# Configuration file advanced { # DO NOT CHANGE UNLESS YOU KNOW WHAT YOURE DOING! [range: 1 ~ 1000, default: 69] I:"Throwable Entity ID"=69 } armors { # Sets the maximum reductions of the armor. [range: 1 ~ 99, default: 4] I:"Tier One Maximum Armor"=4 # Sets the minimum reductions of the armor. [range: 1 ~ 99, default: 2] I:"Tier One minimum Armor"=2 # Sets the maximum reductions of the armor. [range: 1 ~ 99, default: 12] I:"Tier Three Maximum Armor"=12 # Sets the minimum reductions of the armor. [range: 1 ~ 99, default: 7] I:"Tier Three minimum Armor"=7 # Sets the maximum reductions of the armor. [range: 1 ~ 99, default: 7] I:"Tier Two Maximum Armor"=7 # Sets the minimum reductions of the armor. [range: 1 ~ 99, default: 4] I:"Tier Two minimum Armor"=4 } "basic variables" { # item to use in offhand to reforge [default: minecraft:blaze_powder] S:"Reforge Item"=minecraft:blaze_powder # How many of the item you need in the offhand to reforge (0 to disable) [range: 0 ~ 64, default: 12] I:"Reforge Item Count"=12 # How many ticks in between a durability repair. [range: 1 ~ 1000, default: 20] I:"Repair Station cooldown"=20 # False turns off the 'unbreakable' trait. [default: true] B:"Unbreakable Tools Allowed"=false } cosmetic { # Whether or not you want to see the welcome message at startup. [default: true] B:"Do Welcome Message"=false } damages { # Sets the maximum damage of the weapons. [range: 0 ~ 100, default: 11] I:"Tier One Maximum Damage"=11 # Sets the minimum damage of the weapons. [range: 0 ~ 99, default: 7] I:"Tier One Minimum Damage"=7 # Sets the maximum damage of the weapons. [range: 0 ~ 100, default: 22] I:"Tier Three Maximum Damage"=22 # Sets the minimum damage of the weapons. [range: 0 ~ 99, default: 15] I:"Tier Three Minimum Damage"=15 # Sets the maximum damage of the weapons. [range: 0 ~ 100, default: 16] I:"Tier Two Maximum Damage"=16 # Sets the minimum damage of the weapons. [range: 0 ~ 99, default: 10] I:"Tier Two Minimum Damage"=10 } "drop chances" { # 0 for never and 1000 for every time, default is 50 [range: 0 ~ 1000, default: 50] I:"Animal Chance"=0 # 0 for never and 1000 for every time, default is 50 [range: 0 ~ 1000, default: 50] I:"Boss Chance"=50 # 0 for never and 100 for every time, default is 100 [range: 0 ~ 100, default: 100] I:"Chance For Loot To Drop From Case"=100 # 0 for never and 1000 for every time, default is 50 [range: 0 ~ 1000, default: 50] I:"Monster Chance"=0 # 0 for never and 1000 for every time, default is 50 [range: 0 ~ 1000, default: 50] I:"Player Chance"=10 } "item values" { # Enables or disables armor [default: true] B:"Armor Enabled"=true # Enables or disables the item [default: true] B:"Axes Enabled"=true # Enables or disables the item [default: true] B:"Bows Enabled"=true # If chest spawning is enabled, change the chance to spawn [range: 0 ~ 100, default: 50] I:"Chest Spawn Rate"=50 # 0 - any case drops any rarity (different chances), 1 - lock rarities to cases [range: 0 ~ 1, default: 0] I:"Drop Type"=0 # Enables or disables cases dropping from mobs [default: true] B:"Drop from Mobs"=true # Enables or disables the item [default: true] B:"Paxels Enabled"=true # Enables or disables the item [default: true] B:"Pickaxes Enabled"=true # Enables or disables the item [default: true] B:"Shovels Enabled"=true # Enables or disables cases spawining in chests [default: true] B:"Spawn in chests"=true # Enables or disables the item [default: true] B:"Swords Enabled"=true # Enables or disables throwables [default: true] B:"Throwables Enabled"=false } "traits allowed" { # Whether or not this trait is enabled. [default: true] B:"Auto-smelt enabled?"=false # Whether or not this trait is enabled. [default: true] B:"Blinding enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Bouncier enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Bouncy enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Cloud_walker enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Damage+ enabled?"=false # Whether or not this trait is enabled. [default: true] B:"Damage++ enabled?"=false # Whether or not this trait is enabled. [default: true] B:"Deep_breathing enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Double_webbed enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Explosive enabled?"=false # Whether or not this trait is enabled. [default: true] B:"Filling enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Fire_resistant enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Floating enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Fortified enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Glittering enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Hastey enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Hastier enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Insightful enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Lucky enabled?"=true # Whether or not this trait is enabled. [default: true] B:"More_fire_resistant enabled?"=true # Whether or not this trait is enabled. [default: true] B:"More_resistant enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Phasing enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Poisonous enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Regenerating enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Resistant enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Soul_searching enabled?"=false # Whether or not this trait is enabled. [default: true] B:"Speedier enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Speedy enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Strong enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Stronger enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Super_lucky enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Very_poisonous enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Very_weakening enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Very_withering enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Weakening enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Webbed enabled?"=true # Whether or not this trait is enabled. [default: true] B:"Withering enabled?"=true } tweaks { B:"Axes Enabaled"=true B:"Axes Enabled"=true B:"Bows Enabaled"=true B:"Bows Enabled"=true I:"Chest Spawn Rate"=50 I:"Drop Type"=1 B:"Drop from Mobs"=true B:"Pickaxes Enabaled"=true B:"Pickaxes Enabled"=true B:"Shovels Enabaled"=true B:"Shovels Enabled"=true B:"Spawn in chests"=true B:"Swords Enabaled"=true B:"Swords Enabled"=true } variables { I:"Tier One Maximum Damage"=11 I:"Tier One Minimum Damage"=7 I:"Tier Three Maximum Damage"=22 I:"Tier Three Minimum Damage"=15 I:"Tier Two Maximum Damage"=16 I:"Tier Two Minimum Damage"=10 B:"Unbreakable Tools Allowed"=true } weighting { # How often you recieve armor from the cases. [range: 1 ~ 100, default: 6] I:"Armor Weighting"=6 # How often you recieve axes from the cases. [range: 1 ~ 100, default: 18] I:"Axe Weighting"=18 # How often you recieve bows from the cases. [range: 1 ~ 100, default: 10] I:"Bow Weighting"=10 # How often you recieve paxels from the cases. [range: 1 ~ 100, default: 6] I:"Paxel Weighting"=6 # How often you recieve pickaxes from the cases. [range: 1 ~ 100, default: 25] I:"Pickaxe Weighting"=25 # How often you recieve shovels from the cases. [range: 1 ~ 100, default: 10] I:"Shovel Weighting"=10 # How often you recieve swords from the cases. [range: 1 ~ 100, default: 40] I:"Sword Weighting"=40 # How often you recieve throwables from the cases. [range: 1 ~ 100, default: 8] I:"Throwable Weighting"=8 }