# Configuration file general { # Damage Multiplier for the Blunderbuss [range: 0.0 ~ 5000.0, default: 1.0] S:"Blunderbuss Damage Multiplier"=1.0 # Damage of the Caltrop [range: 0.0 ~ 5000.0, default: 8.0] S:"Caltrop Damage"=8.0 # Damage of the Musket [range: 0.0 ~ 5000.0, default: 10.0] S:"Musket Damage"=12.0 # Chance that a Zombie spawns with a Reforged weapon. Set to 0 to disable. A value of n means that a Zombie has a chance of 1/n to hold a weapon. [range: 0 ~ 500000, default: 50] I:"Zombie Weapon Chance"=50 } ids { I:Goalseeker=100 } items { # Enable the Battleaxe [default: true] B:Battleaxe=true # Enable the Blowgun plus Darts [default: true] B:Blowgun=true # Enable the Boomerang [default: true] B:Boomerang=false # Enable the Caltrop [default: true] B:Caltrop=true # Enable the Crossbow plus Bolt [default: true] B:Crossbow=true # Enable the Dirk [default: true] B:Dirk=true # Enable the Dummy [default: true] B:Dummy=true # Enable the Dynamite [default: true] B:Dynamite=true # Enable the Firerod [default: true] B:Firerod=true # Enable the Javelin [default: true] B:Javelin=true # Enable the Katana [default: true] B:Katana=true # Enable the Knife [default: true] B:Knife=true # Enable the Kris [default: true] B:Kris=true # Enable the Mace [default: true] B:Mace=true # Enable the Musket and Blunderbuss [default: true] B:Musket=true # Enable the Nest Of Bees [default: true] B:"Nest Of Bees"=true # Enable the Pike [default: true] B:Pike=true # Enable the Sabre [default: true] B:Sabre=true }