# Configuration file general { ########################################################################################################## # 01 mod #--------------------------------------------------------------------------------------------------------# # General mod properties. ########################################################################################################## "01 mod" { # Enables/Disables mod. B:"01. Enable the mod:"=true # The directory where mods are located. # This is relative to the Minecraft install path. S:"02. Mods folder:"=mods # The directory where configs are located. # Resource files will be located here as well. # This is relative to the Minecraft install path. S:"03. Config folder:"=config # Enables/Disables version checking. B:"04. Enable the version checker:"=true # The latest published version number. # This is auto-updated by the version checker. # This may be @deprecated. S:"05. Latest mod version available:"= # Remind the user of the latest version (as indicated in latestVersion proeprty) update. B:"06. Enable latest mod version reminder:"=true # Enable/Disable a check to ensure the default loot tables exist on the file system. # If enabled, then you will not be able to remove any default loot tables (but they can be edited). # Only disable if you know what you're doing. B:"07. Enable default loot tables check:"=true # Enable/Disable a check to ensure the default templates exist on the file system. # If enabled, then you will not be able to remove any default templates. # Only disable if you know what you're doing. B:"08. Enable default templates check:"=true # Enable/Disable a check to ensure the default decay rulesets exist on the file system. # If enabled, then you will not be able to remove any default decay rulesets (but they can be edited). # Only disable if you know what you're doing. B:"09. Enable default decay rulesets check:"=true # Enble/Disable starting book. # If enabled and in survival, you will begin the game with the Book of Fortunes in your inventory. # This option requires Patchouli mod. If it is not present, the starting book will simply not appear in your inventory nor in the Treasure tab. B:"10. Enable starting book:"=true } ########################################################################################################## # 02 logging #--------------------------------------------------------------------------------------------------------# # Logging properties ########################################################################################################## "02 logging" { # The logging level. Set to 'off' to disable logging. # Values = [trace|debug|info|warn|error|off] S:"01. Logging level:"=info # The size a log file can be before rolling over to a new file. S:"02. Logs file max. size:"=1000K # The directory where the logs should be stored. # This is relative to the Minecraft install path. S:"03. Logs folder:"=logs # The base filename of the log file. S:"04. Base name of log file:"=treasure2 } ########################################################################################################## # 03 chests #--------------------------------------------------------------------------------------------------------# # Chest properties ########################################################################################################## "03 chests" { # The number of chests that are monitored. Most recent additions replace least recent when the registry is full. # This is the set of chests used to measure distance between newly generated chests. # Min: 5 # Max: 100 I:"01. Max. size of chest registry:"=25 ########################################################################################################## # 01 surface chests #--------------------------------------------------------------------------------------------------------# # Chests that generate on land. # Note: There is a build-in check against ocean biomes for surface chests. Adding ocean biomes to the white lists will not change this functionality. ########################################################################################################## "01 surface chests" { # The minimum number of chunks generated before another