# Configuration file default { # Sets the minimum number of armor pieces required for the set bonus to take effect. [range: 1 ~ 4, default: 3] I:armorPiecesForBonus=3 } effect_active { # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:area_miner_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:armor_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:armor_toughness_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:auto_smelt_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:blindness_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:fire_resistance_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:haste_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:healthboost_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:hunger_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:jetpack_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:jump_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:knockbackresistance_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:leechlife_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:levitation_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:life_long_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:luck_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:magnetic_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:multi_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:multishot_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:night_vision_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:poison_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:resistance_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:selective_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:sleep_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:slowness_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:speed_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:strength_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:void_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:weakness_active=true # If enabled, this effect will be active. Else, it won't be active even if the item has it. [default: true] B:wither_active=true } effect_spawn { # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:area_miner_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:armor_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:armor_toughness_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:auto_smelt_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:blindness_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:fire_resistance_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:haste_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:healthboost_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:hunger_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:jetpack_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:jump_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:knockbackresistance_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:leechlife_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:levitation_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:life_long_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:luck_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:magnetic_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:multi_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:multishot_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:night_vision_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:poison_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:resistance_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:selective_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:sleep_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:slowness_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:speed_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:strength_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:void_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:weakness_spawn=true # If enabled, the effect will be available for getting it randomly at opening cases. [default: true] B:wither_spawn=true }