####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: Unknown Description: Converted version of the BO2 OakForestSmall2 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: true Frequency: 1 Rarity: 10.0 RotateRandomly: true SpawnHeight: highestSolidBlock SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 62 MaxHeight: 138 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,DIRT,SAND,GRASS,DIRT:2,STATIONARY_WATER,HARD_CLAY,STAINED_CLAY,CLAY,SANDSTONE,SAND:1,AIR,STONE,GRAVEL,LONG_GRASS,LONG_GRASS:1,LONG_GRASS:2,DEAD_BUSH,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,biomesoplenty:plant_0,biomesoplenty:flower_0 MaxPercentageOutsideSourceBlock: 2 OutsideSourceBlock: placeAnyway DoReplaceBlocks: true IsOTGPlus: false ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### Block(1,8,0,biomesoplenty:leaves_0:0) Block(0,4,2,biomesoplenty:leaves_0:0) Block(1,7,0,biomesoplenty:leaves_0:0) Block(2,4,2,biomesoplenty:leaves_0:0) Block(-3,3,0,biomesoplenty:leaves_0:0) Block(-3,4,0,biomesoplenty:leaves_0:0) Block(-1,5,0,biomesoplenty:leaves_0:0) Block(-1,4,0,biomesoplenty:leaves_0:0) Block(-1,7,0,biomesoplenty:leaves_0:0) Block(-1,6,0,biomesoplenty:leaves_0:0) Block(-1,9,0,biomesoplenty:leaves_0:0) Block(-1,8,0,biomesoplenty:leaves_0:0) Block(2,4,1,biomesoplenty:leaves_0:0) Block(2,3,1,biomesoplenty:leaves_0:0) Block(-2,5,2,biomesoplenty:leaves_0:0) Block(-2,3,2,biomesoplenty:leaves_0:0) Block(-1,3,0,biomesoplenty:leaves_0:0) Block(0,5,-1,biomesoplenty:leaves_0:0) Block(0,4,-1,biomesoplenty:leaves_0:0) Block(0,7,-1,biomesoplenty:leaves_0:0) Block(0,6,-1,biomesoplenty:leaves_0:0) Block(0,4,1,biomesoplenty:leaves_0:0) Block(0,3,1,biomesoplenty:leaves_0:0) Block(0,8,-1,biomesoplenty:leaves_0:0) Block(1,8,1,biomesoplenty:leaves_0:0) Block(0,6,1,biomesoplenty:leaves_0:0) Block(1,7,1,biomesoplenty:leaves_0:0) Block(0,5,1,biomesoplenty:leaves_0:0) Block(1,6,1,biomesoplenty:leaves_0:0) Block(0,3,-1,biomesoplenty:leaves_0:0) Block(-1,4,-2,biomesoplenty:leaves_0:0) Block(-2,6,1,biomesoplenty:leaves_0:0) Block(-2,5,1,biomesoplenty:leaves_0:0) Block(-2,4,1,biomesoplenty:leaves_0:0) Block(-2,3,1,biomesoplenty:leaves_0:0) Block(-1,7,-2,biomesoplenty:leaves_0:0) Block(1,6,0,biomesoplenty:leaves_0:0) Block(0,7,2,biomesoplenty:leaves_0:0) Block(1,5,0,biomesoplenty:leaves_0:0) Block(0,6,2,biomesoplenty:leaves_0:0) Block(1,4,0,biomesoplenty:leaves_0:0) Block(1,3,0,biomesoplenty:leaves_0:0) Block(0,8,2,biomesoplenty:leaves_0:0) Block(0,1,0,LOG) Block(0,4,-2,biomesoplenty:leaves_0:0) Block(0,0,0,LOG) Block(0,3,-2,biomesoplenty:leaves_0:0) Block(0,3,0,LOG) Block(0,2,0,LOG) Block(0,5,-2,biomesoplenty:leaves_0:0) Block(0,5,0,biomesoplenty:leaves_0:0) Block(0,4,0,LOG) Block(1,7,2,biomesoplenty:leaves_0:0) Block(0,7,0,biomesoplenty:leaves