# Configuration file cost { # The additional amount of the cost item people need to pay for each block already claimed [Ex: if you have 3 chunks in town claiming the next one will cost costAdditionClaim*3 + costAmountClaim]. This can be used with costMultiplicativeClaim. I:costAdditionClaim=20 I:costAdditionalChunkloadedUpkeep=0 # The amount of the cost item towns have to pay everyday per chunk owned to maintain it. I:costAdditionalUpkeep=0 I:costAmountChunkloadedClaim=10 # The amount of the cost item you need to claim a chunk. I:costAmountClaim=100 # The amount of the cost item you need to claim a chunk that is not adjacent to the town. I:costAmountClaimFar=200 # The amount of the cost item you need to create a town. Making a town will cost this amount + amount to claim a chunk. I:costAmountMakeTown=100 # The amount of the cost item you need to warp to the spawn point of a town that the player is not a resident of. I:costAmountOtherSpawn=1 # The amount of the cost item you need to create a spawn point for the town. I:costAmountSetSpawn=1 # The amount of the cost item you need to warp to the town's spawn point. I:costAmountSpawn=0 # The item which is used for paying for claims and making new towns. Use $ForgeEssentials if you want to use ForgeEssentials economy or $Vault if you want Vault economy. S:costItem=$Vault # The multiplicative amount of the cost item people need to pay for each block already claimed [Ex: if you have 2 chunks the next one will cost costMultiplicativeClaim ^ 2 * costAmountClaim]. This can be used with costAdditionClaim. D:costMultiplicativeClaim=1.0 # The amount of the cost item towns have to pay everyday to maintain it. I:costTownUpkeep=0 # The amount of the cost item that the towns are gonna start with in their banks after created. I:defaultBankAmount=0 } datasource { S:Type=SQLite # The path to the database file. S:path=/home/servers/GT/databases/MyTown2/data.db # Specifies the database engine that is being used. S:type=SQLite sql { S:dbPath=/home/servers/GT/config/MyTown/data.db } } general { S:Localization=en_US S:SafeModeMessage=MyTown is in safe mode. Please tell a server admin! # Localization file without file extension.\nLoaded from config/MyTown/localization/ first, then from the jar, then finally will fallback to en_US if needed. S:localization=en_US # Message to display to users when MyTown is in safemode. S:safeModeMessage=MyTown is in safe mode. Please tell a server admin! } plots { B:defaultPlotHightDependence=true # Set this to false to disable all types of plot interaction. B:enablePlots=true # The maximum area a plot can have. (X*Z) I:maxPlotsArea=1024 # The maximum height a plot can have. (Y) [255 for unlimited height.] I:maxPlotsHeight=255 # The minimum area required to create a plot. (X*Z) I:minPlotsArea=9 # The minimum height required to create a plot. (Y) I:minPlotsHeight=1 } protection { # The range that it's going to check in if a protection's segment that has a tileentity does not provide getters for its area of influence. I:defaultProtectionSize=32 # Allow fire to spread and burn up blocks in all towns and plots on the server. B:fireSpreadInTowns=false # Allow mobs to travel into, but not spawn in a mob protected towns and plots on the server. B:mobTravelInTowns=false # Allow Thaumcraft Taint biomes to spread in all towns and plots on the server. B:taintSpreadInTowns=false B:useExtraEvents=true } residents { # The amount of towns a resident can be in. I:maxTowns=3 # The amount of time in server ticks for how long a player needs to wait between teleports. I:teleportCooldown=200 } towns { # The amount of maximum blocks a town gets from the mayor. I:blocksMayor=20 # The amount of maximum blocks a town gets from each player. I:blocksResidents=10 # The maximum amount of plots a player can make in a town as a default. I:defaultMaxPlotsPerPlayer=10 # Minimum distance (in chunks) between 2 towns. Checked when creating a town I:distance=3 # The maximum amount of chunks not attached to any other claimed chunk that are allowed per town. Set to 0 to disable far claims altogether. I:maxFarClaims=0 # If true residents with permission can modify the ranks of their towns. This feature hasn't been fully tested yet and it might cause problems! B:modifiableRanks=false # The distance in blocks from a protected town where you can't place a block in the Wild. I:placeProtectionRange=6 # The amount of days a town can go on without paying upkeep. I:upkeepTownDeletionDays=30 }