####################################################################### # +-----------------------------------------------------------------+ # # | BO3 object | # # +-----------------------------------------------------------------+ # ####################################################################### # This is the config file of a custom object. # If you add this object correctly to your BiomeConfigs, it will spawn in the world. # This is the creator of this BO3 object Author: LordSmellyPants # A short description of this BO3 object Description: No description given # The BO3 version, don't change this! It can be used by external applications to do a version check. Version: 3 # The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig. SettingsMode: WriteDisable ####################################################################### # +-----------------------------------------------------------------+ # # | Main settings | # # +-----------------------------------------------------------------+ # ####################################################################### # This needs to be set to true to spawn the object in the Tree and Sapling resources. Tree: true # The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Frequency: 1 # The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource. # Ignored by Tree(..), Sapling(..) and CustomStructure(..) Rarity: 0.1 # If you set this to true, the BO3 will be placed with a random rotation. RotateRandomly: false # The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock. SpawnHeight: highestSolidBlock # The height limits for the BO3. MinHeight: 0 MaxHeight: 256 # Objects can have other objects attacthed to it: branches. Branches can also # have branches attached to it, which can also have branches, etc. This is the # maximum branch depth for this objects. MaxBranchDepth: 10 # When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes. # If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored. ExcludedBiomes: All ####################################################################### # +-----------------------------------------------------------------+ # # | Source block settings | # # +-----------------------------------------------------------------+ # ####################################################################### # The B(s) the BO3 should spawn in. SourceBlocks: AIR,STONE,DIRT,GRASS,DIRT:2,HARD_CLAY,CLAY,STONE:1,STONE:3,STONE:5,SAND,GRAVEL,COBBLESTONE,MOSSY_COBBLESTONE # The maximum percentage of the BO3 that can be outside the SourceBlock. # The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage. MaxPercentageOutsideSourceBlock: 10 # What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway) OutsideSourceBlock: placeAnyway ####################################################################### # +-----------------------------------------------------------------+ # # | Blocks | # # +-----------------------------------------------------------------+ # ####################################################################### # All the blocks used in the BO3 are listed here. Possible blocks: # B(x,y,z,id[.data][,nbtfile.nbt) # RB(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]]) # So RB(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at # the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that # fails, a 100% percent chance to have the contents of anotherchest.nbt. B(-6,-9,-7,STONE) B(-6,-9,-6,STONE) B(-6,-9,-5,STONE) B(-6,-9,-4,STONE) B(-6,-9,-3,STONE) B(-6,-9,-2,STONE) B(-6,-9,-1,STONE) B(-6,-9,0,STONE) B(-6,-9,1,STONE) B(-6,-9,2,STONE) B(-6,-9,3,STONE) B(-6,-9,4,STONE) B(-6,-9,5,STONE) B(-6,-9,6,STONE) B(-6,-8,-7,STONE) B(-6,-8,-6,STONE) B(-6,-8,-5,STONE) B(-6,-8,-4,STONE) B(-6,-8,-3,STONE) B(-6,-8,-2,STONE) B(-6,-8,-1,STONE) B(-6,-8,0,STONE) B(-6,-8,1,STONE) B(-6,-8,2,STONE) B(-6,-8,3,STONE) B(-6,-8,4,STONE) B(-6,-8,5,STONE) B(-6,-8,6,STONE) B(-6,-7,-7,STONE) B(-6,-7,-6,STONE) B(-6,-7,-5,STONE) B(-6,-7,-4,STONE) B(-6,-7,-3,STONE) B(-6,-7,-2,STONE) B(-6,-7,-1,STONE) B(-6,-7,0,STONE) B(-6,-7,1,STONE) B(-6,-7,2,STONE) B(-6,-7,3,STONE) B(-6,-7,4,STONE) B(-6,-7,5,STONE) B(-6,-7,6,STONE) B(-6,-6,-7,STONE) B(-6,-6,-6,STONE) B(-6,-6,-5,STONE) B(-6,-6,-4,STONE) B(-6,-6,-3,STONE) B(-6,-6,-2,STONE) B(-6,-6,-1,STONE) B(-6,-6,0,STONE) B(-6,-6,1,STONE) B(-6,-6,2,STONE) B(-6,-6,3,STONE) B(-6,-6,4,STONE) B(-6,-6,5,STONE) B(-6,-6,6,STONE) B(-6,-5,-7,STONE) B(-6,-5,-6,STONE) B(-6,-5,-5,STONE) B(-6,-5,-4,STONE) B(-6,-5,-3,STONE) B(-6,-5,-2,STONE) B(-6,-5,-1,STONE) B(-6,-5,0,STONE) B(-6,-5,1,STONE) B(-6,-5,2,STONE) B(-6,-5,3,STONE) B(-6,-5,4,STONE) B(-6,-5,5,STONE) B(-6,-5,6,STONE) B(-6,