# Configuration file general { S:"Adaptive Crosshair Items" < minecraft:snowball minecraft:egg minecraft:experience_bottle minecraft:ender_pearl minecraft:splash_potion minecraft:fishing_rod minecraft:lingering_potion > # Size of the camera adjustment per step D:"Camera step size"=0.25 # Crosshair type to use for shoulder surfing S:"Crosshair type"=DYNAMIC # The raytrace distance used for the dynamic crosshair D:"Custom Raytrace Distance"=400.0 # The default perspective when you load the game S:"Default Perspective"=THIRD_PERSON_BACK # Crosshair visibility for FIRST_PERSON S:"FIRST_PERSON Crosshair Visibility"=ALWAYS # Whether or not to hide the player model if the camera gets too close to it B:"Keep Camera Out Of Head"=true # Whether or not to limit the player reach depending on the crosshair location (perspective offset) B:"Limit player reach"=false # If x-offset is limited this is the maximum amount D:"Maximum x-offset"=4.0 # If y-offset is limited this is the maximum amount D:"Maximum y-offset"=4.0 # If z-offset is limited this is the maximum amount D:"Maximum z-offset"=4.0 # If x-offset is limited this is the minimum amount D:"Minimum x-offset"=-4.0 # If y-offset is limited this is the minimum amount D:"Minimum y-offset"=-4.0 # If z-offset is limited this is the minimum amount D:"Minimum z-offset"=-4.0 # Whether or not to remember the last perspective used B:"Remember Last Perspective"=true # Whether or not to replace the default third person perspective B:"Replace Default Perspective"=false # Crosshair visibility for SHOULDER_SURFING S:"SHOULDER_SURFING Crosshair Visibility"=ALWAYS # Crosshair visibility for THIRD_PERSON_BACK S:"THIRD_PERSON_BACK Crosshair Visibility"=NEVER # Crosshair visibility for THIRD_PERSON_FRONT S:"THIRD_PERSON_FRONT Crosshair Visibility"=NEVER # Whether or not x-offset adjustment has limits B:"Unlimited x-offset"=false # Whether or not y-offset adjustment has limits B:"Unlimited y-offset"=false # Whether or not z-offset adjustment has limits B:"Unlimited z-Offset"=false # Whether or not to use the custom raytrace distance used for the dynamic crosshair B:"Use Custom Raytrace Distance"=true # Third person camera x-offset D:x-offset=-1.0 # Third person camera y-offset D:y-offset=4.0 # Third person camera z-offset D:z-offset=4.0 }