# Configuration file baits { # The chance that an animal spawned from a bait will result in a child. [range: 0.0 ~ 1.0, default: 0.5] S:"Bait Child Chance"=0.5 # The chance (per second) that a chicken bait will result in a chicken spawn. [range: 0.002 ~ 1.0, default: 0.01] S:"Chicken Bait Chance"=0.01 # The chance (per second) that a cow bait will result in a cow spawn. [range: 0.002 ~ 1.0, default: 0.01] S:"Cow Bait Chance"=0.01 # The chance (per second) that a donkey bait will result in a donkey spawn. [range: 0.002 ~ 1.0, default: 0.01] S:"Donkey Bait Chance"=0.01 # The chance (per second) that a horse bait will result in a horse spawn. [range: 0.002 ~ 1.0, default: 0.01] S:"Horse Bait Chance"=0.01 # The chance (per second) that an ocelot bait will result in an ocelot spawn. [range: 0.002 ~ 1.0, default: 0.01] S:"Ocelot Bait Chance"=0.01 # The chance (per second) that a pig bait will result in a pig spawn. [range: 0.002 ~ 1.0, default: 0.01] S:"Pig Bait Chance"=0.01 # The chance (per second) that a rabbit bait will result in a rabbit spawn. [range: 0.002 ~ 1.0, default: 0.01] S:"Rabbit Bait Chance"=0.01 # The chance (per second) that a sheep bait will result in a sheep spawn. [range: 0.002 ~ 1.0, default: 0.01] S:"Sheep Bait Chance"=0.01 # The chance (per second) that a squid bait will result in a squid spawn. [range: 0.002 ~ 1.0, default: 0.01] S:"Squid Bait Chance"=0.01 # The chance (per second) that a wolf bait will result in a wolf spawn. [range: 0.002 ~ 1.0, default: 0.01] S:"Wolf Bait Chance"=0.01 } blocks { # If set to false, the recipe for the Auto Compressed Hammer will be disabled (and it won't show up in JEI). [default: true] B:"Auto Compressed Hammer"=true # If set to false, the recipe for the Auto Compressor will be disabled (and it won't show up in JEI). [default: true] B:"Auto Compressor"=true # If set to false, the recipe for the Auto Hammer will be disabled (and it won't show up in JEI). [default: true] B:"Auto Hammer"=true # If set to false, the recipe for the Auto Heavy Sieve will be disabled (and it won't show up in JEI). [default: true] B:"Auto Heavy Sieve"=true # If set to false, the recipe for the Auto Sieve will be disabled (and it won't show up in JEI). [default: true] B:"Auto Sieve"=true # If set to false, the recipe for the Chicken Bait will be disabled (and it won't show up in JEI). [default: true] B:"Chicken Bait"=true # If set to false, the recipe for the Compressed Cobblestone will be disabled (and it won't show up in JEI). [default: false] B:"Compressed Cobblestone"=false # If set to false, the recipe for the Compressed Dirt will be disabled (and it won't show up in JEI). [default: false] B:"Compressed Dirt"=false # If set to false, the recipe for the Compressed Dust will be disabled (and it won't show up in JEI). [default: true] B:"Compressed Dust"=true # If set to false, the recipe for the Compressed End Stone will be disabled (and it won't show up in JEI). [default: false] B:"Compressed End Stone"=false # If set to false, the recipe for the Compressed Ender Gravel will be disabled (and it won't show up in JEI). [default: true] B:"Compressed Ender Gravel"=true # If set to false, the recipe for the Compressed Flint will be disabled (and it won't show up in JEI). [default: true] B:"Compressed Flint"=true # If set to false, the recipe for the Compressed Gravel will be disabled (and it won't show up in JEI). [default: false] B:"Compressed Gravel"=false # If set to false, the recipe for the Compressed Nether Gravel will be disabled (and it won't show up in JEI). [default: true] B:"Compressed Nether Gravel"=true # If set to false, the recipe for the Compressed Netherrack will be disabled (and it won't show up in JEI). [default: false] B:"Compressed Netherrack"=false # If set to false, the recipe for the Compressed Sand will be disabled (and it won't show up in JEI). [default: false] B:"Compressed