// === INDUSTRIAL APIARY UPGRADES === // See http://bdew.net/gendustry/configuration/apiary-upgrades/ cfg Upgrades { cfg prod { id = 0 max = 8 production *= 1.2 energy *= 1.4 } cfg life { id = 1 max = 4 energy *= 1.05 lifespan /= 1.5 } cfg flowering { id = 2 max = 8 energy *= 1.1 flowering *= 1.2 } cfg territory { id = 3 max = 4 energy *= 1.05 territory *= 1.5 } cfg humidifier { id = 4 max = 8 energy *= 1.05 humidity += 0.25 } cfg dryer { id = 5 max = 8 energy *= 1.05 humidity -= 0.25 } cfg heater { id = 6 max = 8 energy *= 1.05 temperature += 0.25 } cfg cooler { id = 7 max = 8 energy *= 1.05 temperature -= 0.25 } cfg sealing { id = 10 max = 1 energy *= 1.05 sealed = Y } cfg light { id = 11 max = 1 energy *= 1.05 selfLighted = Y } cfg sky { id = 12 max = 1 energy *= 1.05 sunlightSimulated = Y } cfg hell { id = 13 max = 1 energy *= 1.5 biomeOverride = Hell } cfg auto { id = 14 max = 1 energy *= 1.1 automated = Y } cfg sieve { id = 15 max = 1 energy *= 1.25 collectingPollen = Y } cfg desert { id = 16 max = 1 energy *= 1.20 biomeOverride = Desert } cfg plains { id = 17 max = 1 energy *= 1.20 biomeOverride = Plains } cfg jungle { id = 18 max = 1 energy *= 1.20 biomeOverride = Jungle } cfg stabilizer { id = 19 max = 1 energy *= 2.5 geneticDecay *= 0 } cfg winter { id = 20 max = 1 energy *= 1.5 biomeOverride = Taiga } cfg ocean { id = 21 max = 1 energy *= 1.20 biomeOverride = Ocean } cfg scrubber { id = 22 max = 1 energy *= 1.3 flowering *= 0 } }