# Configuration file afk { # Enables afk timer. B:enabled=false # Enables afk timer in singleplayer. B:enabled_singleplayer=false # Will print in console when someone goes/comes back from AFK. B:log_afk=false # After how much time it will display notification to all players. S:notificationTimer=5m } auto_shutdown { # Enables auto-shutdown. B:enabled=false # Enables auto-shutdown in singleplayer worlds. B:enabled_singleplayer=false # Server will automatically shut down after X hours. # Time Format: HH:MM. If the system time matches a value, server will shut down. # It will look for closest value available that is not equal to current time. S:times < 04:00 16:00 > } backups { # Path to backups folder. S:backup_folder_path=./backups/ # Time between backups in hours. # 1.0 - backups every hour 6.0 - backups every 6 hours 0.5 - backups every 30 minutes. S:backup_timer=0.5 # Number of backup files to keep before deleting old ones. I:backups_to_keep=12 # How much the backup file will be compressed. 1 - best speed 9 - smallest file size. I:compression_level=1 # Prints (current size | total size) when backup is done B:display_file_size=true # Enables backups. B:enable_backups=false # Backups won't run if no players are online. B:need_online_players=true # Silence backup notifications. B:silent_backup=false # Run backup in a separated thread (recommended) B:use_separate_thread=true } chat { # Adds ~ to player names that have changed nickname to prevent trolling. B:add_nickname_tilde=false } commands { B:back=false B:backup=false B:chunks=false B:dump_chunkloaders=false B:dump_permissions=true B:fly=false B:god=false B:heal=false B:home=false B:inv=false B:kickme=false B:killall=false B:leaderboard=false B:mute=false B:nbtedit=false B:nick=false B:ranks=false B:rec=false B:rtp=false B:spawn=false B:tpa=false B:tpl=false B:trash_can=true B:warp=false } ########################################################################################################## # debugging #--------------------------------------------------------------------------------------------------------# # Don't set any values to true, unless you are debugging the mod. ########################################################################################################## debugging { # See dev-only sidebar buttons. They probably don't do anything. B:dev_sidebar_buttons=false # See GUI widget bounds when you hold B. B:gui_widget_bounds=false # Print a message in console every time a chunk is forced or unforced. Recommended to be off, because spam. B:log_chunkloading=false # Log config editing. B:log_config_editing=false # Log all events that extend EventBase. B:log_events=false # Log incoming and outgoing network messages. B:log_network=false # Log player teleporting. B:log_teleport=false # Print more errors. B:print_more_errors=false # Print more info. B:print_more_info=false # Enables special debug commands. B:special_commands=false } general { # Merges player profiles, in case player logged in without internet connection/in offline mode server. If set to DEFAULT, it will only merge on singleplayer worlds. S:merge_offline_mode_players=true # This will replace /reload with ServerUtilities version of it. B:replace_reload_command=true } login { # Enables message of the day. B:enable_motd=false # Enables starting items. B:enable_starting_items=false # Message of the day. This will be displayed when player joins the server. S:motd < "Hello player!" > # Items to give player when they first join the server. # Format: '{id:"ID",Count:X,Damage:X,tag:{}}', Use /print_item to get NBT of item in your hand. S:starting_items < > } ranks { # Enables ranks and adds command.x permissions and allows ranks to control them. B:enabled=false # Adds chat colors/rank-specific syntax. B:override_chat=true # Allow to configure commands with ranks. Disable this if you want to use other permission mod for that. B:override_commands=true } team { # Automatically creates a team for player on multiplayer, based on their username and with a random color. B:autocreate_mp=false # Automatically creates (or joins) a team on singleplayer/LAN with ID 'singleplayer'. B:autocreate_sp=true B:disable_teams=false # Don't allow other players to break blocks in claimed chunks B:grief_protection=true # Disable no team notification entirely. B:hide_team_notification=false # Don't allow other players to interact with blocks in claimed chunks B:interaction_protection=true } world { # Dimensions where chunk claiming isn't allowed. I:blocked_claiming_dimensions < > # Enables chunk claiming. B:chunk_claiming=false # Enables chunk loading. If chunk_claiming is set to false, changing this won't do anything. B:chunk_loading=false # Disables player damage when they are stuck in walls. B:disable_player_suffocation_damage=false # List of items that will have right-click function disabled on both sides. # You can use '/inv disable_right_click' command to do with from in-game. # Syntax: modid:item:metadata. Set metadata to * to ignore it. S:disabled_right_click_items < > # Allowed values: # DEFAULT = Teams can decide their explosion setting # TRUE = Explosions on for everyone. # FALSE = Explosions disabled for everyone. S:enable_explosions=true # Allowed values: # DEFAULT = Players can choose their own PVP status. # TRUE = PVP on for everyone. # FALSE = PVP disabled for everyone. S:enable_pvp=true # Locked time in ticks in spawn dimension. # -1 - Disabled # 0 - Morning # 6000 - Noon # 12000 - Evening # 18000 - Midnight I:forced_spawn_dimension_time=-1 # Locked weather type in spawn dimension. # -1 - Disabled # 0 - Clear # 1 - Raining # 2 - Thunderstorm I:forced_spawn_dimension_weather=-1 # Max /rtp distance D:rtp_max_distance=100000.0 # Max tries /rtp does before failure. I:rtp_max_tries=200 # Min /rtp distance D:rtp_min_distance=1000.0 # If set to true, explosions and hostile mobs in spawn area will be disabled, players won't be able to attack each other in spawn area. B:safe_spawn=false # Show play time in corner. B:show_playtime=false # Enable spawn area in singleplayer. B:spawn_area_in_sp=false # Spawn dimension. Overworld by default. I:spawn_dimension=0 # Spawn radius. You must set spawn-protection in server.properties file to 0! I:spawn_radius=0 # Unloads erroring chunks if dimension isn't loaded or some other problem occurs. B:unload_erroring_chunks=false ########################################################################################################## # logging #--------------------------------------------------------------------------------------------------------# # Logs different events in logs/world.log file. ########################################################################################################## logging { # Logs block breaking. B:block_broken=false # Logs block placement. B:block_placed=false # Enables chat logging. B:chat_enable=false # Enables world logging. B:enabled=false # Logs player attacks on other players/entites. B:entity_attacked=false # Exclude mobs from entity attack logging. B:exclude_mob_entity=false # Includes creative players in world logging. B:include_creative_players=false # Includes fake players in world logging. B:include_fake_players=false # Logs item clicking in air. B:item_clicked_in_air=false } }