# Configuration file ########################################################################################################## # 01-logging #--------------------------------------------------------------------------------------------------------# # Logging properties. ########################################################################################################## 01-logging { # The filename of the log file. [default: dungeons2] S:loggerFilename=dungeons2 # The directory where the logs should be stored. This is relative to the Minecraft install path. [default: logs/dungeons2] S:loggerFolder=mods/dungeons2/logs/ # The logging level. Set to 'off' to disable logging. [trace|debug|info|warn|error|off] [default: info] S:loggerLevel=info # The size a log file can be before rolling over to a new file. [default: 1000K] S:loggerSize=1000K } ########################################################################################################## # 02-resources #--------------------------------------------------------------------------------------------------------# # Resource properties. ########################################################################################################## 02-resources { # @Deprecate # Where the chest sheet file is located. [default: mods/dungeons2/chestSheet.json] S:chestSheetFile=mods/dungeons2/chestSheet.json # Where default Dungeons2 folder is located. [default: mods/dungeons2/] S:dungeonsFolder=mods/dungeons2/ # @Deprecated # Where the spawn sheet file is located. [default: mods/dungeons2/spawnSheet.json] S:spawnSheetFile=mods/dungeons2/spawnSheet.json # @Deprecated # Where the style sheet file is located. [default: mods/dungeons2/styleSheet.json] S:styleSheetFile=mods/dungeons2/styleSheet.json } ########################################################################################################## # 03-dungeons2 #--------------------------------------------------------------------------------------------------------# # General Dungeons2! mod properties. ########################################################################################################## 03-dungeons2 { # Enable/disable the generation of dungeons. [default: true] B:enableDungeons=true } ########################################################################################################## # 03-mod #--------------------------------------------------------------------------------------------------------# # General mod properties. ########################################################################################################## 03-mod { # Enables/Disables version checking. [default: true] B:enableVersionChecker=true # The latest published version number. [default: ] S:latestVersion=1.7.1 # Remind the user of the latest version (as indicated in latestVersion proeprty) update. [default: true] B:latestVersionReminder=true # Enables/Disables mod. [default: true] B:modEnabled=true } ########################################################################################################## # 04-dungeon-gen #--------------------------------------------------------------------------------------------------------# # Dungeon generation properties. ########################################################################################################## 04-dungeon-gen { # Number of times a block is checked to see if it meets the decay criteria. # Higher number means more likely to be in a higher decayed state. [range: 1 ~ 10, default: 5] I:decayMultiplier=5 # [range: 0 ~ 100, default: 45] I:dungeonGenProbability=10 # Enable/disable the generation of chests in dungeons. [default: true] B:enableChests=true # Enable/disable the generation of dungeon dumps. These a debugging files. [default: false] B:enableDumps=false # Enable/disable the generation of any type of spawners in dungeons. [default: true] B:enableVanillaSpawners=true # Disallowable Biome Types for general Dungeons. Must match the Type identifer(s). [default: [ocean]] S:generalDungeonBiomeBlackList < ocean > # Allowable Biome Types for general Dungeons. Must match the Type identifer(s). [default: ] S:generalDungeonBiomeWhiteList < > # [range: 25 ~ 32000, default: 300] I:minChunksPerDungeon=300 # Minimum block distance between 2 consecutive dungeon