# Configuration file balancing { # Number of upgrades an empty capsule can get to improve capacity. If <= 0, the capsule won't be able to upgrade. I:capsuleUpgradesLimit=10 # Size of the capture cube side for a Diamond Capsule. Must be an Odd Number (or it will be rounded down with error message). # 0 to disable. # Default: 7 S:diamondCapsuleSize=7 # Size of the capture cube side for an Emerald Capsule. Must be an Odd Number (or it will be rounded down with error message). # 0 to disable. # Default: 11 S:emeraldCapsuleSize=11 # List of block ids that will never be captured by a non overpowered capsule. While capturing, the blocks will stay in place. # Ex: minecraft:mob_spawner S:excludedBlocks < minecraft:mob_spawner minecraft:end_portal minecraft:end_portal_frame minecraft:air minecraft:structure_void minecraft:bedrock ic2: refinedstorage: superfactorymanager: gregtech:machine gtadditions: bloodmagic:alchemy_table mekanism:machineblock mekanism:boundingblock > # Size of the capture cube side for a Gold Capsule. Must be an Odd Number (or it will be rounded down with error message). # 0 to disable. # Default: 5 S:goldCapsuleSize=5 # Size of the capture cube side for an Iron Capsule. Must be an Odd Number (or it will be rounded down with error message). # 0 to disable. # Default: 3 S:ironCapsuleSize=3 # Size of the capture cube side for an Obsidian Capsule. Must be an Odd Number (or it will be rounded down with error message). # 0 to disable. # Default: 9 S:obsidianCapsuleSize=9 # Size of the capture cube side for a Overpowered Capsule. Must be an Odd Number (or it will be rounded down with error message). # 0 to disable. # Default: 1 S:opCapsuleSize=0 # List of block ids that will never be captured even with an overpowered capsule. While capturing, the blocks will stay in place. # Mod prefix usually indicate an incompatibility, remove at your own risk. See https://github.com/Lythom/capsule/wiki/Known-incompatibilities. # Ex: minecraft:mob_spawner S:opExcludedBlocks < minecraft:air minecraft:structure_void minecraft:bedrock ic2: refinedstorage: superfactorymanager: gregtech:machine gtadditions: bloodmagic:alchemy_table mekanism:machineblock mekanism:boundingblock > # List of block ids that can be overriden while teleporting blocks. # Put there blocks that the player don't care about (grass, leaves) so they don't prevent the capsule from deploying. S:overridableBlocks < minecraft:air minecraft:water minecraft:leaves minecraft:leaves2 minecraft:tallgrass minecraft:red_flower minecraft:yellow_flower minecraft:snow_layer minecraft:brown_mushroom minecraft:red_mushroom minecraft:double_plant biomesoplenty:leaves_0 biomesoplenty:leaves_1 biomesoplenty:leaves_2 biomesoplenty:leaves_3 biomesoplenty:leaves_4 biomesoplenty:leaves_5 biomesoplenty:leaves_6 biomesoplenty:sapling_0 biomesoplenty:sapling_1 biomesoplenty:sapling_2 biomesoplenty:mushroom biomesoplenty:willow_vine techreborn:rubber_leaves techreborn:rubber_sapling forestry:mushroom forestry:farm_mushroom forestry:sapling_ge forestry:leaves forestry:leaves.default.0 forestry:leaves.default.1 forestry:leaves.default.2 forestry:leaves.default.3 forestry:leaves.default.4 forestry:leaves.default.5 forestry:leaves.default.6 forestry:leaves.default.7 forestry:leaves.default.8 forestry:leaves.default.fruit.0 forestry:leaves.default.fruit.1 forestry:leaves.decorative.0 forestry:leaves.decorative.1 forestry:leaves.decorative.2 extrautils2:ironwood_leaves extrautils2:ironwood_sapling nuclearcraft:glowing_mushroom randomthings:glowingmushroom randomthings:spectresapling naturesaura:ancient_leaves naturesaura:ancient_sapling naturesaura:decayed_leaves naturesaura:golden_leaves advancedrocketry:alienleaves advancedrocketry:aliensapling advancedrocketry:electricmushroom thaumcraft:sapling_greatwood thaumcraft:sapling_silverwood thaumcraft:leaves_greatwood thaumcraft:leaves_silverwood twilightforest:twilight_leaves twilightforest:twilight_sapling twilightforest:magic_leaves