# Configuration file ~CONFIG_VERSION: 2 general { # Invisible Blocks will be shown in-game. [default: false] B:debugInvisibleBlocks=false # Models will be regenerated every frame drawn. [default: false] B:debugModels=false behaviours { # Crafting Table sheep will use their recipe to consume and produce items. [default: true] B:allowAutoCrafting=true # Chiseled bookshelf sheep will affect enchanting tables. [default: true] B:allowBookshelf=true # Chiseled Cactus sheep will deal damage players and destroy items. [default: true] B:allowCactus=true # Chiseled Magma sheep will deal fire damage when touched. [default: true] B:allowFireDamage=true # Chiseled glowstone sheep will light up the area around them. # WARNING: testing shows this creates a lot of chunk recalculation. I do not recommend this option. [default: false] B:allowGlowstone=false # Chiseled redstone sheep will trigger Redstone circuits. [default: true] B:allowRedstone=true # Chiseled TNT Sheep will be explode if exposed to active redstone. [default: true] B:allowTNT=true # Sets the behaviour of when two sheep breed # * Unchiseled - Baby sheep will be born without the parent's block (default) # * SimpleBreeding - Baby sheep will have a 50% chance of being chiseled the same as one parent or the other [default: Unchiseled] S:breedingBehaviour=Unchiseled chancecubes { # The distance a sheep can affect players. I:distance=500 # Should chance cube sheep cause trouble B:enabled=true } } shearing { # Sets the behaviour when a sheep is sheared # * RevertSheep - will change the sheep back to a normal sheep (default). # * ChiselFarm - will allow the sheep to produce chiseled blocks (warning, this currently allows duping ores). # * CannotShear - You cannot shear the sheep while chiseled. # [default: RevertSheep] S:behaviour=RevertSheep } }