"_VERSION"=1 general { # Maximum achievable levels. If set to 0 or lower there is no upper limit maximumLevels=-1 # Reduces the amount of modifiers a newly build tool gets if the value is lower than the regular amount of modifiers the tool would have newToolMinModifiers=3 } toolxp { # Base XP for each of the listed tools baseXpForTool { "plustic:katana"=9000 "tconstruct:arrow"=9000 "tconstruct:battlesign"=2000 "tconstruct:bolt"=9000 "tconstruct:broadsword"=3000 "tconstruct:cleaver"=2000 "tconstruct:crossbow"=2000 "tconstruct:excavator"=2500 "tconstruct:frypan"=2000 "tconstruct:hammer"=8500 "tconstruct:hatchet"=1000 "tconstruct:kama"=2000 "tconstruct:longbow"=2000 "tconstruct:longsword"=2000 "tconstruct:lumberaxe"=2500 "tconstruct:mattock"=2000 "tconstruct:pickaxe"=7000 "tconstruct:rapier"=2000 "tconstruct:scythe"=2500 "tconstruct:shortbow"=2000 "tconstruct:shovel"=5000 "tconstruct:shuriken"=8500 } # Base XP used when no more specific entry is present for the tool defaultBaseXP=4000 # How much the XP cost will multiply per level, minimum 2. levelMultiplier=2 }