# Configuration file general { blocks { # Replaces bed obstruction checks with an improved version B:"Bed Obstruction Replacement"=true # Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking B:"Better Harvest"=false # Sets the delay in ticks between breaking blocks I:"Block Hit Delay"=5 # Determines how tall cacti can grow I:"Cactus Size"=3 # Allows placing End Crystals without requiring Obsidian or Bedrock below B:"End Crystal Placing"=false # Determines the numerator of the block drop formula on explosions # Formula: chance รท explosionSize D:"Explosion Block Drop Chance"=1.0 # Determines how long falling blocks remain in ticks until they are dropped under normal circumstances I:"Falling Block Lifespan"=600 # Controls when and if farmland can be trampled into dirt # Default: Farmland is trampled normally (vanilla default) # Never: Farmland can never be trampled # Only Player: Prevents farmland from being trampled by a non-EntityPlayer # Not Player: Prevents farmland from being trampled by an EntityPlayer # Feather Falling: Prevents farmland from being trampled if the entity has the Feather Falling enchantment on equipped boots # Valid values: # DEFAULT # NEVER # ONLY_PLAYER # NOT_PLAYER # FEATHER_FALLING S:"Farmland Trample"=DEFAULT # Makes leaves decay faster when trees are chopped B:"Fast Leaf Decay"=true # Allows the player to jump over fences and walls B:"Fence/Wall Jump"=false # Allows the creation of grass paths everywhere (beneath fence gates, trapdoors, ...) B:"Lenient Paths"=true # Determines how tall sugar cane can grow I:"Sugar Cane Size"=3 # Allows placing Pumpkins and Jack'O'Lanterns without a supporting block B:"Unsupported Pumpkin Placing"=false # Determines how long vines can grow # 0 = Infinite (vanilla default) I:"Vine Size"=0 "better placement" { # Removes the delay between placing blocks B:"[1] Better Placement Toggle"=false # If the cursor must be moved to a new location before placing another block B:"[2] Force New Location"=true # Only affects block placement in creative mode B:"[3] Creative Mode Only"=false } "block dispenser" { # Allows dispensers to place blocks B:"[1] Block Dispenser Toggle"=true # List of blocks concerning dispensing # Behavior depends on the list mode # Syntax: modid:block S:"[2] Block List" < minecraft:water minecraft:flowing_water minecraft:lava minecraft:flowing_lava minecraft:fire minecraft:web botania:specialflower thermalexpansion:strongbox > # Blacklist Mode: Blocks which can't be placed, others can # Whitelist Mode: Blocks which can be placed, others can't # Valid values: # WHITELIST # BLACKLIST S:"[3] List Mode"=BLACKLIST } "breakable bedrock" { # Allows customizable mining of bedrock B:"[1] Breakable Bedrock Toggle"=false # List of tools concerning mining bedrock # Behavior depends on the list mode # Syntax: modid:tool S:"[2] Tool List" < > # Blacklist Mode: Tools which can't mine bedrock, others can # Whitelist Mode: Tools which can mine bedrock, others can't # Valid values: # WHITELIST # BLACKLIST S:"[3] List Mode"=BLACKLIST } "finite water" { # Prevents creation of infinite water sources B:"[1] Finite Water Toggle"=false # Allows creation of infinite water sources in ocean and river biomes B:"[2] Allow Water Biomes"=true # Inclusive minimum altitude at which water is infinite I:"[3] Minimum Altitude"=0 # Inclusive maximum altitude at which water is infinite I:"[4] Maximum Altitude"=63 } "overhaul beacon" { # Overhaul beacon construction and range B:"[1] Overhaul Beacon Toggle"=false # Modifier: Use per block modifier for range calculation, replacing vanilla implementation # Enforced: Enforce usage of only 1 beacon base type per level # Valid values: # MODIFIER # ENFORCED # ENFORCED_MODIFIER S:"[2] Mode"=ENFORCED # Global range for block, change it by modify beacon range config D:"[3] Global Modifier"=1.0 # Scaling beacon range per level (1 -> 4) # Don't try add more value to this scale as