-4,-7,DIRT) B(-6,-4,-6,DIRT) B(-6,-4,-5,DIRT) B(-6,-4,-4,DIRT) B(-6,-4,-3,DIRT) B(-6,-4,-2,DIRT) B(-6,-4,-1,DIRT) B(-6,-4,0,DIRT) B(-6,-4,1,DIRT) B(-6,-4,2,DIRT) B(-6,-4,3,DIRT) B(-6,-4,4,DIRT) B(-6,-4,5,DIRT) B(-6,-4,6,DIRT) B(-6,-3,-7,DIRT) B(-6,-3,-6,DIRT) B(-6,-3,-5,DIRT) B(-6,-3,-4,DIRT) B(-6,-3,-3,DIRT) B(-6,-3,-2,DIRT) B(-6,-3,-1,DIRT) B(-6,-3,0,DIRT) B(-6,-3,1,DIRT) B(-6,-3,2,DIRT) B(-6,-3,3,DIRT) B(-6,-3,4,DIRT) B(-6,-3,5,DIRT) B(-6,-3,6,DIRT) B(-6,-2,-7,DIRT) B(-6,-2,-6,DIRT) B(-6,-2,-5,DIRT) B(-6,-2,-4,DIRT) B(-6,-2,-3,DIRT) B(-6,-2,-2,DIRT) B(-6,-2,-1,DIRT) B(-6,-2,0,DIRT) B(-6,-2,1,DIRT) B(-6,-2,2,DIRT) B(-6,-2,3,DIRT) B(-6,-2,4,DIRT) B(-6,-2,5,DIRT) B(-6,-2,6,DIRT) B(-6,-1,-7,DIRT) B(-6,-1,-6,DIRT) B(-6,-1,-5,DIRT) B(-6,-1,-4,DIRT) B(-6,-1,-3,DIRT) B(-6,-1,-2,DIRT) B(-6,-1,-1,DIRT) B(-6,-1,0,DIRT) B(-6,-1,1,DIRT) B(-6,-1,2,DIRT) B(-6,-1,3,DIRT) B(-6,-1,4,DIRT) B(-6,-1,5,DIRT) B(-6,-1,6,DIRT) B(-6,0,-7,SMOOTH_BRICK) B(-6,0,-6,SMOOTH_BRICK:1) B(-6,0,-5,SMOOTH_BRICK:2) B(-6,0,-4,SMOOTH_BRICK) B(-6,0,-3,SMOOTH_BRICK:1) B(-6,0,-2,SMOOTH_BRICK:2) B(-6,0,-1,SMOOTH_BRICK) B(-6,0,0,SMOOTH_BRICK) B(-6,0,1,SMOOTH_BRICK:2) B(-6,0,2,SMOOTH_BRICK) B(-6,0,3,SMOOTH_BRICK) B(-6,0,4,SMOOTH_BRICK:1) B(-6,0,5,SMOOTH_BRICK:1) B(-6,0,6,SMOOTH_BRICK:2) B(-6,1,-7,SMOOTH_BRICK) B(-6,1,-6,IRON_FENCE) B(-6,1,-5,SMOOTH_BRICK) B(-6,1,-4,IRON_FENCE) B(-6,1,-3,IRON_FENCE) B(-6,1,-2,IRON_FENCE) B(-6,1,-1,SMOOTH_BRICK:2) B(-6,1,0,SMOOTH_BRICK:2) B(-6,1,1,IRON_FENCE) B(-6,1,2,IRON_FENCE) B(-6,1,3,IRON_FENCE) B(-6,1,4,SMOOTH_BRICK:1) B(-6,1,5,IRON_FENCE) B(-6,1,6,SMOOTH_BRICK:1) B(-6,2,-6,STEP:5) B(-6,2,-4,STEP:5) B(-6,2,-3,STEP:5) B(-6,2,-2,STEP:5) B(-6,2,1,STEP:5) B(-6,2,2,STEP:5) B(-6,2,3,STEP:5) B(-6,2,5,STEP:5) B(-5,-9,-7,STONE) B(-5,-9,-6,STONE) B(-5,-9,-5,STONE) B(-5,-9,-4,STONE) B(-5,-9,-3,STONE) B(-5,-9,-2,STONE) B(-5,-9,-1,STONE) B(-5,-9,0,STONE) B(-5,-9,1,STONE) B(-5,-9,2,STONE) B(-5,-9,3,STONE) B(-5,-9,4,STONE) B(-5,-9,5,STONE) B(-5,-9,6,STONE) B(-5,-8,-7,STONE) B(-5,-8,-6,STONE) B(-5,-8,-5,STONE) B(-5,-8,-4,STONE) B(-5,-8,-3,STONE) B(-5,-8,-2,STONE) B(-5,-8,-1,STONE) B(-5,-8,0,STONE) B(-5,-8,1,STONE) B(-5,-8,2,STONE) B(-5,-8,3,STONE) B(-5,-8,4,STONE) B(-5,-8,5,STONE) B(-5,-8,6,STONE) B(-5,-7,-7,STONE) B(-5,-7,-6,STONE) B(-5,-7,-5,STONE) B(-5,-7,-4,STONE) B(-5,-7,-3,STONE) B(-5,-7,-2,STONE) B(-5,-7,-1,STONE) B(-5,-7,0,STONE) B(-5,-7,1,STONE) B(-5,-7,2,STONE) B(-5,-7,3,STONE) B(-5,-7,4,STONE) B(-5,-7,5,STONE) B(-5,-7,6,STONE) B(-5,-6,-7,STONE) B(-5,-6,-6,STONE) B(-5,-6,-5,STONE) B(-5,-6,-4,STONE) B(-5,-6,-3,STONE) B(-5,-6,-2,STONE) B(-5,-6,-1,STONE) B(-5,-6,0,STONE) B(-5,-6,1,STONE) B(-5,-6,2,STONE) B(-5,-6,3,STONE) B(-5,-6,4,STONE) B(-5,-6,5,STONE) B(-5,-6,6,STONE) B(-5,-5,-7,STONE) B(-5,-5,-6,STONE) B(-5,-5,-5,STONE) B(-5,-5,-4,STONE) B(-5,-5,-3,STONE) B(-5,-5,-2,STONE) B(-5,-5,-1,STONE) B(-5,-5,0,STONE) B(-5,-5,1,STONE) B(-5,-5,2,STONE) B(-5,-5,3,STONE) B(-5,-5,4,STONE) B(-5,-5,5,STONE) B(-5,-5,6,STONE) B(-5,-4,-7,DIRT) B(-5,-4,-6,DIRT) B(-5,-4,-5,DIRT) B(-5,-4,-4,DIRT) B(-5,-4,-3,DIRT) B(-5,-4,-2,DIRT) B(-5,-4,-1,DIRT) B(-5,-4,0,DIRT) B(-5,-4,1,DIRT) B(-5,-4,2,DIRT) B(-5,-4,3,DIRT) B(-5,-4,4,DIRT) B(-5,-4,5,DIRT) B(-5,-4,6,DIRT) B(-5,-3,-7,DIRT) B(-5,-3,-6,DIRT) B(-5,-3,-5,DIRT) B(-5,-3,-4,DIRT) B(-5,-3,-3,DIRT) B(-5,-3,-2,DIRT) B(-5,-3,-1,DIRT) B(-5,-3,0,DIRT) B(-5,-3,1,DIRT) B(-5,-3,2,DIRT) B(-5,-3,3,DIRT) B(-5,-3,4,DIRT) B(-5,-3,5,DIRT) B(-5,-3,6,DIRT) B(-5,-2,-7,DIRT) B(-5,-2,-6,DIRT) B(-5,-2,-5,DIRT) B(-5,-2,-4,DIRT) B(-5,-2,-3,DIRT) B(-5,-2,-2,DIRT) B(-5,-2,-1,DIRT) B(-5,-2,0,DIRT) B(-5,-2,1,DIRT) B(-5,-2,2,DIRT) B(-5,-2,3,DIRT) B(-5,-2,4,DIRT) B(-5,-2,5,DIRT) B(-5,-2,6,DIRT) B(-5,-1,-7,DIRT) B(-5,-1,-6,GRASS) B(-5,-1,-5,STONE) B(-5,-1,-4,GRAVEL) B(-5,-1,-3,STONE) B(-5,-1,-2,GRAVEL) B(-5,-1,-1,DIRT) B(-5,-1,0,STONE) B(-5,-1,1,DIRT) B(-5,-1,2,GRAVEL) B(-5,-1,3,GRASS) B(-5,-1,4,GRASS) B(-5,-1,5,STONE) B(-5,-1,6,DIRT) B(-5,0,-7,SMOOTH_BRICK) B(-5,0,-6,DOUBLE_PLANT:2) B(-5,0,1,LEAVES:2) B(-5,0,3,DOUBLE_PLANT:2) B(-5,0,6,SMOOTH_BRICK) B(-5,1,-7,IRON_FENCE) B(-5,1,-6,DOUBLE_PLANT:8) B(-5,1,1,LEAVES:2) B(-5,1,3,DOUBLE_PLANT:11) B(-5,1,6,IRON_FENCE) B(-5,2,-7,STEP:5) B(-5,2,6,STEP:5) B(-4,-9,-7,STONE) B(-4,-9,-6,STONE) B(-4,-9,-5,STONE) B(-4,-9,-4,STONE) B(-4,-9,-3,STONE) B(-4,-9,-2,STONE) B(-4,-9,-1,STONE) B(-4,-9,0,STONE) B(-4,-9,1,STONE) B(-4,-9,2,STONE) B(-4,-9,3,STONE) B(-4,-9,4,STONE) B(-4,-9,5,STONE) B(-4,-9,6,STONE) B(-4,-8,-7,STONE) B(-4,-8,-6,STONE) B(-4,-8,-5,STONE) B(-4,-8,-4,STONE) B(-4,-8,-3,STONE) B(-4,-8,-2,STONE) B(-4,-8,-1,STONE) B(-4,-8,0,STONE) B(-4,-8,1,STONE) B(-4,-8,2,STONE) B(-4,-8,3,STONE) B(-4,-8,4,STONE) B(-4,-8,5,STONE) B(-4,-8,6,STONE) B(-4