# Configuration file addons { # Recycler ammo add % chance I:recycler=10 # Generates RF from redstone dust/blocks in turret's inventory I:redstone=1550 # Generates specified RF every tick in sunlight I:solar=10 } expanders { I:"Power expander tier five capacity"=5000000 I:"Power expander tier four capacity"=250000 I:"Power expander tier one capacity"=250 I:"Power expander tier three capacity"=75000 I:"Power expander tier two capacity"=25000 } globaltargetingparameters { B:"Can turrets attack mobs?"=true B:"Can turrets attack neutrals?"=true B:"Can turrets attack players?"=true I:"If a turret does not have a target, how many ticks should it wait before looking again?"=10 } miscellaneous { B:"Are turrets/turret bases breakable by anyone?"=false B:"Can OPs access all turrets?"=false B:"Can rockets fired by the rocket launcher turret home on targets ?"=false B:"Can rockets fired by the rocket launcher turret hurt the Ender Dragon?"=false B:"Can turrets damage their trusted players when they accidentally hit them?"=true B:"Enable/Disable turret alarm sound. True=enabled, false=disabled"=true B:"Should turret bases be camouflage-able with normal blocks?"=true B:"Should turret warn message be displayed?"=true B:"Should we generate dungeon loot?"=true I:"Turret sound volume percentage (Between 0 - 100)"=40 S:"Which recipes should we do? (auto, enderio, thermalexpansion, mekanism, vanilla)"=auto # Distance outside the max range of a turret players should be warned I:warningDistance=5 } modcompatability { B:"Can turrets be powered with EU?"=true D:"EU to RF Ratio"=8.0 B:"Enable offline mode support?(warning, makes turrets fairly unsafe)"=false } modcompatibility { B:"Enable IGW Mod notification"=true I:"How much essentia the Potentia Addon can store"=20 I:"Potentia Addons' RF conversion ratio per 1 essentia"=500 B:"Should we enable items that integrate with ComputerCraft/OpenComputers?"=true B:"Should we enable items that integrate with Thaumcraft?"=true } turretbasetierfive { I:BlastResistance=10 I:MaxCharge=10000000 I:MaxIo=5000 } turretbasetierfour { I:BlastResistance=10 I:MaxCharge=500000 I:MaxIo=1500 } turretbasetierone { I:BlastResistance=10 I:MaxCharge=500 I:MaxIo=50 } turretbasetierthree { I:BlastResistance=10 I:MaxCharge=150000 I:MaxIo=500 } turretbasetiertwo { I:BlastResistance=10 I:MaxCharge=50000 I:MaxIo=100 } turretdisposable { # Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation. I:Accuracy=50 # Measured in half-hearts I:Damage=2 # Enabled? B:Enabled=true # Number of ticks between firings I:FireRateCooldown=25 # RF used per shot I:PowerUsage=2 # Turret range, in blocks I:Range=10 } turretgrenade { # Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation. I:Accuracy=30 # Measured in half-hearts I:Damage=18 # Enabled? B:Enabled=true # Number of ticks between firings I:FireRateCooldown=40 # RF used per shot I:PowerUsage=3000 # Turret range, in blocks I:Range=20 } turretincendiary { # Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation. I:Accuracy=30 # Measured in half-hearts I:Damage=5 # Enabled? B:Enabled=true # Number of ticks between firings I:FireRateCooldown=25 # RF used per shot I:PowerUsage=250 # Turret range, in blocks I:Range=12 } turretlaser { # Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation. I:Accuracy=10 # Measured in half-hearts I:Damage=5 # Enabled? B:Enabled=true # Number of ticks between firings I:FireRateCooldown=10 # RF used per shot I:PowerUsage=10000 # Turret range, in blocks I:Range=25 } turretmachinegun { # Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation. I:Accuracy=30 # Measured in half-hearts I:Damage=5 # Enabled? B:Enabled=true # Number of ticks between firings I:FireRateCooldown=8 # RF used per shot I:PowerUsage=100 # Turret range, in blocks I:Range=18 } turretpotatocannon { # Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation. I:Accuracy=30 # Measured in half-hearts I:Damage=6 # Enabled? B:Enabled=true # Number of ticks between firings I:FireRateCooldown=35 # RF used per shot I:PowerUsage=10 # Turret range, in blocks I:Range=15 } turretrailgun { # Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation. I:Accuracy=0 # Measured in half-hearts I:Damage=200 # Enabled? B:Enabled=true # Number of ticks between firings I:FireRateCooldown=100 # RF used per shot I:PowerUsage=25000 # Turret range, in blocks I:Range=30 } turretrelativistic { # Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation. I:Accuracy=0 # Measured in half-hearts I:Damage=0 # Enabled? B:Enabled=true # Number of ticks between firings I:FireRateCooldown=100 # RF used per shot I:PowerUsage=5000 # Turret range, in blocks I:Range=20 } turretrocket { # Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation. I:Accuracy=10 # Measured in half-hearts I:Damage=25 # Enabled? B:Enabled=true # Number of ticks between firings I:FireRateCooldown=30 # RF used per shot I:PowerUsage=5000 # Turret range, in blocks I:Range=30 } turretteleporter { # Value between 0 - 100, where 0 will miss 0% of the time over a distance of 10 blocks, subject to standard deviation. I:Accuracy=0 # Measured in half-hearts I:Damage=0 # Enabled? B:Enabled=true # Number of ticks between firings I:FireRateCooldown=100 # RF used per shot I:PowerUsage=15000 # Turret range, in blocks I:Range=20 } upgrades { # Increases accuracy linearly D:accuracy=0.2 # Reduces power consumption linearly D:efficiency=0.08 # Increases range in blocks linearly I:range=2 # It's a double for some reason, reduces cooldown D:rateOfFire=0.1 }