this only use first 4 values D:"[4] Level Scaling" < 1.0 0.8 0.6 0.4 > ########################################################################################################## # [5] per block modifier #--------------------------------------------------------------------------------------------------------# # Block modifier for range calculate, only apply for beacon base block # Add new one required restart, modify doesn't required so ########################################################################################################## "[5] per block modifier" { D:"modid:example"=1.0 } } "sapling behavior" { # Allows customization of sapling behavior while utilizing an optimized method B:"[1] Sapling Behavior Toggle"=true # Inclusive minimum light level at which saplings grow into trees I:"[2] Minimum Light Level"=9 # Chance per update tick at which saplings grow into trees # Note: General growth rate is still affected by the random tick speed # Min: 0.0 # Max: 1.0 D:"[3] Growth Chance"=0.125 } } entities { # Removes entity AI for improved server performance B:"AI Removal"=false # Replaces entity AI for improved server performance B:"AI Replacement"=true # Scales dropped experience from entities based on their health # Formula: max_health * factor # 0 for vanilla default D:"Adaptive XP Drops"=0.0 # Enables arms for armor stands by default B:"Armed Armor Stands"=false # Replaces auto jump with an increased step height (singleplayer only) B:"Auto Jump Replacement"=false # Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them B:"Better Ignition"=true # Sets the acceleration value for controlling boats D:"Boat Speed"=0.04 # Lets baby zombies burn in daylight as in Minecraft 1.13+ B:"Burning Baby Zombies"=true # Sets the chance for creepers to spawn charged # Min: 0.0 # Max: 1.0 D:"Creeper Charged Spawning Chance"=0.001 # Sets the additional damage that critical arrows deal # -1 for vanilla random default I:"Critical Arrow Damage"=-1 # Disables creepers dropping music discs when slain by skeletons B:"Disable Creeper Music Discs"=false # Disables leveling of villager careers, only allowing base level trades B:"Disable Villager Trade Leveling"=false # Disables restocking of villager trades, only allowing one trade per offer B:"Disable Villager Trade Restock"=false # Disables withers targeting animals B:"Disable Wither Targeting AI"=false # Sets the offset for the fire overlay in first person when the player is burning D:"First Person Burning Overlay"=-0.3 # Lets husks and strays spawn underground like regular zombies and skeletons B:"Husk & Stray Spawning"=false # Mobs carrying picked up items will drop their equipment and despawn properly B:"Mob Despawn Improvement"=false # Backports 1.16+ knockback to 1.12: Knockback resistance is now a scale instead of a probability B:"Modern Knockback"=true # Prevents zombie pigmen spawning from nether portals B:"No Portal Spawning"=false # Stops horses wandering around when saddled B:"No Saddled Wandering"=false # Sets the chance for rabbits to spawn as the killer bunny variant # Min: 0.0 # Max: 1.0 D:"Rabbit Killer Spawning Chance"=0.001 # Sets the chance for rabbits to spawn as the Toast variant # Min: 0.0 # Max: 1.0 D:"Rabbit Toast Spawning Chance"=0.0 # Sets the exhaustion value per cm when riding mounts # Min: 0.0 # Max: 1.0 D:"Riding Exhaustion"=0.0 # Summoned vexes will also die when their summoner is killed B:"Soulbound Vexes"=false attributes { # Sets custom ranges for entity attributes B:"[01] Attributes Toggle"=true D:"[02] Max Health Min"=-65536.0 D:"[03] Max Health Max"=65536.0 D:"[04] Follow Range Min"=-65536.0 D:"[05] Follow Range Max"=65536.0 D:"[06] Knockback Resistance Min"=-65536.0 D:"[07] Knockback Resistance Max"=65536.0 D:"[08] Movement Speed Min"=-65536.0 D:"[09] Movement Speed Max"=65536.0 D:"[10] Flying Speed Min"=-65536.0 D:"[11] Flying Speed Max"=65536.0 D:"[12] Attack Damage Min"=-65536.0 