# Configuration file "ancientspellcraft:degrade_bow" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=11 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "ancientspellcraft:degrade_sword" { # The max level of this enchantment. [range: 1 ~ 127, default: 9] I:"Max Level"=9 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "ancientspellcraft:static_charge" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:berserk" { # The max level of this enchantment. [range: 1 ~ 127, default: 4] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:capturing" { I:"Max Level"=10 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "apotheosis:depth_miner" { # The max level of this enchantment. [range: 1 ~ 127, default: 7] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:hell_infusion" { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:icy_thorns" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:knowledge" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:life_mending" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:magic_protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 4] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:mounted_strike" { # The max level of this enchantment. [range: 1 ~ 127, default: 9] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:natures_blessing" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:rebounding" { # The max level of this enchantment. [range: 1 ~ 127, default: 7] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:reflective" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:scavenger" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:shield_bash" { # The max level of this enchantment. [range: 1 ~ 127, default: 8] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:splitting" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:stable_footing" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:tempting" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:true_infinity" { I:"Max Level"=1 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "aquaculture:appealing" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "aquaculture:barbed_hook" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "aquaculture:double_hook" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "aquaculture:heavy_line" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "aquaculture:long_cast" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "aquaculture:magnetic" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "aquaculture:short_cast" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "bibliocraft:bibliocraft" { deathcompassench { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } readingench { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=6 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } } "blue_skies:uncivilized" { I:"Max Level"=71 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "capsule:recall" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "charm:curse_break" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "charm:homing" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "charm:magnetic" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclicmagic:enchantment" { launch { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } multishot { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } quickdraw { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } venom { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } waterwalking { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } } "divinerpg:aftershock" { I:"Max Level"=6 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "divinerpg:rive" { I:"Max Level"=6 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "dungeontactics:berserking" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:clustered" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:companion" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:cooking" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:debilitating" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:disarm" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:disorient" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:ducttaped" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:explosive" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:forging" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:freezing" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:lifesteal" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:mage_affinity" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:magicmissile" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:pinmissile" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:poison_ailment" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:poison_bark" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:poison_bramble" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:poison_cinder" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:poison_fade" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:poison_feather" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:poison_sanguine" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:poison_tangle" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:punish" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:rage" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:restoration" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:runed" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:satiate" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:smelting" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:smite" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:sonicboom" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:soulsteal" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:sunder" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:transport" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:trinket_fireshield" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:trinket_gills" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:trinket_haste" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:trinket_invisibility" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:trinket_jump" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:trinket_nightvision" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:trinket_resistance" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:trinket_speed" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:trinket_strength" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:uncover" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "dungeontactics:wither" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "ebwizardry:flaming_weapon" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "ebwizardry:freezing_weapon" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "ebwizardry:frost_protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 13] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "ebwizardry:magic_bow" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "ebwizardry:magic_protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 13] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "ebwizardry:magic_sword" { # The max level of this enchantment. [range: 1 ~ 127, default: 9] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "ebwizardry:shock_protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 13] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "elenaidodge:lightweight" { I:"Max Level"=10 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "endreborn:ender_core" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "endreborn:ender_killer" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "endreborn:shulker_core" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "extrautils2:xu" { kaboomerang { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } zoomerang { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } burnerang { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } bladerang { # The max level of this enchantment. [range: 1 ~ 127, default: 18] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } boomereaperang { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=6 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } } "futuremc:channeling" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "futuremc:impaling" { # The max level of this enchantment. [range: 1 ~ 127, default: 12] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "futuremc:loyalty" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "futuremc:riptide" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "livingenchantment:enchantment" { living { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } } "minecraft:aqua_affinity" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:bane_of_arthropods" { # The max level of this enchantment. [range: 1 ~ 127, default: 12] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:binding_curse" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:blast_protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 13] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:depth_strider" { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:efficiency" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:feather_falling" { # The max level of this enchantment. [range: 1 ~ 127, default: 18] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:fire_aspect" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:fire_protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 13] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:flame" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:fortune" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:frost_walker" { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:infinity" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:knockback" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:looting" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:luck_of_the_sea" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:lure" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:mending" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:power" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:projectile_protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 18] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:protection" { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:punch" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:respiration" { # The max level of this enchantment. [range: 1 ~ 127, default: 8] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:sharpness" { # The max level of this enchantment. [range: 1 ~ 127, default: 9] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:silk_touch" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:smite" { # The max level of this enchantment. [range: 1 ~ 127, default: 12] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:sweeping" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:thorns" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:unbreaking" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:vanishing_curse" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "openblocks:explosive" { I:"Max Level"=3 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "openblocks:flim_flam" { # The max level of this enchantment. [range: 1 ~ 127, default: 7] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "openblocks:last_stand" { # The max level of this enchantment. [range: 1 ~ 127, default: 2] I:"Max Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "pumpkinlauncher:ammosaving" { I:"Max Level"=16 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "pumpkinlauncher:blastshield" { I:"Max Level"=1 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "pumpkinlauncher:launching" { I:"Max Level"=18 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "pumpkinlauncher:reloadingspeed" { I:"Max Level"=18 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:appetite" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:auto_block" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:autoblock" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:backstab" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:barbs" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:boosted" { # The max level of this enchantment. [range: 1 ~ 127, default: 4] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:breaching" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:climbing_gear" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:decapitating" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:deep_pockets" { # The max level of this enchantment. [range: 1 ~ 127, default: 2] I:"Max Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:deeppockets" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:dreams" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:dual_edge" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:dualedge" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:earplugs" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:evasive_fire" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:evasivefire" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:focus_fire" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:focusfire" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:gallop" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:glare" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:gluttony" { # The max level of this enchantment. [range: 1 ~ 127, default: 4] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:gunner" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:haven" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:illuminate" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:impenetrable" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:life_leech" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:lifeleech" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:lucky_strike" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:magical_blade" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:magicalblade" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:mobile" { # The max level of this enchantment. [range: 1 ~ 127, default: 2] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:moon_boots" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:moonboots" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:nightmask" { # The max level of this enchantment. [range: 1 ~ 127, default: 2] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:one_man_army" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:one_with_the_blade" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:onemanarmy" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:paladin" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:pocket_dimension" { # The max level of this enchantment. [range: 1 ~ 127, default: 8] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:pocket_protector" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:pocketdimension" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:pocketprotector" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:rabbits_feet" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:rabbitsfeet" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:recoil" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:rejuvenate" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:ruthless" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:sacrifice" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:safeguard" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:self_preservation" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:seventh" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=11 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:shadow_meld" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:shadowg_lide" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:shadowglide" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:shadowmeld" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:sheathed" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:snitch" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:socketed" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:soul_mending" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:soulmending" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:void_bane" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:voidbane" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:welding_apron" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "radenchants:weldingapron" { I:"Max Level"=100 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "radenchants:yield" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "randomthings:magnetic" { I:"Max Level"=8 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "spartanshields:ssenchspikes" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "spartanweaponry:expanse" { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "spartanweaponry:hydrodynamic" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "spartanweaponry:incendiary" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "spartanweaponry:lucky_throw" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "spartanweaponry:propulsion" { # The max level of this enchantment. [range: 1 ~ 127, default: 8] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "spartanweaponry:rapid_load" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "spartanweaponry:razors_edge" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "spartanweaponry:return" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "spartanweaponry:sharpshooter" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "spartanweaponry:spreadshot" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "spartanweaponry:supercharge" { # The max level of this enchantment. [range: 1 ~ 127, default: 7] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "spartanweaponry:throwing_damage" { I:"Max Level"=8 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "spartanweaponry:throwing_fire" { I:"Max Level"=1 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "spartanweaponry:throwing_luck" { I:"Max Level"=8 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "spartanweaponry:throwing_range" { I:"Max Level"=5 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "tombstone:blessing" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "tombstone:curse_of_bones" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "tombstone:magic_siphon" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "tombstone:plague_bringer" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "tombstone:shadow_step" { # The max level of this enchantment. [range: 1 ~ 127, default: 22] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "tombstone:soulbound" { # The max level of this enchantment. [range: 1 ~ 127, default: 22] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:alchemistsgrace" { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:all" { # The