attempt to spawn a chest is made. # Min: 0 # Max: 32000 I:"01. Min. chunks per chest spawn:"=35 # The minimum distance, measured in chunks (16x16), that two chests can be in proximity. # Note: Only chests in the chest registry are checked against this property. # Used in conjunction with the chunks per chest and spawn probability. # Ex. # Min: 0 # Max: 32000 I:"02. Min. distance per chest spawn:"=75 # The probability chest will appear on the surface, instead of in a pit. # Min: 0 # Max: 100 I:"03. Probability of chest spawn on the surface:"=15 "01 common chest" { # Enable/Disable generating chests associated with this rarity. B:"00. Enable chests for rarity."=true # The number of chunks generated before the chest spawn is attempted. # Min: 50 # Max: 32000 I:"01. Chunks per chest spawn:"=75 # The probability that a chest will spawn. # Min: 0.0 # Max: 100.0 D:"02. Probability of chest spawn:"=85.0 # The minimum depth (y-axis) that a chest can generate at. # Min: 5 # Max: 250 I:"03. Min. y-value for spawn location:"=50 # The probability that a chest will be a mimic. # NOTE: only common Wooden ChestConfig have mimics avaiable. # Min: 0.0 # Max: 100.0 D:"04. Mimic probability:"=20.0 B:"05. Enable surface spawn:"=true B:"06. Enable subterranean spawn:"=true ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < > } } "02 uncommon chest" { # Enable/Disable generating chests associated with this rarity. B:"00. Enable chests for rarity."=true # The number of chunks generated before the chest spawn is attempted. # Min: 50 # Max: 32000 I:"01. Chunks per chest spawn:"=150 # The probability that a chest will spawn. # Min: 0.0 # Max: 100.0 D:"02. Probability of chest spawn:"=75.0 # The minimum depth (y-axis) that a chest can generate at. # Min: 5 # Max: 250 I:"03. Min. y-value for spawn location:"=40 # The probability that a chest will be a mimic. # NOTE: only common Wooden ChestConfig have mimics avaiable. # Min: 0.0 # Max: 100.0 D:"04. Mimic probability:"=0.0 B:"05. Enable surface spawn:"=true B:"06. Enable subterranean spawn:"=true ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < > } } "03 scarce chest" { # Enable/Disable generating chests associated with this rarity. B:"00. Enable chests for rarity."=true # The number of chunks generated before the chest spawn is attempted. # Min: 50 # Max: 32000 I:"01. Chunks per chest spawn:"=300 # The probability that a chest will spawn. # Min: 0.0 # Max: 100.0 D:"02. Probability of chest spawn:"=50.0 # The minimum depth (y-axis) that a chest can generate at. # Min: 5 # Max: 250 I:"03. Min. y-value for spawn location:"=30 # The probability that a chest will be a mimic. # NOTE: only common Wooden ChestConfig have mimics avaiable. # Min: 0.0 # Max: 100.0 D:"04. Mimic probability:"=0.0 B:"05. Enable surface spawn:"=true B:"06. Enable subterranean spawn:"=true ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < > } } "04 rare chest" { # Enable/Disable generating chests associated with this rarity. B:"00. Enable chests for rarity."=true # The number of chunks generated before the chest spawn is attempted. # Min: 50 # Max: 32000 I:"01. Chunks per chest spawn:"=500 # The probability that a chest will spawn. # Min: 0.0 # Max: 100.0 D:"02. Probability of chest spawn:"=25.0 # The minimum depth (y-axis) that a chest can generate at. # Min: 5 # Max: 250 I:"03. Min. y-value for spawn location:"=20 # The probability that a chest will be a mimic. # NOTE: only common Wooden ChestConfig have mimics avaiable. # Min: 0.0 # Max: 100.0 D:"04. Mimic probability:"=0.0 B:"05. Enable surface spawn:"=true B:"06. Enable subterranean spawn:"=true ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < plains sunflower_plains > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < plains > } } "05 epic chest" { # Enable/Disable generating chests associated with this rarity. B:"00. Enable chests for rarity."