itemGroup.thaumichorizons=Thaumic Horizons thaumichorizons.noJar=You need an empty warded jar to capture a creature! thaumichorizons.setBeacon=Soul beacon set! thaumichorizons.startSitting=is waiting. thaumichorizons.stopSitting=will follow you. thaumichorizons.revived=Empty Shell thaumichorizons.pocketplane='s Pocket Plane thaumichorizons.golemWarning1=One of your golems is acting strangely. thaumichorizons.golemWarning2=One of your golems has begun softly chanting. thaumichorizons.golemWarning3=In the distance you hear hollow laughter. focus.upgrade.slow.name=Slow focus.upgrade.slow.text=Entities struck by the containment beam will be temporarily slowed, making it easier to keep the beam on-target. focus.upgrade.golemDuration.name=Golem Duration focus.upgrade.golemDuration.text=Golems created by this focus will remain animated for ten additional seconds. focus.upgrade.berserk.name=Berserk focus.upgrade.berserk.text=Golems created by this focus are consumed by rage. Unless fitted with a non-combat animation core, they will attack all nearby creatures, including golems made from different blocks and all players except their creator. focus.upgrade.detonation.name=Detonation focus.upgrade.detonation.text=Golems created by this focus will explode when defeated in combat or when their animation expires. They will still follow their creator at a (relatively) safe distance. focus.upgrade.nuggets.name=Nuggets focus.upgrade.nuggets.text=This focus smelts ores more efficiently, producing bonus nuggets like an infernal furnace. focus.upgrade.purity.name=Purity focus.upgrade.purity.text=This focus purifies ores into native clusters as it melts them, producing much more usable metal. focus.upgrade.enervation.name=Enervation focus.upgrade.enervation.text=The disintegration beam saps creatures' life force, inflicting more damage and slowing their escape. focus.upgrade.solar.name=Solar focus.upgrade.solar.text=Orbs created by this focus now burn undead on contact. focus.upgrade.headlightfluid.name=Liquid Light focus.upgrade.headlightfluid.text=This focus now functions underwater, imbuing one cubic meter of fluid with a soft glow. This effect is quite fragile and will be dispelled if the water is picked up in a bucket. focus.upgrade.fission.name=Vis Fission focus.upgrade.fission.text=This focus has a 20% chance of generating one point of all primals present in a compound aspect it drains. focus.upgrade.escape.name=Escape focus.upgrade.escape.text=This keystone can create portals from the Outer Lands. critterInfusions.quicksilver=Quicksilver Limbs critterInfusions.thaumClaws=Thaumium Claws critterInfusions.awakeBlood=Sangue Desperto critterInfusions.diamondSkin=Diamondflesh critterInfusions.enderHeart=Enderheart critterInfusions.shockSkin=Shock Skin critterInfusions.instilledLoyalty=Instilled Loyalty critterInfusions.runicHide=Runic Hide critterInfusions.eldritchFangs=Eldritch Fangs critterInfusions.portability=Portability selfInfusions.quicksilver=Self: Quicksilver Limbs selfInfusions.morphic=Self: Morphic Fingers selfInfusions.awakeBlood=Self: Awakened Blood selfInfusions.diamondSkin=Self: Diamondflesh selfInfusions.silverHeart=Self: Silverwood Heart selfInfusions.synthSkin=Self: Synthskin selfInfusions.amphibious=Self: Amphibious Breath selfInfusions.warpedTumor=Self: Warped Tumor selfInfusions.spiderClimb=Self: Spider Climb selfInfusions.chameleonSkin=Self: Chameleon Skin ###ENTITIES### entity.ThaumicHorizons.PrimedAlchemite.name=Primed Alchemite entity.ThaumicHorizons.ChromaticSheep.name=Chromatic Sheep entity.ThaumicHorizons.SelfShearingSheep.name=Self-Shearing Sheep entity.ThaumicHorizons.GuardianPanther.name=Guardian Panther entity.ThaumicHorizons.Gravekeeper.name=Gravekeeper entity.ThaumicHorizons.Familiar.name=Familiar entity.ThaumicHorizons.ChocolateCow.name=Chocolate Cow entity.ThaumicHorizons.WizardCow.name=Ethereal Cow entity.ThaumicHorizons.ScholarChicken.name=Scholar's Chicken entity.ThaumicHorizons.GoldChicken.name=Golden Chicken entity.ThaumicHorizons.OrePig.name=Ore Boar entity.ThaumicHorizons.TaintEaterPig.name=Taintfeeder entity.ThaumicHorizons.Thunderhorse.name=Thunderhorse entity.ThaumicHorizons.Endersteed.name=Endersteed entity.ThaumicHorizons.NightmareTH.name=Nightmare entity.ThaumicHorizons.HorseZombie.name=Zombie Horse entity.ThaumicHorizons.HorseSkeleton.name=Skeletal Horse entity.ThaumicHorizons.Seawolf.name=Seawolf entity.ThaumicHorizons.NetherHound.name=Nether Hound entity.ThaumicHorizons.LunarWolf.name=Lunar Wolf entity.ThaumicHorizons.Syringe.name=Syringe entity.ThaumicHorizons.BlastPhial.name=Blast Phial entity.ThaumicHorizons.BoatGreatwood.name=Greatwood Boat entity.ThaumicHorizons.BoatThaumium.name=Thaumium Boat entity.ThaumicHorizons.MeatSlime.name=Meat Slime entity.ThaumicHorizons.MercurialSlime.name=Mercurial Slime entity.ThaumicHorizons.VoltSlime.name=Volt Slime entity.ThaumicHorizons.MedSlime.name=Medslime entity.ThaumicHorizons.Sheeder.name=Sheeder entity.ThaumicHorizons.LostSoul.name=Lost Soul ###POTIONS### potion.visboost=Vis Boost potion.visregen=Vis Generation potion.vacuum=Item Vacuum potion.shock=Static Shock potion.synthesis=Photosynthesis ###ITEMS### item.Wand.disposable.rod=Crystalline item.Wand.disposable.cap=Disposable item.eggIncubated.name=Incubated Egg item.lensCase.name=Lens Case item.LensFire.name=Illumine Lens item.LensWater.name=Echo Lens item.LensAir.name=Kirlian Lens item.LensEarth.name=Evanescent Lens item.LensOrderEntropy.name=Scholar's Lens item.focusContainment.name=Wand Focus: Containment item.jarredSoul.0.name=Stasis Jar item.jarredSoul.1.name=Jarred Soul item.jarredSoul.jarred=Jarred item.jarredSoul.soul=Soul item.amuletMirror.name=Mirrored Amulet item.injection.0.name=Injection item.injection.1.name=Blast Phial item.syringeBlood.0.name=Blood Syringe item.syringeBlood.1.name=Blast Phial item.syringeEmpty.name=Warded Syringe item.syringeSample.name=Blood Sample item.injector.name=Injector item.corpseEffigy.name=Corpse Effigy item.nutrients.name=Nutrient Mix item.chocolate.name=Chocolate Bar item.chocolateMilk.name=Chocolate Milk Bucket item.icecream.name=Chocolate Ice Cream item.inkEgg.name=Tenebrous Egg item.goldEgg.name=Golden Egg item.infusion.name=Creature Infusion item.suicidePill.name=Suicide Injection item.focusAnimation.name=Wand Focus: Animation item.focusLiquefaction.name=Wand Focus: Liquefaction item.focusDisintegration.name=Wand Focus: Disintegration item.focusIllumination.0.name=Wand Focus: Illumination (Black) item.focusIllumination.1.name=Wand Focus: Illumination (Red) item.focusIllumination.2.name=Wand Focus: Illumination (Green) item.focusIllumination.3.name=Wand Focus: Illumination (Brown) item.focusIllumination.4.name=Wand Focus: Illumination (Blue) item.focusIllumination.5.name=Wand Focus: Illumination (Purple) item.focusIllumination.6.name=Wand Focus: Illumination (Cyan) item.focusIllumination.7.name=Wand Focus: Illumination (Silver) item.focusIllumination.8.name=Wand Focus: Illumination (Gray) item.focusIllumination.9.name=Wand Focus: Illumination (Pink) item.focusIllumination.10.name=Wand Focus: Illumination (Lime) item.focusIllumination.11.name=Wand Focus: Illumination (Yellow) item.focusIllumination.12.name=Wand Focus: Illumination (Light Blue) item.focusIllumination.13.name=Wand Focus: Illumination (Magenta) item.focusIllumination.14.name=Wand Focus: Illumination (Orange) item.focusIllumination.15.name=Wand Focus: Illumination (White) item.golemPowder.name=Golem Animation Powder item.golemPlacer.name=Animated Golem item.GolemBellTH.name=Golemancer's Bell_TH item.boatGreatwood.name=Greatwood Boat item.boatThaumium.name=Thaumium Boat item.conduit.name=Planar Conduit item.keystoneBlank.name=Blank Planar Keystone item.keystoneTH.name=Planar Keystone item.crystalWand.name=Inert Crystal Wand item.voidPutty.name=Void Putty item.meatTH.name=Unidentifiable Meat item.meatcookedTH.name=Unidentifiable Cooked Meat item.meatnuggetTH.name=Unidentifiable Meat Nugget item.nodeCheat.name=Node Opener ###BLOCKS### tile.ThaumicHorizons_synthNode.name=Ethereal Shard tile.ThaumicHorizons_alchemite.name=Alchemite tile.ThaumicHorizons_visDynamo.name=Vis Dynamo tile.ThaumicHorizons_essentiaDynamo.name=Essentia Dynamo tile.ThaumicHorizons_nodeMonitor.name=Node Monitor tile.ThaumicHorizons_soulSieve.name=Soul Sieve tile.ThaumicHorizons_inspiratron.name=Inspiratron tile.ThaumicHorizons_soulforge.name=Soulforge tile.ThaumicHorizons_soulJar.name=Jarred %CRITTER tile.ThaumicHorizons_bloodInfuser.name=Seroconverter tile.ThaumicHorizons_vat.name=Curative Vat tile.ThaumicHorizons_vatSolid.name=Curative Vat tile.ThaumicHorizons_soulBeacon.name=Soul Beacon tile.ThaumicHorizons_modMatrix.name=Modified Runic Matrix tile.ThaumicHorizons_chocolate.name=Block of Chocolate tile.ThaumicHorizons_transductionAmplifier.name=Transduction Amplifier