D:"[13] Attack Damage Max"=65536.0 D:"[14] Attack Speed Min"=-65536.0 D:"[15] Attack Speed Max"=65536.0 D:"[16] Armor Min"=-65536.0 D:"[17] Armor Max"=65536.0 D:"[18] Armor Toughness Min"=-65536.0 D:"[19] Armor Toughness Max"=65536.0 D:"[20] Luck Min"=-65536.0 D:"[21] Luck Max"=65536.0 } "better burning" { # Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items B:"[1] Cooked Items"=true # If entities have fire resistance, they get extinguished right away when on fire B:"[2] Extinguishing"=true # Prevents the fire animation overlay from being displayed when the player is immune to fire B:"[3] Fire Overlay"=true # Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty) B:"[4] Flaming Arrows"=true # Allows fire to spread from entity to entity (30% chance * regional difficulty) B:"[5] Spreading Fire"=true } "chicken shedding" { # Enables chickens to have a chance to shed a feather B:"[1] Chicken Shedding"=false # How frequently feathers shed from chickens (lower means more) I:"[2] Shed Frequency"=28000 # Allows baby chickens to also shed feathers B:"[3] Baby Chickens Shed Feathers"=false } "cobweb slowness" { # Modifies the applied slowness factor when entities are moving in cobwebs B:"[1] Cobweb Slowness Toggle"=false # The slowness factor that gets multiplied with the horizontal entity speed D:"[2] Horizontal Slowness Factor"=0.25 # The slowness factor that gets multiplied with the vertical entity speed D:"[3] Vertical Slowness Factor"=0.05000000074505806 } "collision damage" { # Applies horizontal collision damage to the player akin to elytra collision B:"[1] Collision Damage Toggle"=false # The damage factor that gets multiplied with the player speed # Vanilla default for elytra damage is 10 I:"[2] Damage Factor"=10 } "creeper confetti" { # Sets the chance to replace deadly creeper explosions with delightful confetti # Min: 0.0 # Max: 1.0 D:"[1] Creeper Confetti Chance"=0.0 # Sets the damage dealt by confetti explosions D:"[2] Creeper Confetti Damage"=0.0 } "damage velocity" { # Enables the modification of damage sources that change the entity's velocity B:"[1] Damage Velocity Toggle"=false # Syntax: damagetype S:"[2] Damage Velocity List" < inFire onFire > # Blacklist Mode: Damage sources that don't change velocity, others do # Whitelist Mode: Damage sources that change velocity, others don't # Valid values: # WHITELIST # BLACKLIST S:"[3] List Mode"=BLACKLIST } "easy breeding" { # Enables easy breeding of animals by tossing food on the ground B:"[1] Easy Breeding Toggle"=false # Determines the distance for animals to search for food D:"[2] Search Distance"=10.0 } "no golems" { # Disables the manual creation of iron golems B:"[1] Iron Golem Toggle"=false # Disables the manual creation of snow golems B:"[2] Snow Golem Toggle"=false # Disables the manual creation of withers B:"[3] Wither Toggle"=false } "player speed" { # Enables the modification of base and maximum player speeds B:"[1] Player Speed Toggle"=false # Determines the player's base walk speed D:"[2] Walk Speed"=0.1 # Determines the player's base fly speed D:"[3] Fly Speed"=0.05 # Determines the player's maximum speed # Increase if you get the infamous 'Player moved too quickly' messages D:"[4] Max Speed"=100.0 # Determines the player's maximum speed when flying with elytra # Increase if you get the infamous 'Player moved too quickly' messages D:"[5] Max Elytra Speed"=300.0 # Determines the player's maximum speed when riding a vehicle or mount # Increase if you get the infamous 'Player moved too quickly' messages D:"[6] Max Vehicle Speed"=100.0 } "rally health" { # Adds Bloodborne's Rally system to Minecraft # Regain lost health when attacking back within the risk time B:"[1] Rally Health Toggle"=false # Determines the risk time in ticks I:"[2] Risk Time"=60 # Determines the chance to regain health in percent I:"[3] Heal Chance"=80 # Plays an indication sound effect when health is regained