,-7,-7,STONE) B(-4,-7,-6,STONE) B(-4,-7,-5,STONE) B(-4,-7,-4,STONE) B(-4,-7,-3,STONE) B(-4,-7,-2,STONE) B(-4,-7,-1,STONE) B(-4,-7,0,STONE) B(-4,-7,1,STONE) B(-4,-7,2,STONE) B(-4,-7,3,STONE) B(-4,-7,4,STONE) B(-4,-7,5,STONE) B(-4,-7,6,STONE) B(-4,-6,-7,STONE) B(-4,-6,-6,STONE) B(-4,-6,-5,STONE) B(-4,-6,-4,STONE) B(-4,-6,-3,STONE) B(-4,-6,-2,STONE) B(-4,-6,-1,STONE) B(-4,-6,0,STONE) B(-4,-6,1,STONE) B(-4,-6,2,STONE) B(-4,-6,3,STONE) B(-4,-6,4,STONE) B(-4,-6,5,STONE) B(-4,-6,6,STONE) B(-4,-5,-7,STONE) B(-4,-5,-6,STONE) B(-4,-5,-5,STONE) B(-4,-5,-4,STONE) B(-4,-5,-3,STONE) B(-4,-5,-2,STONE) B(-4,-5,-1,STONE) B(-4,-5,0,STONE) B(-4,-5,1,STONE) B(-4,-5,2,STONE) B(-4,-5,3,STONE) B(-4,-5,4,STONE) B(-4,-5,5,STONE) B(-4,-5,6,STONE) B(-4,-4,-7,DIRT) B(-4,-4,-6,DIRT) B(-4,-4,-5,DIRT) B(-4,-4,-4,DIRT) B(-4,-4,-3,DIRT) B(-4,-4,-2,DIRT) B(-4,-4,-1,DIRT) B(-4,-4,0,DIRT) B(-4,-4,1,DIRT) B(-4,-4,2,DIRT) B(-4,-4,3,DIRT) B(-4,-4,4,DIRT) B(-4,-4,5,DIRT) B(-4,-4,6,DIRT) B(-4,-3,-7,DIRT) B(-4,-3,-6,DIRT) B(-4,-3,-5,DIRT) B(-4,-3,-4,DIRT) B(-4,-3,-3,DIRT) B(-4,-3,-2,DIRT) B(-4,-3,-1,DIRT) B(-4,-3,0,DIRT) B(-4,-3,1,DIRT) B(-4,-3,2,DIRT) B(-4,-3,3,DIRT) B(-4,-3,4,DIRT) B(-4,-3,5,DIRT) B(-4,-3,6,DIRT) B(-4,-2,-7,DIRT) B(-4,-2,-6,DIRT) B(-4,-2,-5,DIRT) B(-4,-2,-4,DIRT) B(-4,-2,-3,DIRT) B(-4,-2,-2,DIRT) B(-4,-2,-1,DIRT) B(-4,-2,0,DIRT) B(-4,-2,1,DIRT) B(-4,-2,2,DIRT) B(-4,-2,3,DIRT) B(-4,-2,4,DIRT) B(-4,-2,5,DIRT) B(-4,-2,6,DIRT) B(-4,-1,-7,DIRT) B(-4,-1,-6,GRASS) B(-4,-1,-5,DIRT) B(-4,-1,-4,DIRT) B(-4,-1,-3,STONE) B(-4,-1,-2,DIRT) B(-4,-1,-1,DIRT) B(-4,-1,0,DIRT) B(-4,-1,1,DIRT) B(-4,-1,2,STONE) B(-4,-1,3,GRASS) B(-4,-1,4,GRAVEL) B(-4,-1,5,GRAVEL) B(-4,-1,6,DIRT) B(-4,0,-7,SMOOTH_BRICK) B(-4,0,-5,SMOOTH_BRICK) B(-4,0,-4,SMOOTH_BRICK:1) B(-4,0,-3,SMOOTH_BRICK:2) B(-4,0,-2,SMOOTH_BRICK:1) B(-4,0,-1,SMOOTH_BRICK) B(-4,0,0,COBBLE_WALL) B(-4,0,3,LONG_GRASS:1) B(-4,0,6,SMOOTH_BRICK:2) B(-4,1,-7,SMOOTH_BRICK) B(-4,1,-5,SMOOTH_BRICK) B(-4,1,-4,SMOOTH_BRICK:1) B(-4,1,-3,STAINED_GLASS_PANE) B(-4,1,-2,SMOOTH_BRICK) B(-4,1,-1,SMOOTH_BRICK:1) B(-4,1,0,COBBLE_WALL) B(-4,1,6,SMOOTH_BRICK) B(-4,2,-5,SMOOTH_BRICK:1) B(-4,2,-4,STAINED_GLASS_PANE) B(-4,2,-3,STAINED_GLASS_PANE) B(-4,2,-2,STAINED_GLASS_PANE) B(-4,2,-1,SMOOTH_BRICK:2) B(-4,2,0,COBBLE_WALL) B(-4,2,6,SMOOTH_BRICK:2) B(-4,3,-5,SMOOTH_BRICK:1) B(-4,3,-4,SMOOTH_BRICK:1) B(-4,3,-3,STAINED_GLASS_PANE) B(-4,3,-2,SMOOTH_BRICK:2) B(-4,3,-1,SMOOTH_BRICK) B(-4,3,6,SMOOTH_BRICK:1) B(-4,4,-5,STEP:5) B(-4,4,-4,SMOOTH_BRICK:1) B(-4,4,-3,SMOOTH_BRICK:1) B(-4,4,-2,SMOOTH_BRICK) B(-4,4,-1,STEP:5) B(-3,-9,-7,STONE) B(-3,-9,-6,STONE) B(-3,-9,-5,STONE) B(-3,-9,-4,STONE) B(-3,-9,-3,STONE) B(-3,-9,-2,STONE) B(-3,-9,-1,STONE) B(-3,-9,0,STONE) B(-3,-9,1,STONE) B(-3,-9,2,STONE) B(-3,-9,3,STONE) B(-3,-9,4,STONE) B(-3,-9,5,STONE) B(-3,-9,6,STONE) B(-3,-8,-7,STONE) B(-3,-8,-6,STONE) B(-3,-8,-5,STONE) B(-3,-8,-4,STONE) B(-3,-8,-3,STONE) B(-3,-8,-2,STONE) B(-3,-8,-1,STONE) B(-3,-8,0,STONE) B(-3,-8,1,STONE) B(-3,-8,2,STONE) B(-3,-8,3,STONE) B(-3,-8,4,STONE) B(-3,-8,5,STONE) B(-3,-8,6,STONE) B(-3,-7,-7,STONE) B(-3,-7,-6,STONE) B(-3,-7,-5,STONE) B(-3,-7,-4,STONE) B(-3,-7,-3,STONE) B(-3,-7,-2,STONE) B(-3,-7,-1,STONE) B(-3,-7,0,STONE) B(-3,-7,1,STONE) B(-3,-7,2,STONE) B(-3,-7,3,STONE) B(-3,-7,4,STONE) B(-3,-7,5,STONE) B(-3,-7,6,STONE) B(-3,-6,-7,STONE) B(-3,-6,-6,STONE) B(-3,-6,-5,STONE) B(-3,-6,-4,STONE) B(-3,-6,-3,STONE) B(-3,-6,-2,STONE) B(-3,-6,-1,STONE) B(-3,-6,0,STONE) B(-3,-6,1,STONE) B(-3,-6,2,STONE) B(-3,-6,3,STONE) B(-3,-6,4,STONE) B(-3,-6,5,STONE) B(-3,-6,6,STONE) B(-3,-5,-7,STONE) B(-3,-5,-6,STONE) B(-3,-5,-5,STONE) B(-3,-5,-4,STONE) B(-3,-5,-3,STONE) B(-3,-5,-2,STONE) B(-3,-5,-1,STONE) B(-3,-5,0,STONE) B(-3,-5,1,STONE) B(-3,-5,2,STONE) B(-3,-5,3,STONE) B(-3,-5,4,STONE) B(-3,-5,5,STONE) B(-3,-5,6,STONE) B(-3,-4,-7,DIRT) B(-3,-4,-6,DIRT) B(-3,-4,-5,DIRT) B(-3,-4,-4,DIRT) B(-3,-4,-3,DIRT) B(-3,-4,-2,DIRT) B(-3,-4,-1,DIRT) B(-3,-4,0,DIRT) B(-3,-4,1,DIRT) B(-3,-4,2,DIRT) B(-3,-4,3,DIRT) B(-3,-4,4,DIRT) B(-3,-4,5,DIRT) B(-3,-4,6,DIRT) B(-3,-3,-7,DIRT) B(-3,-3,-6,DIRT) B(-3,-3,-5,DIRT) B(-3,-3,-4,DIRT) B(-3,-3,-3,DIRT) B(-3,-3,-2,DIRT) B(-3,-3,-1,DIRT) B(-3,-3,0,DIRT) B(-3,-3,1,DIRT) B(-3,-3,2,DIRT) B(-3,-3,3,DIRT) B(-3,-3,4,DIRT) B(-3,-3,5,DIRT) B(-3,-3,6,DIRT) B(-3,-2,-7,DIRT) B(-3,-2,-6,DIRT) B(-3,-2,-5,DIRT) B(-3,-2,-4,DIRT) B(-3,-2,-3,DIRT) B(-3,-2,-2,DIRT) B(-3,-2,-1,DIRT) B(-3,-2,0,DIRT) B(-3,-2,1,DIRT) B(-3,-2,2,DIRT) B(-3,-2,3,DIRT) B(-3,-2,4,DIRT) B(-3,-2,5,DIRT) B(-3,-2,6,DIRT) B(-3,-1,-7,DIRT) B(-3,-1,-6,STONE) B(-3,-1,-5,DIRT) B(-3,-1,-4,DIRT) B(-3,-1,-3,STONE) B(-3,-1,-2,DIRT) B(-3,-1,-1,DIRT) B(-3,-1,0,GRAVEL) B(-3,-1,1,STONE) B(-3,-1,2,STONE) B(-3,-1,3,GRAVEL) B(-3,-1,4,GRAVEL) B(-3,-1,5,GRAVEL) B(-3,-1,6,GRAVEL) B(-3,0,-7,SMOOTH_BRICK) B(-3,0,-5,SMOOTH_BRICK) B(-3,0,-4,SMOOTH_BRICK:2) B(-3,0,-3,SMOOTH_BRICK:2) B(-3,0,-2,SMOOTH_BRICK:1) B(-3,0,-1,SMOOTH_BRICK:1) B(-3,0,0,SMOOTH_BRICK) B(-3,0,1,SMOOTH_BRICK) B(-3,0,6,IRON_FENCE) B(-3,1,-7,IRON_FENCE) B(-3,1,-5,SMOOTH_BRICK:2) RB(-3,1,-3,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,100) RB(-3,1,-2,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,100) B(-3,1,0,SMOOTH_BRICK:2) B(-3,1,1,SMOOTH_BRICK:1) B(-3,1,6,IRON_FENCE) B(-3,2,-7,STEP:5) B(-3,2,-5,SMOOTH_BRICK:1) B(-3,2,0,SMOOTH_BRICK) B(-3,2,1,SMOOTH_BRICK) B(-3,2,6,IRON_FENCE) B(-3,3,-5,SMOOTH_BRICK:2) B(-3,3,-1,SMOOTH_BRICK) B(-3,3,0,STEP:5) B(-3,3,1,STEP:5) B(-3,3,6,IRON_FENCE) B(-3,4,-5,SMOOTH_BRICK:2) B(-3,4,-1,SMOOTH_BRICK:1) B(-3,4,6,STEP:5) B(-3,5,-4,SMOOTH_BRICK) B(-3,5,-3,SMOOTH_BRICK:1) B(-3,5,-2,SMOOTH_BRICK:1) B(-3,6,-4,COBBLE_WALL) B(-3,6,-2,COBBLE_WALL:1) B(-3,7,-4,COBBLE_WALL:1) B(-3,7,-2,COBBLE_WALL) B(-3,8,-4,STEP:5) B(-3,8,-3,STEP:5) B(-3,8,-2,STEP:5) B(-2,-9,-7,STONE) B(-2,-9,-6,STONE) B(-2,-9,-5,STONE) B(-2,-9,-4,STONE) B(-2,-9,-3,STONE) B(-2,-9,-2,STONE) B(-2,-9,-1,STONE) B(-2,-9,0,STONE) B(-2,-9,1,STONE) B(-2,-9,2,STONE) B(-2,-9,3,STONE) B(-2,-9,4,STONE) B(-2,-9,5,STONE) B(-2,-9,6,STONE) B(-2,-8,-7,STONE) B(-2,-8,-6,STONE) B(-2,-8,-5,STONE) B(-2,-8,-4,STONE) B(-2,-8,-3,STONE) B(-2,-8,-2,STONE) B(-2,-8,-1,STONE) B(-2,-8,0,STONE) B(-2,-8,1,STONE) B(-2,-8,2,STONE) B(-2,-8,3,STONE) B(-2,-8,4,STONE) B(-2,-8,5,STONE) B(-2,-8,6,STONE) B(-2,-7,-7,STONE) B(-2,-7,-6,STONE) B(-2,-7,-5,STONE) B(-2,-7,-4,STONE) B(-2,-7,-3,STONE) B(-2,-7,-2,STONE) B(-2,-7,-1,STONE) B(-2,-7,0,STONE) B(-2,-7,1,STONE) B(-2,-7,2,STONE) B(-2,-7,3,STONE) B(-2,-7,4,STONE) B(-2,-7,5,STONE) B(-2,-7,6,STONE) B(-2,-6,-7,STONE) B(-2,-6,-6,STONE) B(-2,-6,-5,STONE) B(-2,-6,-4,STONE) B(-2,-6,-3,STONE) B(-2,-6,-2,STONE) B(-2,-6,-1,STONE) B(-2,-6,0,STONE) B(-2,-6,1,STONE) B(-2,-6,2,STONE) B(-2,-6,3,STONE) B(-2,-6,4,STONE) B(-2,-6,5,STONE) B(-2,-6,6,STONE) B(-2,-5,-7,STONE) B(-2,-5,-6,STONE) B(-2,-5,-5,STONE) B(-2,-5,-4,STONE) B(-2,-5,-3,STONE) B(-2,-5,-2,STONE) B(-2,-5,-1,STONE) B(-2,-5,0,STONE) B(-2,-5,1,STONE) B(-2,-5,2,STONE) B(-2,-5,3,STONE) B(-2,-5,4,STONE) B(-2,-5,5,STONE) B(-2,-5,6,STONE) B(-2,-4,-7,DIRT) B(-2,-4,-6,DIRT) B(-2,-4,-5,DIRT) B(-2,-4,-4,DIRT) B(-2,-4,-3,DIRT) B(-2,-4,-2,DIRT) B(-2,-4,-1,DIRT) B(-2,-4,0,DIRT) B(-2,-4,1,DIRT) B(-2,-4,2,DIRT) B(-2,-4,3,DIRT) B(-2,-4,4,DIRT) B(-2,-4,5,DIRT) B(-2,-4,6,DIRT) B(-2,-3,-7,DIRT) B(-2,-3,-6,DIRT) B(-2,-3,-5,DIRT) B(-2,-3,-4,DIRT) B(-2,-3,-3,DIRT) B(-2,-3,-2,DIRT) B(-2,-3,-1,DIRT) B(-2,-3,0,DIRT) B(-2,-3,1,DIRT) B(-2,-3,2,DIRT) B(-2,-3,3,DIRT) B(-2,-3,4,DIRT) B(-2,-3,5,DIRT) B(-2,-3,6,DIRT) B(-2,-2,-7,DIRT) B(-2,-2,-6,DIRT) B(-2,-2,-5,DIRT) B(-2,-2,-4,DIRT) B(-2,-2,-3,DIRT) B(-2,-2,-2,DIRT) B(-2,-2,-1,DIRT) B(-2,-2,0,DIRT) B(-2,-2,1,DIRT) B(-2,-2,2,DIRT) B(-2,-2,3,DIRT) B(-2,-2,4,DIRT) B(-2,-2,5,DIRT) B(-2,-2,6,DIRT) B(-2,-1,-7,DIRT) B(-2,-1,-6,GRASS) B(-2,-1,-5,DIRT) B(-2,-1,-4,DIRT) B(-2,-1,-3,DIRT) B(-2,-1,-2,STONE) B(-2,-1,-1,SMOOTH_BRICK) B(-2,-1,0,SMOOTH_BRICK:2) B(-2,-1,1,SMOOTH_BRICK) B(-2,-1,2,GRAVEL) B(-2,-1,3,GRAVEL) B(-2,-1,4,GRAVEL) B(-2,-1,5,GRAVEL) B(-2,-1,6,GRAVEL) B(-2,0,-7,SMOOTH_BRICK:1) B(-2,0,-5,SMOOTH_BRICK:1) RB(-2,0,-4,CHEST,../../nbt/VanillaLoot/desert_pyramid.nbt,50,CHEST,../../nbt/VanillaLoot/jungle_temple.nbt,100) B(-2,0,-3,SMOOTH_BRICK:2) B(-2,0,-2,SMOOTH_BRICK:1) B(-2,0,-1,SMOOTH_BRICK) B(-2,0,0,STEP:5) B(-2,1,-7,IRON_FENCE) B(-2,1,-5,SMOOTH_BRICK:1) B(-2,1,-3,STEP) B(-2,1,-2,STEP) B(-2,2,-7,STEP:5) B(-2,2,-5,STAINED_GLASS_PANE) B(-2,3,-5,STAINED_GLASS_PANE) B(-2,3,0,SMOOTH_BRICK) B(-2,3,1,SMOOTH_BRICK:1) B(-2,4,-5,SMOOTH_BRICK:2) B(-2,4,-1,SMOOTH_BRICK:2) B(-2,4,6,STEP:5) B(-2,5,-4,SMOOTH_BRICK) B(-2,5,-3,COBBLE_WALL) B(-2,5,-2,SMOOTH_BRICK:1) B(-2,8,-4,STEP:5) B(-2,8,-3,STEP:13) B(-2,8,-2,STEP:5) B(-1,-9,-7,STONE) B(-1,-9,-6,STONE) B(-1,-9,-5,STONE) B(-1,-9,-4,STONE) B(-1,-9,-3,STONE) B(-1,-9,-2,STONE) B(-1,-9,-1,STONE) B(-1,-9,0,STONE) B(-1,-9,1,STONE) B(-1,-9,2,STONE) B(-1,-9,3,STONE) B(-1,-9,4,STONE) B(-1,-9,5,STONE) B(-1,-9,6,STONE) B(-1,-8,-7,STONE) B(-1,-8,-6,STONE) B(-1,-8,-5,STONE) B(-1,-8,-4,STONE) B(-1,-8,-3,STONE) B(-1,-8,-2,STONE) B(-1,-8,-1,STONE) B(-1,-8,0,STONE) B(-1,-8,1,STONE) B(-1,-8,2,STONE) B(-1,-8,3,STONE) B(-1,-8,4,STONE) B(-1,-8,5,STONE) B(-1,-8,6,STONE) B(-1,-7,-7,STONE) B(-1,-7,-6,STONE) B(-1,-7,-5,STONE) B(-1,-7,-4,STONE) B(-1,-7,-3,STONE) B(-1,-7,-2,STONE) B(-1,-7,-1,STONE) B(-1,-7,0,STONE) B(-1,-7,1,STONE) B(-1,-7,2,STONE) B(-1,-7,3,STONE) B(-1,-7,4,STONE) B(-1,-7,5,STONE) B(-1,-7,6,STONE) B(-1,-6,-7,STONE) B(-