# Configuration file ~CONFIG_VERSION: 5 general { # Add an additional sound when a critical strike happens [default: true] B:"Additional crit sound"=true # Add an additional sound when striking a target [default: true] B:"Additional hit sound"=true # Attacking an enemy while sprinting will no longer interrupt your sprint [default: false] B:"Attack and Sprint"=false # You may only attack if your energy is full [default: false] B:"Attacks require full energy"=false B:"Enable Fuzzy Targetting"=false # Enables the capability to attack with your off-hand [default: true] B:"Enable Offhand Attacks"=true B:"Enable Sweeping Targetting"=false # Blacklisted entity classes for attacking. You will not be able to attack any entity that extends this class! Please note that entities extending IEntityOwnable are by default blacklisted, when the entity is owned by the attacker. [default: [net.minecraft.entity.passive.EntityHorse], [net.minecraft.entity.item.EntityArmorStand], [net.minecraft.entity.passive.EntityVillager], [net.minecraft.entity.item.EntityItemFrame]] S:"Entity Blacklist" < net.minecraft.entity.passive.EntityHorse net.minecraft.entity.item.EntityArmorStand net.minecraft.entity.passive.EntityVillager net.minecraft.entity.item.EntityItemFrame > S:"Fuzzy Radius"=0.2 # Whitelisted item classes for attacking. [default: [net.minecraft.item.ItemSword], [net.minecraft.item.ItemAxe], [net.minecraft.item.ItemSpade], [net.minecraft.item.ItemPickaxe], [net.minecraft.item.ItemHoe]] S:"Item Class Whitelist" < net.minecraft.item.ItemSword net.minecraft.item.ItemAxe net.minecraft.item.ItemSpade net.minecraft.item.ItemPickaxe net.minecraft.item.ItemHoe > # Whitelisted items in the format "domain:itemname" for attacking. [default: ] S:"Item Whitelist" < > # Every items can spawn the swipe animation [default: false] B:"More swipe animation"=false # The efficiency of an attack with offhanded weapon in percent (attack damage * efficiency) [range: 0.0 ~ 1.0, default: 0.5] S:"Offhand Efficiency"=0.5 # How likely it is to land a critical hit in percent [range: 0.0 ~ 1.0, default: 0.2] S:"Random Crit Chance"=0.2 # Melee attacks have now 30% chance to critically strike, critical strikes can no longer be forced by falling [default: true] B:"Random Crits"=true # Whether or not full/nearly full energy should be required to randomly crit [default: true] B:"Require Full Energy to Random Crit"=true S:"Sweep Ratio"=0.05 # Attacks with the Off-hand does 50% less damage [default: true] B:"Weaker Left Arm"=true }