//List of Armor Materials and their attributes to be changed, one entry per line. //String materialName, int durabilityFactor, int damageReductionFeet, int damageReductionLegs, int damageReductionChest, int damageReductionHead, int enchantability, float toughness //Example: //LEATHER,5,1,3,5,4,5,1.0 Earplugs,2,0,0,0,0,10,0.01 Blindfold,2,0,0,0,0,10,0.01 SeaSerpentScalesblue,30,4,7,8,4,25,1 SeaSerpentScalesbronze,30,4,7,8,4,25,1 SeaSerpentScalesdeepblue,30,4,7,8,4,25,1 SeaSerpentScalesgreen,30,4,7,8,4,25,1 SeaSerpentScalespurple,30,4,7,8,4,25,1 SeaSerpentScalesred,30,4,7,8,4,25,1 SeaSerpentScalesteal,30,4,7,8,4,25,1 Golem Armor,50,4,6,8,5,15,4 scarlite_armor,36,2,5,6,2,20,0 armor_livings,60,2,3,4,2,1,3 armor_sentients,60,3,5,6,3,1,4