1,-6,-6,STONE) B(-1,-6,-5,STONE) B(-1,-6,-4,STONE) B(-1,-6,-3,STONE) B(-1,-6,-2,STONE) B(-1,-6,-1,STONE) B(-1,-6,0,STONE) B(-1,-6,1,STONE) B(-1,-6,2,STONE) B(-1,-6,3,STONE) B(-1,-6,4,STONE) B(-1,-6,5,STONE) B(-1,-6,6,STONE) B(-1,-5,-7,STONE) B(-1,-5,-6,STONE) B(-1,-5,-5,STONE) B(-1,-5,-4,STONE) B(-1,-5,-3,STONE) B(-1,-5,-2,STONE) B(-1,-5,-1,STONE) B(-1,-5,0,STONE) B(-1,-5,1,STONE) B(-1,-5,2,STONE) B(-1,-5,3,STONE) B(-1,-5,4,STONE) B(-1,-5,5,STONE) B(-1,-5,6,STONE) B(-1,-4,-7,DIRT) B(-1,-4,-6,DIRT) B(-1,-4,-5,DIRT) B(-1,-4,-4,DIRT) B(-1,-4,-3,DIRT) B(-1,-4,-2,DIRT) B(-1,-4,-1,DIRT) B(-1,-4,0,DIRT) B(-1,-4,1,DIRT) B(-1,-4,2,DIRT) B(-1,-4,3,DIRT) B(-1,-4,4,DIRT) B(-1,-4,5,DIRT) B(-1,-4,6,DIRT) B(-1,-3,-7,DIRT) B(-1,-3,-6,DIRT) B(-1,-3,-5,DIRT) B(-1,-3,-4,DIRT) B(-1,-3,-3,DIRT) B(-1,-3,-2,DIRT) B(-1,-3,-1,DIRT) B(-1,-3,0,DIRT) B(-1,-3,1,DIRT) B(-1,-3,2,DIRT) B(-1,-3,3,DIRT) B(-1,-3,4,DIRT) B(-1,-3,5,DIRT) B(-1,-3,6,DIRT) B(-1,-2,-7,DIRT) B(-1,-2,-6,DIRT) B(-1,-2,-5,DIRT) B(-1,-2,-4,DIRT) B(-1,-2,-3,DIRT) B(-1,-2,-2,DIRT) B(-1,-2,-1,DIRT) B(-1,-2,0,DIRT) B(-1,-2,1,DIRT) B(-1,-2,2,DIRT) B(-1,-2,3,DIRT) B(-1,-2,4,DIRT) B(-1,-2,5,DIRT) B(-1,-2,6,DIRT) B(-1,-1,-7,DIRT) B(-1,-1,-6,DIRT:2) B(-1,-1,-5,STONE) B(-1,-1,-4,DIRT) B(-1,-1,-3,STONE) B(-1,-1,-2,DIRT) B(-1,-1,-1,STONE) B(-1,-1,0,GRAVEL) B(-1,-1,1,GRAVEL) B(-1,-1,2,GRAVEL) B(-1,-1,3,STONE) B(-1,-1,4,STONE) B(-1,-1,5,GRAVEL) B(-1,-1,6,GRAVEL) B(-1,0,-7,SMOOTH_BRICK:1) B(-1,0,-5,SMOOTH_BRICK) B(-1,0,-4,SMOOTH_BRICK:1) B(-1,0,-3,SMOOTH_BRICK) B(-1,0,-2,SMOOTH_BRICK:2) B(-1,0,-1,SMOOTH_BRICK:2) B(-1,0,0,SMOOTH_BRICK:2) B(-1,0,1,SMOOTH_BRICK) B(-1,0,6,IRON_FENCE) B(-1,1,-7,IRON_FENCE) B(-1,1,-5,SMOOTH_BRICK:1) RB(-1,1,-3,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,100) RB(-1,1,-2,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,100) B(-1,1,0,SMOOTH_BRICK:1) B(-1,1,1,SMOOTH_BRICK:2) B(-1,1,6,IRON_FENCE) B(-1,2,-7,STEP:5) B(-1,2,-5,SMOOTH_BRICK:2) B(-1,2,0,SMOOTH_BRICK:2) B(-1,2,1,SMOOTH_BRICK) B(-1,2,6,IRON_FENCE) B(-1,3,-5,SMOOTH_BRICK:1) B(-1,3,-1,SMOOTH_BRICK:1) B(-1,3,0,STEP:5) B(-1,3,1,STEP:5) B(-1,3,6,IRON_FENCE) B(-1,4,-5,SMOOTH_BRICK:1) B(-1,4,-1,SMOOTH_BRICK:1) B(-1,4,6,STEP:5) B(-1,5,-4,SMOOTH_BRICK:2) B(-1,5,-3,SMOOTH_BRICK) B(-1,5,-2,SMOOTH_BRICK:1) B(-1,6,-4,COBBLE_WALL) B(-1,6,-2,COBBLE_WALL:1) B(-1,7,-4,COBBLE_WALL) B(-1,7,-2,COBBLE_WALL) B(-1,8,-4,STEP:5) B(-1,8,-3,STEP:5) B(-1,8,-2,STEP:5) B(0,-9,-7,STONE) B(0,-9,-6,STONE) B(0,-9,-5,STONE) B(0,-9,-4,STONE) B(0,-9,-3,STONE) B(0,-9,-2,STONE) B(0,-9,-1,STONE) B(0,-9,0,STONE) B(0,-9,1,STONE) B(0,-9,2,STONE) B(0,-9,3,STONE) B(0,-9,4,STONE) B(0,-9,5,STONE) B(0,-9,6,STONE) B(0,-8,-7,STONE) B(0,-8,-6,STONE) B(0,-8,-5,STONE) B(0,-8,-4,STONE) B(0,-8,-3,STONE) B(0,-8,-2,STONE) B(0,-8,-1,STONE) B(0,-8,0,STONE) B(0,-8,1,STONE) B(0,-8,2,STONE) B(0,-8,3,STONE) B(0,-8,4,STONE) B(0,-8,5,STONE) B(0,-8,6,STONE) B(0,-7,-7,STONE) B(0,-7,-6,STONE) B(0,-7,-5,STONE) B(0,-7,-4,STONE) B(0,-7,-3,STONE) B(0,-7,-2,STONE) B(0,-7,-1,STONE) B(0,-7,0,STONE) B(0,-7,1,STONE) B(0,-7,2,STONE) B(0,-7,3,STONE) B(0,-7,4,STONE) B(0,-7,5,STONE) B(0,-7,6,STONE) B(0,-6,-7,STONE) B(0,-6,-6,STONE) B(0,-6,-5,STONE) B(0,-6,-4,STONE) B(0,-6,-3,STONE) B(0,-6,-2,STONE) B(0,-6,-1,STONE) B(0,-6,0,STONE) B(0,-6,1,STONE) B(0,-6,2,STONE) B(0,-6,3,STONE) B(0,-6,4,STONE) B(0,-6,5,STONE) B(0,-6,6,STONE) B(0,-5,-7,STONE) B(0,-5,-6,STONE) B(0,-5,-5,STONE) B(0,-5,-4,STONE) B(0,-5,-3,STONE) B(0,-5,-2,STONE) B(0,-5,-1,STONE) B(0,-5,0,STONE) B(0,-5,1,STONE) B(0,-5,2,STONE) B(0,-5,3,STONE) B(0,-5,4,STONE) B(0,-5,5,STONE) B(0,-5,6,STONE) B(0,-4,-7,DIRT) B(0,-4,-6,DIRT) B(0,-4,-5,DIRT) B(0,-4,-4,DIRT) B(0,-4,-3,DIRT) B(0,-4,-2,DIRT) B(0,-4,-1,DIRT) B(0,-4,0,DIRT) B(0,-4,1,DIRT) B(0,-4,2,DIRT) B(0,-4,3,DIRT) B(0,-4,4,DIRT) B(0,-4,5,DIRT) B(0,-4,6,DIRT) B(0,-3,-7,DIRT) B(0,-3,-6,DIRT) B(0,-3,-5,DIRT) B(0,-3,-4,DIRT) B(0,-3,-3,DIRT) B(0,-3,-2,DIRT) B(0,-3,-1,DIRT) B(0,-3,0,DIRT) B(0,-3,1,DIRT) B(0,-3,2,DIRT) B(0,-3,3,DIRT) B(0,-3,4,DIRT) B(0,-3,5,DIRT) B(0,-3,6,DIRT) B(0,-2,-7,DIRT) B(0,-2,-6,DIRT) B(0,-2,-5,DIRT) B(0,-2,-4,DIRT) B(0,-2,-3,DIRT) B(0,-2,-2,DIRT) B(0,-2,-1,DIRT) B(0,-2,0,DIRT) B(0,-2,1,DIRT) B(0,-2,2,DIRT) B(0,-2,3,DIRT) B(0,-2,4,DIRT) B(0,-2,5,DIRT) B(0,-2,6,DIRT) B(0,-1,-7,DIRT) B(0,-1,-6,GRAVEL) B(0,-1,-5,DIRT) B(0,-1,-4,GRAVEL) B(0,-1,-3,DIRT) B(0,-1,-2,DIRT) B(0,-1,-1,GRAVEL) B(0,-1,0,GRAVEL) B(0,-1,1,STONE) B(0,-1,2,DIRT) B(0,-1,3,DIRT:2) B(0,-1,4,GRASS) B(0,-1,5,GRAVEL) B(0,-1,6,DIRT) B(0,0,-7,SMOOTH_BRICK:2) B(0,0,-5,SMOOTH_BRICK) B(0,0,-4,SMOOTH_BRICK) B(0,0,-3,SMOOTH_BRICK) B(0,0,-2,SMOOTH_BRICK:2) B(0,0,-1,SMOOTH_BRICK:1) B(0,0,0,COBBLE_WALL) B(0,0,6,SMOOTH_BRICK:2) B(0,1,-7,SMOOTH_BRICK) B(0,1,-5,SMOOTH_BRICK:2) B(0,1,-4,SMOOTH_BRICK) B(0,1,-3,STAINED_GLASS_PANE) B(0,1,-2,SMOOTH_BRICK:2) B(0,1,-1,SMOOTH_BRICK:1) B(0,1,0,COBBLE_WALL) B(0,1,6,SMOOTH_BRICK:2) B(0,2,-5,SMOOTH_BRICK:2) B(0,2,-4,STAINED_GLASS_PANE) B(0,2,-3,STAINED_GLASS_PANE) B(0,2,-2,STAINED_GLASS_PANE) B(0,2,-1,SMOOTH_BRICK) B(0,2,0,COBBLE_WALL) B(0,2,6,SMOOTH_BRICK:1) B(0,3,-5,SMOOTH_BRICK:1) B(0,3,-4,SMOOTH_BRICK:2) 