# Configuration file general { # The relative chance of spawning corn fields. The small houses are 3, Blacksmiths are 15. higher is lower. [range: 0 ~ 100, default: 45] I:VALUE_CORN_FIELD_GENERATION=45 # Hunger value of chicken corn chowder [range: 1 ~ 20, default: 10] I:VALUE_FOOD_CHICKEN_CHOWDER=10 # Hunger value of corn chowder [range: 1 ~ 20, default: 7] I:VALUE_FOOD_CHOWDER=7 # Hunger value of corn cobs [range: 1 ~ 20, default: 1] I:VALUE_FOOD_COB=1 # Hunger value of popcorn [range: 1 ~ 20, default: 1] I:VALUE_FOOD_POPCORN=1 # Hunger value of roasted corn [range: 1 ~ 20, default: 6] I:VALUE_FOOD_ROASTED_CORN=6 # Chance of growing corn from rand.nextInt(n) == 0 [range: 0 ~ 1000, default: 4] I:VALUE_GROWTH_CHANCE=4 # Amount of ethanol in mB that corn produces in an IE fermenter [range: 0 ~ 1000, default: 120] I:VALUE_IE_FERMENTER_ETHANOL_VOLUME=120 # The relative chance of dropping kernels from grass. Seeds are 10 [range: 1 ~ 100, default: 8] I:VALUE_KERNEL_DROP=8 # The number of kernels you get fr crafting a cob [range: 0 ~ 100, default: 2] I:VALUE_NUMKERNELS=2 # Saturation value of chicken corn chowder [range: 0.0 ~ 1.0, default: 0.8] S:VALUE_SATURATION_CHICKEN_CHOWDER=0.8 # Saturation value of corn chowder [range: 0.0 ~ 1.0, default: 0.8] S:VALUE_SATURATION_CHOWDER=0.8 # Saturation value of corn cobs [range: 0.0 ~ 1.0, default: 0.3] S:VALUE_SATURATION_COB=0.3 # Saturation value of popcorn [range: 0.0 ~ 1.0, default: 0.1] S:VALUE_SATURATION_POPCORN=0.1 # Saturation value of roasted corn [range: 0.0 ~ 1.0, default: 0.6] S:VALUE_SATURATION_ROASTED_CORN=0.6 }