# Configuration file CraftingRecipe { main { I:amount=1 S:components < dyeGray ingotSteel adhooks:spear_hook string wooden_button > S:output=adhooks:spear_launcher S:pattern=123 242 521 } reserve { I:amount=1 S:components < dyeBlack ingotIron adhooks:spear_hook string wooden_button > S:output=adhooks:spear_launcher S:pattern=123 242 521 } } Rope { # Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) [default: 0xbf000000] S:color=0xbf000000 # Defines how elastic the rope is. [range: 0.0 ~ 0.95, default: 0.6] S:elasticity=0.6 # Defines the maximal rope length. [range: 1 ~ 80, default: 64] I:maxLength=50 # Defines rope width. [range: 1.0 ~ 10.0, default: 4.0] S:width=4.0 } launcherSpear { # Defines how high you will be thrown upward when boost is activated [range: 0.0 ~ 3.0, default: 1.0] S:boostStrength=1.0 # Defines durability of the item. [range: 0 ~ 65535, default: 180] I:durability=180 # Set to 'false' if you don't need this unit. [default: true] B:enabled=true # Defines how fast the launcher reels in the rope. [range: 0.1 ~ 4.0, default: 0.5] S:reelingSpeed=0.5 # Defines the material for repair on an anvil. [default: string] S:repair=iron_ingot # If true, repair cost will grow for this item after each repair on an anvil. [default: false] B:repairCostGrow=false CraftingRecipe { main { # Amount of output units. [range: 1 ~ 64, default: 1] I:amount=1 # Recipe components list. # Components should be represented by its ids. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # Also you may use just ore dictionary name as full id. # [default: [adhooks:prototype_launcher], [adhooks:spear_hook], [string], [dyeWhite], [dyeGray], [dyeBlack]] S:components < adhooks:prototype_launcher adhooks:spear_hook string dyeWhite dyeGray dyeBlack > # Output unit id. # Id is a basic unit (block or item) identifier in format. # ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0. # UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore). # Unit name will be automatically converted to ore dictionary name with reverse word order (example: oreIronBlack). # Use '*' char as meta value to specify all possible values. # Also you may use just ore dictionary name as full id. # [default: adhooks:spear_launcher] S:output=adhooks:spear_launcher # Shaped recipe pattern in format or . # Where 'n' - number of recipe component (from 1 to 9). # Zero value (0) is for empty slot. # If pattern is empty, then recipe will be treated as shapeless. [default: 542 413 036] S:pattern=542 413 036 } } }