# Buried Dungeon Seed # 30 Apr 2015; MC 1.7.10 # Author: Jordan_Greywolf # Updated to MC 1.10: 13 Sep 2016 # Verified for MC 1.12: 23 Jun 2017 # Updated for MC 1.12.1: 9 Sep 2017 # Note: The idea behind this experiment is to use Command Blocks # (RUINSTRIGGER and /testruin) to get around the Ruins Mod # build-point spawning rules, so underground features can # be added without requiring that the surface area be "leveled" # to maximize spawn chances (based on observation that structures # with large footprints have difficulty spawning in hilly areas # without use of "max_leveling"). This "seed" structure has a # pretty small footprint (1x1) so it has a decent chance of # finding a valid build point. When it invokes /testruin to # summon a random underground structure, that structure won't be # subjected to further build-point testing. biomesToSpawnIn=apalachia,autumn hills,canyon,canyon ravine,crag,dry river,enchanted forest,extreme hills,extreme hills+,extreme hills+ m,extreme hills m,forest,forested hills,foresthills,green hills,hot springs,magical forest,mortum,mountain,mountain ridge,mystic grove,ominous woods,outback,overgrown greens,sacred grove,sacred springs,savanna plateau,shield,thicket,volcano,wasteland,wondrous woods,wonderous woods,woodland,woodlands,xeric shrubland,mining biome,extreme_hills,extreme_hills_with_trees,mutated_extreme_hills,mutated_extreme_hills_with_trees weight=2 embed_into_distance=0 unacceptable_target_blocks=water,flowing_water,lava,mushroom,flowing_lava,cloud,mushroom,Natura:Cloud,slime_congealed,slime_dirt,slime_grass,command_block dimensions=2,1,1 allowable_overhang=50 max_cut_in=0 cut_in_buffer=0 max_leveling=0 leveling_buffer=0 preserve_water=0 preserve_lava=0 preserve_plants=1 # "Hush" Rule (to minimize Command Block chatter) rule1=0,100,CommandBlock:RUINSTRIGGER /gamerule commandBlockOutput false:@ # Random Underground Feature # rule2=0,100,CommandBlock:RUINSTRIGGER /testruin TP_MineshaftSpiders ~0 ~0 ~0:@ rule2=0,100,CommandBlock:RUINSTRIGGER /testruin TP_CollapsedTunnel_Spiders ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_MineshaftSpiders ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_CrystalCavern_Adventure ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_Cave_LavaHollow_Adventure ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_Cave_WaterHollow_Adventure ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_FountainDungeon_Adventure ~0 ~0 ~0:@,CommandBlock:RUINSTRIGGER /testruin TP_VaultStatues_Adventure ~0 ~0 ~0:@ layer 1 endlayer layer 2 endlayer