tile.ThaumicHorizons_recombinator.name=Teleological Recombinator tile.ThaumicHorizons_vortexStabilizer.name=Vortex Attenuator tile.ThaumicHorizons_light.name=Light Orb tile.ThaumicHorizons_vortex.0.name=Planar Vortex tile.ThaumicHorizons_vortex.1.name=Planar Vortex (Creative) tile.ThaumicHorizons_void.name=Planar Boundary tile.ThaumicHorizons_slot.name=Keystone Receptacle tile.ThaumicHorizons_cloud.0.name=Cloud tile.ThaumicHorizons_cloud.1.name=Plasma Cloud tile.ThaumicHorizons_cloud.2.name=Thundercloud tile.ThaumicHorizons_cloud.3.name=Acid Cloud tile.ThaumicHorizons_cloud.4.name=Alloy Cloud tile.ThaumicHorizons_cloud.5.name=Tumorous Cloud tile.ThaumicHorizons_cloud.6.name=Vis Cloud tile.ThaumicHorizons_cloud.7.name=Glyph Cloud tile.ThaumicHorizons_cloud.8.name=Spore Cloud tile.ThaumicHorizons_cloud.9.name=Animus Cloud tile.ThaumicHorizons_brain.name=Lump of Brain tile.ThaumicHorizons_dust.name=Dust tile.ThaumicHorizons_eye.name=Eye Cluster tile.ThaumicHorizons_flesh.name=Lump of Flesh tile.ThaumicHorizons_bone.name=Bone tile.ThaumicHorizons_spike.name=Metal Spike tile.ThaumicHorizons_spikeWood.name=Wooden Spike tile.ThaumicHorizons_spikeTooth.name=Tooth tile.ThaumicHorizons_crystal.0.name=White Crystal tile.ThaumicHorizons_crystal.1.name=Orange Crystal tile.ThaumicHorizons_crystal.2.name=Magenta Crystal tile.ThaumicHorizons_crystal.3.name=Light Blue Crystal tile.ThaumicHorizons_crystal.4.name=Yellow Crystal tile.ThaumicHorizons_crystal.5.name=Lime Crystal tile.ThaumicHorizons_crystal.6.name=Pink Crystal tile.ThaumicHorizons_crystal.7.name=Gray Crystal tile.ThaumicHorizons_crystal.8.name=Light Gray Crystal tile.ThaumicHorizons_crystal.9.name=Cyan Crystal tile.ThaumicHorizons_crystal.10.name=Purple Crystal tile.ThaumicHorizons_crystal.11.name=Blue Crystal tile.ThaumicHorizons_crystal.12.name=Brown Crystal tile.ThaumicHorizons_crystal.13.name=Green Crystal tile.ThaumicHorizons_crystal.14.name=Red Crystal tile.ThaumicHorizons_crystal.15.name=Black Crystal tile.ThaumicHorizons_deepcrystal.name=Deep Crystal tile.ThaumicHorizons_leviathan.name=Primordial Fossil tile.ThaumicHorizons_gateway.name=Planar Gateway ###RESEARCH### tc.research_category.ThaumicHorizons=Thaumic Horizons tc.research_name.alcheponics=Alcheponics tc.research_text.alcheponics=Crops on demand alcheponics1=While inanimate matter is easy enough to modify through alchemy, living things seldom survive the process. Your recent work has taken a somewhat different tack - instead of attempting to modify plants, you have simply used alchemy to accelerate their natural life cycle.
By soaking the seeds of common food crops in the concentrated essence of light, water, and soil, plants can be grown with astonishing speed. Unfortunately, this process takes its toll; the plants invariably die shortly after fruiting. alcheponics2=Most crops can be further propagated from alcheponic products, but wheat grown in this manner is sterile. tc.research_name.alchIncubation=Alchemical Incubation tc.research_text.alchIncubation=A chicken in every crucible alchIncubation1=After the success of alcheponics, applying a similar process to animals seems to be the logical next step. Providing a chicken egg with warmth and raw life energy guarantees that the embryo within will survive when the egg is opened.
Better yet, by limiting the process to the chicken's infancy, you seem to have solved the rapid ageing which plagued your crops. tc.research_name.meatGrowth=Meat Growth tc.research_text.meatGrowth=Cruelty-free meatGrowth1=You now have a solid understanding of how alchemy interacts with an organism's natural growth. By selectively applying these techniques, you can propagate individual tissues without needing to grow the entire animal.
The most obvious application of this discovery lies in food production - a small sample of raw meat can be grown to arbitrary size without losing its texture or flavor. tc.research_name.shardTrans=Shard Transmutation tc.research_text.shardTrans=Unbalancing shards shardTrans1=Few thaumaturgical troubles can compare to realizing that you have run out of shards of one aspect, while a pile of others sits there tauntingly. This annoyance is finally a thing of the past.
While any shard can be easily transmuted into a balanced shard, you have only recently discovered the trick to reversing this process. By charging the shard with an overabundance of the desired aspect, then using a small amount of §5Permutatio§0 to "wash away" the remainder, you are left with an ordinary shard. tc.research_name.fleshLeather=Flesh Hardening tc.research_text.fleshLeather=From food to fashion fleshLeather1=Despite your success at duplicating meat, growing usable skin has proven to be a more vexing problem. Now you may have discovered an alternate method of leather production.
When boiled in the proper mixture of essentia, most varieties of flesh harden until they become indistinguishable from natural leather. You have even managed to transmute rotten zombie bits into a usable form, although in this case a dollop of §7Ordo§0 is needed to reverse their decay. tc.research_name.etherealShard=Ethereal Shard tc.research_text.etherealShard=Artificial vis storage etherealShard1=The ethereal essence left over from a destroyed aura node has long been a tantalizing mystery. It seems to retain the node's ability to store vis in an easily accessible form, but cannot charge itself without the dimensional breach at the node's heart and tends to evaporate if left unattended.
You may have discovered workarounds for both of these issues. With the proper infusion, a balanced shard can serve as an artificial node core. Though it produces no vis of its own, centivis from an energized node can easily be redirected into the ethereal shard for convenient storage. etherealShard2=The shard has no vis capacity on its own; you must right-click it with ethereal essence in hand to add capacity. Once it is charged, vis can be drawn from the shard as though it were an aura node.
Compound aspects can only be charged if the centivis provided contains all primal aspects present in that compound. When broken, the shard drops all essence that was bound to it. tc.research_name.alchemite=Alchemite tc.research_text.alchemite=This can't go horribly wrong... alchemite1=Mundane explosives have their uses in mining and trapmaking, but their tendency to completely destroy objects limits their applicability. You think you have solved this problem by transforming an ordinary explosion's pressure wave into a ripple in the thaumic field, shattering objects into their component aspects.
Blocks broken by alchemite will drop crystallized essentia instead of the usual items. Any creatures killed by the blast will suffer a similar fate, though they still drop items.
It would probably not be a good idea to subject an aura node to such forces... tc.research_name.visDynamo=Vis Dynamo tc.research_text.visDynamo=Portable power visDynamo1=Occasionally you find yourself needing centivis without an energized node at hand. This apparatus neatly solves the problem by powering devices directly from the user's wand.
Holding down the right mouse button with a wand in hand will charge the dynamo, drawing one vis per second from the wand and emitting 5 cV. By default the vis dynamo will operate on all six primal aspects simultaneously, but the frugal thaumaturge can also restrict it to only draw the aspects she needs via its GUI. tc.research_name.essentiaDynamo=Essentia Dynamo tc.research_text.essentiaDynamo=Liquid fuel essentiaDynamo1=Though the vis dynamo is certainly useful, its need for manual attention often makes it impractical. What if you could automate the process by piping in essentia?
From your early attempts to develop the alchemical centrifuge, you remember that it was all too easy to accidentally vaporize essentia into vis. Ordinarily this energy would simply bleed into the local aura and be lost to you, but performing this operation within the proper containment field can produce an intense stream of centivis. essentiaDynamo2=The dynamo consumes one unit of essentia per second and outputs a total of 12 cV. It can accept compound aspects, though the energy is evenly split among all primals present in that compound. For example, §5Arbor§0 essentia would produce 4 cV each of §6Aer§0, §3Aqua§0, and §2Terra§0, while §5Humanus§0 would produce 2 cV of all six primals. tc.research_name.nodeMonitor=Node Monitor tc.research_text.nodeMonitor=Keeping an eye on things nodeMonitor1=Nodes are perhaps a thaumaturge's most valuable asset, and it's high time you treated them as such.
With some slight modifications to a thaumometer, you have created a device which hovers adjacent to an aura node and keeps track of its status. Should any of the node's aspects drop to a single point of vis, the node monitor emits a redstone signal until the aspect recovers.
