# Configuration file biome { biomesoplenty { alps { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } alpsforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } arctic { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } bambooforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } bayou { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } bog { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } borealforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } brushland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } canyon { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } canyonravine { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } chaparral { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } cherryblossomgrove { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } coniferousforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } coralreef { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } crag { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } deadforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } deadswamp { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } deciduousforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } denseforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } dryriver { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } eucalyptusforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } fen { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } flowerfield { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } frostforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } fungiforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } garden { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } glacier { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } grassland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } grove { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } heathland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } highland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } jadecliffs { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } kelpforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } landoflakes { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } landoflakesmarsh { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } lavenderfields { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } lushdesert { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } lushriver { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } lushswamp { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mangrove { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } maplewoods { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } marsh { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } meadow { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } meadowforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } moor { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mountain { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } mysticgrove { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } oasis { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } ominouswoods { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } orchard { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } originvalley { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } outback { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } prairie { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } quagmire { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } rainforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } redwoodforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } sacredsprings { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } scrubland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } seasonalforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } seasonalforestclearing { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } shield { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } shrubland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } silkglades { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } sludgepit { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } snowyconiferousforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } sprucewoods { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } steppe { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } temperaterainforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } thicket { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } tropicalrainforest { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } tropics { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # [default: true] B:"RTG Decoration: Logs"=true # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } tundra { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } volcano { # [default: true] B:"Allow Villages"=true # [default: true] B:"Allow Volcanoes"=true # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } wasteland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } wetland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } woodland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } xericshrubland { # [default: true] B:"Allow Villages"=true # [default: false] B:"Allow Volcanoes"=false # This setting controls the size of caves. # HIGHER values = BIGGER caves & MORE lag. (14 = vanilla cave density) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Density"=-1 # This setting controls the number of caves that generate. # LOWER values = MORE caves & MORE lag. (6 = vanilla cave frequency) # Set to -1 to use global setting. Set to 0 to disable caves for this biome. # [range: -1 ~ 40, default: -1] I:"Cave Frequency"=-1 # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff cobble block, enter a valid block ID here (e.g. minecraft:cobblestone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Cobble Block"= # If you're using a custom cliff cobble block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff cobble block, you would enter minecraft:wool for the Cliff Cobble Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Cobble Block Meta"= # Cliff blocks are the blocks that are used on the cliffs of mountains (usually a blend of stone & cobblestone). # If you want to change this biome's cliff stone block, enter a valid block ID here (e.g. minecraft:stone). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Cliff Stone Block"= # If you're using a custom cliff stone block, enter its numeric data value here. # For example, if you want to use red wool for this biome's cliff stone block, you would enter minecraft:wool for the Cliff Stone Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Cliff Stone Block Meta"= # If you want to change this biome's filler block (the block underneath the top block), enter a valid block ID here (e.g. minecraft:dirt). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Filler Block"= # If you're using a custom filler block, enter its numeric data value here. # For example, if you want to use red wool for this biome's filler block, you would enter minecraft:wool for the Filler Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Filler Block Meta"= # If you want to change this biome's top block, enter a valid block ID here (e.g. minecraft:grass). # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening#Block_IDs [default: ] S:"RTG Surface: Top Block"= # If you're using a custom top block, enter its numeric data value here. # For example, if you want to use red wool for this biome's top block, you would enter minecraft:wool for the Top Block ID, # and you would enter 6 here, because red wool has a data value of 6. (For most blocks, this value will be 0.) # For more info, visit https://minecraft.wiki/w/Java_Edition_data_values/Pre-flattening [default: ] S:"RTG Surface: Top Block Meta"= # This setting controls the number of ravines that generate. # LOWER values = MORE ravines & MORE lag. (50 = vanilla ravine frequency) # Set to -1 to use global setting. Set to 0 to disable ravines for this biome. # [range: -1 ~ 100, default: -1] I:"Ravine Frequency"=-1 # If FALSE, no RTG decorations will generate in this biome. Instead, only vanilla decorations will generate. # RTG decorations include custom trees, shrubs, boulders, etc. [default: true] B:"Use RTG Decorations"=true # If FALSE, no RTG surfaces will be used in this biome. Instead, only vanilla surfaces will be used. # RTG surfaces include custom top & filler blocks, and 'mix' blocks like podzol in Forests. [default: true] B:"Use RTG Surfaces"=true # 1/x chance that a volcano will generate if this biome has volcanoes enabled. # 1 = Always generate if possible; 2 = 50% chance; 4 = 25% chance # Set to -1 to use global setting. Set to 0 to disable volcanoes for this biome. # [range: -1 ~ 2147483647, default: -1] I:"Volcano Chance"=-1 } } }