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B(1,-2,5,DIRT) B(1,-2,6,DIRT) B(1,-1,-7,DIRT) B(1,-1,-6,GRAVEL) B(1,-1,-5,STONE) B(1,-1,-4,DIRT:2) B(1,-1,-3,GRAVEL) B(1,-1,-2,GRASS) B(1,-1,-1,STONE) B(1,-1,0,GRAVEL) B(1,-1,1,GRASS) B(1,-1,2,GRAVEL) B(1,-1,3,GRAVEL) B(1,-1,4,STONE) B(1,-1,5,GRAVEL) B(1,-1,6,DIRT) B(1,0,-7,SMOOTH_BRICK:2) RB(1,0,-3,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,100) B(1,0,-2,LEAVES:2) B(1,0,1,DOUBLE_PLANT:2) B(1,0,5,GRASS) B(1,0,6,SMOOTH_BRICK:1) B(1,1,-7,SMOOTH_BRICK) B(1,1,-2,LEAVES:2) B(1,1,1,DOUBLE_PLANT:10) B(1,1,5,DOUBLE_PLANT:2) B(1,1,6,SMOOTH_BRICK) B(1,2,5,DOUBLE_PLANT:11) B(2,-9,-7,STONE) B(2,-9,-6,STONE) B(2,-9,-5,STONE) B(2,-9,-4,STONE) B(2,-9,-3,STONE) B(2,-9,-2,STONE) B(2,-9,-1,STONE) 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B(4,-8,6,STONE) B(4,-7,-7,STONE) B(4,-7,-6,STONE) B(4,-7,-5,STONE) B(4,-7,-4,STONE) B(4,-7,-3,STONE) B(4,-7,-2,STONE) B(4,-7,-1,STONE) B(4,-7,0,STONE) B(4,-7,1,STONE) B(4,-7,2,STONE) B(4,-7,3,STONE) B(4,-7,4,STONE) B(4,-7,5,STONE) B(4,-7,6,STONE) B(4,-6,-7,STONE) B(4,-6,-6,STONE) B(4,-6,-5,STONE) B(4,-6,-4,STONE) B(4,-6,-3,STONE) B(4,-6,-2,STONE) B(4,-6,-1,STONE) B(4,-6,0,STONE) B(4,-6,1,STONE) B(4,-6,2,STONE) B(4,-6,3,STONE) B(4,-6,4,STONE) B(4,-6,5,STONE) B(4,-6,6,STONE) B(4,-5,-7,STONE) B(4,-5,-6,STONE) B(4,-5,-5,STONE) B(4,-5,-4,STONE) B(4,-5,-3,STONE) B(4,-5,-2,STONE) B(4,-5,-1,STONE) B(4,-5,0,STONE) B(4,-5,1,STONE) B(4,-5,2,STONE) B(4,-5,3,STONE) B(4,-5,4,STONE) B(4,-5,5,STONE) B(4,-5,6,STONE) B(4,-4,-7,DIRT) B(4,-4,-6,DIRT) B(4,-4,-5,DIRT) B(4,-4,-4,DIRT) B(4,-4,-3,DIRT) B(4,-4,-2,DIRT) B(4,-4,-1,DIRT) B(4,-4,0,DIRT) B(4,-4,1,DIRT) B(4,-4,2,DIRT) B(4,-4,3,DIRT) B(4,-4,4,DIRT) B(4,-4,5,DIRT) B(4,-4,6,DIRT) B(4,-3,-7,DIRT) B(4,-3,-6,DIRT) B(4,-3,-5,DIRT) B(4,-3,-4,DIRT) B(4,-3,-3,DIRT) B(4,-3,-2,DIRT) B(4,-3,-1,DIRT) B(4,-3,0,DIRT) B(4,-3,1,DIRT) B(4,-3,2,DIRT) B(4,-3,3,DIRT) B(4,-3,4,DIRT) B(4,-3,5,DIRT) B(4,-3,6,DIRT) B(4,-2,-7,DIRT) B(4,-2,-6,DIRT) B(4,-2,-5,DIRT) B(4,-2,-4,DIRT) B(4,-2,-3,DIRT) B(4,-2,-2,DIRT) RB(4,-2,-1,CHEST,../../nbt/VanillaLoot/desert_pyramid.nbt,50,CHEST,../../nbt/VanillaLoot/jungle_temple.nbt,50,216,100) B(4,-2,0,DIRT) B(4,-2,1,DIRT) RB(4,-2,2,CHEST,../../nbt/VanillaLoot/desert_pyramid.nbt,50,CHEST,../../nbt/VanillaLoot/jungle_temple.nbt,50,216,100) B(4,-2,3,DIRT) B(4,-2,4,DIRT) B(4,-2,5,DIRT) B(4,-2,6,DIRT) B(4,-1,-7,DIRT) B(4,-1,-6,GRASS) B(4,-1,-5,STONE) B(4,-1,-4,DIRT:2) B(4,-1,-3,GRASS) B(4,-1,-2,STONE) B(4,-1,-1,DIRT:2) B(4,-1,0,GRASS) B(4,-1,1,GRASS) B(4,-1,2,GRASS) B(4,-1,3,GRASS) B(4,-1,4,DIRT:2) B(4,-1,5,STONE) B(4,-1,6,DIRT) B(4,0,-7,SMOOTH_BRICK) B(4,0,-6,LONG_GRASS:1) B(4,0,-5,STEP:13) B(4,0,-3,LONG_GRASS:1) RB(4,0,-1,WALL_SIGN:4,../../nbt/Misc/GraveSign1.nbt,50,WALL_SIGN:4,../../nbt/Misc/GraveSign2.nbt,50,WALL_SIGN:4,../../nbt/Misc/GraveSign3.nbt,100) B(4,0,0,LEAVES:2) B(4,0,1,DOUBLE_PLANT:2) RB(4,0,2,WALL_SIGN:4,../../nbt/Misc/GraveSign1.nbt,50,WALL_SIGN:4,../../nbt/Misc/GraveSign2.nbt,50,WALL_SIGN:4,../../nbt/Misc/GraveSign3.nbt,100) B(4,0,3,LEAVES:2) B(4,0,6,SMOOTH_BRICK:1) B(4,1,-7,IRON_FENCE) B(4,1,0,LEAVES:2) B(4,1,1,DOUBLE_PLANT:8) B(4,1,6,IRON_FENCE) B(4,2,-7,STEP:5) B(4,2,6,STEP:5) B(5,-9,-7,STONE) B(5,-9,-6,STONE) B(5,-9,-5,STONE) B(5,-9,-4,STONE) B(5,-9,-3,STONE) B(5,-9,-2,STONE) B(5,-9,-1,STONE) B(5,-9,0,STONE) B(5,-9,1,STONE) B(5,-9,2,STONE) B(5,-9,3,STONE) B(5,-9,4,STONE) B(5,-9,5,STONE) B(5,-9,6,STONE) B(5,-8,-7,STONE) B(5,-8,-6,STONE) B(5,-8,-5,STONE) B(5,-8,-4,STONE) B(5,-8,-3,STONE) B(5,-8,-2,STONE) B(5,-8,-1,STONE) B(5,-8,0,STONE) B(5,-8,1,STONE) B(5,-8,2,STONE) B(5,-8,3,STONE) B(5,-8,4,STONE) B(5,-8,5,STONE) B(5,-8,6,STONE) B(5,-7,-7,STONE) B(5,-7,-6,STONE) B(5,-7,-5,STONE) B(5,-7,-4,STONE) B(5,-7,-3,STONE) B(5,-7,-2,STONE) B(5,-7,-1,STONE) B(5,-7,0,STONE) B(5,-7,1,STONE) B(5,-7,2,STONE) B(5,-7,3,STONE) B(5,-7,4,STONE) B(5,-7,5,STONE) B(5,-7,6,STONE) B(5,-6,-7,STONE) B(5,-6,-6,STONE) B(5,-6,-5,STONE) B(5,-6,-4,STONE) B(5,-6,-3,STONE) B(5,-6,-2,STONE) B(5,-6,-1,STONE) B(5,-6,0,STONE) B(5,-6,1,STONE) B(5,-6,2,STONE) B(5,-6,3,STONE) B(5,-6,4,STONE) B(5,-6,5,STONE) B(5,-6,6,STONE) B(5,-5,-7,STONE) B(5,-5,-6,STONE) B(5,-5,-5,STONE) B(5,-5,-4,STONE) B(5,-5,-3,STONE) B(5,-5,-2,STONE) B(5,-5,-1,STONE) B(5,-5,0,STONE) B(5,-5,1,STONE) B(5,-5,2,STONE) B(5,-5,3,STONE) B(5,-5,4,STONE) B(5,-5,5,STONE) B(5,-5,6,STONE) B(5,-4,-7,DIRT) B(5,-4,-6,DIRT) B(5,-4,-5,DIRT) B(5,-4,-4,DIRT) B(5,-4,-3,DIRT) B(5,-4,-2,DIRT) B(5,-4,-1,DIRT) B(5,-4,0,DIRT) B(5,-4,1,DIRT) B(5,-4,2,DIRT) B(5,-4,3,DIRT) B(5,-4,4,DIRT) B(5,-4,5,DIRT) B(5,-4,6,DIRT) B(5,-3,-7,DIRT) B(5,-3,-6,DIRT) B(5,-3,-5,DIRT) B(5,-3,-4,DIRT) B(5,-3,-3,DIRT) B(5,-3,-2,DIRT) B(5,-3,-1,DIRT) B(5,-3,0,DIRT) B(5,-3,1,DIRT) B(5,-3,2,DIRT) B(5,-3,3,DIRT) B(5,-3,4,DIRT) B(5,-3,5,DIRT) B(5,-3,6,DIRT) B(5,-2,-7,DIRT) B(5,-2,-6,DIRT) B(5,-2,-5,DIRT) B(5,-2,-4,DIRT) B(5,-2,-3,DIRT) B(5,-2,-2,DIRT) B(5,-2,-1,DIRT) B(5,-2,0,DIRT) B(5,-2,1,DIRT) B(5,-2,2,DIRT) B(5,-2,3,DIRT) B(5,-2,4,DIRT) B(5,-2,5,DIRT) B(5,-2,6,DIRT) B(5,-1,-7,DIRT) B(5,-1,-6,DIRT) B(5,-1,-5,GRAVEL) B(5,-1,-4,STONE) B(5,-1,-3,STONE) B(5,-1,-2,GRAVEL) B(5,-1,-1,DIRT) B(5,-1,0,GRAVEL) B(5,-1,1,GRASS) B(5,-1,2,STONE) B(5,-1,3,GRAVEL) B(5,-1,4,DIRT) B(5,-1,5,STONE) B(5,-1,6,DIRT) B(5,0,-7,SMOOTH_BRICK:2) B(5,0,-5,SMOOTH_BRICK:2) B(5,0,-1,SMOOTH_BRICK) B(5,0,2,SMOOTH_BRICK) B(5,0,3,SMOOTH_BRICK:2) B(5,0,4,STEP:13) B(5,0,6,SMOOTH_BRICK:1) B(5,1,-7,SMOOTH_BRICK) B(5,1,-1,COBBLE_WALL) B(5,1,6,SMOOTH_BRICK) B(5,2,-1,COBBLE_WALL:1) B(5,3,-2,COBBLE_WALL) B(5,3,-1,COBBLE_WALL) B(5,3,0,COBBLE_WALL:1) B(5,4,-1,COBBLE_WALL) B(6,-9,-7,STONE) B(6,-9,-6,STONE) B(6,-9,-5,STONE) B(6,-9,-4,STONE) B(6,-9,-3,STONE) B(6,-9,-2,STONE) B(6,-9,-1,STONE) B(6,-9,0,STONE) B(6,-9,1,STONE) B(6,-9,2,STONE) B(6,-9,3,STONE) B(6,-9,4,STONE) B(6,-9,5,STONE) B(6,-9,6,STONE) B(6,-8,-7,STONE) B(6,-8,-6,STONE) B(6,-8,-5,STONE) B(6,-8,-4,STONE) B(6,-8,-3,STONE) B(6,-8,-2,STONE) B(6,-8,-1,STONE) B(6,-8,0,STONE) B(6,-8,1,STONE) B(6,-8,2,STONE) B(6,-8,3,STONE) B(6,-8,4,STONE) B(6,-8,5,STONE) B(6,-8,6,STONE) B(6,-7,-7,STONE) B(6,-7,-6,STONE) B(6,-7,-5,STONE) B(6,-7,-4,STONE) B(6,-7,-3,STONE) B(6,-7,-2,STONE) B(6,-7,-1,STONE) B(6,-7,0,STONE) B(6,-7,1,STONE) B(6,-7,2,STONE) B(6,-7,3,STONE) B(6,-7,4,STONE) B(6,-7,5,STONE) B(6,-7,6,STONE) B(6,-6,-7,STONE) B(6,-6,-6,STONE) B(6,-6,-5,STONE) B(6,-6,-4,STONE) B(6,-6,-3,STONE) B(6,-6,-2,STONE) B(6,-6,-1,STONE) B(6,-6,0,STONE) B(6,-6,1,STONE) B(6,-6,2,STONE) B(6,-6,3,STONE) B(6,-6,4,STONE) B(6,-6,5,STONE) B(6,-6,6,STONE) B(6,-5,-7,STONE) B(6,-5,-6,STONE) B(6,-5,-5,STONE) B(6,-5,-4,STONE) B(6,-5,-3,STONE) B(6,-5,-2,STONE) B(6,-5,-1,STONE) B(6,-5,0,STONE) B(6,-5,1,STONE) B(6,-5,2,STONE) B(6,-5,3,STONE) B(6,-5,4,STONE) B(6,-5,5,STONE) B(6,-5,6,STONE) B(6,-4,-7,DIRT) B(6,-4,-6,DIRT) B(6,-4,-5,DIRT) B(6,-4,-4,DIRT) B(6,-4,-3,DIRT) B(6,-4,-2,DIRT) B(6,-4,-1,DIRT) B(6,-4,0,DIRT) B(6,-4,1,DIRT) B(6,-4,2,DIRT) B(6,-4,3,DIRT) B(6,-4,4,DIRT) B(6,-4,5,DIRT) B(6,-4,6,DIRT) B(6,-3,-7,DIRT) B(6,-3,-6,DIRT) B(6,-3,-5,DIRT) B(6,-3,-4,DIRT) B(6,-3,-3,DIRT) B(6,-3,-2,DIRT) B(6,-3,-1,DIRT) B(6,-3,0,DIRT) B(6,-3,1,DIRT) B(6,-3,2,DIRT) B(6,-3,3,DIRT) B(6,-3,4,DIRT) B(6,-3,5,DIRT) B(6,-3,6,DIRT) B(6,-2,-7,DIRT) B(6,-2,-6,DIRT) B(6,-2,-5,DIRT) B(6,-2,-4,DIRT) B(6,-2,-3,DIRT) B(6,-2,-2,DIRT) B(6,-2,-1,DIRT) B(6,-2,0,DIRT) B(6,-2,1,DIRT) B(6,-2,2,DIRT) B(6,-2,3,DIRT) B(6,-2,4,DIRT) B(6,-2,5,DIRT) B(6,-2,6,DIRT) B(6,-1,-7,DIRT) B(6,-1,-6,GRASS) B(6,-1,-5,DIRT) B(6,-1,-4,DIRT) B(6,-1,-3,DIRT:2) B(6,-1,-2,STONE) B(6,-1,-1,GRAVEL) B(6,-1,0,GRASS) B(6,-1,1,GRASS) B(6,-1,2,GRASS) B(6,-1,3,GRASS) B(6,-1,4,GRASS) B(6,-1,5,GRAVEL) B(6,-1,6,DIRT) B(6,0,-7,SMOOTH_BRICK) B(6,0,-6,LONG_GRASS:1) B(6,0,-5,SMOOTH_BRICK) RB(6,0,-4,WALL_SIGN:3,../../nbt/Misc/GraveSign1.nbt,50,WALL_SIGN:3,../../nbt/Misc/GraveSign2.nbt,50,WALL_SIGN:3,../../nbt/Misc/GraveSign3.nbt,100) B(6,0,3,DOUBLE_PLANT:2) B(6,0,4,DOUBLE_PLANT:2) B(6,0,6,SMOOTH_BRICK) B(6,1,-7,IRON_FENCE) B(6,1,-5,SKULL:1) B(6,1,3,DOUBLE_PLANT:9) B(6,1,4,DOUBLE_PLANT:8) B(6,1,6,IRON_FENCE) B(6,2,-7,STEP:5) B(6,2,6,STEP:5) B(7,-9,-7,STONE) B(7,-9,-6,STONE) B(7,-9,-5,STONE) B(7,-9,-4,STONE) B(7,-9,-3,STONE) B(7,-9,-2,STONE) B(7,-9,-1,STONE) B(7,-9,0,STONE) B(7,-9,1,STONE) B(7,-9,2,STONE) B(7,-9,3,STONE) B(7,-9,4,STONE) B(7,-9,5,STONE) B(7,-9,6,STONE) B(7,-8,-7,STONE) B(7,-8,-6,STONE) B(7,-8,-5,STONE) B(7,-8,-4,STONE) B(7,-8,-3,STONE) B(7,-8,-2,STONE) B(7,-8,-1,STONE) B(7,-8,0,STONE) B(7,-8,1,STONE) B(7,-8,2,STONE) B(7,-8,3,STONE) B(7,-8,4,STONE) B(7,-8,5,STONE) B(7,-8,6,STONE) B(7,-7,-7,STONE) B(7,-7,-6,STONE) B(7,-7,-5,STONE) B(7,-7,-4,STONE) B(7,-7,-3,STONE) B(7,-7,-2,STONE) B(7,-7,-1,STONE) B(7,-7,0,STONE) B(7,-7,1,STONE) B(7,-7,2,STONE) B(7,-7,3,STONE) B(7,-7,4,STONE) B(7,-7,5,STONE) B(7,-7,6,STONE) B(7,-6,-7,STONE) B(7,-6,-6,STONE) B(7,-6,-5,STONE) B(7,-6,-4,STONE) B(7,-6,-3,STONE) B(7,-6,-2,STONE) B(7,-6,-1,STONE) B(7,-6,0,STONE) B(7,-6,1,STONE) B(7,-6,2,STONE) B(7,-6,3