twilightforest:twilight_leaves_3 twilightforest:dark_leaves twilightforest:giant_leaves tconstruct:slime_leaves tconstruct:slime_sapling tconstruct:slime_vine_blue_end tconstruct:slime_vine_blue_mid tconstruct:slime_vine_blue tconstruct:slime_vine_purple_end tconstruct:slime_vine_purple_mid tconstruct:slime_vine_purple ancientspellcraft:leaves_crystal_tree atum:palm_sapling atum:palm_leaves atum:deadwood_leaves quark:variant_leaves quark:variant_sapling botania:solidvine botania:mushroom bewitchment:cypress_sapling bewitchment:elder_sapling bewitchment:juniper_sapling bewitchment:dragons_blood_sapling bewitchment:cypress_leaves bewitchment:elder_leaves bewitchment:juniper_leaves bewitchment:dragons_blood_leaves dungeontactics:mushroom_blast dungeontactics:mushroom_coal dungeontactics:mushroom_iron dungeontactics:mushroom_silver dungeontactics:mushroom_gold dungeontactics:mushroom_steel dungeontactics:mushroom_mithril erebus:dark_fruit_vine erebus:dark_capped_mushroom erebus:sarcastic_czech_mushroom erebus:grandmas_shoes_mushroom erebus:dutch_cap_mushroom erebus:kaizers_fingers_mushroom erebus:dark_capped_mushroom_block erebus:sarcastic_czech_mushroom_block erebus:grandmas_shoes_mushroom_block erebus:dutch_cap_mushroom_block erebus:kaizers_fingers_mushroom_block erebus:sapling_baobab erebus:leaves_baobab erebus:sapling_eucalyptus erebus:leaves_eucalyptus erebus:sapling_mahogany erebus:leaves_mahogany erebus:sapling_mossbark erebus:leaves_mossbark erebus:sapling_asper erebus:leaves_asper erebus:sapling_cypress erebus:leaves_cypress erebus:sapling_balsam erebus:leaves_balsam erebus:sapling_bamboo erebus:sapling_marshwood erebus:leaves_marshwood fossil:palm_sapling fossil:palm_leaves fossil:calamites_sapling fossil:calamites_leaves fossil:sigillaria_sapling fossil:sigillaria_leaves fossil:cordaites_sapling fossil:cordaites_leaves integrateddynamics:menril_leaves integrateddynamics:menril_sapling stygian:endleaves stygian:endcanopysapling stygian:endvine theaurorian:mushroom theaurorian:mushroomcrystal theaurorian:mushroomsmall theaurorian:mushroomstem theaurorian:silentwoodsapling theaurorian:silentwoodleaves theaurorian:weepingwillowleaves theaurorian:weepingwillowsapling totemic:cedar_sapling totemic:cedar_leaves midnight:shadowroot_leaves midnight:dark_willow_leaves midnight:shadowroot_sapling midnight:dark_willow_sapling midnight:mushroom_inside chiselsandbits:chiseled_leaves harvestcraft:pamwhitemushroomcrop harvestcraft:date_sapling harvestcraft:papaya_sapling harvestcraft:cherry_sapling harvestcraft:fig_sapling harvestcraft:soursop_sapling harvestcraft:dragonfruit_sapling harvestcraft:rambutan_sapling harvestcraft:jackfruit_sapling harvestcraft:passionfruit_sapling harvestcraft:apple_sapling harvestcraft:lemon_sapling harvestcraft:pear_sapling harvestcraft:olive_sapling harvestcraft:spiderweb_sapling harvestcraft:grapefruit_sapling harvestcraft:pomegranate_sapling harvestcraft:cashew_sapling harvestcraft:vanillabean_sapling harvestcraft:starfruit_sapling harvestcraft:banana_sapling harvestcraft:plum_sapling harvestcraft:avocado_sapling harvestcraft:pecan_sapling harvestcraft:pistachio_sapling harvestcraft:hazelnut_sapling harvestcraft:lime_sapling harvestcraft:peppercorn_sapling harvestcraft:almond_sapling harvestcraft:gooseberry_sapling harvestcraft:peach_sapling harvestcraft:chestnut_sapling harvestcraft:pawpaw_sapling harvestcraft:coconut_sapling harvestcraft:mango_sapling harvestcraft:apricot_sapling harvestcraft:orange_sapling harvestcraft:walnut_sapling harvestcraft:lychee_sapling harvestcraft:persimmon_sapling harvestcraft:guava_sapling harvestcraft:breadfruit_sapling harvestcraft:nutmeg_sapling harvestcraft:durian_sapling harvestcraft:tamarind_sapling harvestcraft:cinnamon_sapling harvestcraft:maple_sapling harvestcraft:paperbark_sapling thebetweenlands:sapling_weedwood thebetweenlands:sapling_sap thebetweenlands:sapling_rubber thebetweenlands:sapling_hearthgrove thebetweenlands:sapling_nibbletwig thebetweenlands:sapling_spirit_tree