####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: Unknown Description: Converted version of the BO2 Dead1 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: true Frequency: 1 Rarity: 10.0 RotateRandomly: true SpawnHeight: highestSolidBlock SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 62 MaxHeight: 210 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,DIRT,SAND,GRASS,DIRT:2,STATIONARY_WATER,HARD_CLAY,STAINED_CLAY,CLAY,SANDSTONE,SAND:1,AIR,STONE,GRAVEL,LONG_GRASS,LONG_GRASS:1,LONG_GRASS:2,DEAD_BUSH,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM MaxPercentageOutsideSourceBlock: 0 OutsideSourceBlock: placeAnyway ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### B(0,4,-2,LOG) B(0,0,0,LOG) B(0,5,0,LEAVES:0) B(1,5,2,LEAVES:0) B(0,0,-2,LOG) B(3,4,-1,LOG) B(3,5,-1,LOG) B(2,5,2,LOG) B(1,4,-2,LOG) B(4,5,-1,LEAVES:0) B(1,0,-2,LOG) B(-2,5,-3,LOG) B(-2,6,-1,LEAVES:0) B(-2,5,-1,LOG) B(-1,5,-3,LOG) B(-1,4,-3,LOG) B(3,5,0,LEAVES:0) B(-1,6,-3,LOG) B(2,1,-1,LOG) B(2,0,-1,LOG) B(-3,5,-2,LEAVES:0) B(2,4,-1,LOG) B(1,5,1,LOG) B(1,4,1,LEAVES:0) B(0,4,-3,LOG) B(0,4,1,LEAVES:0) B(0,1,-1,LOG) B(0,0,-1,LOG) B(3,5,-2,LOG) B(2,5,1,LOG) B(1,3,-1,LOG) B(1,4,-1,LOG) B(1,1,-1,LOG) B(4,6,-2,LOG) B(1,0,-3,LOG) B(1,2,-1,LOG) B(4,5,-2,LOG) B(1,0,-1,LOG) B(-2,5,-2,LOG) B(-2,4,-2,LEAVES:0) B(-1,6,-2,LEAVES:0) B(-1,5,-4,LOG) B(-3,5,-1,LOG) B(1,6,0,LOG) B(1,5,0,LOG) B(1,4,0,LOG) B(2,5,-2,LEAVES:0) B(1,1,0,LOG) B(1,0,0,LOG) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,-1,0,GRASS,DIRT,DIRT:2) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | EntityFunctions | # # +-----------------------------------------------------------------+ # #######################################################################