B:"[4] Indication Sound"=false } sleeping { # Disables skipping night by using a bed while making it still able to set spawn B:"Disable Sleeping"=false # Determines at which time of day sleeping is allowed in ticks (0 - 23999) # -1 for vanilla default # Min: -1 # Max: 23999 I:"Sleeping Time"=-1 } "spawn caps" { # Sets maximum spawning limits for different entity types B:"[1] Spawn Caps Toggle"=false # Maximum amount of monsters (IMob) I:"[2] Monster Cap"=70 # Maximum amount of creatures (EntityAnimal) I:"[3] Creature Cap"=10 # Maximum amount of ambients (EntityAmbientCreature) I:"[4] Ambient Cap"=15 # Maximum amount of water creatures (EntityWaterMob) I:"[5] Water Creature Cap"=5 } "undead horses" { # Lets untamed undead horses burn in daylight B:"Burning Undead Horses"=true # Allows taming of undead horses B:"Taming Undead Horses"=true } "water fall damage" { # Re-implements an improved version of pre-1.4 fall damage in water B:"[1] Water Fall Damage Toggle"=false # How much fall damage gets reduced by water per tick D:"[2] Damage Reduction"=2.0 } } items { # Allows the consumption of food at any time, regardless of the hunger bar B:"Always Eat"=false # Switches the selected hotbar slot to a proper tool if required B:"Auto Switch Tools"=false # Bows enchanted with Infinity no longer require arrows B:"Bow Infinity"=false # Sets custom rarities for items, affecting tooltip colors # Syntax: modid:item:meta;rarity # 'meta' is optional and defaults to 0 # Available rarities: common, uncommon, rare, epic # Example -> minecraft:diamond;rare S:"Custom Rarity" < gravisuit:advancedlappack;uncommon gravisuit:advanceddrill;uncommon gravisuit:advancedchainsaw;uncommon advancedsolars:advancedsolarhelmet;uncommon gravisuit:gravitool;uncommon advancedsolars:advancedsolarpanel;uncommon gravisuit:advancedelectricjetpack;uncommon gravisuit:advancednuclearjetpack;uncommon ic2:itemarmorcombinedjetpack;uncommon ic2:itemarmornuclearcombindedjetpack;uncommon ic2:itemnanosabers;uncommon ic2:itemtoolmininglaser;uncommon ic2:nanoshield;uncommon ic2:itembatlamacrystal;uncommon advancedsolars:hybridsolarhelmet;rare gravisuit:ultimatelappack;rare advancedsolars:hybridsolarpanel;rare gravisuit:vajracore;rare advancedsolars:iridiumironplate;rare advancedsolars:reinforcediridiumironplate;rare advancedsolars:irradiantreinforcedplate;rare advancedsolars:iridiumingot;rare ic2:blockpersonal:8;rare ic2:itemreflectors:2;rare ic2:itemmisc:202;rare ic2:blockmachinehv:6;rare ic2:blockmachinehv:2;rare ic2:itemmisc:181;rare ic2:itemmisc:258;rare gravisuit:gravisuit;epic gravisuit:nucleargravisuit;epic advancedsolars:ultimatehybridsolarhelmet;epic gravisuit:vajra;epic advancedsolars:ultimatesolarpanel;epic gravisuit:relocator;epic ic2:itemportableteleporter;epic > # Sets custom use durations for items like shields, affecting the maximum block time # Syntax: modid:item:meta;duration;cooldown # 'meta' and 'cooldown' are optional and default to 0, 'duration' and 'cooldown' in ticks # Examples -> minecraft:shield;69 # -> custommod:customshield:1;42;69 S:"Custom Use Duration" < > # Prevents placing of liquid source blocks in the world B:"Hardcore Buckets"=false # Disables crafting recipes for repairing tools B:"No Crafting Repair"=false # Disables dragon's breath from being a container item and leaving off empty bottles when a stack is brewed with B:"No Leftover Breath Bottles"=false # Enables one-time ignition of entities by hitting them with a torch B:"Super Hot Torch"=false # Sets the amount of experience spawned by bottles o' enchanting # -1 for vanilla default I:"XP Bottle Amount"=-1 "attack cooldown" { # Disables the 1.9 combat update attack cooldown B:"[1] No Attack Cooldown Toggle"=false # Only removes the attack cooldown of swords to balance other weapons like axes B:"[2] Only Affect Swords"=false # Hides attack speed tooltips of weapons B:"[3] Hide Attack Speed Tooltip"=true } "item entities" { # Enables