max level of this enchantment. [range: 1 ~ 127, default: 12] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:aresblessing" { # The max level of this enchantment. [range: 1 ~ 127, default: 19] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:arthropods" { # The max level of this enchantment. [range: 1 ~ 127, default: 19] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:berserk" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:bone_crusher" { # The max level of this enchantment. [range: 1 ~ 127, default: 12] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:climate_tranquility" { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:cloudwalker" { # The max level of this enchantment. [range: 1 ~ 127, default: 21] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:deaths_odium" { # The max level of this enchantment. [range: 1 ~ 127, default: 16] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:demeters_soul" { I:"Max Level"=12 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "uniquee:ecological" { # The max level of this enchantment. [range: 1 ~ 127, default: 13] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:ender_eyes" { # The max level of this enchantment. [range: 1 ~ 127, default: 48] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:ender_librarian" { # The max level of this enchantment. [range: 1 ~ 127, default: 26] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:ender_mending" { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:endermarksmen" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:endest_reap" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:fastfood" { # The max level of this enchantment. [range: 1 ~ 127, default: 15] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:focus_impact" { # The max level of this enchantment. [range: 1 ~ 127, default: 13] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:grimoire" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:icarus_aegis" { # The max level of this enchantment. [range: 1 ~ 127, default: 22] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:ifrits_grace" { # The max level of this enchantment. [range: 1 ~ 127, default: 15] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:midas_blessing" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:momentum" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:naturesgrace" { # The max level of this enchantment. [range: 1 ~ 127, default: 7] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:perpetualstrike" { # The max level of this enchantment. [range: 1 ~ 127, default: 16] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:pestilences_odium" { # The max level of this enchantment. [range: 1 ~ 127, default: 16] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:phoenixs_blessing" { # The max level of this enchantment. [range: 1 ~ 127, default: 41] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:ranged" { # The max level of this enchantment. [range: 1 ~ 127, default: 4] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:sages_blessing" { # The max level of this enchantment. [range: 1 ~ 127, default: 18] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:smart_ass" { # The max level of this enchantment. [range: 1 ~ 127, default: 8] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:spartanweapon" { # The max level of this enchantment. [range: 1 ~ 127, default: 12] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:swift" { # The max level of this enchantment. [range: 1 ~ 127, default: 8] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:swiftblade" { # The max level of this enchantment. [range: 1 ~ 127, default: 2] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:treasurers_eyes" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:undead" { # The max level of this enchantment. [range: 1 ~ 127, default: 19] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:vitae" { # The max level of this enchantment. [range: 1 ~ 127, default: 12] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniquee:warriorsgrace" { # The max level of this enchantment. [range: 1 ~ 127, default: 42] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:ares_fragment" { # The max level of this enchantment. [range: 1 ~ 127, default: 4] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:ares_grace" { # The max level of this enchantment. [range: 1 ~ 127, default: 5] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:artemis_soul" { # The max level of this enchantment. [range: 1 ~ 127, default: 7] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:celestial_blessing" { # The max level of this enchantment. [range: 1 ~ 127, default: 17] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:deep_wounds" { # The max level of this enchantment. [range: 1 ~ 127, default: 16] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:fury" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:golem_soul" { # The max level of this enchantment. [range: 1 ~ 127, default: 15] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:granis_soul" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:ifrits_blessing" { # The max level of this enchantment. [range: 1 ~ 127, default: 19] I:"Max Level"=25 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:ifrits_judgement" { # The max level of this enchantment. [range: 1 ~ 127, default: 16] I:"Max Level"=25 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:iron_bird" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:lunatic_despair" { # The max level of this enchantment. [range: 1 ~ 127, default: 16] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:streakers_will" { # The max level of this enchantment. [range: 1 ~ 127, default: 22] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueebattle:wars_odium" { # The max level of this enchantment. [range: 1 ~ 127, default: 7] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:adept" { # The max level of this enchantment. [range: 1 ~ 127, default: 9] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:alchemists_blessing" { # The max level of this enchantment. [range: 1 ~ 127, default: 7] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:ambrosia" { # The max level of this enchantment. [range: 1 ~ 127, default: 9] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:anemoi_fragment" { # The max level of this enchantment. [range: 1 ~ 127, default: 4] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:climber" { # The max level of this enchantment. [range: 1 ~ 127, default: 9] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:demeters_blessing" { # The max level of this enchantment. [range: 1 ~ 127, default: 4] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:demeters_soul" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:essence_of_slime" { # The max level of this enchantment. [range: 1 ~ 127, default: 18] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:famines_odium" { # The max level of this enchantment. [range: 1 ~ 127, default: 16] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:mounting_aegis" { # The max level of this enchantment. [range: 1 ~ 127, default: 17] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:pegasus_soul" { # The max level of this enchantment. [range: 1 ~ 127, default: 16] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:phanes_regret" { # The max level of this enchantment. [range: 1 ~ 127, default: 13] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:reinforced" { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:resonance" { # The max level of this enchantment. [range: 1 ~ 127, default: 7] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:rocketman" { # The max level of this enchantment. [range: 1 ~ 127, default: 17] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:sages_soul" { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:sleipnirs_grace" { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "uniqueeutil:thick_pick" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "vampirism:crossbowfrugality" { # The max level of this enchantment. [range: 1 ~ 127, default: 2] I:"Max Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "vampirism:crossbowinfinite" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "vampirism:vampireslayer" { # The max level of this enchantment. [range: 1 ~ 127, default: 10] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "vt:homing" { I:"Max Level"=6 S:"Max Power Function"= I:"Min Level"=1 S:"Min Power Function"= } "vt:nimble" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "vt:siphon" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "vt:veteran" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "vt:vigor" { # The max level of this enchantment. [range: 1 ~ 127, default: 6] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "vtweaks:imperishable" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "vtweaks:lumbering" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "walljump:doublejump" { # The max level of this enchantment. [range: 1 ~ 127, default: 2] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "walljump:speedboost" { # The max level of this enchantment. [range: 1 ~ 127, default: 3] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "walljump:walljump" { # The max level of this enchantment. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "yoyos:collecting" { # The max level of this enchantment. [range: 1 ~ 127, default: 11] I:"Max Level"=100 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= }