_0:0) Block(1,5,2,biomesoplenty:leaves_0:0) Block(0,6,0,biomesoplenty:leaves_0:0) Block(1,6,-2,biomesoplenty:leaves_0:0) Block(2,6,0,biomesoplenty:leaves_0:0) Block(1,4,-2,biomesoplenty:leaves_0:0) Block(-2,4,-1,biomesoplenty:leaves_0:0) Block(1,3,-2,biomesoplenty:leaves_0:0) Block(-2,3,-1,biomesoplenty:leaves_0:0) Block(-2,7,-1,biomesoplenty:leaves_0:0) Block(-2,5,-1,biomesoplenty:leaves_0:0) Block(-1,3,2,biomesoplenty:leaves_0:0) Block(-1,7,-1,biomesoplenty:leaves_0:0) Block(-1,6,-1,biomesoplenty:leaves_0:0) Block(-1,5,-1,biomesoplenty:leaves_0:0) Block(-1,5,2,biomesoplenty:leaves_0:0) Block(-1,4,-1,biomesoplenty:leaves_0:0) Block(-1,4,2,biomesoplenty:leaves_0:0) Block(-1,3,-1,biomesoplenty:leaves_0:0) Block(-1,6,2,biomesoplenty:leaves_0:0) Block(-2,8,0,biomesoplenty:leaves_0:0) Block(-2,7,0,biomesoplenty:leaves_0:0) Block(-2,6,0,biomesoplenty:leaves_0:0) Block(-2,5,0,biomesoplenty:leaves_0:0) Block(-2,4,0,biomesoplenty:leaves_0:0) Block(-2,3,0,biomesoplenty:leaves_0:0) Block(-1,8,-1,biomesoplenty:leaves_0:0) Block(2,4,-1,biomesoplenty:leaves_0:0) Block(1,5,1,biomesoplenty:leaves_0:0) Block(0,8,1,biomesoplenty:leaves_0:0) Block(1,4,1,biomesoplenty:leaves_0:0) Block(0,7,1,biomesoplenty:leaves_0:0) Block(0,9,1,biomesoplenty:leaves_0:0) Block(2,6,1,biomesoplenty:leaves_0:0) Block(1,7,-1,biomesoplenty:leaves_0:0) Block(1,5,-1,biomesoplenty:leaves_0:0) Block(1,6,-1,biomesoplenty:leaves_0:0) Block(1,3,-1,biomesoplenty:leaves_0:0) Block(1,4,-1,biomesoplenty:leaves_0:0) Block(-1,4,1,biomesoplenty:leaves_0:0) Block(-1,3,1,biomesoplenty:leaves_0:0) Block(-1,6,1,biomesoplenty:leaves_0:0) Block(-1,5,1,biomesoplenty:leaves_0:0) Block(-1,8,1,biomesoplenty:leaves_0:0) Block(-1,7,1,biomesoplenty:leaves_0:0) Block(2,3,0,biomesoplenty:leaves_0:0) Block(2,5,0,biomesoplenty:leaves_0:0) Block(2,4,0,biomesoplenty:leaves_0:0) Block(1,4,2,biomesoplenty:leaves_0:0) Block(0,9,0,biomesoplenty:leaves_0:0) Block(1,3,2,biomesoplenty:leaves_0:0) Block(0,8,0,biomesoplenty:leaves_0:0) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,-1,0,GRASS,DIRT:0,DIRT:1,DIRT:2,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,UNKNOWN_BLOCK:0,UNKNOWN_BLOCK:1,UNKNOWN_BLOCK:2,UNKNOWN_BLOCK:8,UNKNOWN_BLOCK:9,UNKNOWN_BLOCK:10,biomesoplenty:dried_sand,biomesoplenty:hard_ice,biomesoplenty:white_sand,biomesoplenty:white_sandstone,biomesoplenty:mud,biomesoplenty:ash_block) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Entities | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Particles | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Spawners | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | ModData | # # +-----------------------------------------------------------------+ # #######################################################################