=true # The number of chunks generated before the chest spawn is attempted. # Min: 50 # Max: 32000 I:"01. Chunks per chest spawn:"=800 # The probability that a chest will spawn. # Min: 0.0 # Max: 100.0 D:"02. Probability of chest spawn:"=15.0 # The minimum depth (y-axis) that a chest can generate at. # Min: 5 # Max: 250 I:"03. Min. y-value for spawn location:"=10 # The probability that a chest will be a mimic. # NOTE: only common Wooden ChestConfig have mimics avaiable. # Min: 0.0 # Max: 100.0 D:"04. Mimic probability:"=0.0 B:"05. Enable surface spawn:"=true B:"06. Enable subterranean spawn:"=true ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < plains sunflower_plains > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < plains > } } } ########################################################################################################## # 02 submerged chests #--------------------------------------------------------------------------------------------------------# # Chests that generate underwater (in ocean biomes). # Note: There is a build-in check to only allow ocean biomes for submerged chests. Adding other biomes to the white lists will not change this functionality. ########################################################################################################## "02 submerged chests" { # The minimum number of chunks generated before another attempt to spawn a chest is made. # Min: 0 # Max: 32000 I:"01. Min. chunks per chest spawn:"=35 # The minimum distance, measured in chunks (16x16), that two chests can be in proximity. # Note: Only chests in the chest registry are checked against this property. # Used in conjunction with the chunks per chest and spawn probability. # Ex. # Min: 0 # Max: 32000 I:"02. Min. distance per chest spawn:"=75 # The probability chest will appear on the surface, instead of in a pit. # Min: 0 # Max: 100 I:"03. Probability of chest spawn on the surface:"=15 "01 common chest" { # Enable/Disable generating chests associated with this rarity. B:"00. Enable chests for rarity."=false # The number of chunks generated before the chest spawn is attempted. # Min: 50 # Max: 32000 I:"01. Chunks per chest spawn:"=150 # The probability that a chest will spawn. # Min: 0.0 # Max: 100.0 D:"02. Probability of chest spawn:"=85.0 # The minimum depth (y-axis) that a chest can generate at. # Min: 5 # Max: 250 I:"03. Min. y-value for spawn location:"=40 # The probability that a chest will be a mimic. # NOTE: only common Wooden ChestConfig have mimics avaiable. # Min: 0.0 # Max: 100.0 D:"04. Mimic probability:"=0.0 B:"05. Enable surface spawn:"=true B:"06. Enable subterranean spawn:"=true ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < > } } "02 uncommon chest" { # Enable/Disable generating chests associated with this rarity. B:"00. Enable chests for rarity."=false # The number of chunks generated before the chest spawn is attempted. # Min: 50 # Max: 32000 I:"01. Chunks per chest spawn:"=3000 # The probability that a chest will spawn. # Min: 0.0 # Max: 100.0 D:"02. Probability of chest spawn:"=75.0 # The minimum depth (y-axis) that a chest can generate at. # Min: 5 # Max: 250 I:"03. Min. y-value for spawn location:"=30 # The probability that a chest will be a mimic. # NOTE: only common Wooden ChestConfig have mimics avaiable. # Min: 0.0 # Max: 100.0 D:"04. Mimic probability:"=0.0 B:"05. Enable surface spawn:"=true B:"06. Enable subterranean spawn:"=true ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < > } } "03 scarce chest" { # Enable/Disable generating chests associated with this rarity. B:"00. Enable chests for rarity."=true # The number of chunks generated before the chest spawn is attempted. # Min: 50 # Max: 32000 I:"01. Chunks per chest spawn:"=400 # The probability that a chest will spawn. # Min: 0.0 # Max: 100.0 D:"02. Probability of chest spawn:"=50.0 # The minimum depth (y-axis) that a chest can generate at. # Min: 5 # Max: 250 I:"03. Min. y-value for spawn location:"=20 # The probability that a chest will be a mimic. # NOTE: only common Wooden ChestConfig have mimics avaiable. # Min: 0.0 # Max: 100.0 D:"04. Mimic probability:"=0.0 B:"05. Enable surface spawn:"=true B:"06. Enable subterranean spawn:"=true ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < ocean deep_ocean deep_frozen_ocean cold_ocean deep_cold_ocean lukewarm_ocean warm_ocean > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < ocean deep_ocean > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < > } } "04 rare chest" { # Enable/Disable generating chests associated with this rarity. B:"00. Enable chests for rarity."