[general] #True if rats are to spawn naturally "Spawn Rats" = true #True if demon rats are to spawn naturally in the nether "Spawn Demon Rats" = true #True if rats can only spawn in the Overworld(0) dimension. "Rats Spawn In Overworld Only" = false #True if Pied Pipers can only spawn in the Overworld(0) dimension. "Pied Piper Spawn In Overworld Only" = true #True if rats flutes can occasionally make a funny sound. "Funny Rat Flute Sound" = true #A seperate random roll that only spawns rats if a one-out-of-X chance, x being this number. raise this number to make them more rare. #Range: > 0 "Rat Spawn Decrease" = 5 #True if plague rats are to spawn naturally "Plague Rats" = true #True if Pied Pipers are to spawn naturally "Spawn Piper" = true #A seperate random roll that only spawns pipers if a one-out-of-X chance, x being this number. raise this number to make them more rare. #Range: > 0 "Piper Spawn Decrease" = 5 #The weight of rats in vanilla's spawn rate #Range: 1 ~ 300 "Rat Spawn Weight" = 80 #The weight of pied pipers in vanilla's spawn rate #Range: 1 ~ 300 "Pied Piper Spawn Weight" = 6 #percent chance for piper to drop hat on death #Range: 0.0 ~ 1.0 "Pied Piper Hat Drop Rate" = 0.09000000357627869 #percent chance for plague rat to drop plague essence on death #Range: 0.0 ~ 1.0 "Plague Essence Drop Rate" = 0.10000000149011612 #percent chance for plague rat to drop plague tome on death #Range: 0.0 ~ 1.0 "Plague Tome Drop Rate" = 0.0035000001080334187 #True if wild rats will destroy and eat crops "Rats Raid Crops" = true #True if wild rats will steal from chests "Rats Steal From Chests" = true #True if wild rats contaminate food when they steal from chests "Rats Contaminate Food" = true #True if iron golems will attack wild rats "Golems Target Rats" = true #True if pet shops can spawn in villages "Village Pet Shops" = true #True if garbage heaps can spawn in villages "Village Garbage Heap" = true #True if plague doctor huts can spawn in villages "Village Plague Doctors" = true #True if rats can dig holes "Rats Dig Holes" = true #True if rats should spawn like monsters. False if they should only spawn once per world, like pigs and sheep. "Rats Spawn Like Monsters" = true #True if tamed rats will destroy crops when they harvest them "Rats Break Crops on Harvest" = true #True if rats should rarely make a funny noise when creating rats nuggets. "Rat Fart Noises" = true #True if infected mobs with plague can spread it by interacting or attacking. "Other Mobs can spread Plague" = true #True if cheese can be created in cauldrons Cheesemaking = true #The time in ticks(20 per second) it takes for milk to turn into cheese in a cauldron #Range: 20 ~ 1000000 "Milk Curdling Time" = 150 #The max block hardness that rats are allowed to dig through. (Dirt = 0.5F, Cobblestone = 2.0F, Obsidian = 50.0F) #Range: 0.0 ~ 1000000.0 "Rat Dig Strength" = 4.0 #The how many chunks away can a rat here a rat flute #Range: 1 ~ 100 "Rat Flute Distance" = 2 #Rats will continue to breed in cages until there are this many rats in one cage block #Range: 1 ~ 10000 "Rat Cage Max Occupancy" = 5 #Rats will conduct expensive CPU operations like looking for crops or chests, once every this number of ticks(with added standard deviation for servers) #Range: 1 ~ 10000 "Rat Upgrade Delay" = 100 #1/This number chance for a rat to drop a Token #Range: > 1 "Rat Token Drop Rate" = 10000 #True if Plastic item is disabled - alternative methods of getting rat cage deco will be provided. WARNING: Leave the restard the game after changing this. You must be fun at parties. "Disable Plastic" = false #How many blocks the Lumberjack Rat is able to destroy when felling a tree. Be careful when changing this to a large number. #Range: > 0 "Rat Upgrade Lumberjack: Max Tree Blocks" = 10000 #Black Death Max Health #Range: 0.0 ~ 3.4028234663852886E38 "Black Death Max Health" = 400.0 #Black Death Attack Damage #Range: 0.0 ~ 3.4028234663852886E38 "Black Death Automaton Attack Damage" = 4.0 #Distance that untamed rats will immediately despawn. For Vanilla mobs, this is 128 blocks. #Range: 0.0 ~ 3.4028234663852886E38 "Rat Immediate Despawn Distance" = 144.0 #Distance that untamed rats could possibly despawn. For Vanilla mobs, this is 32 blocks. #Range: 0.0 ~ 3.4028234663852886E38 "Rat Potential Despawn Distance" = 32.0 #When a rat is farther than its potential despawn distance, a random roll is taken to see if it despawns. Lower this number will make rats more likely to despawn. #Range: > 1 "Rat Potential Despawn Chance" = 800 #How much kRF (1000 RF) a rat with a basic energy transfer upgrade can transport at a time. #Range: > 1 "Rat RF Transfer Rate Basic (kRF)" = 100 #How much kRF (1000 RF) a rat with an advanced energy transfer upgrade can transport at a time. #Range: > 1 "Rat RF Transfer Rate Advanced (kRF)" = 500 #How much kRF (1000 RF) a rat with an elite energy transfer upgrade can transport at a time. #Range: > 1 "Rat RF Transfer Rate Elite (kRF)" = 1000 #How much kRF (1000 RF) a rat with an extreme energy transfer upgrade can transport at a time. #Range: > 1 "Rat RF Transfer Rate Extreme (kRF)" = 100000 #How far away from players the Rat Upgrade: Voodoo Doll is effective. #Range: 0.0 ~ 3.4028234663852886E38 "Voodoo Doll Rat distance" = 32.0 #True if loot from rats can spawn in chests "Add Loot" = true #Default radius for tamed rats conducting their searches for items, harvests, etc. #Range: > 1 "Default Rat Radius" = 16 #Largest possible radius for tamed rats conducting their searches for items, harvests, etc. #Range: > 1 "Max Rat Radius" = 32 #Percentage for every random tick to spawn a rat for a garbage pile. #Range: 0.0 ~ 1.0 "Garbage Pile Spawn Chance" = 0.15000000596046448 #percent chance for a husk or jungle skeleton to spawn with an archeologist hat #Range: 0.0 ~ 1.0 "Archeologist Hat Spawn Rate" = 0.11999999731779099 #Ratlantean Automaton Max Health #Range: 0.0 ~ 3.4028234663852886E38 "Ratlantean Automaton Max Health" = 600.0 #Ratlantean Automaton Attack Damage #Range: 0.0 ~ 3.4028234663852886E38 "Ratlantean Automaton Attack Damage" = 6.0 #Neo-Ratlantean Max Health #Range: 0.0 ~ 3.4028234663852886E38 "Neo-Ratlantean Max Health" = 300.0 #Neo-Ratlantean Attack Damage #Range: 0.0 ~ 3.4028234663852886E38 "Neo-Ratlantean Automaton Attack Damage" = 8.0 #Flying Dutchrat Max Health #Range: 0.0 ~ 3.4028234663852886E38 "Flying Dutchrat Max Health" = 400.0 #Flying Dutchrat Attack Damage #Range: 0.0 ~ 3.4028234663852886E38 "Flying Dutchrat Automaton Attack Damage" = 10.0 #Every time this number of ticks passes, a plague doctor may spawn. #Range: > 1 "Plague Doctor Spawn Delay" = 24000 #Random number roll for plague doctor spawning, increase to make them rarer. #Range: > 1 "Plague Doctor Spawn Chance" = 10