["Config category"] #Prints the chest loottable on opening and on spawn and logs the Loottables which do not have a boss assigned of structures to the latest.log. Useful to find the table used by a dungeon chest, only works if the chest is not opened yet: default:false printChestLoottableOnOpen = false #Global difficulty multiplier, affects health and damage of all bosses #Range: 0.1 ~ 1000.0 globalDifficultyMultiplier = 1.0 #Global boss spawn chance, determines the chance per treasure chest spawn at which a boss can appear in a structure. Chance X in 100, default = 30 #Range: 1 ~ 100 globalBossSpawnChance = 30 #Minimum distance in blocks, between same bosses spawning, is not 100% guranteed, compares last 10 spawns. default = 50 #Range: 0 ~ 1000 minDistanceBetweenSame = 50