=true # The number of chunks generated before the chest spawn is attempted. # Min: 50 # Max: 32000 I:"01. Chunks per chest spawn:"=600 # The probability that a chest will spawn. # Min: 0.0 # Max: 100.0 D:"02. Probability of chest spawn:"=25.0 # The minimum depth (y-axis) that a chest can generate at. # Min: 5 # Max: 250 I:"03. Min. y-value for spawn location:"=5 # The probability that a chest will be a mimic. # NOTE: only common Wooden ChestConfig have mimics avaiable. # Min: 0.0 # Max: 100.0 D:"04. Mimic probability:"=0.0 B:"05. Enable surface spawn:"=true B:"06. Enable subterranean spawn:"=true ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < ocean deep_ocean deep_frozen_ocean cold_ocean deep_cold_ocean lukewarm_ocean warm_ocean > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < ocean deep_ocean > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < > } } "05 epic chest" { # Enable/Disable generating chests associated with this rarity. B:"00. Enable chests for rarity."=true # The number of chunks generated before the chest spawn is attempted. # Min: 50 # Max: 32000 I:"01. Chunks per chest spawn:"=1000 # The probability that a chest will spawn. # Min: 0.0 # Max: 100.0 D:"02. Probability of chest spawn:"=15.0 # The minimum depth (y-axis) that a chest can generate at. # Min: 5 # Max: 250 I:"03. Min. y-value for spawn location:"=5 # The probability that a chest will be a mimic. # NOTE: only common Wooden ChestConfig have mimics avaiable. # Min: 0.0 # Max: 100.0 D:"04. Mimic probability:"=0.0 B:"05. Enable surface spawn:"=true B:"06. Enable subterranean spawn:"=true ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < ocean deep_ocean deep_frozen_ocean cold_ocean deep_cold_ocean lukewarm_ocean warm_ocean > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < ocean deep_ocean > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < > } } } } ########################################################################################################## # 04 wells #--------------------------------------------------------------------------------------------------------# # Well properties ########################################################################################################## "04 wells" { # Toggle to allow/disallow the spawn of well. B:"01. Enabled wells:"=true # The minimum number of chunks generated before another attempt to spawn a well is made. # Min: 100 # Max: 32000 I:"02. Chunks per well spawn:"=400 # The probability that a well will generate. # Min: 0.0 # Max: 100.0 D:"03. Generation probability:"=80.0 ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < ocean deep_ocean deep_frozen_ocean cold_ocean deep_cold_ocean lukewarm_ocean warm_ocean > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < ocean deep_ocean > } } ########################################################################################################## # 05 wither tree #--------------------------------------------------------------------------------------------------------# # Wither tree properties ########################################################################################################## "05 wither tree" { # The number of chunks generated before a wither tree spawn is attempted. # Min: 200 # Max: 32000 I:"01. Chunks per wither tree spawn:"=800 # The probability that a wither tree will spawn. # Min: 0.0 # Max: 100.0 D:"02. Probability of wither tree spawn:"=90.0 # The max. height a wither tree can reach. # This is the high end of a calculated range. ex size is randomized between minTrunkSize and maxTrunkSize. # (The min. is prefined.) # Min: 7 # Max: 20 I:"03. Max. trunk height (in blocks):"=13 # The minimum number of supporting wither trees that surround the main tree in the grove. # Min: 0 # Max: 30 I:"04. Min. supporting trees:"=5 # The maximum number of supporting wither trees that surround the main tree in the grove. # Min: 0 # Max: 30 I:"05. Max. supporting trees:"=15 # The probability that a wither branch item will drop when a wither branch is harvested. # Min: 0.0 # Max: 100.0 D:"06. Probability of branch item on harvest:"=50.0 # The probability that a wither root item will drop when a wither root is harvested. # Min: 0.0 # Max: 100.0 D:"07. Probability of root