,STONE) B(7,-6,4,STONE) B(7,-6,5,STONE) B(7,-6,6,STONE) B(7,-5,-7,STONE) B(7,-5,-6,STONE) B(7,-5,-5,STONE) B(7,-5,-4,STONE) B(7,-5,-3,STONE) B(7,-5,-2,STONE) B(7,-5,-1,STONE) B(7,-5,0,STONE) B(7,-5,1,STONE) B(7,-5,2,STONE) B(7,-5,3,STONE) B(7,-5,4,STONE) B(7,-5,5,STONE) B(7,-5,6,STONE) B(7,-4,-7,DIRT) B(7,-4,-6,DIRT) B(7,-4,-5,DIRT) B(7,-4,-4,DIRT) B(7,-4,-3,DIRT) B(7,-4,-2,DIRT) B(7,-4,-1,DIRT) B(7,-4,0,DIRT) B(7,-4,1,DIRT) B(7,-4,2,DIRT) B(7,-4,3,DIRT) B(7,-4,4,DIRT) B(7,-4,5,DIRT) B(7,-4,6,DIRT) B(7,-3,-7,DIRT) B(7,-3,-6,DIRT) B(7,-3,-5,DIRT) B(7,-3,-4,DIRT) B(7,-3,-3,DIRT) B(7,-3,-2,DIRT) B(7,-3,-1,DIRT) B(7,-3,0,DIRT) B(7,-3,1,DIRT) B(7,-3,2,DIRT) B(7,-3,3,DIRT) B(7,-3,4,DIRT) B(7,-3,5,DIRT) B(7,-3,6,DIRT) B(7,-2,-7,DIRT) B(7,-2,-6,DIRT) B(7,-2,-5,DIRT) B(7,-2,-4,DIRT) B(7,-2,-3,DIRT) B(7,-2,-2,DIRT) B(7,-2,-1,DIRT) B(7,-2,0,DIRT) B(7,-2,1,DIRT) B(7,-2,2,DIRT) B(7,-2,3,DIRT) B(7,-2,4,DIRT) B(7,-2,5,DIRT) B(7,-2,6,DIRT) B(7,-1,-7,DIRT) B(7,-1,-6,DIRT) B(7,-1,-5,DIRT) B(7,-1,-4,DIRT) B(7,-1,-3,DIRT) B(7,-1,-2,DIRT) B(7,-1,-1,DIRT) B(7,-1,0,DIRT) B(7,-1,1,DIRT) B(7,-1,2,DIRT) B(7,-1,3,DIRT) B(7,-1,4,DIRT) B(7,-1,5,DIRT) B(7,-1,6,DIRT) B(7,0,-7,SMOOTH_BRICK:1) B(7,0,-6,SMOOTH_BRICK) B(7,0,-5,SMOOTH_BRICK:1) B(7,0,-4,SMOOTH_BRICK) B(7,0,-3,SMOOTH_BRICK:1) B(7,0,-2,SMOOTH_BRICK:2) B(7,0,-1,SMOOTH_BRICK:2) B(7,0,0,SMOOTH_BRICK:1) B(7,0,1,SMOOTH_BRICK:1) B(7,0,2,SMOOTH_BRICK:1) B(7,0,3,SMOOTH_BRICK) B(7,0,4,SMOOTH_BRICK) B(7,0,5,SMOOTH_BRICK:2) B(7,0,6,SMOOTH_BRICK:1) B(7,1,-7,SMOOTH_BRICK:1) B(7,1,-6,IRON_FENCE) B(7,1,-5,SMOOTH_BRICK) B(7,1,-4,IRON_FENCE) B(7,1,-3,IRON_FENCE) B(7,1,-2,IRON_FENCE) B(7,1,-1,SMOOTH_BRICK:2) B(7,1,0,SMOOTH_BRICK) B(7,1,1,IRON_FENCE) B(7,1,2,IRON_FENCE) B(7,1,3,IRON_FENCE) B(7,1,4,SMOOTH_BRICK:2) B(7,1,5,IRON_FENCE) B(7,1,6,SMOOTH_BRICK:1) B(7,2,-6,STEP:5) B(7,2,-4,STEP:5) B(7,2,-3,STEP:5) B(7,2,-2,STEP:5) B(7,2,1,STEP:5) B(7,2,2,STEP:5) B(7,2,3,STEP:5) B(7,2,5,STEP:5) ####################################################################### # +-----------------------------------------------------------------+ # # | BO3 checks | # # +-----------------------------------------------------------------+ # ####################################################################### # Require a condition at a certain location in order for the BO3 to be spawned. # BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location # BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location # LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive) # You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air. # Examples: # BlockCheck(0,-1,0,GRASS,DIRT,biomesoplenty:grass:0,biomesoplenty:grass:1,biomesoplenty:grass:2,biomesoplenty:grass:3,biomesoplenty:grass:4,biomesoplenty:grass:5,biomesoplenty:grass:6,biomesoplenty:grass:7,biomesoplenty:dirt:0,biomesoplenty:dirt:1,biomesoplenty:dirt:2,biomesoplenty:dirt:3,biomesoplenty:dirt:4,biomesoplenty:dirt:5,biomesoplenty:dirt:6,biomesoplenty:dirt:7,biomesoplenty:dirt:8,biomesoplenty:dirt:9,biomesoplenty:dirt:10,biomesoplenty:dried_sand:0,biomesoplenty:hard_ice:0,biomesoplenty:white_sand:0,biomesoplenty:white_sandstone:0,biomesoplenty:mud:0,biomesoplenty:ash_block:0) Require grass or dirt just below the object # BlockCheck(0,-1,0,Solid) Require any solid block just below the object # BlockCheck(0,-1,0,WOOL) Require any type of wool just below the object # BlockCheck(0,-1,0,WOOL:0) Require white wool just below the object # BlockCheckNot(0,0,0,WOOL:0) Require that there is no white wool below the object # LightCheck(0,0,0,0,1) Require almost complete darkness just below the object BlockCheck(0,-1,0,GRASS,DIRT,DIRT:2,STONE,GRAVEL) ####################################################################### # +-----------------------------------------------------------------+ # # | Branches | # # +-----------------------------------------------------------------+ # ####################################################################### # Branches are objects that will spawn when this object spawns when it is used in # the CustomStructure resource. Branches can also have branches, making complex # structures possible. See the wiki for more details. # Regular Branches spawn each branch with an independent chance of spawning. # Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance]) # branchName - name of the object to spawn. # rotation - NORTH, SOUTH, EAST or WEST. # IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank # Weighted Branches spawn branches with a dependent chance of spawning. # WBR(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf]) # MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank