####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: LordSmellyPants Description: Converted version of the BO2 HauntedDead8 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: true Frequency: 1 Rarity: 2.0 RotateRandomly: true SpawnHeight: highestSolidBlock SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 72 MaxHeight: 83 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,DIRT,SAND,GRASS,DIRT:2,STATIONARY_WATER,HARD_CLAY,STAINED_CLAY,CLAY,SANDSTONE,SAND:1,AIR,STONE,GRAVEL,LONG_GRASS,LONG_GRASS:1,LONG_GRASS:2,DEAD_BUSH,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,biomesoplenty:plant_0:1,biomesoplenty:plant_0:2,biomesoplenty:plant_0:3,biomesoplenty:plant_0:4,biomesoplenty:plant_0:5,biomesoplenty:plant_0:6,biomesoplenty:plant_0:7,biomesoplenty:plant_0:8,biomesoplenty:plant_0:9,biomesoplenty:plant_0:10,biomesoplenty:plant_0:11,biomesoplenty:plant_0:12,biomesoplenty:plant_0:13,biomesoplenty:plant_0:14,biomesoplenty:flower_0:1,biomesoplenty:flower_0:2,biomesoplenty:flower_0:3,biomesoplenty:flower_0:4,biomesoplenty:flower_0:5,biomesoplenty:flower_0:6,biomesoplenty:flower_0:7,biomesoplenty:flower_0:8,biomesoplenty:flower_0:9,biomesoplenty:flower_0:10,biomesoplenty:flower_0:11,biomesoplenty:flower_0:12,biomesoplenty:flower_0:13,biomesoplenty:flower_0:14,biomesoplenty:plant_1,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,UNKNOWN_BLOCK:0,UNKNOWN_BLOCK:1,UNKNOWN_BLOCK:2,UNKNOWN_BLOCK:8,UNKNOWN_BLOCK:9,UNKNOWN_BLOCK:10,biomesoplenty:dried_sand,biomesoplenty:hard_ice,biomesoplenty:white_sand,biomesoplenty:white_sandstone,biomesoplenty:mud,biomesoplenty:ash_block MaxPercentageOutsideSourceBlock: 30 OutsideSourceBlock: placeAnyway DoReplaceBlocks: true IsOTGPlus: false ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### Block(1,9,4,LOG_2:13) Block(-6,-2,1,LOG_2:1) Block(5,10,2,LOG_2:13) Block(2,11,4,LOG_2:13) Block(2,10,4,LOG_2:13) Block(-9,7,-1,LOG_2:13) Block(-11,12,-1,LOG_2:13) Block(3,-3,3,LOG_2:1) Block(4,8,-7,LOG_2:13) Block(-10,10,-2,LOG_2:13) Block(-2,17,-3,LOG_2:13) Block(0,12,9,LOG_2:13) Block(-1,4,0,LOG_2:13) Block(-3,13,-8,LOG_2:13) Block(4,11,-8,LOG_2:13) Block(4,10,-8,LOG_2:13) Block(-1,10,7,LOG_2:13) Block(2,-1,-1,LOG_2:1) Block(-2,-1,-4,LOG_2:1) Block(-3,8,-2,LOG_2:13) Block(-3,9,-2,LOG_2:13) Block(1,13,1,LOG_2:13) Block(-1,1,0,LOG_2:13) Block(-1,3,0,LOG_2:13) Block(-1,2,0,LOG_2:13) Block(-3,10,-3,LOG_2:13) Block(-2,10,-4,LOG_2:13) Block(3,0,-2,LOG_2:13) Block(0,1,-1,LOG_2:13) Block(-6,10,-4,LOG_2:13) Block(0,3,-1,LOG_2:13) Block(0,2,-1,LOG_2:13) Block(4,11,4,LOG_2:13) Block(-4,-1,1,LOG_2:13) Block(-3,10,12,LOG_2:13) Block(1,12,2,LOG_2:13) Block(1,13,2,LOG_2:13) Block(0,12,-6,LOG_2