item on harvest:"=50.0 # # Min: 10 # Max: 250 I:"08. Max. size of the wither tree registry:"=25 # The minimum distance, measured in blocks, that two wither trees can be in proximity. # Note: Only wither trees in the registry are checked against this property. # Used in conjunction with the chunks per wither tree and spawn probability. # Ex. # Min: 0 # Max: 32000 I:"09. Min. distance per wither tree spawn:"=500 ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < ocean deep_ocean deep_frozen_ocean cold_ocean deep_cold_ocean lukewarm_ocean warm_ocean ice_spikes plains sunflower_plains the_void nether gravelly_mountanis modified_gravelly_mountains > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < > } } ########################################################################################################## # 06 pits #--------------------------------------------------------------------------------------------------------# # Pit properties ########################################################################################################## "06 pits" { # The probability that a pit will contain a structure (treasure room(s), cavern etc.) # Min: 0 # Max: 100 I:"01. Probability of pit structure spawn:"=25 } ########################################################################################################## # 07 keys and locks #--------------------------------------------------------------------------------------------------------# # Keys and Locks properties ########################################################################################################## "07 keys and locks" { # Enable/Disable whether a Key can break when attempting to unlock a Lock. B:"01. Enable key breaks:"=true # Enable/Disable whether a Lock item is dropped when unlocked by Key item. B:"02. Enable lock drops:"=true # The maximum uses for a given pilferers lock pick. # Min: 1 # Max: 32000 I:"03. Pilferer's lockpick max. uses:"=10 # The maximum uses for a given thiefs lock pick. # Min: 1 # Max: 32000 I:"04. Thief's lockpick max. uses:"=10 # The maximum uses for a given wooden key. # Min: 1 # Max: 32000 I:"05. Wood key max. uses:"=20 # The maximum uses for a given stone key. # Min: 1 # Max: 32000 I:"06. Stone key max uses:"=10 # The maximum uses for a given iron key. # Min: 1 # Max: 32000 I:"07. Iron key max. uses:"=10 # The maximum uses for a given gold key. # Min: 1 # Max: 32000 I:"08. Gold key max. uses:"=15 # The maximum uses for a given diamond key. # Min: 1 # Max: 32000 I:"09. Diamond key max. uses:"=20 # The maximum uses for a given emerald key. # Min: 1 # Max: 32000 I:"10. Emerald key max. uses:"=10 # The maximum uses for a given ruby key. # Min: 1 # Max: 32000 I:"11. Ruby key max. uses:"=8 # The maximum uses for a given sapphire key. # Min: 1 # Max: 32000 I:"12. Sapphire key max. uses:"=5 # The maximum uses for a given metallurgists key. # Min: 1 # Max: 32000 I:"13. Metallurgists key max. uses:"=25 # The maximum uses for a given skeleton key. # Min: 1 # Max: 32000 I:"14. Skeleton key max. uses:"=5 # The maximum uses for a given jewelled key. # Min: 1 # Max: 32000 I:"15. Jewelled Key max. uses:"=5 # The maximum uses for a given spider key. # Min: 1 # Max: 32000 I:"16. Spider key max uses:"=5 # The maximum uses for a given wither key. # Min: 1 # Max: 32000 I:"17. Wither key max. uses:"=5 # The maximum uses for a given ember key. # Min: 1 # Max: 32000 I:"18. Ember key max uses:"=15 # The maximum uses for a given leaf key. # Min: 1 # Max: 32000 I:"19. Leaf key max uses:"=15 # The maximum uses for a given lightning key. # Min: 1 # Max: 32000 I:"20. Lightning key max uses:"=10 } ########################################################################################################## # 08 gems and ores #--------------------------------------------------------------------------------------------------------# # Gems and Ores properties ########################################################################################################## "08 gems and ores" { # Enable/Disable whether a gem ore will spawn. B:"00. Enable gem ore spawn:"=true # The number of chunks generated before another attempt to generate a gem ore spawn is made. # Min: 1 # Max: 32000 I:"01. Chunks per gem ore spawn:"=1 # The probability that a ruby ore will spawn. # Min: 0.0 # Max: 100.0 D:"02. Probability of ruby ore spawn."