####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: LordSmellyPants Description: Converted version of the BO2 HauntedDead1 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: true Frequency: 1 Rarity: 2.0 RotateRandomly: true SpawnHeight: highestSolidBlock SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 72 MaxHeight: 83 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,DIRT,SAND,GRASS,DIRT:2,STATIONARY_WATER,HARD_CLAY,STAINED_CLAY,CLAY,SANDSTONE,SAND:1,AIR,STONE,GRAVEL,LONG_GRASS,LONG_GRASS:1,LONG_GRASS:2,DEAD_BUSH,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,biomesoplenty:plant_0:1,biomesoplenty:plant_0:2,biomesoplenty:plant_0:3,biomesoplenty:plant_0:4,biomesoplenty:plant_0:5,biomesoplenty:plant_0:6,biomesoplenty:plant_0:7,biomesoplenty:plant_0:8,biomesoplenty:plant_0:9,biomesoplenty:plant_0:10,biomesoplenty:plant_0:11,biomesoplenty:plant_0:12,biomesoplenty:plant_0:13,biomesoplenty:plant_0:14,biomesoplenty:flower_0:1,biomesoplenty:flower_0:2,biomesoplenty:flower_0:3,biomesoplenty:flower_0:4,biomesoplenty:flower_0:5,biomesoplenty:flower_0:6,biomesoplenty:flower_0:7,biomesoplenty:flower_0:8,biomesoplenty:flower_0:9,biomesoplenty:flower_0:10,biomesoplenty:flower_0:11,biomesoplenty:flower_0:12,biomesoplenty:flower_0:13,biomesoplenty:flower_0:14,biomesoplenty:plant_1,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,UNKNOWN_BLOCK:0,UNKNOWN_BLOCK:1,UNKNOWN_BLOCK:2,UNKNOWN_BLOCK:8,UNKNOWN_BLOCK:9,UNKNOWN_BLOCK:10,biomesoplenty:dried_sand,biomesoplenty:hard_ice,biomesoplenty:white_sand,biomesoplenty:white_sandstone,biomesoplenty:mud,biomesoplenty:ash_block MaxPercentageOutsideSourceBlock: 30 OutsideSourceBlock: placeAnyway DoReplaceBlocks: true IsOTGPlus: false ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### Block(-3,-1,3,LOG_2:13) Block(1,5,4,LOG_2:13) Block(-3,-3,3,LOG_2:13) Block(1,4,4,LOG_2:13) Block(0,5,2,LOG_2:13) Block(-3,-2,3,LOG_2:13) Block(-5,10,-3,LOG_2:13) Block(-4,1,2,LOG_2:13) Block(-4,0,2,LOG_2:13) Block(-4,5,2,LOG_2:13) Block(-4,4,2,LOG_2:13) Block(-6,10,-2,LOG_2:13) Block(0,9,-4,LOG_2:13) Block(-4,-1,3,LOG_2:13) Block(-4,-2,3,LOG_2:13) Block(-7,9,3,LOG_2:13) Block(-4,-3,3,LOG_2:13) Block(-3,3,0,LOG_2:13) Block(-2,6,-3,LOG_2:13) Block(2,9,6,LOG_2:13) Block(-2,5,-3,LOG_2:13) Block(-3,5,0,LOG_2:13) Block(-3,4,0,LOG_2:13) Block(-4,10,7,LOG_2:13) Block(-2,7,6,LOG_2:13) Block(-7,9,-1,LOG_2:13) Block(-1,4,8,LOG_2:13) Block(-5,-3,3,LOG_2:13) Block(-2,2,2,LOG_2:13) Block(-6,7,1,LOG_2:13) Block(-5,-2,3,LOG_2:13) Block(-2,1,2,LOG_2:13) Block(-6,6,1,LOG_2:13) Block(1,10,1,LOG_2:13) Block(-7,-3,4,LOG_2:13) Block(0,5,3,LOG_2:13) Block(0,4,7,LOG_2:13) Block(0,5,7,LOG_2:13) Block(-5,4,3,LOG_2:13) Block(1,6,5,LOG_2:13) Block(1,5,5,LOG_2:13) Block(0,9,-1,LOG_2:13) Block(-6,6,-5,LOG_2:13) Block