# Configuration file biome { I:biome.id.Clearing=48 I:biome.id.DarkForest=49 I:biome.id.DarkForestCenter=50 I:biome.id.DeepMushrooms=51 I:biome.id.EnchantedForest=52 I:biome.id.FireSwamp=53 I:biome.id.Glacier=54 I:biome.id.Highlands=55 I:biome.id.HighlandsCenter=56 I:biome.id.Lake=57 I:biome.id.LightedForest=58 I:biome.id.Mushrooms=59 I:biome.id.OakSavanna=60 I:biome.id.Snowfield=61 I:biome.id.Stream=62 I:biome.id.Swamp=63 I:biome.id.Thornlands=64 I:biome.id.TwilightForest=65 I:biome.id.TwilightForestVariant=66 } dimension { # What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod. I:dimensionID=-15 # Dimension provider ID. Does not normally need to be changed, but the option is provided to work around a bug in MCPC+ I:dimensionProviderID=-777 } enchantment { I:enchantment.id.chillaura=137 I:enchantment.id.fieryaura=136 } general { # Allow portals only for admins (ops). This severly reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only. B:AdminOnlyPortals=false # Allow portals to the Twilight Forest to be made outside of dimension 0. May be considered an exploit. B:AllowPortalsInOtherDimensions=false # Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension. B:DisablePortalCreation=false # Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes. B:DisableUncrafting=false B:EnforcedProgression=true # Use old (pre Minecraft 1.7) map gen. May not be fully supported. B:OldMapGen=false # Item to create the Twilight Forest Portal. Defaults to 'diamond' S:PortalCreationItem=diamond # Make cicadas silent for those having sound library problems, or otherwise finding them annoying B:SilentCicadas=false # If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension. S:TwilightForestSeed= } performance { # Amount of canopy coverage, from 0.0 on up. Lower numbers improve chunk generation speed at the cost of a thinner forest. D:CanopyCoverage=1.7 # Chance that a chunk in the Twilight Forest will contain a twilight oak tree. Higher numbers reduce the number of trees, increasing performance. I:TwilightOakChance=48 }