=65.0 # The max. y-value where a ruby ore can spawn. # Min: 1 # Max: 255 I:"03. Max. y-value for ruby ore spawn location:"=14 # The min. y-value where a ruby ore can spawn. # Min: 1 # Max: 255 I:"04. Min. y-value for ruby ore spawn location:"=6 # The number of ruby ore blocks in a vein. # Min: 1 # Max: 20 I:"05. Ruby ore vein size:"=3 # The number of ruby ore veins in a chunk. # Min: 1 # Max: 20 I:"06. Ruby ore veins per chunk."=1 # The probability that a sapphire ore will spawn. # Min: 0.0 # Max: 100.0 D:"07. Probability of sapphire ore spawn."=65.0 # The max. y-value where a sapphire ore can spawn. # Min: 1 # Max: 255 I:"08. Max. y-value for sapphire ore spawn location:"=14 # The min. y-value where a sapphire ore can spawn. # Min: 1 # Max: 255 I:"09. Min. y-value for sapphire ore spawn location:"=6 # The number of sapphire ore blocks in a vein. # Min: 1 # Max: 20 I:"10. Sapphire ore vein size:"=3 # The number of sapphire ore veins in a chunk. # Min: 1 # Max: 20 I:"11. Sapphire ore veins per chunk."=1 # The probability that a amethyst ore will spawn. # Min: 0.0 # Max: 100.0 D:"12. Probability of amethyst ore spawn."=75.0 # The max. y-value where a amethyst ore can spawn. # Min: 1 # Max: 255 I:"13. Max. y-value for amethyst ore spawn location:"=24 # The min. y-value where a amethyst ore can spawn. # Min: 1 # Max: 255 I:"14. Min. y-value for amethyst ore spawn location:"=8 # The number of amethyst ore blocks in a vein. # Min: 1 # Max: 20 I:"15. Amethyst ore vein size:"=4 # The number of amethyst ore veins in a chunk. # Min: 1 # Max: 20 I:"16. Amethyst ore veins per chunk."=1 # The probability that a onyx ore will spawn. # Min: 0.0 # Max: 100.0 D:"17. Probability of onyx ore spawn."=75.0 # The max. y-value where a onyx ore can spawn. # Min: 1 # Max: 255 I:"18. Max. y-value for onyx ore spawn location:"=24 # The min. y-value where a onyx ore can spawn. # Min: 1 # Max: 255 I:"19. Min. y-value for onyx ore spawn location:"=8 # The number of onyx ore blocks in a vein. # Min: 1 # Max: 20 I:"20. Onyx ore vein size:"=4 # The number of onyx ore veins in a chunk. # Min: 1 # Max: 20 I:"21. Onyx ore veins per chunk."=1 } ########################################################################################################## # 09 world generation #--------------------------------------------------------------------------------------------------------# # World generation properties ########################################################################################################## "09 world generation" { "01 general" { # Enable/Disable whether a fog is generated (ex. around graves/tombstones and wither trees) B:"01. Enable fog:"=true # Enable/Disable whether a wither fog is generated (ex. around wither trees) B:"02. Enable wither fog:"=true # Enable/Disable whether a poison fog is generated (ex. around wither trees) B:"03. Enable poison fog:"=true # The probability that a surface structure will generate. # Min: 0 # Max: 100 I:"04. Probability of surface structure spawn:"=25 # Allowed Dimensions for generation. # Treasure2 was designed for "normal" overworld-type dimensions. # This setting does not use any wildcards (*). You must explicitly set the dimensions that are allowed. I:"05. Dimension white list:" < 0 > } "02 markers" { # Enable/Disable whether grave markers (gravestones, bones) are generated when generating pits. B:"01. Enable grave markers:"=true # Enable/Disable whether structures (buildings and other non-grave) are generated when generating pits. B:"02. Enable structure markers:"=true # The min. number of grave markers (gravestones, bones) per chest. # Min: 1 # Max: 5 I:"03. Min. grave markers per chest:"=4 # The max. number of grave markers (gravestones, bones) per chest. # Min: 1 # Max: 10 I:"04. Max. grave markers per chest: "=8 # @Deprecated. The probability that a gravestone will have fog. # Min: 0 # Max: 100 I:"05. Probability that grave marker has fog:"=50 # The probability that a marker will be a structure. # Min: 0 # Max: 100 I:"06. Probability that marker will be a structure:"=15 # Enable/Disable whether gravestones can spawn mobs (Bound Soul). B:"07. Enable