Sand"=false # If set to false, the recipe for the Compressed Soul Sand will be disabled (and it won't show up in JEI). [default: true] B:"Compressed Soul Sand"=true # If set to false, the recipe for the Cow Bait will be disabled (and it won't show up in JEI). [default: true] B:"Cow Bait"=true # If set to false, the recipe for the Heavy Sieve will be disabled (and it won't show up in JEI). [default: true] B:"Heavy Sieve"=true # If set to false, the recipe for the Mana Sieve will be disabled (and it won't show up in JEI). [default: true] B:"Mana Sieve"=true # If set to false, the recipe for the Ocelot Bait will be disabled (and it won't show up in JEI). [default: true] B:"Ocelot Bait"=true # If set to false, the recipe for the Pig Bait will be disabled (and it won't show up in JEI). [default: true] B:"Pig Bait"=true # If set to false, the recipe for the Rabbit Bait will be disabled (and it won't show up in JEI). [default: true] B:"Rabbit Bait"=true # If set to false, the recipe for the Sheep Bait will be disabled (and it won't show up in JEI). [default: true] B:"Sheep Bait"=true # If set to false, the recipe for the Squid Bait will be disabled (and it won't show up in JEI). [default: false] B:"Squid Bait"=false # If set to false, the recipe for the Wolf Bait will be disabled (and it won't show up in JEI). [default: true] B:"Wolf Bait"=true # If set to false, the recipe for the Wooden Crucible will be disabled (and it won't show up in JEI). [default: true] B:"Wooden Crucible"=true } client { # If you're playing on a potato, setting this to true will disable particles from the Sieves and Auto Hammers from Ex Compressum. [default: false] B:"Disable Particles"=true # Set this to true if you're a modpack dev to see Ex Compressum registry warnings in chat. Errors will always display. [default: false] B:"Show Registry Warnings"=false # Set this to true to disable the loading of auto sieve skins from a remote server. [default: false] B:"Skip Auto Sieve Skins"=false } compat { botania { B:"Disable Vanilla Orechid"=false B:"Enable Evolved Orechid"=true I:"Evolved Orechid Delay"=2 I:"Evolved Orechid Mana Cost"=700 I:"Mana Sieve Mana Cost"=1 } exnihiloadscensio { S:"Sieve Luck Multiplier"=0.1 } tconstruct { # If set to true, adding a double compressed diamond hammer will add the Smashing II modifier to a Tinkers Construct tool, which allows smashing of compressed blocks. [default: true] B:"Enable Smashing II Modifier"=false } } "compressed mobs" { # A list of entity names that can spawn as compressed entities. [default: [Zombie], [Creeper], [Skeleton], [Spider], [CaveSpider], [Silverfish], [Witch], [Enderman], [PigZombie], [Blaze], [Chicken], [Sheep], [Cow], [Pig], [Ghast]] S:"Allowed Mobs" < Zombie Creeper Skeleton Spider CaveSpider Silverfish Witch Enderman PigZombie Blaze Chicken Sheep Cow Pig Ghast > # The amount of mobs that will spawn upon death of a compressed mob. [range: 1 ~ 9, default: 9] I:"Decompression Size"=9 # The chance for mobs to spawn as Compressed Mobs. Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.01] S:"Spawn Chance"=0.01 } items { # If set to false, the recipe for the Bat Zapper will be disabled (and it won't show up in JEI). [default: true] B:"Bat Zapper"=true # If set to false, the recipe for the Chicken Stick will be disabled (and it won't show up in JEI). [default: true] B:"Chicken Stick"=true # If set to false, the recipe for the Compressed Crook will be disabled (and it won't show up in JEI). [default: true] B:"Compressed Crook"=true # If set to false, the recipe for the Compressed Diamond Hammer will be disabled (and it won't show up in JEI). [default: true] B:"Compressed Diamond Hammer"=true # If set to false, the recipe for the Compressed Gold Hammer will be disabled (and it won't show up in JEI). [default: true] B:"Compressed Gold Hammer"=true # If set to false, the recipe for the Compressed Iron Hammer