# Configuration file general { "client settings" { # Whether or not to show set bonus information in discovered set item tooltips B:"1. Enable Tooltips"=true } "server settings" { # FILLSCREEN Each item you want to include in a set needs to be defined here first # # Layout is... # Equipment id, domain:item:meta > nbtkey1 = nbtvalue1 & nbtkey2 = nbtvalue2... # The equipment id must be unique, and is only used to refer to the item in the equipment set config # # eg... # # SSword, stone_sword # DSword, diamond_sword # # DDagger, backstab:diamond_dagger # # TetraSickleSingle, tetra:duplex_tool_modular > duplex/sickle_left_material & duplex/butt_right_material # # WirtsLeggings, diamond_leggings > display:Name = "Wirt's Leggings" & ench: = minecraft:protection ; lvl:4s # S:"1. Equipment" < LHelm, leather_helmet > Quality:Name = "quality.masterful.name" LChest, leather_chestplate > Quality:Name = "quality.masterful.name" LLegs, leather_leggings > Quality:Name = "quality.masterful.name" LBoots, leather_boots > Quality:Name = "quality.masterful.name" NHelm, aquaculture:neptunium_helmet NChest, aquaculture:neptunium_chestplate NLegs, aquaculture:neptunium_leggings NBoots, aquaculture:neptunium_boots GHelm, golden_helmet GChest, golden_chestplate GLegs, golden_leggings GBoots, golden_boots SGHelm, defiledlands:scale_golden_helmet SGChest, defiledlands:scale_golden_chestplate SGLegs, defiledlands:scale_golden_leggings SGBoots, defiledlands:scale_golden_boots GSword, golden_sword GSW1, spartanweaponry:dagger_gold GSW2, spartanweaponry:longsword_gold GSW3, spartanweaponry:katana_gold GSW4, spartanweaponry:saber_gold GSW5, spartanweaponry:rapier_gold GSW6, spartanweaponry:greatsword_gold GSW7, spartanweaponry:hammer_gold GSW8, spartanweaponry:warhammer_gold GSW9, spartanweaponry:spear_gold GSW10, spartanweaponry:halberd_gold GSW11, spartanweaponry:pike_gold GSW12, spartanweaponry:lance_gold GSW13, spartanweaponry:throwing_knife_gold GSW14, spartanweaponry:throwing_axe_gold GSW15, spartanweaponry:javelin_gold GSW16, spartanweaponry:boomerang_gold GSW17, spartanweaponry:battleaxe_gold GSW18, spartanweaponry:mace_gold GSW19, spartanweaponry:glaive_gold GSW20, spartanweaponry:staff_gold BGW1, mujmajnkraftsbettersurvival:itemgoldhammer BGW2, mujmajnkraftsbettersurvival:itemgoldspear BGW3, mujmajnkraftsbettersurvival:itemgoldbattleaxe BGW4, mujmajnkraftsbettersurvival:itemgolddagger BGW5, mujmajnkraftsbettersurvival:itemgoldnunchaku GTool1, golden_pickaxe GTool2, golden_axe GTool3, golden_shovel GTool4, golden_hoe SHelm, iceandfire:armor_silver_metal_helmet SChest, iceandfire:armor_silver_metal_chestplate SLegs, iceandfire:armor_silver_metal_leggings SBoots, iceandfire:armor_silver_metal_boots SSword, iceandfire:silver_sword SSW1, spartanweaponry:dagger_silver SSW2, spartanweaponry:longsword_silver SSW3, spartanweaponry:katana_silver SSW4, spartanweaponry:saber_silver SSW5, spartanweaponry:rapier_silver SSW6, spartanweaponry:greatsword_silver SSW7, spartanweaponry:hammer_silver SSW8, spartanweaponry:warhammer_silver SSW9, spartanweaponry:spear_silver SSW10, spartanweaponry:halberd_silver SSW11, spartanweaponry:pike_silver SSW12, spartanweaponry:lance_silver SSW13, spartanweaponry:throwing_knife_silver SSW14, spartanweaponry:throwing_axe_silver SSW15, spartanweaponry:javelin_silver SSW16, spartanweaponry:boomerang_silver SSW17, spartanweaponry:battleaxe_silver