# Configuration file general { # Mobs that are exempt from AI modifications [default: [minecraft:villager_golem]] S:"AI Blacklist" < minecraft:villager_golem minecraft:villager quark:archaeologist endermanevo:enderman_evolved minecraft:pig minecraft:sheep minecraft:cow minecraft:chicken minecraft:wolf moofluids:entityfluidcow > # Prevents players skipping the night through sleep [default: false] B:"Allow Sleep"=true B:"Chaos Mode"=false # The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8] I:"Hardcore Day Cycle"=0 B:"Hide Updates"=true # Maximum number of attackers per target [range: 0 ~ 128, default: 16] I:"Pathing Cap"=16 # Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200] I:"Resistance Cooldown"=0 } other { # Can fix some issues with long distance navigation pathing through unloaded chunks [default: true] B:"Alt Chunk Caching"=true # The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1] S:"Boss Kill Modifier"=0.003 # The upper limit of the Boss Kill Modifier [range: 0.0 ~ 3.4028235E38, default: 3.0] S:"Boss Modifier Cap"=3.0 S:"Pillaring Block"=minecraft:cobblestone:0 }