Hopefully this will give you enough warning to rescue the beleaguered node. tc.research_name.essentiaInjection=Blood Alchemy tc.research_text.essentiaInjection=Not for the faint of heart essentiaInjection1=The art of potion-making has been practiced for centuries, but its need for esoteric reagents limits its scalability. What if you could achieve the same ends using essentia?
Of course, the idea of drinking essentia makes thaumaturges wince, and for good reason - the human stomach was not built to process raw magical energies. On the other hand, alchemically treating a sample of your own blood and injecting it back into yourself has proven to be a reliable method of applying temporary magical effects. essentiaInjection2=Alchemical injections can be created with a blood syringe and up to eight units of essentia in any combination, selected via the Seroconverter's interface. The injection's effects depend on the aspects chosen and can be somewhat unpredictable, but you have noticed a few patterns.
Each aspect seems to have an affinity for several potion effects, but an injection can only provide one effect per two essentia used. It appears that only the effects with the highest cumulative affinity are actually manifested.
Since an individual aspect's affinities often include both positive and negative effects, it would be wise to experiment with different combinations in order to dilute unwanted effects. essentiaInjection3=For example, §5Lux§0 essentia has a strong affinity for night vision and a weak affinity for blindness. You can create a short-lived injection of night vision with two §5Lux§0, but adding a third will also apply a blindness effect. If the fourth unit of essentia is §5Perfodio§0, which has a very strong affinity for haste, the resulting injection will instead apply night vision and haste.
The Seroconverter can operate in either automatic or single mode. The former will continue to produce injections as long as the device is provided with blood and essentia (and has free output slots), while the latter will stop after one successful treatment. essentiaInjection4=Drawing your blood with warded syringes can be performed with a simple right-click. Should you have a need for it, you can also draw blood from any living creature by right-clicking it with an empty syringe. It should be noted that animal blood is not suited for alchemical processing.
Injections can be applied to yourself by right-clicking or applied to another creature by striking it with the syringe. For sanitary reasons, warded syringes should be discarded after a single use. tc.research_name.blastPhial=Blast Phials tc.research_text.blastPhial=A literal bloodbath blastPhial1=Having already obsoleted the classic potion, it was a simple matter to do the same for splash potions. Simply fill an essentia phial with a mixture of blood and gunpowder, then treat it as you would a warded syringe. The resulting phial explodes on impact, showering any nearby creatures in magically-charged blood.
This may not be particularly sanitary, but it is certainly effective. tc.research_name.injector=Injector tc.research_text.injector=Careful where you point that thing injector1=Sticking your foes with syringes is satisfying enough, but sometimes you'd prefer to remain at a safe distance.
The Injector, a modified crossbow, may be the best of both worlds. Ammunition (either syringes or blast phials) can be loaded into its rotating drum by shift-right clicking. The device can then be used like any other bow, inflicting impact damage as well as applying the ammunition's effects.
Syringes which miss their targets can be recovered, but the Injector will not benefit from an Infinity enchantment. tc.research_name.focusContainment=Wand Focus: Containment tc.research_text.focusContainment=Gotta catch 'em all focusContainment1=In your travels you have encountered many exotic creatures which warrant further study, but getting them back to your laboratory is often difficult. Surely thaumaturgy can offer a more practical solution than simply attaching a leash to the animal.
A series of modifications to the portable hole focus have proven quite effective at this task. By collapsing a pocket of spacetime around the subject, you can place it in stasis within a warded jar.
Once jarred, the specimen can be stored indefinitely without succumbing to thirst, hunger, or age. focusContainment2=The common animals are captured easily enough, but more powerful creatures have proven difficult to contain; you must either injure the creature beforehand or keep the containment beam on-target long enough to overcome its defenses. Certain entities, including golems and other thaumaturges, cannot be captured in this manner.
To break the jar and release your captive, simply right-click it with wand in hand. tc.research_name.incarnationVat=Incarnation tc.research_text.incarnationVat=Livestock on demand incarnationVat1=You are tantalizingly close to mastering life itself. It is time to take the next step: artificially birthing whole organisms.
This procedure can be performed in an unmodified curative vat, but it does require a few special reagents. The first of these is a tissue sample from the creature to be cloned - a piece of meat or a warded syringe filled with the creature's blood.
Once the sample is in place, piping four §5Victus§0 essentia into the vat will ignite its growth. Finally, the clone will require large amounts of nourishment to reach its adult size. You have developed an optimized nutrient mixture for this purpose. incarnationVat2=When all reagents have been added, the clone will rapidly grow to its adult size. You may extract your creation by right-clicking the vat with a warded jar.
The incarnation procedure has one curious limitation. While cloned animals develop their own souls during the growth process (apparently by coalescing some of the local aura), it cannot replicate the human soul, dooming human clones to failure.
Breaking a vat which contains a creature will likely be fatal. tc.research_name.healingVat=Curative Vat tc.research_text.healingVat=Thaumaturge, heal thyself healingVat1=With your newfound understanding of tissue replication, it should be possible to adapt these techniques to rapidly heal a creature's wounds.
This procedure is rather delicate and cannot be performed with a crucible. Instead, you have designed a specialized vat which diagnoses the patient and pipes in the appropriate essentia to treat them:
§5Victus§0 restores lost health, albeit slowly.
§5Fames§0 refills your hunger bar.
§5Sano§0 quickly restores health. It also nullifies most negative status effects. healingVat2=To enter or exit the curative vat, simply right-click the lid's access hatch. Theoretically the vat should be capable of healing any being, but so far none of your livestock have proven cooperative enough to enter.
Suspecting that your vats can be further improved, you have designed the hatch to double as an expansion port. healingVatContainment= §nContainment Focus Unlocked§rthaumichorizons:textures/items/focus_containment_static.png:0:0:255:255:0.0625Creatures captured in warded jars can be placed into the vat by right-clicking with the jar in hand. The same process with an empty jar will extract the creature.
To break a vat which contains a creature is to inflict a grisly death; a sudden sundering of the connection between the vat's magic and the creature's life force causes its body to dissolve into flux, which spurts out explosively from the vat.
Interestingly, your curative vat can also heal the undead. §5Mortuus§0 will restore health slowly, but §5Exanimis§0 is much more effective. tc.research_name.infusionVat=Creature Infusion tc.research_text.infusionVat=Harder, faster, stronger infusionVat1=To infuse a living creature would be an unprecedented feat: thaumaturgic texts are filled with cautionary tales of grotesque deformities as the creature's body rejects the foreign magic. Your curative vats may finally allow this procedure to succeed by suspending the organism's vital functions while the infusion is applied.
You must first install a modified runic matrix atop the vat. This is more difficult than it sounds, as attempting to infuse a runic matrix produces considerable magical feedback between the two matrices. The prudent thaumaturge would ensure that her altar is well-prepared. infusionVat2=Once the infusion vat has been set up, its operation is almost identical to the standard infusion altar, although essentia must be piped in directly.
The process is somewhat riskier than infusing inanimate matter, however. In addition to the usual effects, accumulated instability will damage the subject. Worse, the process cannot be aborted; it will end in either success or death.
Less hardy creatures may not survive complex infusions without outside help. Your experiments have shown that providing a combination of §3Aqua§0, §7Ordo§0, and §2Terra§0 centivis can slow the rate of injury. infusionVat3=The infusion vat has a few limitations. Chief among them is the fact that humans (and other sentient beings) cannot be infused, as the human soul actively interferes with the addition of magical energy. Likewise, creatures of an already magical nature such as undead and golems will not be affected.
Also, while a given creature can have any number of general infusions, it may possess only one species-specific infusion.
Unfortunately, infused creatures do not pass on their infusions to offspring. infusionVatClone= §nIncarnation Unlocked§r
Your incarnation procedure can clone infused creatures. This requires additional essentia; you will need to supply the sum of every aspect from each infusion that the creature was subjected to.
Curiously, the blood sample provides such a complete pattern for the developing organism that no instability is generated and no physical objects are required, making cloning a very efficient way of propagating your creations. tc.research_name.generalInfusion=General Infusions tc.research_text.generalInfusion=Equal-opportunity enhancements generalInfusion1=The infusion vat can be used to apply a number of augmentations to any living animal. Unless specified otherwise, an individual can only benefit from these infusions once:
§5Quicksilver Limbs§0 augment a creature's muscles and sinew, producing a stronger and more flexible animal. Its movement speed and jump height are both increased. generalInfusion2=§5Thaumium Claws§0 replace the animal's nails with sharpened thaumium, increasing the damage it deals. Creatures which lack aggressive instincts may not think to employ these claws, however. generalInfusion3=§5Awakened Blood§0 grants rudimentary awareness to a creature's circulatory system. Its blood clots much more rapidly and actively redirects itself to injury sites to accelerate healing. A creature subject to this infusion will slowly regenerate from damage. generalInfusion4=§5Diamondflesh§0 fortifies an animal's hide while retaining its flexibility. Creatures infused in this manner gain minor resistance to all forms of damage.
Your subjects' skin seems to have also taken on some of diamond's other properties and tends to sparkle in bright light. generalInfusion5=It is a little-known fact that the glassy pearls left behind by deceased endermen are living organs. They appear to be vital to the creature's teleportation abilities, but are completely incompatible with terrestrial biology.
