# Configuration file ~CONFIG_VERSION: 1.89.2 ########################################################################################################## # execution #--------------------------------------------------------------------------------------------------------# # Controls execution behaviour of computers. This is largely intended for fine-tuning servers, and generally shouldn't need to be touched ########################################################################################################## execution { # Set the number of threads computers can run on. A higher number means more computers can run at once, but may induce lag. # Please note that some mods may not work with a thread count higher than 1. Use with caution. I:computer_threads=1 # The maximum time that can be spent executing tasks in a single tick, in milliseconds. # Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time. I:max_main_global_time=10 # The ideal maximum time a computer can execute for in a tick, in milliseconds. # Note, we will quite possibly go over this limit, as there's no way to tell how long a will take - this aims to be the upper bound of the average time. I:max_main_computer_time=5 } general { # The disk space limit for computers and turtles, in bytes I:computer_space_limit=1000000 # The disk space limit for floppy disks, in bytes I:floppy_space_limit=125000 # Set how many files a computer can have open at the same time. Set to 0 for unlimited. I:maximum_open_files=128 # Set this to true to disable Lua 5.1 functions that will be removed in a future update. Useful for ensuring forward compatibility of your programs now. B:disable_lua51_features=false # A comma separated list of default system settings to set on new computers. Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false" will disable all autocompletion S:default_computer_settings= # Enable Lua's debug library. This is sandboxed to each computer, so is generally safe to be used by players. B:debug_enabled=true # Log exceptions thrown by peripherals and other Lua objects. # This makes it easier for mod authors to debug problems, but may result in log spam should people use buggy methods. B:log_computer_errors=false # Require players to be in creative mode and be opped in order to interact with command computers.This is the default behaviour for vanilla's Command blocks. B:command_require_creative=true } ########################################################################################################## # http #--------------------------------------------------------------------------------------------------------# # Controls the HTTP API ########################################################################################################## http { # Enable the "http" API on Computers (see "allowed_domains" and "blocked_domains" for more fine grained control than this) B:enabled=true # Enable use of http websockets. This requires the "http.enabled" option to also be true. B:websocket_enabled=true # A list of wildcards for domains or IP ranges that can be accessed through the "http" API on Computers. # Set this to "*" to access to the entire internet. Example: "*.pastebin.com" will restrict access to just subdomains of pastebin.com. # You can use domain names ("pastebin.com"), wildcards ("*.pastebin.com") or CIDR notation ("127.0.0.0/8"). S:allowed_domains < * > # A list of wildcards for domains or IP ranges that cannot be accessed through the "http" API on Computers. # If this is empty then all explicitly allowed domains will be accessible. Example: "*.github.com" will block access to all subdomains of github.com. # You can use domain names ("pastebin.com"), wildcards ("*.pastebin.com") or CIDR notation ("127.0.0.0/8"). S:blocked_domains < 127.0.0.0/8 10.0.0.0/8 172.16.0.0/12 192.168.0.0/16 fd00::/8 > # The period of time (in milliseconds) to wait before a HTTP request times out. Set to 0 for unlimited. I:timeout=30000 # The number of http requests a computer can make at one time. Additional requests will be queued, and sent when the running requests have finished. Set to 0 for unlimited. I:max_requests=16 # The maximum size (in bytes) that a computer can download in a single request. Note that responses may receive more data than allowed, but this data will not be returned to the client. I:max_download=16777216 # The maximum size (in bytes) that a computer can upload in a single request. This includes headers and POST text. I:max_upload=4194304 # The number of websockets a computer can have open at one time. Set to 0 for unlimited. I:max_websockets=4 # The maximum size (in bytes) that a computer can send or receive in one websocket packet. I:max_websocket_message=65536 } ########################################################################################################## # peripheral #--------------------------------------------------------------------------------------------------------# # Various options relating to peripherals. ########################################################################################################## peripheral { # Enable Command Block peripheral support B:command_block_enabled=false # The range of Wireless Modems at low altitude in clear weather, in meters I:modem_range=64 # The range of Wireless Modems at maximum altitude in clear weather, in meters I:modem_high_altitude_range=384 # The range of Wireless Modems at low altitude in stormy weather, in meters I:modem_range_during_storm=64 # The range of Wireless Modems at maximum altitude in stormy weather, in meters I:modem_high_altitude_range_during_storm=384 # Maximum amount of notes a speaker can play at once I:max_notes_per_tick=8 # The renderer to use for monitors. Generally this should be kept at "best" - if monitors have performance issues, you may wish to experiment with alternative renderers. S:monitor_renderer=gui.computercraft:config.peripheral.monitor_renderer.best # The limit to how much monitor data can be sent *per tick*. Note: # - Bandwidth is measured before compression, so the data sent to the client is smaller. # - This ignores the number of players a packet is sent to. Updating a monitor for one player consumes the same bandwidth limit as sending to 20. # - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40 monitors to be updated in a single tick. # Set to 0 to disable. I:monitor_bandwidth=1000000 } ########################################################################################################## # turtle #--------------------------------------------------------------------------------------------------------# # Various options relating to turtles. ########################################################################################################## turtle { # Set whether Turtles require fuel to move B:need_fuel=true # The fuel limit for Turtles I:normal_fuel_limit=20000 # The fuel limit for Advanced Turtles I:advanced_fuel_limit=100000 # If set to true, Turtles will be unable to build, dig, or enter protected areas (such as near the server spawn point) B:obey_block_protection=true # If set to true, Turtles will push entities out of the way instead of stopping if there is space to do so B:can_push=true # A list of turtle actions which are disabled. S:disabled_actions < > }