the modification of item entity properties B:"[01] Item Entities Toggle"=true # Adds physical aspects such as collision boxes to item entities B:"[02] Physics"=false # Item entities can be picked up automatically # When disabled, item entities can be picked up by right-clicking (requires 'Physics' option) B:"[03] Automatic Pickup"=true # Item entities can only be picked up when sneaking B:"[04] Sneaking Pickup"=false # Tools which enable picking up items automatically # Example -> minecraft:bucket S:"[05] Collection Tool" < > # Determines the delay in ticks until item entities can be picked up # -1 for vanilla default I:"[06] Pickup Delay"=-1 # Determines the time in ticks until item entities get despawned # -1 for vanilla default I:"[07] Lifespan"=-1 # Stops combination of item entities B:"[08] No Combination"=false # Stops combination of item entities if their maximum stack size is reached B:"[09] Smart Combination"=true # The radius (in blocks) that dropped items should check around them for other dropped items to combine with # Depends on the Smart Combination toggle D:"[10] Smart Combination Radius"=2.0 # Allows dropped items to also check above and below them for combination # Depends on the Smart Combination toggle B:"[11] Smart Combination Y-Axis Check"=true # Enables the rotation effect B:"[12] Rotation"=true # Enables the bobbing effect B:"[13] Bobbing"=true # Makes item entities flash when they're about to despawn B:"[14] Clear Despawn"=false # Determines the time in seconds item entities have left before despawn to start flashing I:"[15] Clear Despawn: Flashing Time"=20 # Makes item entities flash faster as they get closer to despawning B:"[16] Clear Despawn: Urgent Flashing"=true # Slows how often item entities update their position to improve performance B:"[17] Slowed Movement"=false } mending { # Implements modern mending behavior to only repair damaged equipment with XP B:"[1] Mending Toggle"=true # Determines the amount of durability mending will repair, on average, per point of experience D:"[2] Ratio"=2.0 # Repairs damaged items from the entire inventory with XP B:"[3] Overpowered"=false } "shield parry" { # Allows parrying of projectiles with shields B:"[01] Shield Parry Toggle"=false # Determines the amount of time an arrow can be parried after raising the shield # Measured in ticks I:"[02] Arrow Time Window"=40 # Determines the amount of time a fireball can be parried after raising the shield # Measured in ticks I:"[03] Fireball Time Window"=40 # Determines the amount of time a throwable can be parried after raising the shield # Measured in ticks I:"[04] Throwable Time Window"=40 # Syntax: modid:entity # Example: minecraft:arrow S:"[05] Projectile List" < > # Blacklist Mode: Projectiles which can't be parried, others can be parried # Whitelist Mode: Projectiles which can be parried, others can't be parried # Valid values: # WHITELIST # BLACKLIST S:"[06] List Mode"=BLACKLIST # Plays an indication sound effect when projectiles are parried B:"[07] Indication Sound"=false # Adds the Rebound enchantment for extended parry time windows B:"[08] Rebound Enchantment"=true # Makes the Rebound enchantment exclusive to enchanted books as loot B:"[09] Rebound Treasure Enchantment"=false # Maximum enchantment level for the Rebound enchantment I:"[10] Rebound Max Level"=5 # Multiplier for the parry time windows D:"[11] Rebound Multiplier"=0.25 # Requires the rebound enchantment for parrying B:"[12] Require Rebound Enchantment"=false } } misc { # Always displays the actual potion duration instead of `**:**` B:"Accurate Potion Duration"=false # Removes duplicate messages and instead put a number behind the message how often it was repeated B:"Compact Messages"=false # Enables clicking of `/seed` world seed in chat to copy to clipboard B:"Copy World Seed"=true # Restores feature to tilt the camera when damaged B:"Damage Tilt"=false # Sets