You may be able to bridge this gap using your infusion vat. The §5Enderheart§0 infusion imbues embryonic tissues with similar abilities to the pearl, then transplants these hybrid organs into the subject. While the animal cannot consciously teleport, it will reflexively "blink" a short distance to dodge projectiles. generalInfusion6=§5Shockskin§0 distributes small bioelectric glands throughout the animal's body, allowing it to emit small thunderbolts. Even creatures without aggressive instincts will release shocks when attacked. generalInfusion7=You have discovered a method of harnessing wild beasts for your own purposes. The §5Instilled Loyalty§0 infusion forcibly rewrites portions of the subject's mind, removing any hostility it may have held toward you and replacing it with a fierce dedication to its adoptive "parent."
Creatures subjected to this process will defend you much like a tamed wolf, even if they originally had no aggressive instincts. They can be commanded to remain still by right-clicking.
This infusion cannot be applied to creatures with particularly primitive nervous systems - spiders, squids, slimes, and the like. generalInfusion7b=It should be noted that certain creatures may lose abilities when their minds are rewritten - for example, creepers will forget how to explode. generalInfusion8=Now that you can reliably modify living creatures, it is time to try adding more exotic magical properties.
The §5Runic Hide§0 infusion inscribes runes of power in the creature's skin, adding a thin layer of runic shielding.
Unlike runic shielding applied to items, this shield refreshes itself without needing external vis, instead sapping the creature's stamina. You have had to limit the rate of this process to avoid injuring the subject, so runic hide regains its charge more slowly than your items. generalInfusion9=It is time to push your infusion vat to its limits. Few materials are as inimical to organic life as voidmetal, but if a creature's fangs could somehow be imbued with its properties, the beast would be left with a peerlessly sharp bite and the ability to inject eldritch venoms into prey.
The §5Eldritch Fangs§0 infusion accomplishes this while magically insulating surrounding tissues from its effects. The process is quite dangerous... but that has never stopped you before. generalInfusion10=§5Deathless§0 creatures have been infused with the raw essence of creation via a primordial pearl. As such, they cannot be truly destroyed; when slain, they are quickly reduced to a small pearl-like object containing the original creature's soul.
Placing this remnant in a curative vat and supplying sixteen units each of Victus and Sano essentia will resurrect the creature. Revived organisms retain all infusions and other special qualities.
Unlike all other infusions, the deathless quality cannot be passed on to a creature's clone. tc.research_name.runicCreature=Runic Hide tc.research_text.runicCreature=Baubles? What baubles? tc.research_name.eldritchFangs=Eldritch Fangs tc.research_text.eldritchFangs=Bites from beyond tc.research_name.instilledLoyalty=Instilled Loyalty tc.research_text.instilledLoyalty=You will obey! tc.research_name.deathless=Deathless tc.research_text.deathless=Protecting your investment tc.research_name.portability=Portability tc.research_text.portability=Mobile minions portability1=Your containment focus is invaluable, but the process of jarring and releasing a creature can be costly in both glass and vis. Now there is a potentially more efficient alternative.
Your §5Portability§0 infusion places a jar around the creature and displaces it slightly in higher dimensions. One tap of your wand can pull it back onto the material plane, trapping the creature; another releases the beast and shifts the jar back to the void, where it reassembles itself for future use. tc.research_name.cowInfusion=Cow Infusions tc.research_text.cowInfusion=Mystical milk cowInfusion1=You have discovered two methods of improving the common dairy cow.
The first, and simplest, alters the cow's udders to produce a syrupy chocolate milk. It can be consumed on its own for the usual effects of milk or dried into chocolate bars. With a pinch of magic you can also flash-freeze it to produce delicious ice cream.
Some claim that by combining nine chocolate bars one can create a chocolate block, but what sort of deviant would use chocolate as a building material? cowInfusion2=The second bovine infusion merges its organs with fungal matter to produce the exotic symbiont known as the mooshroom.
Whether this proves that the mooshroom is an artificial life-form crafted by ancient thaumaturges, or if you have simply replicated a natural phenomenon, is still an open question. Unlike other infused creatures, mooshrooms breed true. cowInfusion3=The third and most difficult infusion shifts a cow slightly out of phase with the material world, allowing its body to contain an aura node. (It does not develop a node on its own; you must feed it a jarred node by right-clicking)
Once the node is in place, the cow will slowly secrete essentia in place of milk! The rate of this process depends on the node provided - the brighter the node and the more points it has in an aspect, the more rapidly essentia of that aspect will form. Simply right-click the cow with a warded jar to harvest essentia. tc.research_name.sheepInfusion=Sheep Infusions tc.research_text.sheepInfusion=Wild and wooly sheepInfusion1=Your research into sheep has produced two infusions which vastly improve your ability to gather wool.
The first of these produces a sheep whose coat rapidly cycles through sixteen different colors of wool (though the wool's color becomes fixed once harvested). The second results in a self-shearing sheep which drops clumps of usable wool at regular intervals. tc.research_name.pigInfusion=Pig Infusions tc.research_text.pigInfusion=They'll eat anything pigInfusion1=Many farmers believe that pigs have little use beyond being a source of meat. Luckily you are a bit more open-minded and have put the pig's ravenous hunger to good use.
The first such infusion produces a stony boar unfit for consumption, but what it loses in palatability the pig gains in metallurgical utility. It happily devours loose cobblestone and excretes the trace amounts of ore it finds. pigInfusion2=You can also use your infusion vat to create a symbiotic relationship between a pig and an ethereal bloom. The resulting organism greedily consumes tainted matter without suffering ill effects, making it ideal for cleaning up large areas of taint. tc.research_name.chickenInfusion=Chicken Infusions tc.research_text.chickenInfusion=Magic with a side of eggs chickenInfusion1=Even the humble chicken holds great potential; it simply awaits the work of a clever thaumaturge.
The first infusion you have discovered transforms the chicken into a living factory for thaumaturgically useful materials. It constantly molts large feathers suitable for use as quills, and its eggs' yolks are filled with an inky black pigment which can be used to refill scribing tools or dye materials. chickenInfusion2=More impressively, you have discovered a method of performing alchemical reactions within a chicken. The golden eggs it lays can be smelted to produce a single gold nugget.
It should be noted that the process is slow and gradual; killing the chicken which lays golden eggs will not reveal a stockpile of gold. tc.research_name.catInfusion=Feline Infusions tc.research_text.catInfusion=Purrfecting your pets catInfusion1=Your cats make fine companions, but with a few tweaks they could also be put to more practical uses.
The first such infusion you have discovered radically increases a housecat's size, resulting in a human-sized animal which retains its feline grace and power. By overstimulating its bonding instinct you have also instilled ferocious loyalty in the resulting panther. It will now defend you much like a tamed wolf, although it is faster and stronger. Creepers retain their fear of cats regardless of size. catInfusion2=Oddly enough, cat fur interacts strongly with the aura, even if no node is nearby. By optimizing this process you can create a familiar, a special cat which traps usable - albeit still minuscule - amounts of vis. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.
Multiple familiars in close proximity can charge your gear much more quickly. catInfusion3=Many ancient cultures revered cats as keepers of the underworld. Your research has revealed a grain of truth behind these myths, as Exanimis essentia turns out to react violently to cats' presence.
You have harnessed this phenomenon to create the gravekeeper, an enchanted cat whose glow immolates nearby undead. It also seems to hold an antipathy toward such creatures and will actively seek them out unless commanded to remain still.
All but the most intelligent undead do not attack the gravekeeper, leading you to suspect that it is somehow invisible to them. tc.research_name.dogInfusion=Canine Infusions tc.research_text.dogInfusion=A thaumaturge's best friend dogInfusion1=Taming wolves took courage, but they eventually proved to be loyal companions. Now you can reward their faithfulness by improving their abilities in several ways.
The simplest of these transformations creates a capable underwater combatant which you have dubbed the seawolf. Equally comfortable breathing air or water, and as agile beneath the waves as on dry land, this dog is well-equipped to protect its master from whatever lurks in the depths. dogInfusion2=Many legends speak of villagers cursed to transform into wolves under the full moon. Though you haven't discovered any evidence to substantiate these werewolf rumors, your experiments confirm that wolves possess a mystic connection to the lunar cycle.
Your second canine infusion amplifies this natural phenomenon, granting a tamed wolf the ability to draw vis from the moon at night. It has no ability to contain this energy for long, however, so you will need to stand nearby while holding the wand you wish to charge. This process also works with a worn amulet of vis storage.
Multiple lunar wolves in close proximity can charge your gear much more quickly. dogInfusion3=Finally, by infusing a tamed wolf with infernal energies, you can produce the deadly nether hound. Not only does this guard dog possess a vicious bite and immunity to heat, but it is capable of exhaling a jet of primal fire upon its enemies.
It remains surprisingly friendly. tc.research_name.horseInfusion=Horse Infusions tc.research_text.horseInfusion=Friendship is thaumaturgy horseInfusion1=Many thaumaturges scorn horses as beneath them - after all, they cannot fly, and any apprentice with Boots of the Traveler can outrun one. Your research into creature infusion will soon make these colleagues look rather foolish.
The equine body adapts surprisingly well to infusion with thaumaturgical gadgetry. You have managed to integrate the mechanics of a thaumostatic harness into a horse's hooves, creating a steed which is both faster than a mundane horse and capable of flight. The thaumostatic mechanisms are powered by the animal's stamina, so it does require rest upon landing. horseInfusion2=Most creatures can scarcely tolerate an Enderheart infusion, but for unknown reasons a horse's body is much less likely to reject the alien organ. Based on this discovery you have developed a specialized version of the earlier infusion, resulting in an §5Endersteed§0.
Not only can this enchanted horse carry a rider as it makes dimensional leaps, but its teleportation is significantly more controlled. By pulling on the horse's reins you can induce it to blink short distances ahead, even through solid objects. This replaces your ability to control a normal horse's jumps. horseInfusion3=Equine anatomy is unusual in one other way - when slain and reanimated, horses lack the aggressive instincts of other undead. Moreover, they are surprisingly trainable, recall any training they had in life, and can bear a rider as easily as their living counterparts.