SSW18, spartanweaponry:mace_silver SSW19, spartanweaponry:glaive_silver SSW20, spartanweaponry:staff_silver BSW1, mujmajnkraftsbettersurvival:itemsilverhammer BSW2, mujmajnkraftsbettersurvival:itemsilverspear BSW3, mujmajnkraftsbettersurvival:itemsilverbattleaxe BSW4, mujmajnkraftsbettersurvival:itemsilverdagger BSW5, mujmajnkraftsbettersurvival:itemsilvernunchaku UHelm, defiledlands:umbrium_helmet UChest, defiledlands:umbrium_chestplate ULegs, defiledlands:umbrium_leggings UBoots, defiledlands:umbrium_boots GolemHelm, forgottenitems:golem_helmet GolemChest, forgottenitems:golem_chestplate GolemLegs, forgottenitems:golem_leggings GolemBoots, forgottenitems:golem_boots GolemHelmM, forgottenitems:golem_helmet > Quality:Name = "quality.masterful.name" GolemChestM, forgottenitems:golem_chestplate > Quality:Name = "quality.masterful.name" GolemLegsM, forgottenitems:golem_leggings > Quality:Name = "quality.masterful.name" GolemBootsM, forgottenitems:golem_boots > Quality:Name = "quality.masterful.name" DMyrmexHelm, iceandfire:myrmex_desert_helmet DMyrmexChest, iceandfire:myrmex_desert_chestplate DMyrmexLegs, iceandfire:myrmex_desert_leggings DMyrmexBoots, iceandfire:myrmex_desert_boots JMyrmexHelm, iceandfire:myrmex_jungle_helmet JMyrmexChest, iceandfire:myrmex_jungle_chestplate JMyrmexLegs, iceandfire:myrmex_jungle_leggings JMyrmexBoots, iceandfire:myrmex_jungle_boots YDeathWormHelm, iceandfire:deathworm_yellow_helmet YDeathWormChest, iceandfire:deathworm_yellow_chestplate YDeathWormLegs, iceandfire:deathworm_yellow_leggings YDeathWormBoots, iceandfire:deathworm_yellow_boots WDeathWormHelm, iceandfire:deathworm_white_helmet WDeathWormChest, iceandfire:deathworm_white_chestplate WDeathWormLegs, iceandfire:deathworm_white_leggings WDeathWormBoots, iceandfire:deathworm_white_boots RDeathWormHelm, iceandfire:deathworm_red_helmet RDeathWormChest, iceandfire:deathworm_red_chestplate RDeathWormLegs, iceandfire:deathworm_red_leggings RDeathWormBoots, iceandfire:deathworm_red_boots ScarliteHelm, rlmixins:scarlite_helmet ScarliteChest, rlmixins:scarlite_chestplate ScarliteLegs, rlmixins:scarlite_leggings ScarliteBoots, rlmixins:scarlite_boots SteelHelm, rlmixins:steel_helmet SteelChest, rlmixins:steel_chestplate SteelLegs, rlmixins:steel_leggings SteelBoots, rlmixins:steel_boots Moo1, variedcommodities:cow_leather_head Moo2, variedcommodities:cow_leather_chest Moo3, variedcommodities:cow_leather_legs Moo4, variedcommodities:cow_leather_boots Ninja1, variedcommodities:ninja_head Ninja2, variedcommodities:ninja_chest Ninja3, variedcommodities:ninja_legs Wizard1, variedcommodities:wizard_head Wizard2, variedcommodities:wizard_chest Wizard3, variedcommodities:wizard_pants X407Head, variedcommodities:x407_head X407Chest, variedcommodities:x407_chest X407Legs, variedcommodities:x407_legs X407Boots, variedcommodities:x407_boots > # FILLSCREEN Each equipment set is defined here # Each equip id must be defined in the Equipment list first # # Layout is... # Set id, set name, slot | slot = equip id | equip id, slot | slot = equip id | equip id, etc. # # - Vanilla slots: mainhand, offhand, head, chest, legs, feet, hotbar, inventory # - Baubles slots: bauble_amulet, bauble_ring, bauble_belt, bauble_head, bauble_body, bauble_charm, bauble_trinket # - You can also refer to slots by their slot number, eg. the top-left slot of the inventory