the default difficulty for newly generated worlds # Valid values: # PEACEFUL # EASY # NORMAL # HARD S:"Default Difficulty"=NORMAL # Prevents the advancement system from loading entirely B:"Disable Advancements"=false # Disables the narrator functionality entirely B:"Disable Narrator"=false # Re-implements parallax rendering of the end portal from 1.10 and older B:"End Portal Parallax"=true # Provides more information to addPacket removed entity warnings B:"Improved Entity Tracker Warning"=true # Lets background music play continuously without delays B:"Infinite Music"=false # Enhance the vanilla 'Open to LAN' GUI for listening port customization, removal of enforced authentication and more B:"LAN Server Properties"=true # Sets the amount of XP needed for each level, effectively removing the increasing level scaling # 0 for vanilla default I:"Linear XP Amount"=0 # Sets the amount of applicable pattern layers for banners # 6 for vanilla default I:"More Banner Layers"=6 # Disables the flashing effect when the night vision potion effect is about to run out B:"No Night Vision Flash"=false # Disables the inventory shift when potion effects are active B:"No Potion Shift"=true # Disables the experience reward when smelting items in furnaces B:"No Smelting XP"=false # Prevents placing offhand blocks when blocks or food are held in the mainhand B:"Offhand Improvement"=true # Sets the Y value of the overlay message (action bar), displayed for playing records etc. # -4 for vanilla default I:"Overlay Message Height"=-4 D:"Player XP Drop Percentage"=-1.0 # Always indent keybind entries from the screen edge, preventing them from overflowing off the left side when particularly long keybind names are present B:"Prevent Keybinds from Overflowing Screen"=true # Removes the 3D Anaglyph button from the video settings menu B:"Remove 3D Anaglyph Button"=true # Removes the redundant Minecraft Realms button from the main menu # Incompatible with RandomPatches B:"Remove Realms Button"=true # Removes the recipe book button from GUIs B:"Remove Recipe Book"=true # Forcefully turns off the snooper and hides the snooper settings button from the options menu B:"Remove Snooper"=true # Sets the Y value of the selected item tooltip, displayed when held items are changed # 59 for vanilla default I:"Selected Item Tooltip Height"=59 # Skips the credits screen after the player goes through the end podium portal B:"Skip Credits"=false # Automatically confirms the 'Missing Registry Entries' screen on world load # Identical to the launch parameter `-Dfml.queryResult=confirm` B:"Skip Missing Registry Entries Screen"=true # Adds a button to the pause menu to toggle cheats B:"Toggle Cheats Button"=false # Sets the maximum experience level players can reach # 0 to effectively disable gaining of experience # -1 for vanilla default I:"XP Level Cap"=-1 "armor curve" { # Adjusts the armor scaling and degradation formulae for mobs and players B:"[1] Armor Curve Toggle"=false # Configure how much armor does against damage # Valid values are 'armor', 'damage', and 'toughness' # Set to 1 to not modify damage at this step S:"[2] Armor Damage Reduction Formula"=damage-(damage>(40/(toughness+1)))*((40/(toughness+1)))/2 # Configure sudden death protection for armor toughness # Valid values are 'armor', 'damage', and 'toughness' # Set to 1 to not modify damage at this step S:"[3] Armor Toughness Damage Reduction Formula"=damage*MAX(10/(10+armor),0.2) # Configure the efficiency of protection enchantments # Valid values are 'enchant' and 'damage' # Set to 1 to not modify damage at this step S:"[4] Enchantment Damage Reduction Formula"=damage*10/(10+enchant) # Configure how armor degrades # Valid values are 'remaining' and 'max' # Set to 1 to disable S:"[5] Armor Degradation Formula"=remaining/MAX(max,1) # Enables debug logging for easier config validation B:"[6] Debug Logging"=false } "incurable potions" { # Determines