A relatively simple infusion can create a skeletal or zombified horse. Skeletal horses are swifter than their living counterparts, while zombie horses are more durable. tc.research_name.nightmareInfusion=Nightmare tc.research_text.nightmareInfusion=Highway to hell nightmareInfusion1=The spatial breaches created by an endersteed's teleportation ability could be manipulated further. Were you to infuse one with an artifact strongly tied to the Nether, you might succeed in retargeting these breaches to function as dimensional portals. An infusion of an infused species would certainly be a new development...
You would of course have to aggressively modify the creature's body, adapting it to fiery environs. Infusing its hooves with the abilities of an arcane levitator should permit the creature to walk on lava, allowing fast traversals of the infernal realm. nightmareInfusion2=The §5Nightmare§0, as you have dubbed this creature, teleports as a normal endersteed unless the jump bar is at least 90% full. In this case you will explosively puncture the fabric of the cosmos, shifting from the overworld to the Nether or vice-versa.
This planar travel is not particularly precise - it may target any nearby open space in the destination dimension. It does not leave a portal behind but is quite likely to produce a smoking crater. tc.research_name.soulExtractor=Soul Sieve tc.research_text.soulExtractor=Brain food soulExtractor1=The thick sand you have discovered during your forays into the Nether is a profoundly disturbing substance. The screaming faces which writhe below its surface are no mere illusion; your studies have detected minuscule remnants of innumerable shattered souls... human, animal, and otherwise.
You are no closer to understanding soulsand's origins, but one use for the substance has presented itself. By constructing an elaborate combination sieve and dreamcatcher, you can separate the physical sand from the soul fragments it holds. soulExtractor2=The soul sieve drops sand below itself (into an inventory if possible) while the liberated souls ascend skyward. If a brain in a jar is placed directly above the sieve, it will consume the soul fragments and convert them to experience points.
The sieve operates slowly on its own, but providing it with Aer centivis will greatly speed its operation. It also has a built-in shutoff mechanism to avoid wasting soul fragments and will not function if an appropriate block is not on top of it. tc.research_name.soulKnowledge=Inspiratron tc.research_text.soulKnowledge=Gone but not forgotten soulKnowledge1=Leaving aside the ethical implications, feeding soul fragments to a brain in a jar strikes you as wasteful. After all, the ancients must have possessed useful knowledge of one sort or another. What if it could be recovered from the remnants of their souls?
While staring at one of your jarred brains, a strange idea seized you. Were you to purge a zombie brain of its single-minded hunger, you would be left with a blank slate - a brain capable of reliving the experiences of any soul fragment passing through it. soulKnowledge2=The Inspiratron, as you have named it, does exactly that. Once provided with paper and situated above a soul sieve, the device sifts through the memories it receives and transcribes any it judges to be thaumaturgically useful.
The number of useful memories in any particular cube of soulsand varies widely. One may produce a considerable body of knowledge, while the next contributes almost nothing. tc.research_name.soulAssembler=Soulforge tc.research_text.soulAssembler=Mending minds soulAssembler1=While troubleshooting some anomalous output from your Inspiratron you made a curious discovery: freed soul fragments have the potential to merge with one another. This interaction is quite complex and relies on the fragments holding related ideas, but you understand its dynamics well enough to accelerate the process.
By tying together the spines of two purified zombie brains, you can trap these soul fragments in endless thought loops, ensuring that they rapidly collide with others. Once the nascent soul has become large enough to fill a brain, the loops terminate and it is extracted into a holding jar atop the apparatus. soulAssembler2=The Soulforge must be placed directly above a soul sieve and additionally requires a steady input of §5Cognitio§0 essentia into its lid. It can contain any number of reconstructed souls, but removing one from the device requires you to right-click with a warded jar.
While attempting to reassemble a particular individual is a fool's errand (as any given soul is likely to have been distributed throughout the Nether), the hybrid souls created by your device do tend to hold a coherent personality and set of skills. You may create a blacksmith's soul, a librarian's, or even a thaumaturge's. soulAssembler3=At the moment, these reconstructed souls are a mere curiosity, but perhaps you will discover some use for them... tc.research_name.cloneVillager=Reincarnation tc.research_text.cloneVillager=Playing god cloneVillager1=The moment has come. Having mastered both flesh and soul, you can now unite the two to create human beings in your curative vat.
One final hurdle awaits you: since an organism's growth depends on the presence of an immature soul, you will not be able to grow your clones from tissue samples. Instead, you must construct a corpse effigy - an adult human body built from undead remains - and revitalize the tissue before inserting the soul. cloneVillager2=This is not as difficult as it sounds. Experimentation has shown that once the corpse effigy is in place, pumping eight units each of §5Sano§0 and §5Victus§0 essentia into the vat's base and then inserting a jarred soul by right-clicking can reliably produce a living - albeit somewhat confused - villager.
It would be best to release the reincarnated villagers into appropriate accommodations so that they do not wander. tc.research_name.nightmare=Musings on Life and Death tc.research_text.nightmare=The grim truth nightmare1=Sometimes you wish you hadn't delved so deeply into the nature of death. The villagers spend their lives in blissful ignorance, holding faith in higher powers, never suspecting that remorseless natural processes will grind their souls down into sand. No cosmic justice, nor cosmic malice... simply cosmic law.
Yet you have heard tales - or perhaps experienced them, you can't quite remember - of deceased thaumaturges returning to life in the last place they slept, albeit with their life experiences drained. If there is an intelligence behind these interventions, you cannot discern rhyme or reason behind whom it chooses to save. nightmare2=You cannot afford to rely on external entities to rescue you from oblivion. You must conquer mortality on your own terms, or you will never feel safe again.
And you are so close, so very close. If you could ensure that your soul returned to one of your curative vats where there was already a body waiting for it... tc.research_name.cloneSelf=Self-Reincarnation tc.research_text.cloneSelf=Cheating death cloneSelf1=When you first grasped the primordial pearl, you could not have guessed that it would be your salvation. It is nothing less than a loophole in the laws of magic, condensed into a physical form. With its power you can finally break free from the fate of mortal souls.
The beacon you have designed should be able to mystically tether itself to your soul. The bond will be stronger than the pull of the Nether, quite literally tearing out your soul at the moment of death... but it will not last long once activated. You will need to ensure that the beacon is placed directly atop a curative vat, and that the vat already contains a revived corpse effigy. cloneSelf2=If all goes according to plan, upon your death your old body will explosively dissolve into flux and you will awaken in a new body with no loss of experience. No threat of eternal oblivion. No reliance on higher powers.
Maybe now the nightmares will stop. tc.research_name.mirrorAmulet=Mirrored Amulet tc.research_text.mirrorAmulet=What's mine is mine mirrorAmulet1=Physical possessions may be useless to the dead, but now that you have the means to walk beyond death it is time to ensure that you will retain your equipment post-mortem.
Once more the primordial pearl proves to be your answer. By amplifying a magic mirror's planar connection and tying it to your life-force, your death will release a powerful (albeit short-lived) tesseract, sending your items to a safe location. The amulet is destroyed in the process, expelling the pearl where you stood.
To pair the amulet with an output mirror, simply right-click on one while holding it. tc.research_name.lensFire=Arcane Lenses tc.research_text.lensFire=Visual enhancement lensFire1=Goggles of Revealing are an indispensable tool on their own, but what if your senses could be further augmented?
By placing a special lens over one eye, you can benefit from both the goggles' mystic sight and the lens's unique ability. Lenses can be quickly swapped by holding the V key, or removed by pressing V while holding shift.
The first such lens you have developed amplifies incoming light, granting you constant night vision. Sadly, the primal fire used in its construction reacts poorly with fluids, so this amplification does not function underwater. tc.research_name.lensWater=Echo Lens tc.research_text.lensWater=Clear blue sea lensWater1=The murky depths of the ocean have long been a mystery, but your latest discovery will go a long way toward revealing their secrets.
This unusual arcane lens emits pulses of sound and transmutes their echoes into a visual representation of the aquatic environment. The overall effect is much like night vision, and additionally allows you to "see" through cloudy water much more effectively. tc.research_name.lensOrderEntropy=Scholar's Lens tc.research_text.lensOrderEntropy=Research made easy lensOrderEntropy1=When first designing your Goggles of Revealing, you considered the thaumometer's scanning abilities to be an acceptable loss. Now this trade-off is no longer necessary.
When equipped, the Scholar's Lens will automatically scan any block or entity under your crosshairs, assuming it is within range. tc.research_name.lensAir=Kirlian Lens tc.research_text.lensAir=Second sight lensAir1=Your research shows that living creatures perturb the aura simply by existing, sending out ripples like a stone tossed into a pond. Similarly, the presence of an undead entity produces distortions.
You have developed an arcane lens capable of detecting these phenomena, allowing you to see entities through walls. Living creatures are highlighted in blue, while undead creatures are marked by a twisted red vortex. tc.research_name.lensEarth=Evanescent Lens tc.research_text.lensEarth=X-ray spectacles lensEarth1=Light cannot penetrate most forms of matter, but magic is not so easily stopped. You have designed a lens capable of "pulling" light short distances through the thaumic field, allowing you to see through a 3x3 square of blocks.
