# Configuration file _other_ { # When true, only players in creative mode can use a Bedrock Golem spawn item [default: true] B:"Bedrock Golem Creative Only"=true # The following golems will appear in villages in Desert biomes. (Duplicate entries increase chances) [default: [golem_straw], [golem_sandstone], [golem_sandstone], [golem_sandstone], [golem_red_sandstone], [golem_bone], [golem_hardened_clay], [golem_end_stone]] S:"Desert Village Golem Spawns" < golem_straw golem_sandstone golem_sandstone golem_sandstone golem_red_sandstone golem_bone golem_hardened_clay golem_end_stone > # When false, attacking a player-built golem will not make it attack you [default: true] B:"Friendly Fire"=true # When enabled, giving blocks to golems can restore health [default: true] B:"Heal Golems"=true # When true, some golems will change their texture when right clicked [default: false] B:"Interact Changes Texture"=false # The following golems will appear in villages in Plains biomes. (Duplicate entries increase chances) [default: [golem_wooden], [golem_straw], [golem_melon], [golem_shroom], [golem_leaves], [golem_wool]] S:"Plains Village Golem Spawns" < golem_wooden golem_straw golem_melon golem_shroom golem_leaves golem_wool > # (Experimental) When true, pumpkins can be used to build this mod's golems [default: false] B:"Pumpkin Builds Golems"=false # When true, building a golem will work with any OreDictionary-registered blocks [default: true] B:"Use OreDict Blocks"=true # Percent chance for each village chunk to include an Extra Golems golem. Set to 0 to disable [range: 0 ~ 100, default: 60] I:"Village Golem Spawn Chance"=30 } bedrock_golem { # Whether the Bedrock Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 32.0] S:"Golem Attack"=32.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 999.0] S:"Golem Health"=999.0 } bone_golem { # Whether the Bone Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 9.5] S:"Golem Attack"=9.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 54.0] S:"Golem Health"=54.0 } bookshelf_golem { # Whether the Bookshelf Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can give itself potion effects [default: true] B:"Allow Special: Potion Effects"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 1.5] S:"Golem Attack"=1.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 28.0] S:"Golem Health"=28.0 } clay_golem { # Whether the Clay Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 2.0] S:"Golem Attack"=2.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 20.0] S:"Golem Health"=20.0 } coal_golem { # Whether the Coal Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can inflict blindness [default: false] B:"Allow Special: Blindness"=false # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 2.5] S:"Golem Attack"=2.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 14.0] S:"Golem Health"=14.0 } concrete_golem { # Whether the Concrete Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem reduces damage it takes [default: true] B:"Allow Special: Resistance"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 6.0] S:"Golem Attack"=6.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 38.0] S:"Golem Health"=38.0 } crafting_golem { # Whether the Crafting Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can open a crafting grid [default: true] B:"Allow Special: Crafting"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 2.0] S:"Golem Attack"=2.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 24.0] S:"Golem Health"=24.0 } diamond_golem { # Whether the Diamond Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 20.0] S:"Golem Attack"=20.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 220.0] S:"Golem Health"=220.0 } dispenser_golem { # Whether the Dispenser Golem can be built [default: true] B:"Allow Golem"=true # Whether the golem can shoot arrows [default: true] B:"Allow Special: Shoot Arrows"=true # Base amount of damage dealt per arrow [range: 0.0 ~ 50.0, default: 4.25] S:"Arrow Damage"=4.25 # Number of ticks between shooting arrows [range: 1 ~ 12000, default: 30] I:"Arrow Speed"=30 # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 5.2] S:"Golem Attack"=5.2 # Max health for this golem [range: 0.0 ~ 999.0, default: 78.0] S:"Golem Health"=78.0 } emerald_golem { # Whether the Emerald Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 18.0] S:"Golem Attack"=18.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 190.0] S:"Golem Health"=190.0 } endstone_golem { # Whether the Endstone Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can teleport [default: true] B:"Allow Special: Teleporting"=true # Whether the Endstone Golem takes damage from water [default: true] B:"Can Take Water Damage"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 8.0] S:"Golem Attack"=8.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 50.0] S:"Golem Health"=50.0 } furnace_golem { # Whether the Furnace Golem can be built [default: true] B:"Allow Golem"=true # Higher values make fuel last longer [range: 1 ~ 24000, default: 8] I:"Burn Time"=8 # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 6.5] S:"Golem Attack"=6.