gravestones to spawn mobs:"=true # The probability that a gravestone will spawn a mob. # Currently gravestones spawn Bound Souls. # Min: 0 # Max: 100 I:"08. Probability that grave marker will spawn a mob:"=80 } } ########################################################################################################## # 10 foreign mods #--------------------------------------------------------------------------------------------------------# # Foreign mod properties # @Deprecated - As of v1.14.0, these properties are no longer used. ########################################################################################################## "10 foreign mods" { # Add mod's MODID to this list to enable custom loot tables for a mod. # @Deprecated - As of v1.14.0, this property is no longer used. S:"01. Foreign mod IDs for custom loot tables:" < mocreatures sgs_metals > # A list of mods that have prebuilt loot tables available. # Note: used for informational purposes only. # @Deprecated - As of v1.14.0, this property is no longer used. S:"02. Pre-build loot tables for foreign mod IDs:" < mocreatures sgs_metals > } ########################################################################################################## # 07b coins and valuables #--------------------------------------------------------------------------------------------------------# # Coins and Valuables properties ########################################################################################################## "07b coins and valuables" { # The maximum size of a coin item stack. # Min: 1 # Max: 64 I:"01. Max Stack Size:"=8 } ########################################################################################################## # 11 oasis #--------------------------------------------------------------------------------------------------------# # Oasis properties ########################################################################################################## "11 oasis" { # The minimum number of chunks generated before another attempt to spawn any type of oasis is made. # Ex. Both desert oasis and floating oasis have met their respective thresholds to spawn, but minChunksPerOasis was recently reset and hasn't met its threshold, therefor preventing a new oasis to spawn. # Min: 0 # Max: 32000 I:"01. Min. chunks per oasis spawn:"=100 # The minimum distance, measured in blocks, that two oasis can be in proximity. # Note: Only oases in the oasis registry are checked against this property. # Used in conjunction with the chunks per oasis and spawn probability. # Ex. # Min: 0 # Max: 32000 I:"02. Min. distance per oasis spawn:"=500 # The number of oases that are monitored. Most recent additions replace least recent when the registry is full. # This is the set of oases used to measure distance between newly generated oases. # Min: 5 # Max: 100 I:"03. Max. size of oasis registry:"=25 "01 desert oasis" { # Toggle to allow/disallow the spawn of oasis. B:"01. Enabled oasis:"=true # The minimum number of chunks generated before another attempt to spawn the oasis is made. # Note: this value is per biome. # Min: 100 # Max: 32000 I:"02. Chunks per oasis spawn:"=1000 # The probability that the oasis will generate. # Min: 0.0 # Max: 100.0 D:"03. Generation probability:"=80.0 # The number of trees per chunk (16x16 blocks) in an oasis. # Min: 0 # Max: 256 I:"04. Trees per chunk:"=15 # The rate at which the number of trees per chunk grows with the size of the oasis. # Min: 0.0 # Max: 5.0 D:"05. Trees per chunk size factor:"=1.3 ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome white and black list properties. ########################################################################################################## biomes { # Allowed Biomes for generation. Must match the Biome Name(s). S:"01. White list by biome name:" < desert desert_hills desert_lakes badlands badlands_plateau > # Disallowed Biomes for generation. Must match theBiome Name(s). S:"02. Black list by biome name:" < > # Allowabled Biome Types for generation. Must match the Type identifer(s). S:"03. White list by biome type:" < mesa dry > # Disallowed Biome Types for generation. Must match the Type identifer(s). S:"04. Black list by biome type" < > } } } }