Unfortunately, the light waves suffer decoherence when passing through certain complex objects and so such blocks will remain opaque. tc.research_name.lensCase=Lens Case tc.research_text.lensCase=Safe storage lensCase1=Given your growing collection of arcane lenses, adapting your focus pouch design to store lenses was an obvious next step. The lens case functions identically to its predecessor. tc.research_name.silverSap=Silverwood Sap tc.research_text.silverSap=Magically delicious silverSap1=The purifying powers of silverwood are commonly used in thaumaturgical constructs, but lumber is often too bulky to be incorporated into your more delicate creations. Now you have discovered a method of disintegrating a log's wood grains, leaving behind a thick syrup which retains most of the silverwood's magical properties.
Silverwood sap is a powerful disinfectant, yet surprisingly nontoxic to higher life forms. In fact, the pleasantly vanilla-flavored syrup is a potent stimulant and may even improve your ability to channel vis - if you don't mind a few minor hallucinations.
The sap is probably not addictive, but you'd better have another swig just to be sure. tc.research_name.silverBed=Silverwood Bed tc.research_text.silverBed=Sweet dreams silverBed1=Ever since you began delving into the forbidden arts your sleep has been plagued by nightmares. Perhaps a specially-enchanted bed could provide some relief from this warp symptom.
Constructed from silverwood and enchanted fabric, and perfumed with purifying bath salts, this bed allows even the most warped thaumaturge to sleep peacefully. Better yet, you will wake up in the morning with a short-lived warp ward effect. tc.research_name.enchantClay=Enchanter's Clay tc.research_text.enchantClay=Malleable magic enchantClay1=The process of enchantment weaves magical energies into a tool's shape, allowing the same form to exist both physically and metaphysically. This is why enchantments on two identical physical objects - say, two iron swords - can be combined by forging the two together at an anvil, but a sword and an axe cannot be. Until now, that is.
By molding an amalgam of clay, quicksilver, and thaumium around an enchanted object in your crafting window, you can transfer its enchantment to the clay - which can then be worked to alter both its physical and magical shape, allowing you to combine it with a different tool at an anvil. This will still cost experience levels. tc.research_name.golemPowder=Animation Powder tc.research_text.golemPowder=Golemancy evolved golemPowder1=Conventional golemancy is limited to working with specific materials - clay, flesh, iron, and so on - which can reliably absorb essentia and be permanently animated. Your recent work has taken a different tack - by binding the appropriate essentia to a pile of salis mundus, you have created a powder capable of temporarily animating almost any block.
Right-clicking on a solid, cubic block with this powder will temporarily transform it into a short-lived golem. The construct's abilities depend on the block's material - harder substances produce more durable golems, cactus may injure attackers, and the like. golemPowder2=Particularly complex matter cannot be animated in this fashion. It may be possible to animate a few specific non-cubic blocks.
Without an animation core, such golems operate on basic instincts and do not live long. During their brief existence they will follow their creator closely, attacking nearby hostile creatures. When a golem's time is up, it will return to the block from which it was created. You can also de-animate it prematurely with a golemancer's bell. golemPowder3=Should you desire to have your household tasks performed by an animated cake, you can attach a golem core to one of these temporary constructs. It will henceforth behave like a conventional permanent golem, including the ability to accept upgrades and the Advanced Golem infusion.
You can also pick it up with a golemancer's bell as usual. However, should the core be removed, the golem will immediately revert to inanimate matter, losing any attached upgrades. tc.research_name.focusAnimation=Wand Focus: Animation tc.research_text.focusAnimation=Matter itself is mine to command focusAnimation1=Creating a golem is a complex and deliberate process - hardly the sort of thing that can be accomplished with a flick of the wand. Until now, that is.
As a fragment of creation, the primordial pearl possesses a sympathetic connection to base matter. Were you to infuse one with your own blood, you could use this link to quickly and easily bestow life upon inanimate objects.
Of course, thaumaturgy is seldom that simple in practice, but thanks to your mastery of golemancy you are ready to turn this theory into a reality. focusAnimation2=The golems spawned by this focus are identical to those created with animation powder. The vis requirement varies by material, but generally stronger golems will require more energy to animate. tc.research_name.focusRecharge=Wand Focus: Compound Recharge tc.research_text.focusRecharge=Now 50% more portable! focusRecharge1=Some tinkering with your compound recharge pedestal has produced a more compact device which operates on the same principles. Placed on the tip of a wand like a conventional focus, this array of vis filters allows you to directly tap compound aspects from aura nodes.
Like its predecessor, the compound recharge wand focus only produces one point of primal vis per point of compound vis drained, but you suspect that its efficiency could be improved via the focal manipulator. tc.research_name.focusLiquefaction=Wand Focus: Liquefaction tc.research_text.focusLiquefaction=The floor is lava! No, really. focusLiquefaction1=Fusing your fire and excavation foci with the help of a diamond and some salis mundus has a curious result - a wand focus whose fiery beam interacts weakly with creatures but quite strongly with inanimate matter.
Blocks and loose items struck by its beam are rapidly smelted as though they had passed through a furnace. The fiery beam also melts ice, slowly transmutes unworked stone into lava, and burns away plant matter. tc.research_name.focusDisintegration=Wand Focus: Disintegration tc.research_text.focusDisintegration=Unmaking matter focusDisintegration1=Sometimes you'd like to harvest essentia from materials in the field, without the hassle of lugging them back to an alchemical furnace. After your work on alchemite and liquid death you feel confident enough to try creating a wand focus with similar effects.
The disintegration focus functions much like the excavation focus it is based on, but blocks broken by the beam are transformed into crystallized essentia. It does not do much damage to living things, but should you manage to kill one it will also drop crystallized essentia. tc.research_name.focusIllumination=Wand Focus: Illumination tc.research_text.focusIllumination=Let there be light focusIllumination1=A simple alchemical treatment allows solid glowstone to act as a channel for vis, functioning much like a conventional wand focus. When used it shapes small amounts of Aer and Ignis vis into stable orbs of light. Your field expeditions should no longer require dozens of torches!
Oddly enough, coating this focus in colored dye also changes the hue of the orbs it generates. tc.research_name.greatwoodBoat=Greatwood Boat tc.research_text.greatwoodBoat=Collision insurance greatwoodBoat1=You have many skills, but building sturdy boats and piloting them are not among these. No matter.
With a bit of thaumaturgical know-how and some greatwood logs, you can construct a boat capable of returning to its original shape after even the most embarrassing collisions. Additional enchantments make it slightly faster than an ordinary boat.
The greatwood boat will never be destroyed on impact, but can be picked up by punching it like any other boat. tc.research_name.thaumiumBoat=Thaumium Boat tc.research_text.thaumiumBoat=Molten mariner thaumiumBoat1=While thaumium's melting point is not much higher than iron's, its affinity for magic allows it to take on the properties of nearby shards. Setting water shards in a thaumium plate results in near-perfect thermal insulation.
You have used this phenomenon to create a boat capable of surviving immersion in lava indefinitely. It also cools and protects its occupant, and is slightly faster than its greatwood predecessor. tc.research_name.selfInfusion=Self-Infusion tc.research_text.selfInfusion=More human than human selfInfusion1=Once, you quaked in fear of your own mortality. Now you will harness it.
All previous attempts at human infusion have met with failure, as the souls of sapient entities actively reject magical interference with their bodies. However, were you to infuse the soulless husk created during your reincarnation procedure, it is not inconceivable that you would then be able to reincarnate into an infused body.
Lesser thaumaturges will certainly view this line of research as madness. Let them laugh. Soon you will inhabit a superhuman body of your own design. selfInfusion2=The corpse effigy to be infused must first be revived using §5Sano§0 and §5Victus§0 essentia as usual. You must then place a modified runic matrix atop the vat, perform the desired infusions, and then replace the matrix with a soul beacon. Bind yourself to the beacon, take your own life, and if all goes as planned you will awaken in a glorious new form, having shattered the supposed limits of magic...
Of course, thaumaturgy is seldom so simple in practice. Your new body will be damaged by the infusions like any other creature, and cannot be healed until you incarnate into it, so the number of infusions you can apply is limited by your vat's stability. selfInfusion3=Oddly enough, villager souls will not bond with an infused body - only your soul beacon can perform this sort of reincarnation.
Good. They didn't earn this power. You did. tc.research_name.humanInfusion=Basic Human Infusions tc.research_text.humanInfusion=A few tweaks here and there... humanInfusion1=Infusing a half-alive, soulless body is a messy and inexact process. Most of the infusions you developed for your livestock cannot be applied to yourself, and those which can tend to be much more costly. On the other hand, you have several ideas for human-specific infusions...
Until then, the following infusions can be applied to your new body:
§5Quicksilver Limbs§0 should easily translate to the human body, although you may need to reinforce your tendons with voidmetal. humanInfusion2=§5Thaumium Fists§0 will improve your unarmed damage significantly - comparable to wielding a thaumium sword - although the material cost is steep. humanInfusion3=§5Awakened Blood§0 is slightly more difficult to apply without compromising brain function, but infusing an additional brain into your bloodstream should do the trick. humanInfusion4=§5Diamondflesh§0 requires a good deal more material to overcome the relative thinness of human skin. tc.research_name.silverHeart=Silverwood Heart tc.research_text.silverHeart=Purity of body silverHeart1=Your research into taint reveals a strange duality: it exists simultaneously as an organic pathogen and a magical disturbance, allowing it to infect both living and nonliving (though magically active) matter. The only known defenses against this combined assault involve the silverwood tree and shimmerleaf, which seem to have evolved a natural resistance.