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 88.0] S:"Golem Health"=88.0 } glass_golem { # Whether the Glass Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 13.0] S:"Golem Attack"=13.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 8.0] S:"Golem Health"=8.0 } glowstone_golem { # Whether the Glowstone Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can light the area [default: true] B:"Allow Special: Emit Light"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 12.0] S:"Golem Attack"=12.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 8.0] S:"Golem Health"=8.0 # Number of ticks between updating light [range: 1 ~ 24000, default: 2] I:"Light Frequency"=2 } gold_golem { # Whether the Gold Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 8.0] S:"Golem Attack"=8.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 80.0] S:"Golem Health"=80.0 } hardened_clay_golem { # Whether the Hardened Clay Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 4.0] S:"Golem Attack"=4.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 22.0] S:"Golem Health"=22.0 } ice_golem { # Whether the Ice Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can freeze water and cool lava nearby [default: true] B:"Allow Special: Freeze Blocks"=true # Radial distance at which this golem can freeze / cool liquids [range: 1 ~ 8, default: 3] I:"Area of Effect"=3 # When true, the Ice Golem can be built with regular ice as well as packed ice [default: true] B:"Can Use Regular Ice"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 6.0] S:"Golem Attack"=6.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 18.0] S:"Golem Health"=18.0 } lapis_lazuli_golem { # Whether the Lapis Lazuli Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can inflict harmful potion effects [default: true] B:"Allow Special: Potion Effects"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 1.5] S:"Golem Attack"=1.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 50.0] S:"Golem Health"=50.0 } leaf_golem { # Whether the Leaf Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can heal itself [default: true] B:"Allow Special: Regeneration"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 0.5] S:"Golem Attack"=0.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 6.0] S:"Golem Health"=6.0 } magma_golem { # Whether the Magma Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can light creatures on fire [default: true] B:"Allow Special: Burn Enemies"=true # Whether this golem can slowly melt cobblestone [default: false] B:"Allow Special: Melt Cobblestone"=false # When true, this golem will split into 2 mini-golems upon death [default: true] B:"Allow Special: Split"=true # When true, water will hurt this golem [default: true] B:"Enable Water Damage"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 4.5] S:"Golem Attack"=4.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 46.0] S:"Golem Health"=46.0 # Number of ticks it takes to melt cobblestone if enabled (12 sec * 20 t/sec = 240 t) [range: 1 ~ 24000, default: 240] I:"Melting Delay"=240 } melon_golem { # Whether the Melon Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can plant flowers randomly [default: true] B:"Allow Special: Plant Flowers"=true # Whether this golem can randomly heal (about every 22 sec) [default: true] B:"Allow Special: Random Healing"=true # Average number of ticks between planting flowers [range: 1 ~ 24000, default: 240] I:"Flower Frequency"=240 # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 1.5] S:"Golem Attack"=1.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 18.0] S:"Golem Health"=18.0 } mushroom_golem { # Whether the Mushroom Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can plant mushrooms randomly [default: true] B:"Allow Special: Plant Mushrooms"=true # Whether this golem can randomly heal at night (about every 22 sec) [default: true] B:"Allow Special: Random Healing"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 3.0] S:"Golem Attack"=3.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 30.0] S:"Golem Health"=30.0 # Average number of ticks between planting mushrooms [range: 1 ~ 24000, default: 420] I:"Mushroom Frequency"=420 } nether_brick_golem { # Whether the Nether Brick Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can light creatures on fire [default: true] B:"Allow Special: Burn Enemies"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 6.5] S:"Golem Attack"=6.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 25.0] S:"Golem Health"=25.0 } nether_wart_golem { # Whether the Nether Wart Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can plant netherwart randomly [default: true] B:"Allow Special: Plant Netherwart"=true # Whether this golem can randomly heal at night (about every 22 sec) [default: true] B:"Allow Special: Random Healing"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 1.5] S:"Golem Attack"=1.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 22.0] S:"Golem Health"=22.0 # Average number of ticks between planting nether wart if enabled [range: 1 ~ 24000, default: 880] I:"Netherwart Frequency"=880 } obsidian_golem { # Whether the Obsidian Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 18.0] S:"Golem Attack"=18.