# Configuration file experimental { # Boss health bar indent from top border, 0 = standard Forge render [range: 0 ~ 500, default: 0] I:"Boss Bar Indent"=0 } gameplay { # Allow SoulBound enchant on wearable packs [default: true] B:"Allow SoulBound"=true # Allow the backpacks to execute their special abilities, or be only cosmetic (Doesn't affect lightning transformation) Must be disabled in both Client and Server to work properly [default: true] B:"Backpack Abilities"=true # Place backpacks as a block when you die? [default: true] B:"Backpack Death Place"=false # Enable/Disable ability to spawn at campfire [default: false] B:"Enable Campfire Spawn"=false # Enable/Disable hose drink mode [default: true] B:"Enable Hose Drink"=true # Enable/Disable tool cycling [default: true] B:"Enable Tools Cycling"=true # Fix the vanilla Lead? (Checks mobs falling on a leash to not die of fall damage if they're not falling so fast) [default: true] B:"Fix Vanilla Lead"=true # Allows to maintenance (repair/upgarde) Tinkers Construct tools in backpacks as if it's Crafting Station [default: true] B:"Maintenance Tinker Tools"=true # Allows to use sleeping bag directly from wearing backpacks. Sleep by one touch [default: true] B:"Portable Sleeping Bag"=true } graphics { # Enable durability bar showing fullness of backpacks inventory [default: false] B:"Enable Fullness Bar"=false # Enable durability bar showing temperature of jetpack [default: false] B:"Enable Temperature Bar"=false # Enable rendering for tools in the backpack tool slots [default: true] B:"Enable Tools Render"=true # Show hovering text on fluid tanks? [default: true] B:"Hovering Text"=true # 1,2 or 3 for different rendering of fluids in the Backpack GUI [range: 1 ~ 3, default: 3] I:"Tank Render Type"=3 status { # Show player status effects on screen? [default: true] B:"Enable Overlay"=true # Horizontal indent from the window border [range: 0 ~ 1000, default: 2] I:"Indent Horizontal"=2 # Vertical indent from the window border [range: 0 ~ 500, default: 2] I:"Indent Vertical"=2 # Take into account Thaumcraft wands GUI and do not overlap it [default: true] B:"Respect Thaumcraft"=true # Stick to left? Icons will appears from left to right. If false: stick to right, icons will appears from right to left [default: true] B:"Stick To Left"=true # Stick to top? [default: true] B:"Stick To Top"=true } tanks { # Show the different wearable overlays on screen? [default: true] B:"Enable Overlay"=true # Horizontal indent from the window border [range: 0 ~ 1000, default: 2] I:"Indent Horizontal"=2 # Vertical indent from the window border [range: 0 ~ 500, default: 1] I:"Indent Vertical"=1 # Stick to bottom? [default: true] B:"Stick To Bottom"=true # Stick to right? [default: true] B:"Stick To Right"=true } } items { # Enable filters from Disallow category [default: true] B:"Enable Item Filters"=true # Disallow opening backpack inventory for specific dimension ID [default: ] S:"Forbidden Dimensions" < 55 > # List of valid fuels for Copter. Consumption rate range: 0.05 ~ 20.0. Format: 'fluid, rate', ex.: 'water, 0.0' [default: [biodiesel, 1.0], [biofuel, 1.0], [bioethanol, 1.5], [creosote, 7.0], [fuel, 0.8], [lava, 5.0], [liquid_light_oil, 3.0], [liquid_medium_oil, 3.0], [liquid_heavy_oil, 3.0], [liquid_light_fuel, 1.0], [liquid_heavy_fuel, 1.3], [nitrofuel, 0.4], [oil, 3.0], [rocket_fuel, 0.8]] S:"Valid Copter Fuels" < biodiesel, 1.0 biofuel, 1.0 bioethanol, 1.5 creosote, 7.0 fuel, 0.8 lava, 5.0 liquid_light_oil, 3.0 liquid_medium_oil, 3.0 liquid_heavy_oil, 3.0 liquid_light_fuel, 1.0 liquid_heavy_fuel, 1.3 nitrofuel, 0.4 oil, 3.0 rocket_fuel, 0.8 > recipes { # Enable/Disable recipe for Adventure's Hat, Suit and Pants [default: true] B:"Adventures Set"=true # Enable/Disable Clockwork Crossbow recipe [default: true] B:"Clockwork Crossbow"=true # Enable/Disable CoalJetpack recipe [default: true] B:"Coal Jetpack"=true # Consume Dragon Egg when Dragon backpack crafted? [default: false] B:"Consume Dragon Egg"=true # Enable/Disable CopterPack recipe [default: true] B:"Copter Pack"=true # Enable/Disable recipe for Inflatable Boat [default: true] B:"Inflatable Boat"=true # Enable/Disable recipe for Inflatable Boat (motorized). For aesthetic only, not fully implemented (yet?) [default: false] B:"Inflatable Boat Motorized"=false # Enable/Disable Machete recipe [default: true] B:Machete=true # Enable/Disable PistonBoots recipe [default: true] B:"Piston Boots"=true # Add recipe for saddle? [default: true] B:Saddle=true } disallowed { # Disallow items by displayed (localized) name. Not case sensitive. Worst option, use only when there is no choice. Example: Dirt [default: ] S:"By Displayed Name" < > # Disallow items by internal ID. Case sensitive. Example: minecraft:dirt [default: ] S:"By Internal ID" < > # Disallow items by internal ID. Case sensitive. Will be disallowed all items containing that word in their IDs. Use with caution. Example: minecraft:di [default: ] S:"By Internal IDs" < > # Disallow items by internal (unlocalized) name. Not case sensitive. Example: tile.dirt [default: ] S:"By Internal Name" < > } settings { # Dragon Backpack damage boost. 0 - disable [range: 0 ~ 4, default: 2] I:"Dragon Damage Boost"=2 # Dragon Backpack regeneration level. 0 - disable [range: 0 ~ 4, default: 1] I:"Dragon Regeneration"=1 # Allow Piston Boots auto step blocks [default: true] B:"Piston Boots Auto Step"=true # Piston Boots jump height in blocks [range: 1 ~ 8, default: 3] I:"Piston Boots Jump Height"=3 # Piston Boots sprint boost. 0 - disable [range: 0 ~ 4, default: 1] I:"Piston Boots Sprint"=1 # Rainbow Backpack special jump. 0 - disable [range: 0 ~ 4, default: 1] I:"Rainbow Special Jump"=1 # Rainbow Backpack special speed. 0 - disable [range: 0 ~ 4, default: 3] I:"Rainbow Special Speed"=3 # Rainbow Backpack speed boost. 0 - disable [range: 0 ~ 4, default: 1] I:"Rainbow Speed"=1 } } sound { # Allow playing the CoalJetpack sound (Client Only, other players may hear it) [default: true] B:"Coal Jetpack"=true # Allow playing the CopterPack sound (Client Only, other players may hear it) [default: true] B:"Copter Pack"=true # Allow playing the PistonBoots sound [default: true] B:"Piston Boots"=true } worldgen { # Allow generation of Bat Backpacks in dungeon and mineshaft loot. It cannot be obtained by crafting [default: true] B:"Bat Backpacks"=false # Include a Standard Adventure Backpack in bonus chest? [default: false] B:"Bonus Backpack"=false # Allow generation of IronGolem Backpacks in village blacksmith loot. It cannot be obtained by crafting [default: true] B:"IronGolem Backpacks"=false # Allow generation of Pigman Backpacks in dungeon loot and villager trades [default: false] B:"Pigman Backpacks"=false }