# Configuration file abilitychances { # Determines how rare the Fire ability will occur. (Higher values=lower occurance) Default: 4 I:firechance=4 # Determines how rare the Frost ability will occur. (Higher values=lower occurance) Default: 4 I:frostchance=4 # Determines how rare the Poison ability will occur. (Higher values=lower occurance) Default: 4 I:poisonchance=4 # Determines how rare the Bloodlust ability will occur. (Higher values=lower occurance) Default: 7 I:bloodlustchance=7 # Determines how rare the Chained ability will occur. (Higher values=lower occurance) Default: 10 I:chainedchance=10 # Determines how rare the Void ability will occur. (Higher values=lower occurance) Default: 20 I:voidachance=20 # Determines how rare the Light ability will occur. (Higher values=lower occurance) Default: 7 I:lightchance=7 # Determines how rare the Ethereal ability will occur. (Higher values=lower occurance) Default: 7 I:etherealchance=7 # Determines how rare the Molten ability will occur. (Higher values=lower occurance) Default: 4 I:moltenchance=4 # Determines how rare the Frozen ability will occur. (Higher values=lower occurance) Default: 4 I:frozenchance=4 # Determines how rare the Toxic ability will occur. (Higher values=lower occurance) Default: 4 I:toxicchance=4 # Determines how rare the Absorb ability will occur. (Higher values=lower occurance) Default: 7 I:absorbchance=7 # Determines how rare the Void(armor) ability will occur. (Higher values=lower occurance) Default: 20 I:voidArmorchance=20 # Determines how rare the Enlightened ability will occur. (Higher values=lower occurance) Default: 7 I:enlightenedchance=7 # Determines how rare the Hardened ability will occur. (Higher values=lower occurance) Default: 10 I:hardenedchance=10 }