{
  "name": "Equipment",
  "icon": "deepmoblearning:glitch_infused_helmet",
  "category": "3_system_malfunction",
  "sortnum": 3,
  "pages": [
    {
      "type": "text",
      "text": "The $(l:3_system_malfunction/2_glitch_metal)Metal$() you created is quite versatile.$(br2)The first thing you can create with it is an $(item)Armor Set$() that gives you the power of flight (unless disabled in the config), and when your $(l:0_introduction/2_data_models)Models$() gain $(l:0_introduction/1_data)Data$() some $(l:1_machines/1_matter#pristine)Pristine Matter$() may be dropped.$(br2)These bonuses are disabled during $(l:2_trials/1_trials)Trials$()."
    },
    {
      "type": "recipelookup",
      "recipe": "deepmoblearning:glitch_infused_helmet",
      "recipe2": "deepmoblearning:glitch_infused_chestplate",
      "title": "Glitch Helmet",
      "title2": "Glitch Chestplate"
    },
    {
      "type": "recipelookup",
      "recipe": "deepmoblearning:glitch_infused_leggings",
      "recipe2": "deepmoblearning:glitch_infused_boots",
      "title": "Glitch Leggings",
      "title2": "Glitch Boots"
    },
    {
      "type": "recipelookup",
      "recipe": "deepmoblearning:glitch_infused_sword",
      "text": "Doubles the amount of $(l:0_introduction/1_data)Data$() gained, and when $(l:0_introduction/1_data)Data$() is gained there is also a chance that the $(item)Sword$() will get a $(item)Permanent Damage Increase$().$(br2)The $(item)Accumulated damage$() is not disabled during $(l:2_trials/1_trials)Trials$()."
    }
  ]
}