if potion effects are curable with curative items like buckets of milk B:"[1] Incurable Potions Toggle"=true # Syntax: modid:potioneffect S:"[2] Potion Effect List" < > # Blacklist Mode: Potion effects incurable by curative items, others are curable # Whitelist Mode: Potion effects curable by curative items, others are incurable # Valid values: # WHITELIST # BLACKLIST S:"[3] List Mode"=BLACKLIST } lightning { # Sets the damage lightning bolts deal to entities D:"Lightning Damage"=5.0 # Sets the duration in ticks lightning bolts set entities on fire I:"Lightning Fire Ticks"=8 # Disables the creation of fire around lightning strikes B:"No Lightning Fire"=false # Disables the flashing of skybox and ground brightness on lightning bolt strikes B:"No Lightning Flash"=false # Prevents lightning bolts from destroying items B:"No Lightning Item Destruction"=false } "load sounds" { # Play load sound on... # Valid values: # NOTHING # MINECRAFT # WORLD # MINECRAFT_AND_WORLD S:"[1] Mode"=NOTHING # Sounds to play when Minecraft is loaded # Syntax: eventname;pitch S:"[2] Minecraft Loaded Sounds" < entity.experience_orb.pickup;1.0 entity.player.levelup;1.0 > # Sounds to play when the world is loaded # Syntax: eventname;pitch S:"[3] World Loaded Sounds" < entity.experience_orb.pickup;1.0 entity.player.levelup;1.0 > } "pickup notification" { # Displays notifications when the player obtains or loses items B:"[01] Pickup Notification Toggle"=false # Displays item additions when a player obtains an item B:"[02] Display Item Additions"=true # Displays item removals when a player loses an item B:"[03] Display Item Removals"=true # Displays changes in player experience B:"[04] Display Experience"=true # Displays the icon of the respective item B:"[05] Display Icon"=true # Displays the name of the respective item B:"[06] Display Name"=true # Displays a dark rectangle behind changed items B:"[07] Display Background"=false # Sets the horizontal offset of the notification I:"[08] Display Offset Horizontal"=0 # Sets the vertical offset of the notification I:"[09] Display Offset Vertical"=18 # Sets the edge/corner of the screen to use as the base location # Valid values: # BOTTOM_RIGHT # BOTTOM # BOTTOM_LEFT # LEFT # TOP_LEFT # TOP # TOP_RIGHT # RIGHT # CENTER S:"[10] Snap Position"=BOTTOM_RIGHT # Sets the scaling of item names D:"[11] Name Scale"=0.8 # Sets the scaling of item icons D:"[12] Icon Scale"=0.8 # Sets the maximum number of items in the queue before they start fading out artificially I:"[13] Soft Limit"=6 # Sets the number of items that will be faded out after the soft limit is reached I:"[14] Fade Limit"=3 # Sets the duration in ticks how long the notification will be displayed I:"[15] Display Duration"=120 # Sets the duration in ticks how long the notification fades out I:"[16] Fade Duration"=20 # List of item registry names to ignore when displaying changes # Syntax: modid:item S:"[17] Blacklist: Ignore Item Changes" < > # List of item registry names for which to ignore subitem changes # Syntax: modid:item S:"[18] Blacklist: Ignore Subitem Changes" < > } "smooth scrolling" { # Adds smooth scrolling to in-game lists B:"[1] Smooth Scrolling Toggle"=false D:"[2] Bounce Back Multiplier"=0.24 I:"[3] Scroll Duration"=600 D:"[4] Scroll Step"=19.0 } "swing through grass" { # Allows hitting entities through grass instead of breaking it B:"[1] Swing Through Grass Toggle"=true # Excludes blocks from the swing through grass tweak # Syntax: modid:block S:"[2] Blacklist" < > # Includes blocks in the swing through grass tweak # Syntax: modid:block S:"[3] Whitelist" < > } "toast control" { # Enables the control of toasts (pop-up text boxes) B:"[1] Toast Control Toggle"=true # Determines if advancement toasts are blocked. Enabling will block ALL advancements. B:"[2] Disable Advancement Toasts"=true # Determines if recipe unlock toasts are blocked. Blocks "you have unlocked a new