# Configuration file general { # If set to false, vanilla spawners won't be affected by the mod. This mod's own spawners will be the only ones affected by this config B:alterVanillaSpawner=true # A list of ids used to generate custom spawner objects # Each custom spawner uses a separate configuration file, accessible in the 'custom spawners config' category S:customSpawners < > # If set to true, the mod will generate its own creative tab to put custom spawners in B:makeCreativeTab=false ########################################################################################################## # vanillaspawnerconfig #--------------------------------------------------------------------------------------------------------# # The spawner configuration for vanilla or vanilla-derived spawners ########################################################################################################## vanillaspawnerconfig { # If set to false, spawners will only be disabled when expired, not broken B:breakSpawner=false # If set to true, spawners will count mobs when they are killed rather than when they are spawned B:incrementOnMobDeath=true # A list of item ids that a mob spawner drops when broken # Format: 'modid:item(:count(:meta(:chance)))' (count, meta and chance are optional) S:itemsDropped < > # When a spawner has spawned this number of mobs over this lifetime, it will get broken automatically I:mobThreshold=200 # The formula used to calculate xp dropped is 'xpDropped + rand(this number) + rand(this number)' # Min: 0 # Max: 2147483647 I:randXpVariation=15 # This multiplier is applied on the spawner's spawn delay each time a mob is spawned. # Can be used to make mobs spawned exponentially faster or slower. D:spawnRateModifier=1.0 # The minimum amount of xp dropped by a spawner when broken I:xpDropped=15 ########################################################################################################## # spawnconditions #--------------------------------------------------------------------------------------------------------# # Regroups config options aiming to alter mob spawners spawning conditions ########################################################################################################## spawnconditions { # If forceSpawnerMobSpawns is enabled, will prevent hostile mobs from spawning in daylight B:checkSunlight=true # If set to true, spawners will not run mob-specific checks on any entity B:forceSpawnerAllSpawns=false # If set to true, spawners will not run mob-specific checks on hostile mob entities # This most notably prevents players from disabling a spawner with torches or other light sources B:forceSpawnerMobSpawns=false } ########################################################################################################## # mobloot #--------------------------------------------------------------------------------------------------------# # Groups config options related to custom drops from mobs spawned by this spawner type ########################################################################################################## mobloot { # Individual item drop addition configuration for mobs spawned by this spawner type # Format: 'modid:entity,modid:item(:count(:meta(:chance)))(,modid:item(:count(:meta(:chance))))...' # Anything in parenthesis is optional, and you can enter as many items as you want # Eg: minecraft:skeleton,minecraft:dye:100:15:0.5,minecraft:bone:1:1:1 S:itemDropAdditions < > # Individual item drop removal configuration for mobs spawned by this spawner type # Format: 'modid:entity(,modid:item(:meta))(,modid:item(:meta))...' # Anything in parenthesis is optional, and you can enter as many items as you want # If don't enter any items, all item drops are removed from the mob (itemDropAdditions are added afterwards) S:itemDropRemovals < > # Individual xp drop multiplier configuration for mobs spawned by this spawner type # Format: 'modid:entity:xpMultiplier(:flatXp)' (flatXp is optional) S:xpMultipliers < > defaultvalues { # Which items to add to the drops of the mobs spawned # Format: 'modid:item(:count(:meta(:chance)))' (count, meta and chance are optional) S:addedItems < > # Flat xp modifier that will be added to mobs spawned by this spawner type I:flatXpIncrease=0 # Remove all existing item drops from the mobs spawned by this spawner # 'Added Items' are added afterwards B:removeAllItems=false # Which items to remove from the drops of the mobs spawned # Format: 'modid:item(:meta)' (meta is optional) # If 'Remove All Items' is true, this does nothing S:removedItems < > # xp drop multiplier for mobs spawned by this spawner type D:xpMultiplier=1.0 } } } }