# Configuration file blacklist { # Define all Blocks here where Enderman should become angry when you break them [default: [gregtech:gt.blockores]] S:EndBlocks < gregtech:gt.blockores > # If the player is using one of these items, entities will not explode if they are killed [default: [flint]] S:KamikazeItemBlacklist < gt.metatool.01.34 gt.metatool.01.36 canesword daggerOfSacrifice glass_sacrificial_dagger glass_dagger_of_sacrifice > # Define all Blocks here where Pigmen should become angry when you break them [default: [gregtech:gt.blockores]] S:NetherBlocks < gregtech:gt.blockores > } debug { # Enable debug output to fml-client-latest.log [default: false] B:DoDebugMessages=false } limits { # The maximum range where Enderman shall become angry [range: 2 ~ 128, default: 16] I:Enderman=16 # The maximum range where animals will flee/become angry once the food-trigger is.. triggered [range: 2 ~ 128, default: 16] I:FriendlyMobRevengeRadius=16 # Chance, in percent, how often a Kamikaze event will happen [range: 1 ~ 100, default: 5] I:KamikazeChance=10 # The maximum range where Pigmen shall become angry [range: 2 ~ 128, default: 16] I:Pigmen=16 # How many Blocks will the player be able to move away from his initial spawn location until his protection fades [range: 1 ~ 2048, default: 5] I:SpawnProtectionMoveTolerance=5 # The maximum number of seconds a player will be protected from damage if he is just standing still and doing nothing [range: 1 ~ 2048, default: 10] I:SpawnProtectionTimeout=90 } mobrevengetrigger { # If the food eaten by the player contains these keywords, all CHICKEN around will become angry (or flee) [default: [chicken], [egg]] S:ChickenFoodTrigger < chicken egg > # If the food eaten by the player contains these keywords, all COWS around will become angry (or flee) [default: [beef]] S:CowFoodTrigger < beef > # If the food eaten by the player contains these keywords, all PIGS around will become angry (or flee) [default: [pork]] S:PigFoodTrigger < pork > # If the food eaten by the player contains these keywords, all SHEEP around will become angry (or flee) [default: [mutton]] S:SheepFoodTrigger < mutton > } modulecontrol { # Enable/disable block-breaking-makes-mobs-angry module [default: false] B:BlockBreakEnabled=true # If set to true, sheep will attack/flee if you eat mutton, pigs if you eat pork,... The attack/flee is based on additional mods you have installed [default: false] B:FriendlyMobRevenge=true # Guess what it is ... [default: false] B:KamikazeMobRevenge=true # Define if new players / respawned players shall be ignored from monsters until they attack something, move or the timer runs out [default: false] B:ProtectionEnabled=true } protection { # If set to true, the kamikaze event will cause terrain damage (but still follow gamerule 'mobGriefing') [default: false] B:KamikazeMobsDoTerrainDamage=false } whitelist { # Set items here which change players invulnerability. You will notice those, as they will spam the console with *protection fades* messages [default: [EMT:BaseBaubles]] S:WhitelistedProtectionItems < EMT:BaseBaubles > }