spawns. [range: 300 ~ 32000, default: 600] I:minDistancePerDungeon=600 # Enable/disable the support algorithm. [default: true] B:supportOn=true } ########################################################################################################## # 05-mod-integration #--------------------------------------------------------------------------------------------------------# # Dungeon mod integration properties. ########################################################################################################## 05-mod-integration { # Enable/disable the Treasure2 integration with Dungeons2. [default: true] B:enableTreasure2Integration=true # Probability that a dungeon will have a Treasure2 chest as its boss chest. [range: 0 ~ 100, default: 50] I:treasure2ChestProbability=50 } ########################################################################################################## # 99-ids #--------------------------------------------------------------------------------------------------------# # ID properties. ########################################################################################################## 99-ids { # [default: basic_facade_stonebrick_chiseled] S:basicChiseledStonebrickFacadeId=basic_facade_stonebrick_chiseled # [default: basic_facade_cobblestone] S:basicCobblestoneFacadeId=basic_facade_cobblestone # [default: basic_facade_stonebrick_cracked] S:basicCrackedStonebrickFacadeId=basic_facade_stonebrick_cracked # [default: basic_facade_cobblestone_mossy] S:basicMossyCobblestoneFacadeId=basic_facade_cobblestone_mossy # [default: basic_facade_stonebrick_mossy] S:basicMossyStonebrickFacadeId=basic_facade_stonebrick_mossy # [default: basic_facade_obsidianbrick] S:basicObsidianbrickFacadeId=basic_facade_obsidianbrick # [default: basic_facade_stone] S:basicStoneFacadeId=basic_facade_stone # [default: basic_facade_stonebrick] S:basicStonebrickFacadeId=basic_facade_stonebrick # [default: blood] S:bloodBlockId=blood # [default: coffer_cobblestone] S:cofferCobblestoneBlockId=coffer_cobblestone # [default: coffer_stonebrick_cracked] S:cofferCrackedStonebrickBlockId=coffer_stonebrick_cracked # [default: coffer_middle_cobblestone] S:cofferMiddleCobblestoneBlockId=coffer_middle_cobblestone # [default: coffer_middle_stonebrick_cracked] S:cofferMiddleCrackedStonebrickBlockId=coffer_middle_stonebrick_cracked # [default: coffer_middle_cobblestone_mossy] S:cofferMiddleMossyCobblestoneBlockId=coffer_middle_cobblestone_mossy # [default: coffer_middle_stonebrick_mossy] S:cofferMiddleMossyStonebrickBlockId=coffer_middle_stonebrick_mossy # [default: coffer_middle_obsidianbrick] S:cofferMiddleObsidianbrickBlockId=coffer_middle_obsidianbrick # [default: coffer_middle_stone] S:cofferMiddleStoneBlockId=coffer_middle_stone # [default: coffer_middle_stonebrick] S:cofferMiddleStonebrickBlockId=coffer_middle_stonebrick # [default: coffer_cobblestone_mossy] S:cofferMossyCobblestoneBlockId=coffer_cobblestone_mossy # [default: coffer_stonebrick_mossy] S:cofferMossyStonebrickBlockId=coffer_stonebrick_mossy # [default: coffer_obsidianbrick] S:cofferObsidianbrickBlockId=coffer_obsidianbrick # [default: coffer_stone] S:cofferStoneBlockId=coffer_stone # [default: coffer_stonebrick] S:cofferStonebrickBlockId=coffer_stonebrick # [default: cornice_cobblestone] S:corniceCobblestoneBlockId=cornice_cobblestone # [default: cornice_stonebrick_cracked] S:corniceCrackedStonebrickBlockId=cornice_stonebrick_cracked # [default: cornice_cobblestone_mossy] S:corniceMossyCobblestoneBlockId=cornice_cobblestone_mossy # [default: cornice_stonebrick_mossy] S:corniceMossyStonebrickBlockId=cornice_stonebrick_mossy # [default: cornice_obsidianbrick] S:corniceObsidianbrickBlockId=cornice_obsidianbrick # [default: cornice_stone] S:corniceStoneBlockId=cornice_stone # [default: cornice_stonebrick] S:corniceStonebrickBlockId=cornice_stonebrick # [default: crown_molding_cobblestone] S:crownMoldingCobblestoneBlockId=crown_molding_cobblestone # [default: crown_molding_stonebrick_cracked] S:crownMoldingCrackedStonebrickBlockId=crown_molding_stonebrick_cracked # [default: crown_molding_cobblestone_mossy] S:crownMoldingMossyCobblestoneBlockId=crown_molding_cobblestone_mossy # [default: crown_molding_stonebrick_mossy] S:crownMoldingMossyStonebrickBlockId=crown_molding_stonebrick_mossy # [default: crown_molding_obsidianbrick] S:crownMoldingObsidianbrickBlockId=crown_molding_obsidianbrick # [default: crown_molding_stone] S:crownMoldingStoneBlockId=crown_molding_stone # [default: crown_molding_stonebrick] S:crownMoldingStonebrickBlockId=crown_molding_stonebrick # [default: double_sill_obsidianbrick] S:doubleObsidianStonebrickBlockId=double_sill_obsidianbrick # [default: double_sill_cobblestone] S:doubleSillCobblestoneBlockId=double_sill_cobblestone # [default: double_sill_stonebrick_cracked] S:doubleSillCrackedStonebrickBlockId=double_sill_stonebrick_cracked # [default: double_sill_cobblestone_mossy] S:doubleSillMossyCobblestoneBlockId=double_sill_cobblestone_mossy # [default: double_sill_stonebrick_mossy] S:doubleSillMossyStonebrickBlockId=double_sill_stonebrick_mossy # [default: double_sill_stone] S:doubleSillStoneBlockId=double_sill_stone # [default: double_sill_stonebrick] S:doubleSillStonebrickBlockId=double_sill_stonebrick # [default: fancy_cube_cobblestone] S:fancyCubeCobblestoneBlockId=fancy_cube_cobblestone # [default: fancy_cube_stonebrick_cracked] S:fancyCubeCrackedStonebrickBlockId=fancy_cube_stonebrick_cracked # [default: fancy_cube_cobblestone_mossy] S:fancyCubeMossyCobblestoneBlockId=fancy_cube_cobblestone_mossy # [default: fancy_cube_stonebrick_mossy] S:fancyCubeMossyStonebrickBlockId=fancy_cube_stonebrick_mossy # [default: fancy_cube_obsidianbrick] S:fancyCubeObsidianbrickBlockId=fancy_cube_obsidianbrick # [default: fancy_cube_stone] S:fancyCubeStoneBlockId=fancy_cube_stone # [default: fancy_cube_stonebrick] S:fancyCubeStonebrickBlockId=fancy_cube_stonebrick # [default: flute_pillar_cobblestone] S:flutePillarCobblestoneBlockId=flute_pillar_cobblestone # [default: flute_pillar_stonebrick_cracked] S:flutePillarCrackedStonebrickBlockId=flute_pillar_stonebrick_cracked # [default: flute_pillar_cobblestone_mossy] S:flutePillarMossyCobblestoneBlockId=flute_pillar_cobblestone_mossy # [default: flute_pillar_stonebrick_mossy] S:flutePillarMossyStonebrickBlockId=flute_pillar_stonebrick_mossy # [default: flute_pillar_obsidianbrick] S:flutePillarObsidianbrickBlockId=flute_pillar_obsidianbrick # [default: flute_pillar_stone] S:flutePillarStoneBlockId=flute_pillar_stone # [default: flute_pillar_stonebrick] S:flutePillarStonebrickBlockId=flute_pillar_stonebrick # [default: flute_thin_pillar_cobblestone] S:fluteThinPillarCobblestoneBlockId=flute_thin_pillar_cobblestone # [default: flute_thin_pillar_stonebrick_cracked] S:fluteThinPillarCrackedStonebrickBlockId=flute_thin_pillar_stonebrick_cracked # [default: flute_thin_pillar_cobblestone_mossy] S:fluteThinPillarMossyCobblestoneBlockId=flute_thin_pillar_cobblestone_mossy # [default: flute_thin_pillar_stonebrick_mossy] S:fluteThinPillarMossyStonebrickBlockId=flute_thin_pillar_stonebrick_mossy # [default: flute_thin_pillar_obsidianbrick] S:fluteThinPillarObsidianbrickBlockId=flute_thin_pillar_obsidianbrick # [default: flute_thin_pillar_stone] S:fluteThinPillarStoneBlockId=flute_thin_pillar_stone # [default: flute_thin_pillar_stonebrick] S:fluteThinPillarStonebrickBlockId=flute_thin_pillar_stonebrick # [default: grate] S:grateBlockId=grate # [default: half_pillar_base_cobblestone] S:halfPillarBaseCobblestoneBlockId=half_pillar_base_cobblestone # [default: half_pillar_base_stonebrick_cracked] S:halfPillarBaseCrackedStonebrickBlockId=half_pillar_base_stonebrick_cracked # [default: half_pillar_base_cobblestone_mossy] S:halfPillarBaseMossyCobblestoneBlockId=half_pillar_base_cobblestone_mossy # [default: half_pillar_base_stonebrick_mossy] S:halfPillarBaseMossyStonebrickBlockId=half_pillar_base_stonebrick_mossy # [default: half_pillar_base_obsidianbrick] S:halfPillarBaseObsidianbrickBlockId=half_pillar_base_obsidianbrick # [default: half_pillar_base_stone] S:halfPillarBaseStoneBlockId=half_pillar_base_stone # [default: half_pillar_base_stonebrick] S:halfPillarBaseStonebrickBlockId=half_pillar_base_stonebrick # [default: half_pillar_cobblestone] S:halfPillarCobblestoneBlockId=half_pillar_cobblestone # [default: half_pillar_stonebrick_cracked] S:halfPillarCrackedStonebrickBlockId=half_pillar_stonebrick_cracked # [default: half_pillar_cobblestone_mossy] S:halfPillarMossyCobblestoneBlockId=half_pillar_cobblestone_mossy # [default: