# Configuration file ########################################################################################################## # _enchants #--------------------------------------------------------------------------------------------------------# # Info for all enchantments added by this mod. Set the id to -1 to disable any specific enchantment. ########################################################################################################## _enchants { I:pain_bow=160 # The amount of direct damage done by each level of the Pain enchant D:pain_damage=1.34 I:pain_sword=161 I:plague_bow=162 I:plague_sword=163 I:poison_bow=164 I:poison_sword=165 } ########################################################################################################## # _extra_spawning #--------------------------------------------------------------------------------------------------------# # Weighted chances for each additional spawn. Set the weight to 0 to disable the spawn. ########################################################################################################## _extra_spawning { I:end_ender_creeper=1 I:nether_fire_creeper=10 I:overworld_ghast_mount=1 } ########################################################################################################## # _general #--------------------------------------------------------------------------------------------------------# # Spawn rates for each mob type and miscellaneous options. ########################################################################################################## _general { # Enable snark chat from mobs B:chat_enabled=true # Sets the chat range for snarky/super messages I:chat_range=10 # Comma-separated list of each dimension to prevent this mod from replacing mobs in. Default is none. S:dimension_blacklist= # The maximum magnitude for random size scaling (scaling * 50% = max difference %). Setting this to 0 disables random size scaling. Default is +/-15% D:random_scaling=0.3 # If true, the game will attempt to make a spawn egg for each special mob. Be warned, this will eat up 106 global entity ids. Default is false. B:spawn_eggs=false B:trolling=true } ########################################################################################################## # _mob_stats #--------------------------------------------------------------------------------------------------------# # Additional options for mobs' stats, such as the chance for the mob to have a bow or to be unusually hostile. ########################################################################################################## _mob_stats { # (0 <= x <= 1) Chance that a skeleton will spawn as a baby. Default is 5%. D:baby_skeleton_chance=0.05 # How many snowballs it takes to kill a blaze(does not account for cooldown or regen) I:blaze_snowball_hits=4 # (0 <= x <= 1) Chance that a zombie pigman will spawn with a bow, if possible. Default is 25%. D:bow_chance_pigzombie=0.25 # (0 <= x <= 1) Chance that a skeleton will spawn with a bow, if possible. Default is 95%. D:bow_chance_skeleton=0.95 # (0 <= x <= 1) Chance that a wither skeleton will spawn with a bow, if possible. Default is 5%. D:bow_chance_wither=0.05 # (0 <= x <= 1) Chance that a zombie will spawn with a bow, if possible. Default is 5%. D:bow_chance_zombie=0.05 # How many snowballs it takes to kill a conflagration(does not account for cooldown or regen) I:conflagration_snowball_hits=2 # (0 <= x <= 1) Chance that any creeper spawned during a thunderstorm will be charged. Default is 1%. D:creeper_charge_chance=0.01 # (True/false) If true, endermen will pick up blocks and place them around randomly, as in vanilla. Default is true. B:enderman_griefing=true # (0 <= x <= 1) Chance that a cave spider will spawn aggressive in daylight. Default is 100%. D:hostile_cavespiders=1.0 # (0 <= x <= 1) Chance that a zombie pigman will spawn already mad. Default is 5%. D:hostile_pigzombies=0.05 # (0 <= x <= 1) Chance that a silverfish will spawn already calling for reinforcements. Default is 20%. D:hostile_silverfish=0.2 # (0 <= x <= 1) Chance that a spider will spawn aggressive in daylight. Default is 10%. D:hostile_spiders=0.1 # (0 <= x <= 1) Chance that a cave spider will spawn with a spitting attack. Default is 10%. D:spit_chance_cavespider=0.1 # (0 <= x <= 1) Chance that a spider will spawn with a spitting attack. Default is 5%. D:spit_chance_spider=0.05 # If true, tiny special slimes (including vanilla replacements) will be able to deal damage to players. Default is true. B:tiny_slime_damage=true # (0 <= x <= 1) Chance that a villager will be infected when killed by a zombie. Default is 100%. D:villager_infection=1.0 # (True/false) If false, ghost spiders and faint ghasts will require line of sight to aggro, unlike their normal counterparts. Default is false. B:xray_ghosts=false } ########################################################################################################## # blaze_rates #--------------------------------------------------------------------------------------------------------# # Weighted chances for each mob subtype when a vanilla Blaze is spawned. ########################################################################################################## blaze_rates { # If this false, vanilla blazes will be replaced with similar Special Mobs versions if not "special". B:_allow_vanilla=false # Set this to false to disable all special blazes. B:_special_blazes=true