:13) Block(-8,9,-4,LOG_2:13) Block(-5,9,-3,LOG_2:13) Block(0,10,8,LOG_2:13) Block(5,11,1,LOG_2:13) Block(-1,2,-2,LOG_2:13) Block(-2,9,5,LOG_2:13) Block(-1,8,10,LOG_2:13) Block(-1,-1,-5,LOG_2:1) Block(-3,1,-1,LOG_2:1) Block(-1,10,-4,LOG_2:13) Block(-3,7,-1,LOG_2:13) Block(-10,10,-1,LOG_2:13) Block(-3,8,-1,LOG_2:13) Block(-10,11,-1,LOG_2:13) Block(6,12,0,LOG_2:13) Block(1,13,10,LOG_2:13) Block(-4,13,-8,LOG_2:13) Block(-11,12,1,LOG_2:13) Block(1,10,-6,LOG_2:13) Block(0,11,8,LOG_2:13) Block(0,12,8,LOG_2:13) Block(3,10,-8,LOG_2:13) Block(0,3,0,LOG_2:13) Block(0,2,0,LOG_2:13) Block(-6,9,-4,LOG_2:13) Block(-2,14,0,LOG_2:13) Block(4,13,6,LOG_2:13) Block(0,10,5,LOG_2:13) Block(-4,8,-1,LOG_2:13) Block(-4,7,-1,LOG_2:13) Block(-1,0,-5,LOG_2:1) Block(-1,7,2,LOG_2:13) Block(2,10,3,LOG_2:13) Block(2,11,3,LOG_2:13) Block(-1,8,2,LOG_2:13) Block(-2,5,0,LOG_2:13) Block(-10,11,0,LOG_2:13) Block(-2,4,0,LOG_2:13) Block(2,1,-1,LOG_2:13) Block(2,0,-1,LOG_2:13) Block(-2,1,0,LOG_2:13) Block(3,-2,2,LOG_2:1) Block(-2,0,0,LOG_2:13) Block(-2,11,6,LOG_2:13) Block(-1,12,-6,LOG_2:13) Block(3,-3,2,LOG_2:1) Block(0,9,9,LOG_2:13) Block(-2,10,6,LOG_2:13) Block(-1,11,-6,LOG_2:13) Block(5,8,-5,LOG_2:13) Block(3,12,6,LOG_2:13) Block(3,-1,2,LOG_2:13) Block(5,11,-9,LOG_2:13) Block(-1,14,0,LOG_2:13) Block(2,12,2,LOG_2:13) Block(2,11,2,LOG_2:13) Block(-1,10,6,LOG_2:13) Block(-6,9,-3,LOG_2:13) Block(7,8,4,LOG_2:13) Block(1,10,-5,LOG_2:13) Block(-2,10,5,LOG_2:13) Block(-1,11,-5,LOG_2:13) Block(-1,10,-5,LOG_2:13) Block(1,1,-1,LOG_2:13) Block(1,2,-1,LOG_2:1) Block(1,0,-1,LOG_2:13) Block(-4,13,-9,LOG_2:13) Block(-1,4,1,LOG_2:13) Block(-1,3,1,LOG_2:13) Block(-7,9,-4,LOG_2:13) Block(-1,5,1,LOG_2:13) Block(-1,0,-4,LOG_2:13) Block(-1,9,-4,LOG_2:13) Block(-1,8,9,LOG_2:13) Block(-6,10,-3,LOG_2:13) Block(-1,9,9,LOG_2:13) Block(2,0,-2,LOG_2:13) Block(0,9,8,LOG_2:13) Block(1,10,3,LOG_2:13) Block(0,10,-5,LOG_2:13) Block(6,12,-8,LOG_2:13) Block(-9,10,-2,LOG_2:13) Block(0,11,-5,LOG_2:13) Block(5,8,-6,LOG_2:13) Block(-3,1,0,LOG_2:1) Block(-2,9,-3,LOG_2:13) Block(0,13,1,LOG_2:13) Block(1,10,4,LOG_2:13) Block(-5,13,5,LOG_2:13) Block(-1,12,-7,LOG_2:13) Block(-3,7,0,LOG_2:13) Block(3,9,-7,LOG_2:13) Block(-2,1,-3,LOG_2:13) Block(-3,6,0,LOG_2:13) Block(-2,0,-3,LOG_2:1) Block(-2,8,11,LOG_2:13) Block(-2,8,2,LOG_2:13) Block(-1,9,4,LOG_2:13) Block(-2,7,2,LOG_2:13) Block(-1,8,4,LOG_2:13) Block(-2,6,2,LOG_2:13) Block(-2,5,2,LOG_2:13) Block(-4,9,-3,LOG_2:13) Block(2,0,-3,LOG_2:1) Block(0,8,3,LOG_2:13) Block(0,9,3,LOG_2:13) Block(-3,-1,1,LOG_2:13) Block(3,9,-6,LOG_2:13) Block(-5,-3,0,LOG_2:1) Block(-5,-2,0,LOG_2:1) Block(3,-1,1,LOG_2:1) Block(-10,13,-4,LOG_2:13) Block(-2,9,-4,LOG_2:13) Block(-2,8