# Sandstone Dungeon Spawner # Created by Ruins mod version 14.6 Ingame Parser # authoring Player: Jordan_Greywolf # MC 1.7.10; 3 Jan 2015 # Updated to MC 1.9: 26 Apr 2016 # Last Updated and Checked for MC 1.11: 11 May 2017 # Verified for MC 1.12: 23 Jun 2017 # Updated to MC 1.12.1: 9 Sep 2017 # Special thanks to Syndaryl for bug reporting. # Note: Accompanying "TP_SandRoom_*" and "TP_SandItem_*" templates # need to be in # \templateparser folder. This goes in the \desert folder. uniqueMinDistance=800 # Note: Due to the lag caused by generating this large dungeon, it's recommended # not to reduce uniqueMinDistance, even if it means you might have to travel quite # some distance to find the dungeon. biomesToSpawnIn=desert,desert m,desert oil field,oasis,desert oasis,lush desert,rwg_hotdesert,desert_hills,mutated_desert weight=1 embed_into_distance=2 acceptable_target_blocks= unacceptable_target_blocks=flowing_water,water,flowing_lava,lava,cloud,Natura:Cloud,slime_congealed,slime_dirt,slime_grass,command_block dimensions=10,1,1 allowable_overhang=0 max_leveling=1 leveling_buffer=-1 preserve_water=0 preserve_lava=0 preserve_plants=1 # The following rule is so that on multiplayer servers, people don't get spammed # by all the block-placing messages, etc. rule1=0,100,CommandBlock:RUINSTRIGGER /gamerule commandBlockOutput false:@ # The following summons the core piece of the dungeon (which in turn summons # the rest). rule2=0,100,CommandBlock:RUINSTRIGGER /testruin TP_SandSeed ~0 ~1 ~0:@ # Pillar that marks the spot (primarily here for testing purposes, since it # shouldn't stick around for long). rule3=0,100,minecraft:sandstone-1 # 1 layer 1 endlayer # 2 layer 2 endlayer # 3 layer 3 endlayer layer 3 endlayer layer 3 endlayer layer 3 endlayer layer 3 endlayer layer 3 endlayer layer 3 endlayer layer 3 endlayer