Now you have discovered a way to imbue your new body with these protective qualities. By adding special membranes to your heart you can filter out and dispose of any taint which enters your bloodstream. silverHeart2=With this infusion, you will be immune to damage from taint, including both direct contact and lingering poison effects. Better still, your modified heart can also filter out other toxins, both mundane and magical. While the §5Silverwood Heart§0 does not grant complete immunity to poison, wither, and flux effects, it will reduce their severity. tc.research_name.synthSkin=Synthskin tc.research_text.synthSkin=Solar power synthSkin1=It is a relatively simple task to imbue your new body's skin with a plant's photosynthetic abilities. While this source of nourishment cannot sustain heavy activity on its own, §5synthskin§0 can be a lifesaver when your expeditions take you far from home.
So long as you remain in direct sunlight, your hunger meter will slowly refill. Photosynthesis cannot provide hunger saturation, so you will begin to hunger again as soon as you leave the light. tc.research_name.amphibious=Amphibious Breath tc.research_text.amphibious=Into the depths amphibious1=Being a dedicated air-breather is often inconveniently fatal. You can correct this design flaw by adding a set of gills to supplement your lungs, allowing your new body to breathe air and water with equal ease.
It should be noted that gills are a rather sensitive body part. Please do not poke or prod your new gills, no matter how unfamiliar they may feel at first. tc.research_name.morphicFingers=Morphic Fingers tc.research_text.morphicFingers=A workbench in the palm of your hands morphicFingers1=As a crafter, you have often found yourself wishing you had just the right tool for a particular task. As a thaumaturge, you can now ensure that this tool will always be (literally) at hand.
The §5Morphic Fingers§0 infusion allows your fingers to transform between an enormous number of different shapes, mimicking the form and strength of common crafting tools as well as the various charms and resonators used in arcane crafting. Activating this ability with the M key will open an interface similar to an arcane workbench, although it cannot store items. tc.research_name.spiderClimb=Spider Climb tc.research_text.spiderClimb=Bitten by a radioactive thaumaturge... spiderClimb1=Have you ever envied a spider's ability to climb over walls and suck the juices from terrified miners? Now you can mimic the first of these, at least.
Your §5Spider Climb§0 infusion imbues the hands with special fibers which cling to walls, allowing you to climb any vertical surface as though it were a ladder. This ability can be toggled with the C key.
Also like a spider, your progress will be stopped by an overhang, preventing you from sucking the juices from terrified miners. Not that you would ever do that. tc.research_name.fistAugment=Augmented Fists tc.research_text.fistAugment=The new heavyweight champion is... fistAugment1=Thaumium fists are a dramatic improvement over what nature gave you, but they still cannot compete with a Sword of the Zephyr or Primal Crusher - to say nothing of their enchanted counterparts. Although traditional enchantments cannot be applied to the body, you have discovered several methods of improving your new body's unarmed abilities.
Any or all of the following fist augmentations can be applied, although the essentia cost is doubled for each previous augmentation added.
§5Impact Fists§0 increase their own mass at the moment they strike, inflicting extra damage. fistAugment2=§5Conflagrant Fists§0 ignite creatures struck. You have installed several safeguards to ensure that your fists only catch fire in combat - otherwise daily activities would be a good deal more difficult. fistAugment3=§5Kinetic Fists§0 project a ripple in the thaumic field upon impact, hurling foes backward. fistAugment4=§5Vampiric Fists§0 siphon life energies from living targets struck, healing you for a small amount of damage. fistAugment5=§5Fortunate Fists§0 are more likely to leave enemies' bodies in a usable state, increasing the drop rate of items. fistAugment6=§5Stunning Fists§0 resonate with the target's nerves, slowing their movements temporarily. tc.research_name.warpedTumor=Warped Tumor tc.research_text.warpedTumor=The enemy of my enemy warpedTumor1=Warp has proven to be frustratingly stubborn, following your soul from body to body. If you can't dispose of it altogether, the next best thing would be to keep your warp confined somewhere it can't do much harm.
By means of the §5Warped Tumor§0 infusion, you can produce an organ in your new body's abdomen with an exceptionally strong affinity for warp. It cannot confine all of the eldritch energies coursing through you, but the tumor does hold up to %d points of warp.
Should you die, any warp contained in the tumor will likely return to your soul. tc.research_name.chameleonSkin=Chameleon Skin tc.research_text.chameleonSkin=Now you see me... chameleonSkin1=Whether sneaking into a rival's laboratory or taking notes on the life cycle of the eldritch crab, there are times when you'd like to remain unobserved. Perhaps you can come up with a more permanent solution than chugging invisibility potions?
The §5Chameleon Skin§0 infusion implants magical pigments and microscopic eyes into your skin, reflexively altering its color to match objects on the opposite side. The effect is much like constant invisibility, including its inability to hide armor.
This effect can be toggled using the X key. tc.research_name.tumorOops=Eldritch Apotheosis tc.research_text.tumorOops=All is the Pattern tumorOops1=You believed you had mastered your world and everything upon it. You fool.
It is finally clear. The Eldritch are not beings in the ordinary sense, not crude things of meat and blood and bone like yourself. They are a pattern written in the stars, in the currents and eddies of magic, encoded deep in the structure of life itself.
But the Pattern is fragmented, sundered and spread throughout the cosmos by some primordial catacylsm which can only be guessed at. It has sought to reassemble itself since the dawn of time, and now you have played your role in its life cycle. tumorOops2=All of your studies, your creations, your journeys have served the Pattern. Learning the laws of magic invited it into your mind. Crafting forbidden artifacts allowed it to replicate itself into physical matter. And once you survived the trials of the Outer Lands, the Pattern judged you to have accumulated enough of itself.
Enough to craft into a greater being. The next stage of its life cycle.
But you still live. Perhaps it is not too late. Perhaps you can understand more of the Pattern- perhaps you can still stop it-
Or incubate more. So many more. tc.research_name.construction=Arcane Construction tc.research_text.construction=Don't tell the golems' union construction1=TODO tc.research_name.planarTheory=Planar Theory tc.research_text.planarTheory=Deeper and deeper planarTheory1=The cosmos is vaster and more varied than you could have imagined, but certain patterns are starting to emerge. Most importantly, you finally understand what lies between the planes.
It is not a void in the traditional sense, for even the emptiest places are subject to the laws of space and time. Rather, the interplanar substance could be described as frozen possibility - infinite potential with nothing to act upon. Only when it leaks through an aura node in the form of vis, into a world with established natural law, can this potential be actualized.
Such is the root of all magic. planarTheory2=Of course, understanding this from an academic perspective is very different from being able to put it into practice. So far, all of your attempts to develop synthetic aura nodes have met with failure. Something is still missing...
One offshoot of this research may warrant further study, however. By shattering an ender pearl, filling the resulting tesseract with ethereal essence, and encasing the structure in voidmetal you have created a remarkably stable device capable of manipulating rips in spacetime.
Perhaps you will find some use for it. tc.research_name.transductionAmplifier=Transduction Amplifier tc.research_text.transductionAmplifier=Full power! transductionAmplifier1=Without outside interference, an aura node accumulates vis in short spurts as its dimensional breach fluctuates in size. Your node transducers can hold a node open at its largest natural diameter, but actually expanding the breach was not possible until recent advances in planar theory.
You have developed a device which creates spatial turbulence, allowing microscopic rips to merge with an existing energized node. Attaching a transduction amplifier to one's side and applying a redstone signal can increase its centivis output as though the original node had ten additional vis per aspect. transductionAmplifier2=Pushing a node beyond its natural capacity has risks. A single amplifier is unlikely to produce drastic damage, but attaching two amplifiers to a node results in frequent bolts of hazardous energy. With three amplifiers, magical pollution begins to leak through in the form of flux.
Do not attempt to attach a fourth amplifier; the results are liable to be catastrophic. tc.research_name.vortexStabilizer=Vortex Attenuation tc.research_text.vortexStabilizer=Putting nodes on a diet vortexStabilizer1=The vast amount of vis present in hungry nodes has lured more than one apprentice to an early grave. Such an embarrassing end would not befit a thaumaturge of your stature, so you have developed a method of temporarily neutralizing such a node's pull.
When provided with a redstone signal, the vortex attenuator projects a cerulean beam which suppresses flows in the thaumic field. Any hungry node struck by the beam will cease absorbing nearby material until the beam is removed.
It is possible that the beam may also disrupt certain other phenomena... tc.research_name.planarKeystone=Planar Gateways tc.research_text.planarKeystone=Thinking with portals planarKeystone1=It takes tremendous effort to create a pocket plane, yet it is all too easy to permanently lose access to your creation. Now you have developed a much more robust method of dimensional transport which no longer relies on the original planar breach remaining open.
This method relies on two crucial components: an object tied to the target dimension, known as a planar keystone, and a gateway inside which a stable portal can form.
A newly created keystone must be imprinted before it will function: right-click with the keystone in hand while you occupy a pocket plane. planarKeystone2=Once imprinted, a keystone can be slotted into the top of a planar gateway. Charging the keystone receptacle with 100 vis of each primal aspect will then establish a portal to that pocket plane. If desired, you can later close the portal by removing its keystone.
It appears that each pocket plane can support up to four concurrent portals. In the hands of a creative thaumaturge, this technique could allow rapid travel across the overworld by using your pocket plane as a waystation between distant gateways.
Gateways cannot be constructed on pocket planes or in the Outer Lands, however. tc.research_name.pocketPlane=Pocket Plane tc.research_text.pocketPlane=Cosmic creation pocketPlane1=Any mortal can leave their mark on the world. But if you were to create a world of your own... what would that make you?
A megalomaniac if you fail. If you succeed, perhaps a god.