will be disabled (and it won't show up in JEI). [default: true] B:"Compressed Iron Hammer"=true # If set to false, the recipe for the Compressed Stone Hammer will be disabled (and it won't show up in JEI). [default: true] B:"Compressed Stone Hammer"=true # If set to false, the recipe for the Compressed Wooden Hammer will be disabled (and it won't show up in JEI). [default: true] B:"Compressed Wooden Hammer"=true # If set to false, the recipe for the Ore Smasher will be disabled (and it won't show up in JEI). [default: true] B:"Ore Smasher"=true # If set to false, the recipe for the Uncompressed Coal will be disabled (and it won't show up in JEI). [default: true] B:"Uncompressed Coal"=true # If set to true, wood can be hammered into wood chippings, which can be composted into dirt. [default: true] B:"Wood Chippings"=true } processing { auto_hammer { # The energy cost of the auto hammer per tick. [range: 0 ~ 100000, default: 40] I:"Energy Cost"=20 # The chance for the upgrade hammers in an auto hammer to lose durability (per operation) [range: 0.0 ~ 0.1, default: 0.5] S:"Hammer Decay Chance"=0.5 # The speed at which the auto hammer will smash stuff. [range: 1.0E-4 ~ 0.1, default: 0.0075] S:Speed=0.0075 } auto_compressed_hammer { # The energy cost of the auto compressed hammer per tick. [range: 0 ~ 100000, default: 120] I:"Energy Cost"=40 # The speed at which the auto compressed hammer will smash stuff. [range: 1.0E-4 ~ 0.1, default: 0.00375] S:Speed=0.00375 } auto_sieve { # The energy cost of the auto sieve per tick. [range: 0 ~ 100000, default: 40] I:"Energy Cost"=20 # The speed at which the auto sieve will sift stuff. [range: 0.001 ~ 1.0, default: 0.0075] S:Speed=0.0075 } auto_heavy_sieve { # The energy cost of the auto heavy sieve per tick. [range: 0 ~ 100000, default: 120] I:"Energy Cost"=40 # The speed at which the auto heavy sieve will sift stuff. [range: 0.001 ~ 1.0, default: 0.00375] S:Speed=0.00375 } auto_compressor { # The energy cost of the auto compressor per tick. [range: 0 ~ 100000, default: 5] I:"Energy Cost"=5 # The speed at which the auto compressor will compress stuff. [range: 1.0E-4 ~ 1.0, default: 0.1] S:Speed=0.1 } heavy_sieve { # Set this to true if you want to allow automation of the heavy sieve through fake players (i.e. Autonomous Activator) [default: false] B:"Allow Fake Players"=false # The maximum amount of clicks per second on a heavy sieve. Clicks above this will be ignored. [range: 6 ~ 24, default: 6] I:"Max Clicks Per Second"=6 } wooden_crucible { # The rate at which the wooden crucible extracts water. Measured in liquid per second. [range: 1 ~ 20, default: 8] I:Speed=8 } } tools { chicken_stick { # If true, hitting a chicken with a stick will turn it into an Angry Chicken, which will drop a Chicken Stick when killed. [default: true] B:"Allow Creation"=true # The chance for the chicken stick to spawn a chicken. Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.008] S:"Chicken Spawn Chance"=0.008 # Format: Username=ItemName, Username can be * to affect all users [default: ] S:"Custom Names" < wyld=CluckingtonStick Darkosto=DarkStick Bacon=BaconStick > # The chance for the chicken stick to make sounds when breaking blocks. Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.2] S:"Sound Chance"=0.2 # The sound names the chicken stick will randomly play. [default: [entity.chicken.ambient], [entity.chicken.hurt], [entity.chicken.egg], [entity.chicken.step]] S:"Sound List" < entity.chicken.ambient entity.chicken.hurt entity.chicken.egg entity.chicken.step creeper.primed > } compressed_crook { # The multiplier applied to the Compressed Crook's durability (based on the normal wooden crook) [range: 0.1 ~ 10.0, default: 2.0] S:"Durability Multiplier"=5.0 # The multiplier applied to the Compressed Crook's speed (based on the normal wooden crook) [range: 0.1 ~ 10.0, default: 4.0] S:"Speed Multiplier"=4.0 } }