thebetweenlands:leaves_weedwood_tree thebetweenlands:leaves_sap_tree thebetweenlands:leaves_rubber_tree thebetweenlands:leaves_hearthgrove_tree thebetweenlands:leaves_nibbletwig_tree thebetweenlands:leaves_spirit_tree_top thebetweenlands:leaves_spirit_tree_middle thebetweenlands:leaves_spirit_tree_bottom thebetweenlands:black_hat_mushroom thebetweenlands:bulb_capped_mushroom thebetweenlands:flat_head_mushroom thebetweenlands:bulb_capped_mushroom_cap thebetweenlands:bulb_capped_mushroom_stalk thebetweenlands:fallen_leaves roots:baffle_cap_mushroom roots:wildwood_leaves roots:wildwood_sapling > # Rarity of the enchantmant. Possible values : COMMON, UNCOMMON, RARE, VERY_RARE. Default: RARE. S:recallEnchantRarity=RARE # Possible targets for the enchantment. By default : null. # Possible values are ALL, ARMOR, ARMOR_FEET, ARMOR_LEGS, ARMOR_TORSO, ARMOR_HEAD, WEAPON, DIGGER, FISHING_ROD, BREAKABLE, BOW, null. # If null or empty, Capsules will be the only items to be able to get this Enchantment. S:recallEnchantType=null # Size of the capture cube side for an Iron Capsule. Must be an Odd Number (or it will be rounded down with error message). # 0 to disable. # Default: 1 S:woodCapsuleSize=1 } loots { # If true, loot rewards will be pre-charged blueprint when possible (if the content contains no entity). # If false loot reward will always be one-use capsules. # Default value: true B:allowBlueprintReward=true # List of loot tables that will eventually reward a capsule. # Example of valid loot tables : gameplay/fishing/treasure, chests/spawn_bonus_chest, entities/villager (killing a villager). # Also see https://minecraft.gamepedia.com/Loot_table#List_of_loot_tables. S:lootTablesList < minecraft:chests/abandoned_mineshaft minecraft:chests/desert_pyramid minecraft:chests/end_city_treasure minecraft:chests/igloo_chest minecraft:chests/jungle_temple minecraft:chests/simple_dungeon minecraft:chests/stronghold_corridor minecraft:chests/stronghold_crossing minecraft:chests/stronghold_library minecraft:chests/village_blacksmith minecraft:chests/woodland_mansion > # List of paths where the mod will look for structureBlock files. Each save structure have a chance to appear as a reward capsule in a dungeon chest. # To Lower the chance of getting a capsule at all, insert an empty folder here and configure its weight accordingly (more weigth on empty folder = less capsule chance per chest). S:lootTemplatesPaths < config/capsule/loot/common config/capsule/loot/uncommon config/capsule/loot/rare > # Each structure in this folder will auto-generate a blueprint recipe that player will be able to craft. # Remove/Add structure in the folder to disable/enable the recipe. # Default value: "config/capsule/prefabs" S:prefabsTemplatesPath=config/capsule/prefabs # Paths where the mod will look for structureBlock files when invoking command /capsule fromExistingRewards [playerName]. S:rewardTemplatesPath=config/capsule/rewards # Players can be given one or several starter structures on their first arrival. # Those structures nbt files can be placed in the folder defined at starterTemplatesPath below. # Possible values : "all", "random", or "none". # Default value: "random" S:starterMode=none # Each structure in this folder will be given to the player as standard reusable capsule on game start. # Empty the folder or the value to disable starter capsules. # Default value: "config/capsule/starters" S:starterTemplatesPath=config/capsule/starters } "loots:config/capsule/loot/common" { # Chances to get a capsule from this folder. Higher means more common. Default : 2 (rare), 6 (uncommon) or 10 (common) I:weight=10 } "loots:config/capsule/loot/rare" { # Chances to get a capsule from this folder. Higher means more common. Default : 2 (rare), 6 (uncommon) or 10 (common) I:weight=2 } "loots:config/capsule/loot/uncommon" { # Chances to get a capsule from this folder. Higher means more common. Default : 2 (rare), 6 (uncommon) or 10 (common) I:weight=6 }