Now this triumph of thaumaturgy is almost within your grasp. You have already torn a hole in the cosmos; the infinite possibilities beyond merely require a seed around which to coalesce. A primordial pearl.
Immersed in a sea of endless vis, the pearl will erupt in a riot of creation, leaving a stable island of space, time, and matter in the great void. pocketPlane2=The plane created is finite in size. You estimate that it will range between 32 and 128 meters in radius, depending on the total amount of vis present in the node used. What matter, if any, is created depends upon the node's aspects. Some aspects may produce more exotic phenomena, such as applying potion effects or even creating life.
It is possible to specify a name for the pocket plane if you use a pearl which has been renamed at an anvil. Otherwise, it will bear the name of its creator.
A rift which has been used to create a pocket plane can no longer be used for void crafting, nor can it create a second plane. pocketPlane3=As long as the rift is stabilized by its attenuation beams, it can be used as a portal to reach your new world.
You are certain that with further research, you will be able to create more permanent portals. tc.research_name.planarRift=New Horizons tc.research_text.planarRift=Into the void planarRift1=A fundamental question in thaumaturgy is why aura nodes form with a limited supply of vis. If the amount were random, somewhere in the world there should be an aura node containing thousands of vis, yet the maximum size seems strictly capped.
Now your research into hungry nodes may offer an answer. Over geological timescales, the dimensional breach within a node can become twisted, converting it to a hungry node. The more energetic a node, the more likely it is to suffer this fate, and once hungry a node will "starve" when it runs out of nearby matter. The world's highest-energy nodes must all be long gone by now. planarRift2=This is unfortunate - an extremely high-vis node might have contained a large enough breach to pass physical objects into the void. Yet there may still be hope.
By attaching four transduction amplifiers to a single energized node, you can briefly produce an enormous planar breach. Ordinarily such a rift would act as an oversized hungry node, devouring all nearby matter before quickly and explosively collapsing, but perhaps the combined efforts of six vortex attenuators could hold it open... planarRift3=And what then? Passing matter into the void would immerse it in a sea of endless vis, without grinding it down to its base aspects like an ordinary hungry node. Who can imagine what staggering works of thaumaturgy could be accomplished with this resource at hand?
You imagine there will be severe limitations - most materials will still not survive immersion - but you already understand the basic nature of the process. By right-clicking a rift with your wand, you can tug on ethereal currents and retrieve any surviving objects.
It is now time to determine what can be crafted in this manner... tc.research_name.wispSpawn=Wisp Propagation tc.research_text.wispSpawn=Kicking the hornet's nest wispSpawn1=Casting a pile of salis mundus into a stabilized rift has a curious result: the salt grains absorb enough vis to resonate with one another and clump together into a quasi-living being.
These artificially generated wisps are almost identical to the ones which naturally grow in magical environs. Note that the wisps' aspects will depend on which aspects were present in the parent node.
The number of wisps generated is highly variable, and an incautious thamaturge can find himself quickly overwhelmed. tc.research_name.crystalWand=Crystalline Wand tc.research_text.crystalWand=Disposable magic crystalWand1=All advanced wands incorporate shards into their design, but only for the purpose of amplifying another material's ability to store vis. On their own, shards are wholly incapable of absorbing additional magic and so cannot drain an aura node - but what if you were to take them straight to the source?
By constructing a wandlike arrangement of crystals and passing it into the void, you have created a curious device - a wand with tremendous vis capacity but no ability to ever recharge itself. Perhaps it could be used to craft objects unattainable with traditional wands. tc.research_name.voidPutty=Void Putty tc.research_text.voidPutty=Good as new voidPutty1=Voidmetal is innately resistant to magic, but even this defense can be overwhelmed when it is passed through a stabilized rift. Soaking the substance in pure vis ruins its physical integrity but enormously amplifies its magical abilities, resulting in a strange putty which constantly flows and boils.
If this putty is pressed against a damaged object, it melds into the gaps and transforms itself to match the material, becoming indistinguishable from the original object. Any weapon, tool, or armor - regardless of material or enchantment - can be repaired by crafting it with void putty. tc.research_name.voidGolem=Voidling Golems tc.research_text.voidGolem=Gaze into the abyss, and it gazes back voidGolem1=A wild idea has seized you - if tossing salis mundus into the void can precipitate the formation of wisps, what might golem animation powder produce?
The intriguing result, which you have dubbed a voidling golem, bears a disturbing resemblance to eldritch guardians. Nevertheless, it appears that if you carefully toss the powder in one pinch at a time, its control enchantments will take hold. Not only are voidlings obedient, they can survive indefinitely without an animation core.
Still, something about these coreless constructs doesn't seem right. You should keep an eye on them. tc.research_name.recombinator=Teleological Recombinator tc.research_text.recombinator=When two nodes love each other very much... recombinator1=It is well-known that two aura nodes in close proximity will exchange vis, likely damaging one another. So far this has been the only indication that nodes can be manipulated at all, and thaumaturges have universally failed to improve upon the natural process. Until now.
Your research into the primordial pearl has produced a staggering result: a method of locally re-creating the conditions under which the cosmos formed. It was at this time that the first compound aspects were wrought from primal building blocks, and even today passing this field between two aura nodes can fuse their magical energies. recombinator2=This device, which you have dubbed the Teleological Recombinator, must be placed directly above a node and supplied with a redstone signal. The affected node will then rapidly draw vis from other nearby nodes, using this energy to transmute its own aspects.
For example, if the central node contains Ordo and Perditio, it can drain a single point of Ignis from a second node in order to transform one point of Ordo into Potentia or Perditio into Gelum. The exact aspects chosen appear to be random, but the Recombinator will always combine primal aspects in preference to "higher" ones.
Note that this device does not prevent ordinary node bullying; use a stabilizer if desired. recombinator3=By supplying your node with proper fodder it should be possible to create any desired aspect.
Oddly, the device's behavior seems to bolster certain philosophical theories - namely that under the right circumstances the universe will naturally progress from base elements to more complex structures. But why do there seem to be limits on which aspects can be fused? What force has held back the cosmos from reaching a final point of infinite complexity?thaumichorizons:textures/misc/recombinatortext.png:0:128:255:128:0.5 tc.research_name.planarClouds=Planar Clouds tc.research_text.planarClouds=Wild weather planarClouds1=Creating a pocket plane unleashes forces not seen since the dawn of time, so it is no wonder that they often contain phenomena which no longer occur in the mundane world.
The most recognizable are planar clouds, tiny nebulae capable of releasing both mundane liquids and magical energies. These clouds rain synchronously with the overworld's weather, hinting at some obscure cosmic connection. There are many varieties of planar clouds, including the following.
§5Mundane§0 clouds simply dispense water. planarClouds2=§5Thunderclouds§0 drizzle rain and occasionally unleash bolts of lightning.
§5Plasma§0 clouds rain embers, igniting entities and materials below.
§5Acid§0 clouds rain flesh-eating vitriol.
§5Tumorous§0 clouds occasionally deposit solid lumps of meat. Some of these even resemble the flesh of known terrestrial creatures.
§5Alloy§0 clouds consist of seething metal. Impurities make the clouds useless in their natural form, but when raining they occasionally shed pure nuggets.
§5Vis§0 clouds retain some of the original node's power and emit aspect orbs. planarClouds3=§5Glyph§0 clouds hold forgotten memories, forming them into experience orbs.
§5Animus§0 clouds imbue solid blocks beneath them with a semblance of life, transforming them into short-lived golems. These masterless constructs are naturally berserk, but attaching a core to one will place it under your control.
§5Spore§0 clouds deposit seeds of various plants and fungi into fertile blocks, and can even parasitize unlucky cows.
You have also developed a simple spell capable of moving clouds. By right-clicking one with a wand and you will be able to place it like any other block. tc.research_name.sheederInfusion=Sheeder tc.research_text.sheederInfusion=Does whatever a spider can sheederInfusion1=While spider silk is a valuable resource, hunting arachnids isn't the best use of your time. Perhaps if a spider's glands could be transplanted into a more docile creature, or if a spider's brain were more pliable, you could produce a steady supply.
As it turns out, both approaches are viable - a hybrid organism you have dubbed the sheeder can be produced from either a spider or a sheep. The sheeder's skin is coated in silk rather than wool, allowing long strands to be harvested with shears. It is behaviorally indistinguishable from an ordinary sheep apart from its ability to climb walls. tc.research_name.leviathan=Primordial Fossils tc.research_text.leviathan=With strange eons death may die leviathan1=What a strange, grim discovery. It appears that the void was not quite as empty as you expected - your pocket plane swallowed up the fossilized remains of an unknown entity as it formed.
At the moment you can only guess at the nature of this ancient leviathan. The few bones captured by your plane do not give many clues to its overall anatomy, but their magical properties are astounding. Even in death they pulse with activity, transmuting aspects in ways which violate almost every known thaumaturgical law. leviathan2=Stranger still, you can't shake the feeling that these fossils are watching you. Each time you have tried to harness their unique powers in some thaumaturgical device, the primordial bones have shifted their behavior in just the right way to render it useless.
Perhaps they are not quite as dead as they appear, and in fact harbor a metabolism radically different from those of terrestrial creatures... which raises the possibility of their awakening.
You will have to keep a careful eye on the fossils, and any devices you may one day craft from them. test1=this is a test. tc.research_name.test1=This is a test. tc.research_name.alternateGolemBell=Golemancer's Bell tc.research_text.alternateGolemBell=Pay Attention alternateGolemBell1=In case of mod conflicts, the golemancer's bell can be constructed using this alternate recipe.