# Configuration file invpanel { # Internal power used per item extracted (not a stack of items) (synced from server) [range: 0.0 ~ 3.4028235E38, default: 12.0] D:inventoryPanelExtractCostPerItem=12.0 # Internal power used per extract operation (independent of stack size) (synced from server) [range: 0.0 ~ 3.4028235E38, default: 32.0] D:inventoryPanelExtractCostPerOperation=32.0 # If true, the inv panel will not accept fluids and will be active permanently. (synced from server) [default: false] B:inventoryPanelFree=false # Internal power generated per mB. The default of 800/mB matches the RF generation of the Zombie generator. A panel tries to refill only once every second - setting this value too low slows down the scanning speed. (synced from server) [range: 1.0 ~ 3.4028235E38, default: 800.0] D:inventoryPanelPowerPerMB=800.0 # If true stack sizes will be drawn at a smaller size with a little more detail. [default: true] B:inventoryPanelScaleText=true # Internal power used for scanning a slot (synced from server) [range: 0.0 ~ 3.4028235E38, default: 0.1] D:inventoryPanelScanCostPerSlot=0.10000000149011612 # The type of fluid required (synced from server) [default: nutrient_distillation] S:remoteInventoryFluidTypesTier0=nutrient_distillation # The type of fluid required (synced from server) [default: ender_distillation] S:remoteInventoryFluidTypesTier1=ender_distillation # The type of fluid required (synced from server) [default: vapor_of_levity] S:remoteInventoryFluidTypesTier2=vapor_of_levity # Capacity of the internal tank in MB (synced from server) [range: 0 ~ 2147483647, default: 2000] I:remoteInventoryMBCapacityTier0=2000 # Capacity of the internal tank in MB (synced from server) [range: 0 ~ 2147483647, default: 1000] I:remoteInventoryMBCapacityTier1=1000 # Capacity of the internal tank in MB (synced from server) [range: 0 ~ 2147483647, default: 1500] I:remoteInventoryMBCapacityTier2=1500 # MB required to open the panel (synced from server) [range: 0 ~ 2147483647, default: 100] I:remoteInventoryMBPerOpenTier0=100 # MB required to open the panel (synced from server) [range: 0 ~ 2147483647, default: 25] I:remoteInventoryMBPerOpenTier1=25 # MB required to open the panel (synced from server) [range: 0 ~ 2147483647, default: 15] I:remoteInventoryMBPerOpenTier2=15 # Capacity of the internal energy storage (synced from server) [range: 0 ~ 2147483647, default: 60000] I:remoteInventoryRFCapacityTier0=60000 # Capacity of the internal energy storage (synced from server) [range: 0 ~ 2147483647, default: 120000] I:remoteInventoryRFCapacityTier1=120000 # Capacity of the internal energy storage (synced from server) [range: 0 ~ 2147483647, default: 150000] I:remoteInventoryRFCapacityTier2=150000 # RF used per tick when the panel is open (synced from server) [range: 0 ~ 2147483647, default: 4] I:remoteInventoryRFPerTickTier0=4 # RF used per tick when the panel is open (synced from server) [range: 0 ~ 2147483647, default: 6] I:remoteInventoryRFPerTickTier1=6 # RF used per tick when the panel is open (synced from server) [range: 0 ~ 2147483647, default: 8] I:remoteInventoryRFPerTickTier2=8 # If true, the inv panel will respect gravity and fall like an anvil when not attached to a block. (synced from server) [default: true] B:respectsGravity=true }