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 120.0] S:"Golem Health"=120.0 } prismarine_golem { # Whether the Prismarine Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 8.0] S:"Golem Attack"=8.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 24.0] S:"Golem Health"=24.0 } quartz_golem { # Whether the Quartz Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 8.5] S:"Golem Attack"=8.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 85.0] S:"Golem Health"=85.0 } red_sandstone_golem { # Whether the Red Sandstone Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 4.0] S:"Golem Attack"=4.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 15.0] S:"Golem Health"=15.0 } redstone_golem { # Whether the Redstone Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can emit redstone power [default: true] B:"Allow Special: Redstone Power"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 2.0] S:"Golem Attack"=2.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 18.0] S:"Golem Health"=18.0 } redstone_lamp_golem { # Whether the Redstone Lamp Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can light up the area [default: true] B:"Allow Special: Emit Light"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 6.0] S:"Golem Attack"=6.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 28.0] S:"Golem Health"=28.0 # Number of ticks between updating light [range: 1 ~ 24000, default: 2] I:"Light Frequency"=2 } sandstone_golem { # Whether the Sandstone Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 4.0] S:"Golem Attack"=4.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 15.0] S:"Golem Health"=15.0 } sea_lantern_golem { # Whether the Sea Lantern Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem lights up the area [default: true] B:"Allow Special: Emit Light"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 6.0] S:"Golem Attack"=6.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 24.0] S:"Golem Health"=24.0 # Number of ticks between updating light [range: 1 ~ 24000, default: 5] I:"Light Frequency"=5 } slime_golem { # Whether the Slime Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can apply extra knockback when attacking [default: true] B:"Allow Special: Extra Knockback"=true # When true, this golem will split into 2 mini-golems upon death [default: true] B:"Allow Special: Split"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 2.5] S:"Golem Attack"=2.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 58.0] S:"Golem Health"=58.0 # How powerful the Slime Golem knockback is (Higher Value = Further Knockback) [range: 0.001 ~ 10.0, default: 1.9412] S:"Knockback Factor"=1.9412 } sponge_golem { # Whether the Sponge Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can absorb water [default: true] B:"Allow Special: Absorb Water"=true # Whether this golem should always drip water [default: true] B:"Can Render Sponge Particles"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 1.5] S:"Golem Attack"=1.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 20.0] S:"Golem Health"=20.0 # Number of ticks between each water-check; increase to reduce lag [range: 1 ~ 24000, default: 20] I:"Water Soaking Frequency"=20 # Radial distance at which this golem can absorb water (Warning: larger values cause lag) [range: 2 ~ 8, default: 4] I:"Water Soaking Range"=4 } stained_clay_golem { # Whether the Stained Clay Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 3.0] S:"Golem Attack"=3.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 26.0] S:"Golem Health"=26.0 } stained_glass_golem { # Whether the Stained Glass Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 12.0] S:"Golem Attack"=12.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 9.0] S:"Golem Health"=9.0 } straw_golem { # Whether the Straw Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can speed up crop growth [default: true] B:"Allow Special: Crop Boost"=true # Minimum number of ticks between crop-boosts [range: 1 ~ 24000, default: 460] I:"Crop Boost Frequency"=460 # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 1.0] S:"Golem Attack"=1.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 10.0] S:"Golem Health"=10.0 } test { # Whether the test can be built [default: false] B:"Allow Golem"=false # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 0.0] S:"Golem Attack"=0.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 0.0] S:"Golem Health"=0.0 } tnt_golem { # Whether the TNT Golem can be built [default: true] B:"Allow Golem"=true # Whether this golem can explode when fighting or dying [default: true] B:"Allow Special: Explode"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 2.5] S:"Golem Attack"=2.5 # Max health for this golem [range: 0.0 ~ 999.0, default: 14.0] S:"Golem Health"=14.0 } wooden_golem { # Whether the Wooden Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 3.0] S:"Golem Attack"=3.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 20.0] S:"Golem Health"=20.0 } wool_golem { # Whether the Wool Golem can be built [default: true] B:"Allow Golem"=true # Base attack damage dealt by this golem [range: 0.0 ~ 300.0, default: 1.0] S:"Golem Attack"=1.0 # Max health for this golem [range: 0.0 ~ 999.0, default: 10.0] S:"Golem Health"=10.0 }