I:_vanilla=20 I:cinder=1 I:conflagration=1 I:ember=1 I:hellfire=1 I:inferno=1 I:jolt=1 I:smolder=1 I:wildfire=1 } ########################################################################################################## # cavespider_rates #--------------------------------------------------------------------------------------------------------# # Weighted chances for each mob subtype when a vanilla Cave Spider is spawned. ########################################################################################################## cavespider_rates { # If this false, vanilla cavespiders will be replaced with similar Special Mobs versions if not "special". B:_allow_vanilla=true # Set this to false to disable all special cavespiders. B:_special_cavespiders=true I:_vanilla=3 I:baby=1 I:flying=1 I:mother=1 I:tough=1 I:web=1 I:witch=1 } ########################################################################################################## # creeper_rates #--------------------------------------------------------------------------------------------------------# # Weighted chances for each mob subtype when a vanilla Creeper is spawned. ########################################################################################################## creeper_rates { # If this false, vanilla creepers will be replaced with similar Special Mobs versions if not "special". B:_allow_vanilla=true # Set this to false to disable all special creepers. B:_special_creepers=true I:_vanilla=3 I:armor=1 I:dark=1 I:death=1 I:dirt=1 I:doom=1 I:drowning=1 I:ender=1 I:fire=1 I:gravel=1 I:gravity=1 I:jumping=1 I:lightning=1 I:mini=1 I:splitting=1 } ########################################################################################################## # enderman_rates #--------------------------------------------------------------------------------------------------------# # Weighted chances for each mob subtype when a vanilla Enderman is spawned. ########################################################################################################## enderman_rates { # If this false, vanilla endermen will be replaced with similar Special Mobs versions if not "special". B:_allow_vanilla=true # Set this to false to disable all special endermen. B:_special_endermen=true I:_vanilla=3 I:blinding=1 I:cursed=1 I:icy=1 I:lightning=1 I:mini=1 I:mirage=1 I:thief=0 } ########################################################################################################## # ghast_rates #--------------------------------------------------------------------------------------------------------# # Weighted chances for each mob subtype when a vanilla Ghast is spawned. ########################################################################################################## ghast_rates { # If this false, vanilla ghasts will be replaced with similar Special Mobs versions if not "special". B:_allow_vanilla=true # Set this to false to disable all special ghasts. B:_special_ghasts=true I:_vanilla=3 I:baby=1 I:faint=1 I:fighter=1 I:king=1 I:mini=1 I:queen=1 I:unholy=1 } ########################################################################################################## # lavamonster_general #--------------------------------------------------------------------------------------------------------# # General and/or miscellaneous options for Lava Monsters. ########################################################################################################## lavamonster_general { # If true, lava monsters will have animated textures. B:lavamonster_animated_texture=true # The amount of armor lava monsters have. I:lavamonster_armor=0 # Ticks a monster must wait after attacking before it can start winding up again. I:lavamonster_attack_cooldown=60 # Number of fireballs shot with each attack. I:lavamonster_attack_shots=3 # Ticks between each fireball shot in an attack. I:lavamonster_attack_spacing=6 # Ticks it takes before a monster can start an attack. I:lavamonster_attack_windup=60 # Lava monsters will only drop basic loot: coal and fire charges. B:lavamonster_basic_loot=false # Lava monsters on land cause fires. Enabling this makes it hard to get loot. B:lavamonster_fires=false # Maximum half-hearts to heal when standing in lava. Useful to keep infernals reasonable I:lavamonster_heal_max=12 # Percent to heal when standing in lava D:lavamonster_heal_percent=0.25 # Average ticks between heal attempts when the lava monster is standing in lava. I:lavamonster_heal_time=60 # Lava monsters' maximum health. D:lavamonster_health=24.0 } ########################################################################################################## # lavamonster_spawning #--------------------------------------------------------------------------------------------------------# # Options dictating the spawning algorithm for Lava Monsters. ########################################################################################################## lavamonster_spawning { # If true, lava monsters will spawn in the Nether. B:lavamonster_Nether_spawn=true # If true, lava monsters will not spawn above layer 16. B:lavamonster_depth_hazard=false # If true, lava monsters do not require a source block to spawn. B:lavamonster_flowing_lava=false # If true, lava monsters will be able to spawn in lava one block deep. B:lavamonster_shallow_lava=false # The chance for a lava monster spawn attempt to be tried in a chunk. Might not find lava anyways. D:lavamonster_spawn_chance=0.5 # The number of ticks between each lava monster spawn attempt. I:lavamonster_spawn_frequency=79 # The maximum number of lava monsters in the `area` in range of a player. Some could be further away. I:lavamonster_spawn_max=4 # The radius of the `area` in chunks to spawn around the player. The area monsters can actually spawn is 1 less. I:lavamonster_spawn_range=5 } ########################################################################################################## # pigzombie_rates #--------------------------------------------------------------------------------------------------------# # Weighted chances for each mob subtype when a vanilla Zombie Pigman is spawned. ########################################################################################################## pigzombie_rates { # If this false, vanilla pigzombies will be replaced with similar Special Mobs versions if not "special". B:_allow_vanilla=true # Set this to false to disable all special pigzombies. B:_special_pigzombies=true I:_vanilla=3 I:brutish=1 I:fishing=1 I:giant=1 I:hungry=0 I:plague=1 I:vampire=1 } ########################################################################################################## # silverfish_rates #--------------------------------------------------------------------------------------------------------# # Weighted chances for each mob subtype when a vanilla Silverfish is spawned. ########################################################################################################## silverfish_rates { # If this false, vanilla silverfishs will be replaced with similar Special Mobs versions if not "special". B:_allow_vanilla=true # Set this to false to disable all special silverfishs. B:_special_silverfishs=true I:_vanilla=3 I:blinding=1 I:fishing=1 I:flying=1 I:poison=1 I:tough=1 } ########################################################################################################## # skeleton_rates #--------------------------------------------------------------------------------------------------------# # Weighted chances for each mob subtype when a vanilla Skeleton is spawned. ########################################################################################################## skeleton_rates { # If this false, vanilla skeletons will be replaced with similar Special Mobs versions if not "special". B:_allow_vanilla=true # Set this to false to disable all special skeletons. B:_special_skeletons=true I:_vanilla=3 I:brutish=1 I:fire=1 I:gatling=1 I:giant=1 I:ninja=1 I:poison=1 I:sniper=1 I:spitfire=1 I:thief=0 } ########################################################################################################## # slime_rates #--------------------------------------------------------------------------------------------------------# # Weighted chances for each mob subtype when a vanilla Slime is spawned. ########################################################################################################## slime_rates { # If this false, vanilla slimes will be replaced with similar Special Mobs versions if not "special". B:_allow_vanilla=true # Set this to false to disable all special slimes. B:_special_slimes=true I:_vanilla=3 I:blackberry=1 I:blueberry=1 I:caramel=1 I:grape=1 I:lemon=1 I:strawberry=1 I:watermelon=1 } ########################################################################################################## # spider_rates #--------------------------------------------------------------------------------------------------------# # Weighted chances for each mob subtype when a vanilla Spider is spawned. ########################################################################################################## spider_rates { # If this false, vanilla spiders will be replaced with similar Special Mobs versions if not "special". B:_allow_vanilla=true # Set this to false to disable all special spiders. B:_special_spiders=true I:_vanilla=3 I:baby=1 I:desert=1 I:flying=1 I:ghost=1 I:giant=1 I:hungry=0 I:mother=1 I:pale=1 I:poison=1 I:small=1 I:tough=1 I:web=1 I:witch=1 } ########################################################################################################## # witch_rates #--------------------------------------------------------------------------------------------------------# # Weighted chances for each mob subtype when a vanilla Witch is spawned. ########################################################################################################## witch_rates { # If this false, vanilla witches will be replaced with similar Special Mobs versions if not "special". B:_allow_vanilla=true # Set this to false to disable all special witches. B:_special_witches=true I:_vanilla=3 I:domination=1 I:rage=1 I:shadows=1 I:undead=1 I:wilds=1 I:wind=0 } ########################################################################################################## # zombie_rates #--------------------------------------------------------------------------------------------------------# # Weighted chances for each mob subtype when a vanilla Zombie is spawned. ########################################################################################################## zombie_rates { # If this false, vanilla zombies will be replaced with similar Special Mobs versions if not "special". B:_allow_vanilla=true # Set this to false to disable all special zombies. B:_special_zombies=true I:_vanilla=3 I:brutish=1 I:fire=1 I:fishing=1 I:giant=1 I:hungry=0 I:plague=1 }