# Configuration file general { B:"Add player heads as dungeon loot"=false # Random.nextInt(X / (fortune+1)) == 0 I:"Chance of random head drop"=20 # Setting this to true will cause heads to drop 100% of the time when an entity is killed by a charged creeper B:"Enable charged creeper kills"=true # Enables recipes to convert from the vanilla player heads to the Headcrumbs' player head ad vice versa B:"Enable head conversions"=true # Enables tooltips with informations about certain names (mod authors mostly) B:"Enable head item tooltips"=true # Setting this to false will cause only player heads to show in the creative tab and drop updon death B:"Enable mobs and animals heads"=false # Setting this to true allow statues to be built (Turning this off won't destroy existing statues) B:"Enable player statues"=true # Heads will drop randomly when entities or players die B:"Heads drop randomly"=true # Setting this to true will hide the named player heads from the creative tab and NEI B:"Hide player heads from tab"=false # The bigger this number the easier it will be to find heads in dungeons. # Some heads will be rarer than others. # Examples: Diamond is 1, Redstone is 10 I:"Player heads loot weight"=3 # modId:name. Whatever block is set here will be the block used to make player statues (2 tall and right-click the top one with a player head) S:"Statue block material"=minecraft:clay # Vanilla Heads (creeper, skeleton, zombie) will drop randomly when entities die B:"Vanilla heads drop randomly"=false } heads { # Other mods can add usernames using inter-mod communications, turns this config to false will prevent that from happening B:"Enable usernames sent by other mods"=true S:forgeCraft < > S:ftb < BigBadChris Gideonseymour slowpoke101 progwml6 tfox83 Watchful11 Captainnana SnowShock35 Rajecent > S:hermitcraft < > S:mindCrack < > S:modders < > S:mojang < > S:others < > S:technic < > S:youtubers < > } mob { B:"Allow celebrity mobs to open doors"=true # Chance that a human mob will spawn as a baby. Set to -1 to disable. D:"Baby human chance"=0.1 I:"Dimension Blacklist" < 1 -1 > # Setting this to false will cause Baarbra (or other mobs that VIPs mount) to no longer show up )= B:"Disable Baarbra"=true # Setting this to false will disable special drops/weapons for certain celebrities. Existing mobs will still hold the weapons they spawned with. B:"Enable VIP drops"=true B:"Enable celebrity mobs"=true # Setting this to false will force humans to not attack players with the same name as themselves B:"Humans attack twins"=true # The maximum size of the group of mobs that will spawn at once I:"Maximum group size"=1 # The minimum size of the group of mobs that will spawn at once I:"Minimum group size"=1 I:"Mob ID"=89 # The change the mob will spawn. Base values: zombies, skeletons, spider, creepers = 100, endermen = 10, witches = 5 I:"Spawn probability"=1 # This prefix will be shown in front of celebrities names in-world. Meant to be used to differentiate celebrities from real players. S:prefix= }