is 9 # # eg... # # SnD, Sword and Dagger, mainhand | offhand = WSword | SSword | ISword | GSword | DSword, mainhand | offhand = WDagger | SDagger | IDagger | GDagger | DDagger # # DArmor, Diamond Armor, head = DHelm, chest = DChest, legs = DLegs, feet = DBoots # S:"2. Equipment Sets" < LB, Ranger Danger, head = LHelm, chest = LChest, legs = LLegs, feet = LBoots NSet, Neptune's Blessing, head = NHelm, chest = NChest, legs = NLegs, feet = NBoots GSet, Magic Infusion, head = GHelm, chest = GChest, legs = GLegs, feet = GBoots SGSet, Magic Infusion, head = SGHelm, chest = SGChest, legs = SGLegs, feet = SGBoots GSetW, Magic Infused Weapon, mainhand = GSword | GSW1 | GSW2 | GSW3 | GSW4 | GSW5 | GSW6 | GSW7 | GSW8 | GSW9 | GSW10 | GSW11 | GSW12 | GSW13 | GSW14 | GSW15 | GSW16 | GSW17 | GSW18 | GSW19 | GSW20 | BGW1 | BGW2 | BGW3 | BGW4 | BGW5 GSetT, Magic Infused Tool, mainhand = GTool1 | GTool2 | GTool3 | GTool4 SSet, Quicksilver, head = SHelm, chest = SChest, legs = SLegs, feet = SBoots SSetW, Quicksilver Hands, mainhand = SSword | SSW1 | SSW2 | SSW3 | SSW4 | SSW5 | SSW6 | SSW7 | SSW8 | SSW9 | SSW10 | SSW11 | SSW12 | SSW13 | SSW14 | SSW15 | SSW16 | SSW17 | SSW18 | SSW19 | SSW20 | BSW1 | BSW2 | BSW3 | BSW4 | BSW5 USet, PPE, head = UHelm, chest = UChest, legs = ULegs, feet = UBoots GolemSet, The Rock, head = GolemHelm, chest = GolemChest, legs = GolemLegs, feet = GolemBoots GolemSetM, MASTERFUL, head = GolemHelmM, chest = GolemChestM, legs = GolemLegsM, feet = GolemBootsM MyrmexSet, Millipede, head = DMyrmexHelm | JMyrmexHelm, chest = DMyrmexChest | JMyrmexChest, legs = DMyrmexLegs | JMyrmexLegs, feet = DMyrmexBoots | JMyrmexBoots DeathWormSet, Shai-Hulud, head = YDeathWormHelm | WDeathWormHelm | RDeathWormHelm, chest = YDeathWormChest | WDeathWormChest | RDeathWormChest, legs = YDeathWormLegs | WDeathWormLegs | RDeathWormLegs, feet = YDeathWormBoots | WDeathWormBoots | RDeathWormBoots ScarliteSet, Blood Curse, head = ScarliteHelm, chest = ScarliteChest, legs = ScarliteLegs, feet = ScarliteBoots SteelArmorSet, Dragonsteel :), head = SteelHelm, chest = SteelChest, legs = SteelLegs, feet = SteelBoots CowSet, Moo, head = Moo1, chest = Moo2, legs = Moo3, feet = Moo4 NinjaSet, Teleports Behind U, head = Ninja1, chest = Ninja2, legs = Ninja3 WizardSet, Wizard101, head = Wizard1, chest = Wizard2, legs = Wizard3 X407SetHead, Power Armor, head = X407Head X407SetChest, Power Armor, chest = X407Chest X407SetLegs, Power Armor, legs = X407Legs X407SetBoots, Power Armor, feet = X407Boots > # FILLSCREEN Each bonus is defined here # # Layout is... # Bonus id, bonus name, discovery mode, requirement, requirement, requirement, etc. # # Discovery mode is a number: # 0 = hidden until the player has activated the bonus at least once # 1 = always visible # 2 = always hidden # # Each requirement is one of these: # A set; just put in the set id. For a partial set, add a period and the number of set items required # an attribute total; put in the attribute name followed by a sign and a number, eg. # generic.armor > 7 # # eg... # # DualWieldSnD, Dual Wield, 0, SnD, generic.armor <= 5 # S:"2f. Bonuses" < LeatherBonus, +3 Projectile Damage, 0, LB LeatherBonus2, Absorption, 0, LB NBonus, Swift Swimming, 0, NSet NBonus2, Water Breathing, 0, NSet GBonus, +75% Magic Damage, 0, GSet GBonus2, +4 Magic Shield, 0, GSet SGBonus, +150% Magic Damage, 0, SGSet SGBonus2, +8 