recipe" toasts. B:"[3] Disable Recipe Toasts"=true # Determines if system toasts are blocked. This is used only for the narrator toggle notification right now. B:"[4] Disable System Toasts"=true # Determines if tutorial toasts are blocked. Blocks useless things like use WASD to move. B:"[5] Disable Tutorial Toasts"=true } } performance { # Determines the interval in ticks between world auto saves I:"Auto Save Interval"=900 # Improves model load times by checking if an animated model exists before trying to load it B:"Check Animated Models"=true # Adds an IRecipe cache to improve recipe performance in larger modpacks B:"Crafting Cache"=true # Improves loading times by removing debug code for missing sounds and subtitles B:"Disable Audio Debug"=true # Improves rendering performance by removing the resource location text on missing models B:"Disable Fancy Missing Model"=true # Improves rendering performance by disabling rendering the entity inside mob spawners B:"Disable Mob Spawner Entity"=false # Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry B:"Fast Dye Blending"=true # Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time B:"Fast Prefix Checking"=true # Skips initial world chunk loading & garbage collection to speed up world loading # May have side effects such as slower chunk generation B:"Fast World Loading"=false # Fixes slow background startup edge case caused by checking tooltips during the loading process B:"Faster Background Startup"=true # Silences advancement errors B:"Mute Advancement Errors"=true # Silences ore dictionary errors B:"Mute Ore Dictionary Errors"=true # Silences texture map errors B:"Mute Texture Map Errors"=true # Disables mob pathfinding from loading new/unloaded chunks when building chunk caches B:"No Pathfinding Chunk Loading"=true # Disables lighting of active redstone, repeaters, and comparators to improve performance B:"No Redstone Lighting"=false # Removes the hardcoded 30 FPS limit in screens like the main menu B:"Uncap FPS"=true "entity radius check" { # Toggles all tweaks in this category # IMPORTANT: These tweaks are only effective if you have mod(s) that increase World.MAX_ENTITY_RADIUS! # (Lycanites Mobs, Advanced Rocketry, Immersive Railroading, etc.) B:"[1] Entity Radius Check Toggle"=true # Reduces the search size of various AABB functions for specified entity types B:"[2] Reduce Search Size Toggle"=true # The entity types to reduce the search size for # Syntax - modid:name S:"[3] Reduce Search Size Targets" < minecraft:item minecraft:player > # Reduces size of collision checks for most vanilla and specified entity types B:"[4] Less Collisions Toggle"=true # The extra entity types to reduce the size of collision checks for # Syntax - modid:name;radius # Vanilla ids aren't allowed because they are already included # Most types should be specified with the vanilla default radius: 2.0 S:"[5] Less Collisions Extra Targets" < > } } world { # Sets the default height of the overworld's sea level # Vanilla default is 63 I:"Sea Level"=63 # Replaces stronghold generation with a safer variant B:"Stronghold Replacement"=false # Tidies newly generated chunks by removing scattered item entities B:"Tidy Chunk"=false # Sets the village generation distance in chunks # Vanilla default is 32 I:"Village Distance"=32 "chunk gen limit" { # Limits maximum chunk generation per tick for improved server performance B:"[1] Chunk Gen Limit Toggle"=false # Maximum chunks to generate per tick per dimension I:"[2] Ticks"=2 # Maximum time in ms to spend generating chunks per tick per dimension I:"[3] Time"=5 } "dimension unload" { # Unloads dimensions not in use to free up resources B:"[1] Dimension Unload Toggle"=true # Time (in ticks) to wait before checking dimensions I:"[2] Interval"=600 # List of dimensions which should not be unloaded # Can be dimension name or ID # Uses regular expressions S:"[3] Blacklist" < 0 overworld > } } }