# Configuration file client { # tooltips are always shown when enabled B:alwaysShowTooltip=false } general { # Attack damage boost for power glove, mechanical glove & fire gauntlet # Min: 1 # Max: 2147483647 I:attackDamageBoost=10 # whether animals can drop everlasting food B:enableEverlastingFood=true # Hallow star damage when striking an entity # Min: 0 # Max: 2147483647 I:starCloakDamage=11 # Maximum amount of falling stars that spawn when struck while wearing a star cloak # Min: 0 # Max: 2147483647 I:starCloakStarsMax=8 # Minimum amount of falling stars that spawn when struck while wearing a star cloak # Min: 0 # Max: 2147483647 I:starCloakStarsMin=3 # per-chunk chance an underground chest is attempted to generate, from y = 1 to y = 45 # setting this to 0 prevents underground chests from generating # for values higher than 1, the amount of per-chunk attempts lies between floor(value) and ceil(value) # Min: 0.0 # Max: 1.7976931348623157E308 D:undergroundChestChance=0.1 # list of dimensions underground chests can spawn in (separated by commas) S:undergroundChestDimensions=0,10 # chance for a mimic to spawn instead of an underground chest # setting this to 0 prevents underground mimics from generating # Min: 0.0 # Max: 1.0 D:undergroundChestMimicRatio=0.2 # per-chunk chance an underwater shrine is attempted to generate, from y = 255 to y = 1, with at least 20 water blocks between the ocean surface and floor # setting this to 0 prevents underwater shrines from generating # for values higher than 1, the amount of per-chunk attempts lies between floor(value) and ceil(value) # Min: 0.0 # Max: 1.7976931348623157E308 D:underwaterShrineChance=0.001 # list of dimensions underwater shrines can spawn in (separated by commas) S:underwaterShrineDimensions=0 }