,12,LOG_2:13) Block(3,12,5,LOG_2:13) Block(-2,0,-4,LOG_2:13) Block(-2,1,-4,LOG_2:1) Block(-4,9,-2,LOG_2:13) Block(-4,8,-2,LOG_2:13) Block(-1,10,5,LOG_2:13) Block(-3,15,0,LOG_2:13) Block(-1,8,3,LOG_2:13) Block(-1,7,3,LOG_2:13) Block(-3,14,0,LOG_2:13) Block(-2,7,1,LOG_2:13) Block(-2,6,1,LOG_2:13) Block(-2,5,1,LOG_2:13) Block(-2,4,1,LOG_2:13) Block(-2,3,1,LOG_2:13) Block(4,10,2,LOG_2:13) Block(-2,1,1,LOG_2:13) Block(0,14,0,LOG_2:13) Block(-2,0,1,LOG_2:13) Block(0,13,0,LOG_2:13) Block(0,-2,-5,LOG_2:1) Block(1,0,0,LOG_2:13) Block(0,-1,-5,LOG_2:13) Block(6,8,3,LOG_2:13) Block(-4,12,6,LOG_2:13) Block(3,0,-1,LOG_2:1) Block(-7,13,4,LOG_2:13) Block(-4,8,0,LOG_2:13) Block(-4,7,0,LOG_2:13) Block(-9,9,-3,LOG_2:13) Block(0,1,-2,LOG_2:1) Block(4,10,3,LOG_2:13) Block(-3,11,6,LOG_2:13) Block(4,-1,-3,LOG_2:1) Block(-3,12,6,LOG_2:13) Block(-2,2,-1,LOG_2:13) Block(-2,1,-1,LOG_2:13) Block(-3,6,2,LOG_2:13) Block(-3,0,2,LOG_2:1) Block(-8,9,-3,LOG_2:13) Block(-6,13,4,LOG_2:13) Block(-1,3,-1,LOG_2:13) Block(-1,2,-1,LOG_2:13) Block(1,14,0,LOG_2:13) Block(-1,1,-1,LOG_2:13) Block(2,10,-6,LOG_2:13) Block(-2,13,-7,LOG_2:13) Block(-2,12,-7,LOG_2:13) Block(2,15,-1,LOG_2:13) Block(-5,12,6,LOG_2:13) Block(-3,9,12,LOG_2:13) Block(5,9,2,LOG_2:13) Block(-10,13,-3,LOG_2:13) Block(0,9,5,LOG_2:13) Block(-3,16,-1,LOG_2:13) Block(-3,0,1,LOG_2:13) Block(1,9,3,LOG_2:13) Block(6,8,2,LOG_2:13) Block(-3,13,-7,LOG_2:13) Block(-3,15,1,LOG_2:13) Block(-9,8,-2,LOG_2:13) Block(-9,9,-2,LOG_2:13) Block(-10,6,0,LOG_2:13) Block(3,-1,-2,LOG_2:1) Block(-3,6,1,LOG_2:13) Block(-2,2,-2,LOG_2:13) Block(-3,5,1,LOG_2:13) Block(3,9,-8,LOG_2:13) Block(-2,1,-2,LOG_2:13) Block(-3,7,1,LOG_2:13) Block(-3,4,1,LOG_2:13) Block(0,10,7,LOG_2:13) Block(-2,8,10,LOG_2:13) Block(2,9,-6,LOG_2:13) Block(-6,-2,0,LOG_2:13) Block(-6,-3,0,LOG_2:1) Block(-2,8,3,LOG_2:13) Block(-2,7,3,LOG_2:13) Block(-1,9,5,LOG_2:13) Block(2,-1,1,LOG_2:13) Block(-5,-1,1,LOG_2:13) Block(3,16,-1,LOG_2:13) Block(-3,1,-3,LOG_2:1) Block(-11,13,-2,LOG_2:13) Block(-4,-1,2,LOG_2:1) Block(-2,16,-2,LOG_2:13) Block(4,-1,-2,LOG_2:13) Block(-3,9,-3,LOG_2:13) Block(3,12,4,LOG_2:13) Block(3,11,4,LOG_2:13) Block(0,9,4,LOG_2:13) Block(0,8,4,LOG_2:13) Block(4,-2,-2,LOG_2:1) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,-1,0,GRASS,DIRT,STONE) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Entities | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Particles | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Spawners | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | ModData | # # +-----------------------------------------------------------------+ # #######################################################################