Magic Shield, 0, SGSet GBonusWeapon, +50% Damage, 0, GSet, GSetW GBonusTool, +20% Dig Speed, 0, GSet, GSetT SGBonusWeapon, +100% Damage, 0, SGSet, GSetW SGBonusTool, +40% Dig Speed, 0, SGSet, GSetT SBonus, +50% Movement Speed, 0, SSet SBonus2, Immunity, 0, SSet SBonusW, +50% Attack Speed, 0, SSet, SSetW UBonus, Strength, 0, USet UBonus2, Immunization, 0, USet GolemB1, Repulsion, 0, GolemSet GolemB2, Diamond Skin, 0, GolemSet GolemB3, Repulsion II, 0, GolemSetM GolemB4, Diamond Skin II, 0, GolemSetM MyrmexBonus, +1 Step Height, 0, MyrmexSet DeathWormBonus, 50% Dig Speed, 0, DeathWormSet ScarliteBonus, Rage, 0, ScarliteSet ScarliteBonus2, Vulnerable, 0, ScarliteSet SteelArmorBonus, 50% Fire Resistance, 0, SteelArmorSet SteelArmorBonus2, Cannot be set on fire, 0, SteelArmorSet CowBonus, Moo, 0, CowSet NinjaBonus1, Epic, 0, NinjaSet NinjaBonus2, Dodge, 0, NinjaSet WizardBonus1, +1 Mana Regen, 0, WizardSet.1 WizardBonus2, +1 Mana Regen, 0, WizardSet.2 WizardBonus3, +1 Mana Regen, 0, WizardSet.3 WizardBonus4, Teleportation, 0, WizardSet X407B1, Night Vision, 0, X407SetHead X407B2, Strength, 0, X407SetChest X407B3, Jump Height, 0, X407SetLegs X407B4, Fall Resist, 0, X407SetBoots > # FILLSCREEN Attribute modifiers you receive as part of a bonus # # Layout is... # Bonus id, attribute = amount @ operation, attribute = amount @ operation, etc. # # eg... # # This makes the Dual Wield bonus from the bonus example give a 50% attack damage bonus # DualWieldSnD, generic.attackDamage = 0.5 @ 1 # S:"3. Attribute Modifiers" < GBonusWeapon, generic.attackDamage=0.5 @ 1 SGBonusWeapon, generic.attackDamage=1 @ 1 SBonus, generic.movementSpeed=0.5 @ 1 SBonusW, generic.attackSpeed=0.5 @ 1 MyrmexBonus, potioncore.stepHeight=1.0 @ 0 DeathWormBonus, potioncore.digSpeed=0.5 @ 1 WizardBonus1, xat.entityMagic.regen=1.0 @ 0 WizardBonus2, xat.entityMagic.regen=1.0 @ 0 WizardBonus3, xat.entityMagic.regen=1.0 @ 0 > # FILLSCREEN Constant potion effects received as part of a bonus # # Layout is... # Bonus id, potion.level.duration.interval, potion.level.duration.interval, etc. # # eg... # # This makes the Dual Wield bonus from the bonus example give haste 2 # DualWieldSnD, haste.2 # # And this does the same thing, but the potion effect is only active for 5 seconds, every 10 seconds (5 on, 5 off, repeat) # DualWieldSnD, haste.2.100.200 # S:"4. Potion Effects" < LeatherBonus, potioncore:archery.1.205 LeatherBonus2, minecraft:absorption.1.205 NBonus, lycanitesmobs:swiftswimming.2.205 NBonus2, water_breathing.1.205 GBonus, potioncore:magic_focus.1.205 GBonus2, potioncore:magic_shield.1.205 SGBonus, potioncore:magic_focus.2.205 SGBonus2, potioncore:magic_shield.2.205 GBonusTool, haste.1.205 SGBonusTool, haste.2.205 SBonus2, potioncore:cure.1.205 UBonus, strength.1.205 UBonus2, lycanitesmobs:immunization.1.205 GolemB1, lycanitesmobs:repulsion.1.205 GolemB2, potioncore:diamond_skin.1.205 GolemB3, lycanitesmobs:repulsion.2.205 GolemB4, potioncore:diamond_skin.2.205 ScarliteBonus, srparasites:rage.4.205 ScarliteBonus2, potioncore:vulnerable.1.205 SteelArmorBonus, rlmixins:lesser_fire_resistance.1.205 CowBonus, rlmixins:cow.1.205 NinjaBonus1, elenaidodge:forceful.8.205 NinjaBonus2, elenaidodge:skystride.1.205 X407B1, night_vision.1.205 X407B2, strength.1.205 X407B3, jump_boost.4.205 X407B4, lycanitesmobs:fallresist.1.205 WizardBonus4, potioncore:teleport.0.1.600 > } }