# Configuration file ~CONFIG_VERSION: 1.3.8 "bug fixes" { # Horse on stairs "moved wrongly!" error B:mc100830 < true true > # Chunk-wise entity lists often don't get updated correctly (Entities disappear) B:mc108469 < true true > # Observers output a signal when placed B:mc109832 < true true > # Elytras can't open in laggy game. B:mc111444 < true true > # §c[Experimental]§e Item entities turn invisible when dropped on the ground B:mc111978 < false false > # Whether or not a player experiences some effect is calculated based on the block under the center of the player B:mc1133 < true true > # §c[Experimental]§e Blocks take multiple attempts to mine B:mc118710 < false false > # Various duplications, deletions, and data corruption at chunk boundaries, caused # by loading outdated chunks — includes duping and deletion of entities/mobs, # items in hoppers, and blocks moved by pistons, among other problems B:mc119971 < true true > # Overloaded servers pointlessly wait up to 50 ms every couple ticks. Also fixes various other timing issues in the server main loop. B:mc121196 < false false > # Comparator in subtraction mode does not update visually under certain conditions (Also fixes MC-63669 and MC-94838) B:mc12211 < true true > # Items do not move through blocks smoothly B:mc123320 < false false > # Spectator menu does no longer show skins (up to 1.12.2) B:mc125157 < true true > # AbstractMap::hashCode accounts for substantial CPU overhead (from profiling) B:mc134989 < false false > # Leads in unloaded chunks break, become invisible or connect to an invisible target far away B:mc14826 < true true > # Crafted item statistics do not account for non-one stacksizes when crafted by pressing DROP B:mc161869 < true true > # Mobs going out of fenced areas/suffocate in blocks when loading chunks B:mc2025 < true true > # Transparent blocks visually use the brighter light level that they are next to B:mc2399 < false false > # Item drops sometimes appear at the wrong location B:mc4 < false false > # Blocks attached to slime blocks can create ghost blocks B:mc54026 < true true > # High efficiency tools / fast mining destroys some blocks client-side only B:mc5694 < false false > # Chunks are not rendered in first person in some cases B:mc63020 < true true > # Mobs "control" the minecart they are riding B:mc64836 < true true > # False negatives during occlusion culling B:mc70850 < false false > # Witch Hut structure data do not account for height the witch hut is generated at B:mc73051 < true true > # Mobs suffocate when going through nether portals. B:mc80032 < true true > # End City chests generate destroyed, items on the ground B:mc83039 < true true > # §c[Experimental]§e Piston no longer retracts an extended piston when de-powered at the same time (instant piston double retraction) B:mc88959 < false false > # Player is removed from the EntityTracker when teleporting to unloaded chunks or changing dimensions, # resulting in client side desync B:mc92916 < true true > # Mobs suffocate / go through blocks when growing up near a solid block B:mc9568 < true true > # Portals generate far-away chunks & set player on fire. B:mc98153 < true true > mc1133 { # Only apply to players to help reduce CPU load. B:"Only Players"=true } } modpatches { # Recurrent Complex has an optimization feature called "HeightMapFreezer" designed to stop the vanilla light engine while # structures are being generated. This confuses the newlight optimization and is unnecessary due to newlight batching light # updates on its own. B:rcnewlight < false false > # Extends MC-54026 and MC-88959 support to Redstone++ pistons. B:redstoneplusplus < false false > # Fixes issues with the Redstone++ crafting table not registering with Astral Sorcery collector crystals. B:rsppas < false false > # VanillaFix and FoamFix both try to fix a BlockStateContainer serialization bug. This disables VanillaFix's version if FoamFix has it enabled. B:vanillafoamfix < false false > } optimizations { # This is a complete drop in replacement for the vanilla Block and Sky lighting engine. # It provides considerable performance improvements to light updates and fixes many # vanilla lighting bugs such as MC-3329, MC-3961, MC-9188, MC-11571, MC-80966, # MC-91136, MC-93132, MC-102162, and likely others. B:newlight < false false > # This is a rewrite of redstone wire developed by theosib with the aim of increasing # performance while maintaining compatibility with vanilla as much as possible. It has # been shown to increase performance by as much as 10x and removes directional or # locational requirements for many things. It fixes MC-81098 and MC-11193. B:rsturbo < false false > } tweaks { # Prevents the server from resetting the position of (rubber banding) clients that move "too quickly". B:dac < true true > # Edit the maximum range at which the server will send entity data to the client and how often the server updates the client. # Setting the tracking distance larger than the view distance will cause it to be set to the current view distance. B:ete < false false > # Forge for 1.12.2 has a race condition in its networking code for custom packets that can cause the sender of a client packet # to be incorrectly set very rarely. This can cause many types of rare and hard to diagnose glitches with mods that use a lot # of custom network packets. B:forgenetrace < false false > # Enables server MSPT/TPS display in player list overlay and enables the overlay in # single player. Shows 5 second average and updates once per second. B:hud < true true > # Adds a sequence number to all network packets and checks them. If any are missed an error message will be logged. # If you suspect packet drops above the TCP layer this should at least detect them. # This tweak is very nasty and should only be loaded for debugging purposes. It adds 4 bytes to every packet sent. B:netseqcheck < false false > # Enables server side profiler features available under the /tickhealth command: # /tickhealth [tick count] B:profiler < false false > # Allows lifting some block placement restrictions. B:rbp < false false > # Edit various advanced server properties such as the autosave interval or maximum chunks to unload. B:serverprop < false false > # Edit the maximum client render distance of various entities. The client cannot render entities it does not know about. # Make sure the server tracking distance is also adjusted using the Entity Tracking Editor tweak. B:vde < false false > ete { distances { # Area of Effect Cloud I:AreaEffectCloud=160 # Armor Stand I:ArmorStand=160 # Arrow I:Arrow=64 # Bat I:Bat=80 # Boat I:Boat=80 # Dragon I:Dragon=160 # Egg I:Egg=64 # Ender Crystal I:EnderCrystal=256 # Ender Eye I:EnderEye=64 # Ender Pearl I:EnderPearl=64 # Evoker Fangs I:EvokerFangs=160 # Bottle o' Enchanting I:ExpBottle=64 # Falling Block I:FallingBlock=160 # Fireball I:Fireball=64 # Firework Rocket I:FireworkRocket=64 # Fish Hook I:FishHook=64 # Hanging Items I:Hanging=160 # Item I:Item=64 # Llama Spit I:LlamaSpit=64 # Minecart I:Minecart=80 # Mobs I:Mobs=80 # Player I:Player=512 # Potion I:Potion=64 # Primed TNT I:PrimedTNT=160 # Shulker Bullet I:ShulkerBullet=80 # Small Fireball I:SmallFireball=64 # Snowball I:Snowball=64 # Squid I:Squid=64 # Wither I:Wither=80 # XP Orb I:XPOrb=160 } frequencies { # Area of Effect Cloud I:AreaEffectCloud=0 # Armor Stand I:ArmorStand=3 # Arrow I:Arrow=20 # Bat I:Bat=3 # Boat I:Boat=3 # Dragon I:Dragon=3 # Egg I:Egg=10 # Ender Crystal I:EnderCrystal=0 # Ender Eye I:EnderEye=4 # Ender Pearl I:EnderPearl=10 # Evoker Fangs I:EvokerFangs=2 # Bottle o' Enchanting I:ExpBottle=10 # Falling Block I:FallingBlock=20 # Fireball I:Fireball=10 # Firework Rocket I:FireworkRocket=10 # Fish Hook I:FishHook=5 # Hanging Items I:Hanging=0 # Item I:Item=20 # Llama Spit I:LlamaSpit=10 # Minecart I:Minecart=3 # Mobs I:Mobs=3 # Player I:Player=2 # Potion I:Potion=10 # Primed TNT I:PrimedTNT=10 # Shulker Bullet I:ShulkerBullet=3 # Small Fireball I:SmallFireball=10 # Snowball I:Snowball=10 # Squid I:Squid=3 # Wither I:Wither=3 # XP Orb I:XPOrb=20 } } vde { # Whether or not entity view distances should scale with entity size. B:"Dynamic Distance"=true # View distance of entities as a percentage of world view distance. I:"Entity View Distance"=50 # View distance of tile entities as a percentage of world view distance. I:"Tile Entity View Distance"=50 } rbp { # Enable to allow placing over non solid blocks. B:"Fence Gate"=true # Enable to allow placing over non solid blocks. B:Pumpkin=true } serverprop { # How often in ticks autosave triggers. I:"Autosave Interval"=900 # Maximum number of chunks unloaded per autosave. I:"Max Chunks Unloaded Per Autosave"=100 # Maximum distance an entity can be pushed by pistons per game tick. 0 for unlimited. D:"Piston Entity Push Limit"=0.51 } }