{ "questIDHigh:4": 0, "preRequisites:9": { "0:10": { "questIDHigh:4": 0, "questIDLow:4": 2649 }, "1:10": { "questIDHigh:4": 0, "questIDLow:4": 3273 } }, "questIDLow:4": 3274, "properties:10": { "betterquesting:10": { "snd_complete:8": "random.levelup", "taskLogic:8": "AND", "visibility:8": "NORMAL", "isMain:1": 0, "simultaneous:1": 0, "icon:10": { "id:8": "gregtech:gt.metaitem.03", "Count:3": 1, "Damage:2": 32006, "OreDict:8": "" }, "snd_update:8": "random.levelup", "repeatTime:3": -1, "globalShare:1": 0, "questLogic:8": "AND", "repeat_relative:1": 1, "name:8": "Bio Chamber", "lockedProgress:1": 0, "autoClaim:1": 0, "isSilent:1": 0, "desc:8": "As I got new technologies, I have seen the need to make a chamber where the circuit board can contain neurons for the wetware boards or the upcoming bioware boards.\n\nThe Bio Chamber is a simple upgrade, it doesn\u0027t require many resources. Don\u0027t know why I didn\u0027t make it earlier.\n\n§3It can use any glass." } }, "tasks:9": { "0:10": { "partialMatch:1": 1, "autoConsume:1": 0, "groupDetect:1": 0, "ignoreNBT:1": 1, "index:3": 0, "consume:1": 0, "requiredItems:9": { "0:10": { "id:8": "gregtech:gt.blockcasings4", "Count:3": 1, "Damage:2": 1, "OreDict:8": "" }, "1:10": { "id:8": "IC2:blockAlloyGlass", "Count:3": 1, "Damage:2": 0, "OreDict:8": "" } }, "taskID:8": "bq_standard:retrieval" } }, "rewards:9": {} }