half_pillar_stonebrick_mossy] S:halfPillarMossyStonebrickBlockId=half_pillar_stonebrick_mossy # [default: half_pillar_obsidianbrick] S:halfPillarObsidianbrickBlockId=half_pillar_obsidianbrick # [default: half_pillar_stone] S:halfPillarStoneId=half_pillar_stone # [default: half_pillar_stonebrick] S:halfPillarStonebrickBlockId=half_pillar_stonebrick # [default: lichen2] S:lichen2BlockId=lichen2 # [default: lichen] S:lichenBlockId=lichen # [default: mold1] S:mold1BlockId=mold1 # [default: moss2] S:moss2BlockId=moss2 # [default: moss] S:mossBlockId=moss # [default: one_time_spawner_block] S:oneTimeSpawnerBlockId=one_time_spawner_block # [default: one_time_spawner_tile_entity] S:oneTimeSpawnerTileEntityId=one_time_spawner_tile_entity # [default: PUDDLE] S:puddleBlockId=PUDDLE # [default: seven_eights_pillar_cobblestone] S:sevenEightsPillarCobblestoneBlockId=seven_eights_pillar_cobblestone # [default: seven_eights_pillar_stonebrick_cracked] S:sevenEightsPillarCrackedStonebrickBlockId=seven_eights_pillar_stonebrick_cracked # [default: seven_eights_pillar_cobblestone_mossy] S:sevenEightsPillarMossyCobblestoneBlockId=seven_eights_pillar_cobblestone_mossy # [default: seven_eights_pillar_stonebrick_mossy] S:sevenEightsPillarMossyStonebrickBlockId=seven_eights_pillar_stonebrick_mossy # [default: seven_eights_pillar_obsidianbrick] S:sevenEightsPillarObsidianbrickBlockId=seven_eights_pillar_obsidianbrick # [default: seven_eights_pillar_stone] S:sevenEightsPillarStoneBlockId=seven_eights_pillar_stone # [default: seven_eights_pillar_stonebrick] S:sevenEightsPillarStonebrickBlockId=seven_eights_pillar_stonebrick # [default: sill_cobblestone] S:sillCobblestoneBlockId=sill_cobblestone # [default: sill_stonebrick_cracked] S:sillCrackedStonebrickBlockId=sill_stonebrick_cracked # [default: sill_cobblestone_mossy] S:sillMossyCobblestoneBlockId=sill_cobblestone_mossy # [default: sill_stonebrick_mossy] S:sillMossyStonebrickBlockId=sill_stonebrick_mossy # [default: sill_obsidianbrick] S:sillObsidianbrickBlockId=sill_obsidianbrick # [default: sill_stone] S:sillStoneBlockId=sill_stone # [default: sill_stonebrick] S:sillStonebrickBlockId=sill_stonebrick # [default: dungeons_tab] S:tabsId=dungeons_tab # [default: tee_pillar_cobblestone] S:teePillarCobblestoneBlockId=tee_pillar_cobblestone # [default: tee_pillar_stonebrick_cracked] S:teePillarCrackedStonebrickBlockId=tee_pillar_stonebrick_cracked # [default: tee_pillar_cobblestone_mossy] S:teePillarMossyCobblestoneBlockId=tee_pillar_cobblestone_mossy # [default: tee_pillar_stonebrick_mossy] S:teePillarMossyStonebrickBlockId=tee_pillar_stonebrick_mossy # [default: tee_pillar_obsidianbrick] S:teePillarObsidianbrickBlockId=tee_pillar_obsidianbrick # [default: tee_pillar_stone] S:teePillarStoneBlockId=tee_pillar_stone # [default: tee_pillar_stonebrick] S:teePillarStonebrickBlockId=tee_pillar_stonebrick # [default: tee_thin_pillar_cobblestone] S:teeThinPillarCobblestoneBlockId=tee_thin_pillar_cobblestone # [default: tee_thin_pillar_stonebrick_cracked] S:teeThinPillarCrackedStonebrickBlockId=tee_thin_pillar_stonebrick_cracked # [default: tee_thin_pillar_cobblestone_mossy] S:teeThinPillarMossyCobblestoneBlockId=tee_thin_pillar_cobblestone_mossy # [default: tee_thin_pillar_stonebrick_mossy] S:teeThinPillarMossyStonebrickBlockId=tee_thin_pillar_stonebrick_mossy # [default: tee_thin_pillar_obsidianbrick] S:teeThinPillarObsidianbrickBlockId=tee_thin_pillar_obsidianbrick # [default: tee_thin_pillar_stone] S:teeThinPillarStoneBlockId=tee_thin_pillar_stone # [default: tee_thin_pillar_stonebrick] S:teeThinPillarStonebrickBlockId=tee_thin_pillar_stonebrick # [default: wall_sconce_cobblestone] S:wallSconceCobblestoneBlockId=wall_sconce_cobblestone # [default: wall_sconce_stonebrick_cracked] S:wallSconceCrackedStonebrickBlockId=wall_sconce_stonebrick_cracked # [default: wall_sconce_cobblestone_mossy] S:wallSconceMossyCobblestoneBlockId=wall_sconce_cobblestone_mossy # [default: wall_sconce_stonebrick_mossy] S:wallSconceMossyStonebrickBlockId=wall_sconce_stonebrick_mossy # [default: wall_sconce_obsidianbrick] S:wallSconceObsidianbrickBlockId=wall_sconce_obsidianbrick # [default: wall_sconce_stone] S:wallSconceStoneBlockId=wall_sconce_stone # [default: wall_sconce_stonebrick] S:wallSconceStonebrickBlockId=wall_sconce_stonebrick }