# Configuration file abilitychances { # Determines how rare the Fire ability will occur. (Higher values=lower occurance) Default: 4 I:firechance=4 # Determines how rare the Frost ability will occur. (Higher values=lower occurance) Default: 4 I:frostchance=4 # Determines how rare the Poison ability will occur. (Higher values=lower occurance) Default: 4 I:poisonchance=4 # Determines how rare the Innate ability will occur. (Higher values=lower occurance) Default: 6 I:innatechance=6 # Determines how rare the Bombastic ability will occur. (Higher values=lower occurance) Default: 7 I:bombasticchance=7 # Determines how rare the Critical Point ability will occur. (Higher values=lower occurance) Default: 14 I:criticalpointchance=14 # Determines how rare the Molten ability will occur. (Higher values=lower occurance) Default: 4 I:moltenchance=4 # Determines how rare the Frozen ability will occur. (Higher values=lower occurance) Default: 4 I:frozenchance=4 # Determines how rare the Toxic ability will occur. (Higher values=lower occurance) Default: 4 I:toxicchance=4 # Determines how rare the Adrenaline ability will occur. (Higher values=lower occurance) Default: 7 I:adrenalinechance=7 # Determines how rare the Hardened ability will occur. (Higher values=lower occurance) Default: 10 I:hardenedchance=10 }