(-7,10,2,LOG_2:13) Block(-1,10,-1,LOG_2:13) Block(-2,11,-1,LOG_2:13) Block(-7,-3,3,LOG_2:13) Block(-7,7,4,LOG_2:13) Block(-3,0,3,LOG_2:13) Block(-7,8,0,LOG_2:13) Block(-1,6,-2,LOG_2:13) Block(-2,5,9,LOG_2:13) Block(-2,7,5,LOG_2:13) Block(-3,-3,4,LOG_2:13) Block(-2,4,1,LOG_2:13) Block(-2,3,1,LOG_2:13) Block(-6,6,2,LOG_2:13) Block(-2,2,1,LOG_2:13) Block(-6,5,2,LOG_2:13) Block(-1,7,-2,LOG_2:13) Block(-3,4,-1,LOG_2:13) Block(-5,7,4,LOG_2:13) Block(-3,5,-1,LOG_2:13) Block(-5,6,4,LOG_2:13) Block(-4,-3,6,LOG_2:13) Block(0,6,6,LOG_2:13) Block(-4,6,4,LOG_2:13) Block(1,6,6,LOG_2:13) Block(-4,5,4,LOG_2:13) Block(3,7,-5,LOG_2:13) Block(0,8,-2,LOG_2:13) Block(0,7,-2,LOG_2:13) Block(1,5,2,LOG_2:13) Block(-5,-3,2,LOG_2:13) Block(-3,9,6,LOG_2:13) Block(2,3,4,LOG_2:13) Block(2,4,4,LOG_2:13) Block(-3,4,2,LOG_2:13) Block(-3,1,2,LOG_2:13) Block(-3,0,2,LOG_2:13) Block(-3,3,2,LOG_2:13) Block(-5,5,-4,LOG_2:13) Block(-2,6,-1,LOG_2:13) Block(-3,2,2,LOG_2:13) Block(-2,5,-1,LOG_2:13) Block(-5,6,-4,LOG_2:13) Block(-1,6,-1,LOG_2:13) Block(-1,5,-1,LOG_2:13) Block(-1,5,2,LOG_2:13) Block(-1,4,2,LOG_2:13) Block(-3,-3,2,LOG_2:13) Block(-1,7,6,LOG_2:13) Block(-1,6,6,LOG_2:13) Block(1,10,0,LOG_2:13) Block(-3,5,-4,LOG_2:13) Block(-4,-2,4,LOG_2:13) Block(0,11,2,LOG_2:13) Block(-4,-3,4,LOG_2:13) Block(2,8,-5,LOG_2:13) Block(2,7,-5,LOG_2:13) Block(-3,0,1,LOG_2:13) Block(-6,-3,3,LOG_2:13) Block(-4,-3,8,LOG_2:13) Block(1,5,3,LOG_2:13) Block(0,9,-3,LOG_2:13) Block(-3,-3,5,LOG_2:13) Block(0,8,-3,LOG_2:13) Block(-4,0,3,LOG_2:13) Block(-4,5,3,LOG_2:13) Block(-4,4,3,LOG_2:13) Block(1,9,-5,LOG_2:13) Block(1,9,7,LOG_2:13) Block(-5,-3,4,LOG_2:13) Block(2,6,5,LOG_2:13) Block(2,8,5,LOG_2:13) Block(1,9,-1,LOG_2:13) Block(2,7,5,LOG_2:13) Block(-3,8,5,LOG_2:13) Block(-4,-2,5,LOG_2:13) Block(-4,-3,5,LOG_2:13) Block(-3,2,1,LOG_2:13) Block(-2,7,-2,LOG_2:13) Block(-6,11,2,LOG_2:13) Block(-3,1,1,LOG_2:13) Block(-2,6,-2,LOG_2:13) Block(-3,3,1,LOG_2:13) Block(-1,4,1,LOG_2:13) Block(-4,5,-4,LOG_2:13) Block(-1,5,1,LOG_2:13) Block(-6,9,4,LOG_2:13) Block(-6,8,4,LOG_2:13) Block(-6,7,4,LOG_2:13) Block(-2,1,3,LOG_2:13) Block(-6,8,0,LOG_2:13) Block(-2,0,3,LOG_2:13) Block(-6,7,0,LOG_2:13) Block(-4,-3,2,LOG_2:13) Block(-2,12,-2,LOG_2:13) Block(-4,-2,2,LOG_2:13) Block(-4,-1,2,LOG_2:13) Block(-3,5,-3,LOG_2:13) Block(-5,5,2,LOG_2:13) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,-1,0,GRASS,DIRT,STONE) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Entities | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Particles | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Spawners | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | ModData | # # +-----------------------------------------------------------------+ # #######################################################################