####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### Author: Unknown Description: Converted version of the BO2 DarkOakEnderThin4 Version: 3 SettingsMode: WriteWithoutComments ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### Tree: true Frequency: 1 Rarity: 10.0 RotateRandomly: true SpawnHeight: highestSolidBlock SpawnHeightOffset: 0 SpawnHeightVariance: 0 ############################## # Height Limits for the BO3. # ############################## MinHeight: 76 MaxHeight: 210 ###################### # Extrusion settings # ###################### ExtrudeMode: None ExtrudeThroughBlocks: AIR MaxBranchDepth: 10 ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,DIRT,SAND,GRASS,DIRT:2,STATIONARY_WATER,HARD_CLAY,STAINED_CLAY,CLAY,SANDSTONE,SAND:1,AIR,STONE,GRAVEL,LONG_GRASS,LONG_GRASS:1,LONG_GRASS:2,DEAD_BUSH,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,biomesoplenty:plant_0:1,biomesoplenty:plant_0:2,biomesoplenty:plant_0:3,biomesoplenty:plant_0:4,biomesoplenty:plant_0:5,biomesoplenty:plant_0:6,biomesoplenty:plant_0:7,biomesoplenty:plant_0:8,biomesoplenty:plant_0:9,biomesoplenty:plant_0:10,biomesoplenty:plant_0:11,biomesoplenty:plant_0:12,biomesoplenty:plant_0:13,biomesoplenty:plant_0:14,biomesoplenty:flower_0:1,biomesoplenty:flower_0:2,biomesoplenty:flower_0:3,biomesoplenty:flower_0:4,biomesoplenty:flower_0:5,biomesoplenty:flower_0:6,biomesoplenty:flower_0:7,biomesoplenty:flower_0:8,biomesoplenty:flower_0:9,biomesoplenty:flower_0:10,biomesoplenty:flower_0:11,biomesoplenty:flower_0:12,biomesoplenty:flower_0:13,biomesoplenty:flower_0:14,biomesoplenty:plant_1,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,UNKNOWN_BLOCK:0,UNKNOWN_BLOCK:1,UNKNOWN_BLOCK:2,UNKNOWN_BLOCK:8,UNKNOWN_BLOCK:9,UNKNOWN_BLOCK:10,biomesoplenty:dried_sand,biomesoplenty:hard_ice,biomesoplenty:white_sand,biomesoplenty:white_sandstone,biomesoplenty:mud,biomesoplenty:ash_block MaxPercentageOutsideSourceBlock: 0 OutsideSourceBlock: placeAnyway DoReplaceBlocks: true IsOTGPlus: false ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### Block(0,3,-2,LOG_2:1) Block(0,6,-2,LEAVES_2:1) Block(-3,13,3,LEAVES_2:1) Block(2,12,0,LEAVES_2:1) Block(-3,12,3,LEAVES_2:1) Block(0,8,-2,LEAVES_2:1) Block(0,7,-2,LEAVES_2:1) Block(0,7,0,LEAVES_2:1) Block(1,7,0,LEAVES_2:1) Block(-2,13,0,LEAVES_2:1) Block(-2,12,0,LEAVES_2:1) Block(0,0,-2,LOG_2:1) Block(2,13,0,LEAVES_2:1) Block(0,2,-2,LOG_2:1) Block(0,1,-2,LOG_2:1) Block(0,14,1,LEAVES_2:1) Block(0,13,1,LOG_2:9) Block(1,7,-2,LEAVES_2:1) Block(-1,13,1,LOG_2:5) Block(-1,14,1,LEAVES_2:1) Block(-1,15,1,LEAVES_2:1) Block(-1,6,-1,LEAVES_2:1) Block(-3,13,2,LEAVES_2:1) Block(-1,7,0,LEAVES_2:1) Block(1,13,0,LEAVES_2:1) Block(-2,13,3,LEAVES_2:1) Block(-1,8,-1,LEAVES_2:1) Block(0,13,2,LEAVES_2:1) Block(0,14,2,LEAVES_2:1) Block(0,15,2,LEAVES_2:1) Block(1,13,1,LOG_2:5) Block(1,14,1,LEAVES_2:1) Block(-1,13,0,LEAVES_2:1) Block(0,-3,-2,LOG_2:1) Block(0,5,-1,LOG_2:1) Block(-3,12,1,LEAVES_2:1) Block(2,12,2,LEAVES_2:1) Block(0,-2,-2,LOG_2:1) Block(0,4,-1,LOG_2:1) Block(-3,13,1,LEAVES_2:1) Block(0,7,-1,LOG_2:1) Block(0,6,-1,LOG_2:1) Block(2,13,2,LEAVES_2:1) Block(0,7,-3,LEAVES_2:1) Block(0,8,-1,LOG_2:1) Block(-2,14,2,LEAVES_2:1) Block(-2,15,2,LEAVES_2:1) Block(-2,13,2,LOG_2:5) Block(1,8,-1,LEAVES_2:1) Block(1,6,-1,LEAVES_2:1) Block(1,13,2,LEAVES_2:1) Block(1,13,-1,LEAVES_2:1) Block(1,12,-1,LEAVES_2:1) Block(-1,13,3,LEAVES_2:1) Block(0,13,3,LEAVES_2:1) Block(-1,15,3,LEAVES_2:1) Block(-1,14,3,LEAVES_2:1) Block(0,-1,-2,LOG_2:1) Block(-1,6,-2,LEAVES_2:1) Block(2,13,1,LEAVES_2:1) Block(-2,13,1,LEAVES_2:1) Block(-1,12,-1,LEAVES_2:1) Block(-1,13,-1,LEAVES_2:1) Block(-1,7,-2,LEAVES_2:1) Block(0,14,0,LEAVES_2:1) Block(0,13,0,LOG_2:1) Block(0,12,0,LOG_2:1) Block(0,11,0,LOG_2:1) Block(1,12,3,LEAVES_2:1) Block(1,13,3,LEAVES_2:1) Block(0,9,0,LOG_2:1) Block(0,10,0,LOG_2:1) Block(-1,14,2,LOG_2:1) Block(-1,13,2,LOG_2:9) Block(0,13,-1,LEAVES_2:1) Block(-1,15,2,LEAVES_2:1) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### BlockCheck(0,-1,0,GRASS,DIRT:0,DIRT:1,DIRT:2,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,UNKNOWN_BLOCK:0,UNKNOWN_BLOCK:1,UNKNOWN_BLOCK:2,UNKNOWN_BLOCK:8,UNKNOWN_BLOCK:9,UNKNOWN_BLOCK:10,biomesoplenty:dried_sand,biomesoplenty:hard_ice,biomesoplenty:white_sand,biomesoplenty:white_sandstone,biomesoplenty:mud,biomesoplenty:ash_block) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Entities | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Particles | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | Spawners | # # +-----------------------------------------------------------------+ # ####################################################################### ####################################################################### # +-----------------------------------------------------------------+ # # | ModData | # # +-----------------------------------------------------------------+ # #######################################################################