setFogColor(#330707) setCelestialAngle(0.5) disableSky() disableClouds() disableSkylight() setLightBrightnessTable([0.1, 0.11578947, 0.13333333, 0.15294117, 0.175, 0.20000002, 0.22857141, 0.26153848, 0.3, 0.34545457, 0.4, 0.46666667, 0.5500001, 0.6571429, 0.79999995, 1.0]) setSpawnStructure("compactmachineslostcities", 235) sky = setSkyRenderer() //top, bottom, north, south, east, west night = sky.addSkybox("test:textures/skybox/night.png") day = sky.addSkybox("test:textures/skybox/day.png") //Celestial angle range, opacity range //Sunset day.addAlpha(0.19904304~0.29625022, 1~0) //Night day.addAlpha(0.29625022~0.719889, 0~0) //Sunrise day.addAlpha(0.719889~0.8037514, 0~1) //Lazy method for adding a sun and moon since I don't want to make the effort for proper custom ones yet. sky.addSunMoon() //Fog //Day addFogColor(#2F80C1) //Sunset addFogColor(#22053c, 0.19904304~0.29625022, 0~1) //Night addFogColor(#22053c, 0.29625022~0.719889, 1~1) //Sunrise addFogColor(#22053c, 0.719889~0.8037514, 1~0) layers = new LayerGenerator() layers.addLayer(0~255, ) addGenerator(layers) captureTeleports()